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What adventures are you thinking about running?

Voda Vosa

First Post
I was wondering, which is the evaluation process for adventures. I would like to set up all I need to get my adventure approved. B-)
 

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Halford

First Post
Hey Voda Vosa, there has been some brief discussion amongst the judges about putting up some example for adventures. However, I believe we are all fairly relaxed about the process, there is a guide on the wiki http://www.enworld.org/wiki/index.php/L4W:Main#Summary, but all of the adventure proposals I have seen so far have been excellent.

It boils down to giving us a quick summation of the plot and its major actors; Giving a list of the PCs who you will be running for, which can consist of something as simple as whoever signfirst in the tavern; Perhaps laying out some or all of your encounters - not required, but helpful should the adventures judge need to step in - and letting us know anything unusual.

For example, if you were planning to use a single monster of a muchr higher level than the PCs or make up a new item, etc., it would be wise to let the judges know in advance. The same might apply to highly customized creatures, not those created with templates, or leved by the given rules, but creatures with radically different powers, etc.
 
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covaithe

Explorer
Right. Two main purposes of the adventure approval process: 1) make sure you're not going to do anything too crazy, either world-breaking (e.g. Daunton destroyed by a meteor) or unbalancing (all PCs get +5 vorpal nail scissors), and 2) make sure that there are basic plot notes so that if you get hit by a bus, a judge can finish out the adventure for you and not leave the PCs stranded.
 

renau1g

First Post
Excellent, I've been working on my necro/floating mote idea and am going to try to put pen to paper shortly. I still won't be able to run it for a while, but the nice thing about PbP, the PC's won't level up too much between now and then.
 


Graf

Explorer
Also, don't be afraid to write a summary first (just a few paragraphs) and send it to the judges for feedback.

Some people can just sit down and write out an idea perfectly. Other people (like me) tend to just chew and chew and chew and need to get feedback to get over the hump.

So if you're stuck on something or have an idea that you want to check then feel free to send out a summary or a question.
 

Halford

First Post
I am seriously considering starting up another game called, "Days of Steel". This comes from the background on Arga the Black - why is she the Black btw? Never been sure of that. It would be based around and inspired by the brief mention of the play, "Years of Steel", in Arga's background.

The opening premise would be that the famous play is being performed for a select group of worthies upon a small desolate Island which has recently moved close to Daunton.

The PCs would have been hired as guards, or could be escorts to patrons from their backgrounds, etc.

Obviously shenanigans would ensue though I am not prepared to discuss them here. Feedback, much appreciated as I am still in the fleshing out of an idea stage, and not yet ready to submit to judges, etc.

In particular I would like ideas for the plot of Years of Steel and about getting PCs to the Isle - guards seems a little work man like, though it does work.
 

covaithe

Explorer
As far as getting the PCs to the isle, perhaps a patron of the arts in the near isles hears of a particularly talented actor who's in the production. The patron hires the PCs to go to the island, see the play, and if the actor is any good, deliver the patron's offer of employment to the actor, and escort them safely back to the patron.

As for the plot of the play... The title sounds melodramatic to me. "As Hadeys is my witness, I will never go hungry again!" I don't know, pick a Shakespeare play, give it a D&D twist, and let things get ridiculous. Example: Romeo and Juliet, but the families are eladrin and dwarves. Things proceed as in the original, but instead of dueling, the eladrin hero summons a fire elemental, which escapes his control and takes to burning the city down. The warring families races fight, each trying to destroy the other and contain the elemental at the same time, but in the big fight scene, a Dwarven warlock, the chick's brother, hits the eladrin with a wand that turns him to stone temporarily. Believing him dead, the dwarven ingenue quaffs two or three potions of flesh to stone. (Hey, she's a big girl. High fortitude and all that.) He makes his saving throw, wakes up to discover his love a statue, goes mad with grief, and starts putting together a ritual to harness the power of lightning to reanimate his lover's stony flesh. He has to kill most of his and her families to do it, until in desperation the two sides finally put aside their differences and manage to exile them both to a remote island drifting away from the inner seas. He finally manages to reanimate her, but instead of recognizing him, she turns away from him and walks into the sea. He comes to his senses, has one last soliloquy, and impales himself on her ancestral dagger. Curtain.

Okay, maybe I should drink less coffee at work. :confused:
 


Graf

Explorer
I am seriously considering starting up another game called, "Days of Steel". This comes from the background on Arga the Black - why is she the Black btw? Never been sure of that. It would be based around and inspired by the brief mention of the play, "Years of Steel", in Arga's background.

The opening premise would be that the famous play is being performed for a select group of worthies upon a small desolate Island which has recently moved close to Daunton.

The PCs would have been hired as guards, or could be escorts to patrons from their backgrounds, etc.

Obviously shenanigans would ensue though I am not prepared to discuss them here. Feedback, much appreciated as I am still in the fleshing out of an idea stage, and not yet ready to submit to judges, etc.

In particular I would like ideas for the plot of Years of Steel and about getting PCs to the Isle - guards seems a little work man like, though it does work.
That sounds very cool.

I have no idea why she's black.

You could say "everyone has to justify why they're on the island". So someone could be a guard, but people could play nobles, or minor flunkies or reclusive mages whatever they like.

It's supposed to be very melodramatic.

Kinda like les miserables where you have this backdrop of important historical developments, and people's lives are woven through it.

I kind of imagined that Arga the Black would appear in the play as a sort of narrator, like a fairy godmother.

I -would- kinda vote against R&J with elves and dwarves. The key thing about the two families is that, save for the fact they don't like each other (and wear different color clothing) they're completely identical. Same race, social status, education level, etc.

I think that's what gives it a bit of it's tragic punch, just how thin the whole thing is.

I love the saving throws thing though :D
 

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