Philotomy Jurament
First Post
The hobby is dying again? I just can't muster up any concern.
I look at it like this. The hobby is what it is, at whatever level it "should" be. It doesn't necessarily need to grow/expand. It doesn't necessarily need to shrink. It doesn't need to be "managed" for better growth. If it grows, that's fine; if it contracts, that's fine, too. It's a bunch of people gathering together to play games they enjoy. The market for these games will adjust to whatever the level of demand is. Systems will succeed or fail based on their merit (e.g. how well they deliver fun), and also based on the need/desire for them (thus, you might have a "better" system than D&D, but if most gamers are satisfied with D&D, it doesn't matter).
Don't try to "save the hobby" or try to come up with a plan to expand and manage it. Play the games. Get some new friends to try it. Publish stuff you like (there's where you can focus a plan to expand and market something rather than planning for the hobby as a whole). Play and buy stuff you like because you like it (i.e. NOT to support the hobby or the company or whatever).
My $0.02. (Worth less, these days, for some reason...)
I look at it like this. The hobby is what it is, at whatever level it "should" be. It doesn't necessarily need to grow/expand. It doesn't necessarily need to shrink. It doesn't need to be "managed" for better growth. If it grows, that's fine; if it contracts, that's fine, too. It's a bunch of people gathering together to play games they enjoy. The market for these games will adjust to whatever the level of demand is. Systems will succeed or fail based on their merit (e.g. how well they deliver fun), and also based on the need/desire for them (thus, you might have a "better" system than D&D, but if most gamers are satisfied with D&D, it doesn't matter).
Don't try to "save the hobby" or try to come up with a plan to expand and manage it. Play the games. Get some new friends to try it. Publish stuff you like (there's where you can focus a plan to expand and market something rather than planning for the hobby as a whole). Play and buy stuff you like because you like it (i.e. NOT to support the hobby or the company or whatever).
My $0.02. (Worth less, these days, for some reason...)