I'm another klooger, when I looked two years ago, it was just worlds ahead of the other ones (FG at the time being the only other good one. I don't know if FG has caught up or not yet.)
The main thing is all of the advanced features: Map zooming and scrolling, the ability to play on a giant map; targeting of icons with damage applied with just a couple clicks; character sheets where you can enter all your data; dice-rolling tied to the character to make dice rolling very, very fast and very, very easy (klooge is faster game play at high level than playing face to face); ability to apply effects (Bull str, Fighting Defensively, etc.) and have it adjust all your die rolls automatically; token creator to easily make tokens; and many other things.
Add in the definition file that lets you customize character sheets, definition support which allows house rules, unlimted support for multiple game systems, sound effects, visual effects (a battle board, with tokens, where a PC throws a fireball that explodes with sound and has a fire visual with it is just kinda neat); and it's just a complete package.
I don't find installing Java to be a hardship and all my players have managed to do it. Speed is no problem other than a 3-5 second startup time.
I will ditto the earlier comment that playing with voice-chat software is mandatory. Typing stuff out by hand is just way too slow.
The main thing is all of the advanced features: Map zooming and scrolling, the ability to play on a giant map; targeting of icons with damage applied with just a couple clicks; character sheets where you can enter all your data; dice-rolling tied to the character to make dice rolling very, very fast and very, very easy (klooge is faster game play at high level than playing face to face); ability to apply effects (Bull str, Fighting Defensively, etc.) and have it adjust all your die rolls automatically; token creator to easily make tokens; and many other things.
Add in the definition file that lets you customize character sheets, definition support which allows house rules, unlimted support for multiple game systems, sound effects, visual effects (a battle board, with tokens, where a PC throws a fireball that explodes with sound and has a fire visual with it is just kinda neat); and it's just a complete package.
I don't find installing Java to be a hardship and all my players have managed to do it. Speed is no problem other than a 3-5 second startup time.
I will ditto the earlier comment that playing with voice-chat software is mandatory. Typing stuff out by hand is just way too slow.