GMMichael
Guide of Modos
You're playing an RPG that provides a la carte character options:
Would you still create a character with no magic/only magic?
Would you learn a specialist spell for your specialist, e.g. a thief that can unlock with magic?
Would you go full Gandalf (give your wizard a one-handed sword)?
Is the martial/caster divide still a problem, if being a martial or a caster is purely voluntary?
- any PC can learn magic.
- any PC can use weapons or armor.
- spell and weapon damages generally cap at the same level.
- there is a decent selection of non-damaging spells, some of which create effects that make specialists feel silly (like charm, unlock, invisibility...)
Would you still create a character with no magic/only magic?
Would you learn a specialist spell for your specialist, e.g. a thief that can unlock with magic?
Would you go full Gandalf (give your wizard a one-handed sword)?
Is the martial/caster divide still a problem, if being a martial or a caster is purely voluntary?