- Class-and-level based PCs. (The more this gets diluted with skills systems, etc., the less like D&D it feels.)
- The 3-18 range for the classic array of abilities.
- Roll a d20 to attack, roll damage
- An abstract combat system with AC and hit points.
- "Vancian" magic; if that goes, I lose that D&D feeling
Yet another vote for Rolemaster, I see...
- A DM and a group of players.
- Fantasy setting.
- Treasures.
- Monsters.
- Magic items.
- Killing things and taking their stuff.
- Levels.
- Choices of Races with varying bonuses and abilities.
- Hit Points.
- Conflict, Task, and Combat resolution via rolling dice.
- Armored Fighters in melee with monsters.
- Lightly armored Rogues sneaking around, picking locks, sneak attacking, and disabling traps.
- Lightly armored and physically vulnerable Wizards slinging spells at the enemy, and casting other useful or amusing spells.
- Clerics healing the party, and generally keeping people alive.
- People arguing about rules.
1. Archetypal fantasy/sword and sorcery character classes
2. Levels
3. Abstract hit points
4. A tone and feel almost perfectly between Tolkien and RE Howard
Rolemaster, again.....
(Had to beat PJ to the punch)
That's an interesting one. I'm not taking issue with what D&D is as far as you're concerned, just curious as to how D&D can emulate 'Tolkien', so to speak. For that matter, I'm not posting to say 'it can't' or the like, but I'm finding it a bit difficult to see how it does, or can. In fact, the magic and some other things also look way off, to really emulate 'REH', AFAICS.And yes, the ability to emulate either Tolkien or Conan is THE most important "feel" element of D&D to me.
That's an interesting one. I'm not taking issue with what D&D is as far as you're concerned, just curious as to how D&D can emulate 'Tolkien', so to speak. For that matter, I'm not posting to say 'it can't' or the like, but I'm finding it a bit difficult to see how it does, or can. In fact, the magic and some other things also look way off, to really emulate 'REH', AFAICS.
I've seen some takes on 'Middle Earth 3e' (not to mention Midnight, too), and no doubt there are some for AD&D/BD&D, and there'll probably be some for 4e. However, in each case, they've either used extremely heavily modified rulesets, been truly awful, or both.
Likewise for Conan etc. - it can be done. . . kind of. As above, though.
Or am I just looking at D&D the wrong way, or missing something vital so as to grok?