I'm getting, like, unhealthy amounts of mad, clicking on that broken link.
Or even if it isn't that severe, the loss of player agency without even the chance of a save is a terrible rule!
First, the knight marks my character. I don't even know what that means, but it appears to have something to do with fear, and there is no save. Now on my turn I can't do anything except attack the guy that marked me unless I want to take a huge amount of damage. And running away isn't an option, I would just take even more damage! Is that fun? No. Bad rule.
These all allow a save. And damage is fine, but usually you at least have some kind of defense against it.
Again, Scrying allows a save. So does meteor swarm. A Marilith can be fought in the traditional manner. At no point is my agency taken away from me. Plus this is a pretty contrived scenario. Whereas having a Sharpshooter with Sharpshooter sniper (presumably of the same level as the party) attack the party in an ambush is a pretty straightforward occurrence.
Finally, how does the Sharpshooter balance against a Champion or Battle Master archer? Or an Arcane Archer in the same UA!?! He does insane damage for 3 full rounds of attacks while the Arcane Archer get's two attacks with a bonus, and only once a round.
If you look back you will notice that I commented on all four subclasses. All had flaws, but the Knight was the worst in my opinion, followed closely by the Sharpshooter. Of course everyone is going to have different opinions, that's fine, but I still have a right to voice my own.
Sure, you might have a 95% chance to fail, but at least you get a chance to resist, and that is all that most players want. At least that is what myself and my players want. Go ahead and cast a Fear spell! I might fail my save, but at least I got my role.*
The only spells that 3e's arcane archer had came from the spellcasting prereq. The prestige class itself gave no spellcasting. I think this captures that class quite well, and I like it . . . except for that summon quiver ability which is just pointless. I think it ought to let the archer conjure an arrow at any time (with a somatic component of grabbing it from a quiver) and have every arrow fired be magical.I found the Arcane Archer's lack of spellcasting odd, considering how previous incarnations have had their own spells.
The only spells that 3e's arcane archer had came from the spellcasting prereq. The prestige class itself gave no spellcasting. I think this captures that class quite well, and I like it . . . except for that summon quiver ability which is just pointless. I think it ought to let the archer conjure an arrow at any time (with a somatic component of grabbing it from a quiver) and have every arrow fired be magical.
Did 4e have an arcane archer? I only remember a dragon article where they created oneach using bard as a base class and multiclassing to pick up some ranger attack powers.I had thought the 4e version had spells. It had been a while since I looked at the 3/3.5e prestige class, but I thought they still had some spells themselves. I guess it was because the ranger version does have spells.
Actually, let's just bold this so we don't get too distracted
This is a player ability, not a monster ability barring the DM adding it to a monster for effect
I often hear about situations like yours that makes me happy that I have a good group. System mastery or optimisation isn't really a consideration for us, we all just play for fun.Funny enough, the 3e arcane archer was the catalyst in turning me away from 3e. I was still pretty new to 3e (preferring to stick with AD&D), and I really wanted to create an arcane archer because the theme sounded really cool. Then cue the several comments I got about how X, Y, and Z were all better and more effective builds with the same theme and the arcane archer was crap. If you need system mastery and/or optimization to play a game, especially at the cost of what I wanted to play? Then forget it. It was a turn off for me. Maybe that's why I really like this version of the arcane archer, and want to play one. To make up for the last time.
I often hear about situations like yours that makes me happy that I have a good group. System mastery or optimisation isn't really a consideration for us, we all just play for fun.
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