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What else is arcane mark for?


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Jack Simth

First Post
Hypersmurf said:
Sure. You just need to cast a whole lot of Arcane Marks and use a binary code - Mark, Space, Mark, Mark, Mark, Space, Space, Mark...

-Hyp.
You can get a higher information density by giving the Mark a meaningful orientation; a simple four-point (Up, Right, Down, Left - indicated by which direction the "top" of the Mark points) doubles your information density. The greater amount of discernment you can get out of your minions, the greater information density you can put into a given mark.
 

ThorneMD

First Post
I use them to rework the teleport spell in my world. Basically, you can only teleport to areas that have your arcane mark and there is a limit to the number of arcane marks used for this purpose. Something like 1/5 wizard or sorcerer levels you have. So a 20th level wizard can always teleport to 5 desired locations.
 

HeavenShallBurn

First Post
frankthedm said:
This spell allows you to inscribe your personal rune or mark, which can consist of no more than six characters.

Six characters can include a great deal of information. Just look at the old Signals Books from the British Navy in the age of sail. A few guidlines and a simple code can carry a lot of information. First character is X category, Second Y, etc. combined with single-character signals for things you expect to commonly be communicated. Hell while I'm at it I could base it on a simplified version of the procedure for reporting enemy activity
 

Mistwell

Crusty Old Meatwad (he/him)
frankthedm said:
Really?

This spell allows you to inscribe your personal rune or mark, which can consist of no more than six characters.

Are you saying you cannot alter the orientation? That your mark cannot be an arrow-shape? That you cannot use multiple castings to form an orientation of a larger symbol?
 

Hypersmurf

Moderatarrrrh...
HeavenShallBurn said:
Six characters can include a great deal of information.

Yes, but it's not a variable six characters.

For example, my personal rune or mark of six characters or less might be "-Hyp."

I could cast Arcane Mark to inscribe -Hyp. on a sword, or to inscribe -Hyp. on a wall, or to inscribe -Hyp. on a harlot's shoulder. But I couldn't cast Arcane Mark to inscribe "GOWEST" at one intersection, and "GONRTH" at another intersection, despite those being only six characters long, because they aren't my personal rune or mark.

-GONRTH.
 

fafhrd

First Post
Hypersmurf said:
Yes, but it's not a variable six characters.

For example, my personal rune or mark of six characters or less might be "-Hyp."

I could cast Arcane Mark to inscribe -Hyp. on a sword, or to inscribe -Hyp. on a wall, or to inscribe -Hyp. on a harlot's shoulder. But I couldn't cast Arcane Mark to inscribe "GOWEST" at one intersection, and "GONRTH" at another intersection, despite those being only six characters long, because they aren't my personal rune or mark.

-GONRTH.

Why not? Is it stipulated somewhere that you can't change your mark?
 

Alpha Polaris

First Post
Similar to the boon trap keying, I use them when casting Glyph of Warding and specifying the trigger condition as "anyone not bearing my arcane mark" (glyphs can be set according to physical conditions). Allowing this for alarm spells or other magical traps wouldn't be too far fetched, I guess.
 

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