Grazzt
Demon Lord
Well, this is getting to be a habit at more than forum across the web, but I'll say it nonetheless: I completely agree with PJ.
Yep. Same here. PJ nailed it for me as well.
Well, this is getting to be a habit at more than forum across the web, but I'll say it nonetheless: I completely agree with PJ.
I'd say that D&D is a game about warriors, clerics, wizards, and theives breaking into dungeons, killing kobolds, goblins, orcs, and dragons, and taking their stuff.
Classes
Levels
Lots of combat
Dungeons
Nifty monsters
Magic
The rest is just fluff, like the great wheel and alignments and vancian magic and the quibbly bits of druids and bards and gnomes and stuff. To put it basically, does your story revolve around any of those things? If it does, I feel seriously sorry for you.
The problem, there, is that a system like Rolemaster meets all those criteria. But most people would agree that Rolemaster is not D&D.
The game shouldn't be *about* the system, but I think the system matters to the way the game plays and feels, and D&D has a history and certain "traditions" and "philosophies" in its system, as well as in its fluff. It's not a black-and-white, cut and dried issue, of course. There's plenty of wiggle room.