Quartz
Hero
Currently, Expertise doubles your proficiency bonus. This means that PCs can simply take a level of Rogue and instantly get +4 to +12 to their roll. That doesn't seem right to me, and mathematically, multipliers are a bad idea where bounded accuracy is involved.
So how about having Expertise as a plain +2? That's low enough to not be game-breaking but high enough to matter, especially at low levels. Rogues could perhaps improve it to +4 at 10th level instead of the ASI.
How would this affect the game?
So how about having Expertise as a plain +2? That's low enough to not be game-breaking but high enough to matter, especially at low levels. Rogues could perhaps improve it to +4 at 10th level instead of the ASI.
How would this affect the game?
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