laughinggas
First Post
So my DM is the kind that wants to make it very difficult for the players. He is constantly trying to instill fear that he is trying to kill us. With that said and a need to make a new character I was seeking help to figure out what best would help the party.
We roll 4d6 drop lowest. We are allowed multiple times (within reason) but when we decide to re-roll we lose the prior stat set. My first roll I got the following:
17, 17, 17, 10, 8, 7
Our party consists of an open palm monk, divination wizard, war cleric, arcane thief, and GOO tome warlock. Everyone but the warlock dumped charisma and the warlock is only proficient at deception.
Our monk and cleric have 18 AC, the Rogue has 15 AC, the warlock and wizard try to stay out of melee.
I was thinking of playing a character with intimidate or persuasion or both and possibly going polearm for the ridiculous lockdown in combat.
a few questions:
1) Should I try re-rolling for better stats? I would even be fine with the 3rd 17 being a 14 and upping the 10 to a 12 but we are not allowed to fudge stats.
2) what would be the best class to help supplement our current party? If polearm shenanigans would greatly help us in combat, what is the best chasis to deliver it? (I would want to shy away from Battle Master if I could since I just came from 1)
Materials available is PHB, EE, SCAG, and all Unearthed Arcana.
We roll 4d6 drop lowest. We are allowed multiple times (within reason) but when we decide to re-roll we lose the prior stat set. My first roll I got the following:
17, 17, 17, 10, 8, 7
Our party consists of an open palm monk, divination wizard, war cleric, arcane thief, and GOO tome warlock. Everyone but the warlock dumped charisma and the warlock is only proficient at deception.
Our monk and cleric have 18 AC, the Rogue has 15 AC, the warlock and wizard try to stay out of melee.
I was thinking of playing a character with intimidate or persuasion or both and possibly going polearm for the ridiculous lockdown in combat.
a few questions:
1) Should I try re-rolling for better stats? I would even be fine with the 3rd 17 being a 14 and upping the 10 to a 12 but we are not allowed to fudge stats.
2) what would be the best class to help supplement our current party? If polearm shenanigans would greatly help us in combat, what is the best chasis to deliver it? (I would want to shy away from Battle Master if I could since I just came from 1)
Materials available is PHB, EE, SCAG, and all Unearthed Arcana.