I'm getting, like, unhealthy amounts of mad, clicking on that broken link.
I checked with Crawford on Twitter, and the intent for Ever-Ready Arrow is that after using your 2 normal "per-rest" uses, you have unlimited uses after that, but with a 1-minute recharge time in between. So basically, one per combat. Still feels like it's not enough, basically the whole archetype is built around getting a single trick shot per battle, maybe two. I wonder how it would be if the number of uses was increased to be on par with the Battlemaster, and the Force damage was reduced somewhat to compensate.
I checked with Crawford on Twitter, and the intent for Ever-Ready Arrow is that after using your 2 normal "per-rest" uses, you have unlimited uses after that, but with a 1-minute recharge time in between. So basically, one per combat. Still feels like it's not enough, basically the whole archetype is built around getting a single trick shot per battle, maybe two. I wonder how it would be if the number of uses was increased to be on par with the Battlemaster, and the Force damage was reduced somewhat to compensate.
If that is the case they should have probably said, "You gain an additional use of this ability when you roll initiative."
This would copy how the Battlemaster refreshes one of their Superiority Dice.
Other than the Sharpshooter, the other classes really don't pull on feats that heavily.
The only other one that does is the Knight and Sentinel, but the majority of the knights stuff is very different from sentinel, barring Hold the Line.
I love how the Samurai Unbreakable Will gives a choice if you happened to take Resilient (Wisdom) before 10th level.
I find it the phrasing of Defending Arrow to be weird. "You use abjuration magic to weave a charm that disrupts your enemy’s magic. A creature hit by this arrow suffers disadvantage on the next attack roll it makes before the end of your next turn."
Though I suppose this is easily understood that all fighting is actually done with magic after all
Also Brute Bane and Beguiling are awesome defensive options.
I think so, based on the cinematic line. In your basic Tarzan/Wolverine/Hulk fight, the hero is fighting at a base level of ability (X) thumping minions and whatnot, then the big bad annoys them, and they fight harder (X+Y). In your basic samurai movie, the samurai is mowing down minions at a base level of ability (X), and then the big bad insults his honor or makes a big move that proves the samurai needs to go all out (or maybe the leaves on the trees start falling down--samurai movies can be a little random), and the samurai kicks into a higher gear (X+Y).Samurai's fighting spirit gets the benefit of reckless attack without the disadvantage and the most powerful part of rage three times per short rest. Are Samurai supposed to be this similar to Barbarians?
So he got /really/ angry when he became a Ronin. Or, going the other way, the Barbarian is trained in the Far East ("...the Poetry of Kitai, the Philosphy of Tsung...")I can see level dips into Samurai and then main class as barbarian (although I wouldn't allow this for RP reasons under most circumstances)
Yeah, because RP restrictions'll fix anything.or paladin or assassin rogues (which I also probably wouldn't allow for RP reasons)
Few encounters in 5e are going to go 10+ rounds, so that's a simple (D&D 'simple,' anyway, way to make it a 1/encounter resource as a residual benefit). Clever, really.They are making ever ready arrow too complicated. just say it's an additional use of arcane arrow and keep it simple. the "get another arcane arrow 1 minute after your final one" seems too messy, and I'd probably just handwave it away to what I suggested anyway.
Nod. In 5e, rather than 'costs a move action,' you could use verbiage along the lines of: "If you have not moved since the start of your last turn..." or "You cannot use your move on the same round."But there's nothing else in the game that costs movement without actually being a form of movement.