Round Four
ROUND FOUR:
Initiative Order
Jamilee: 24
12/15 HP.
Jerrand: 18
Goblin "Caster": 15+
Bless Effect, +1 attack and saves vs. fear, 6 rounds remaining 5 HP Damage
Worg: 15
Bless Effect, +1 attack and saves vs. fear, 6 rounds remaining18 HP Damage
Semabin: 13
29/40 HP.
Tor: 12
Foot Goblins: 8
#1 (West)-
DEAD
#2 (South) -
DEAD
#3 (East) -
DEAD
Human Wagoneer:
-8/7 hp remaining. STABILIZED.
OOC: Sorry about the delay, guys. RL catching up, and all that jazz.
Jamilee shakes off the flames that were catching on her shoulders with ease as she tries to pin the caster against a wall. One of her blades catches the goblin's morning star, while the other just barely gets past the defences and leaves a tiny slash in the armour of the creature.
Jerrand, whispering a prayer to Sela, is able to quickly extinguish the flames as the rain beats down upon them.
The goblin takes another step backwards, and points the gnarled wand at Jamilee.
"GREYSILA!" it shrieks, and another gout of flame jets out.
(D= 2) (Reflex save for Jamilee; this time, though, she won't burn even if she catches. That might just get too silly).
The worg snarls and leaps for Semabin's throat. The force of the blow knocks Semabin back, and the worg is able to bite onto an arm
(A=27; D=9). The worg than tries to bring Semabin to his knees (
Trip Attempt 1d20+3=11). (OOC: I made a dex check for Sem. He passed)
Semabin is able to clear his arm from the mouth of the foul beast, and swing his blades. One is off-balance because of the pain his arm, but one blade cuts through the fur of the fiend, and draws blood. The worg howls, realizing now that it is truly injured and in trouble.
Tor is able to attend to the wounded man, and is able to stop his bleeding, even as the rain and mud threatens to seep into his wounds.
(OOC: And that's round four. Things should be up to speed, now. I have a few hours off tomorrow, and all day tuesday, and most of wednesday. So, yeah, things'll be good. Plus, I've already had my share of 4e, so that's not a worry on my end...)