Flexor the Mighty!
18/100 Strength!
The joy of rolling three sixes out of four dice is one of the greatest moments in one's d&d career. The point buy methods robs one of that joy.
wolfpunk said:Well in my high magic campaigns the slightly unusual method I use is this. All stats start at 18. A player then rolls a d10 five times and subtracts that amount from the five 18s.
so it would be
18
18-(1-9) x 5
This gives each character 1 18. I count a roll of 0 "10" as being a zero so it is possible to have more then one 18. The benefit of this is no score will be lower then 9. This usually creates a high powered character.