Watch all of them to really get a feel for the setting, then buy the enovels for the setting on Amazon.
I reading the first one and so far it entertaining.
I reading the first one and so far it entertaining.
Huh. So that's what you get when your game is a cash cow. Semi-animated teaser trailers with typical "brooding fantasy music" and voice overs.
I'm not sure these really told me all that much, although I'm happy for people that enjoy it. Me? I'm like ... but if the entire planet is covered by cities (city?) then where does the food come from? Why is the air still breathable? What's up with all those scenes of people in a jungle/swamp? You have this much city so you have billions of people and there are only a handful of power centers? They're using the fantasy trope that things have been more or less static for 10 times longer than the longest civilization on earth as ever survived? Meh. Most campaigns have issues, this one kind of screams FANTASY TO THE EXTREEEEEME!
I have no idea whether I'd enjoy the setting or not. I hope it sells well enough that D&D is still considered successful but not well enough that other settings will still have room.
Yeah - that should really be the kick off adventure for this setting!
Still forests and biomes, in fact, Ravnica has Rooftop forests cultivated by the Selesyna (one of the guilds) there's also various splotches or reclaimed land by the Gruul (another guild, think united barbarian tribes)
There aren't a handful of power centers (in fact there's a lot) but where the Guilds are primarily based are some of the bigger centers.
Food comes from recycled materials by Golgori Rot farmers along with various agricultural centers.
Things have mostly been the same because of magic binding contracts along with what is essentially a cold war/needing the other guilds so to survive (each guild controls a district or sphere of public influence (Police, Public Works, Medicine, etc.)
I don't know much about these worlds, but Eberron and Ravnica seem to bare similarities. Both appear urban environments with Guilds/Dragonmarked Houses and attempts to make magic appear organic. Can someone explain differences, similarities, compatibility, etc.
Thanks for sharing. The artwork is lovely... the setting however comes across as a generic MMO setting to me. When I look for new D&D settings, I pay extra attention to the names of the world, cities, countries, organizations, etc. When those names are generic fantasy, I instantly pass on the setting. I hate to say it, but most of what I saw in these trailers seemed terribly unimaginative.
Good naming is very important in world building. It makes the difference between an immersive believable world, and one that seems like a generic commercial fantasy product. I ask myself the questions: Is this a world that could really exist? Are these cultures that could really exist, and would they name their organizations, cities and countries as the setting presents them? All too often with these settings you see races that only seem to exist as "things the players can play", rather than races that fit the world they are supposed to inhabit. It feels like they are just ticking off a few boxes, rather than actually building a world.
I'm a bit surprised that games (both tabletop and computer) seem to be so bad at writing worlds, when there are so many great fantasy authors out there that do so well at it.
Huh. So that's what you get when your game is a cash cow. Semi-animated teaser trailers with typical "brooding fantasy music" and voice overs.
I'm not sure these really told me all that much, although I'm happy for people that enjoy it. Me? I'm like ... but if the entire planet is covered by cities (city?) then where does the food come from? Why is the air still breathable? What's up with all those scenes of people in a jungle/swamp? You have this much city so you have billions of people and there are only a handful of power centers? They're using the fantasy trope that things have been more or less static for 10 times longer than the longest civilization on earth as ever survived? Meh. Most campaigns have issues, this one kind of screams FANTASY TO THE EXTREEEEEME!
I have no idea whether I'd enjoy the setting or not. I hope it sells well enough that D&D is still considered successful but not well enough that other settings will still have room.
I don't know much about these worlds, but Eberron and Ravnica seem to bare similarities. Both appear urban environments with Guilds/Dragonmarked Houses and attempts to make magic appear organic. Can someone explain differences, similarities, compatibility, etc.