How moderately have you been wounded that you can say that with confidence? Wherever you want to draw the impairing line, you can't cross it if the victim has hps left after inflicting the damage.
Why not? What do remaining HPs have to do with it?
If you want to say that taking arrows through major joints and getting your chest slashed open isn't 'impairing' fine. But, then, there'd be no problem soldiering on after a Second Wind in those cases, either.
No, there is a difference between soldiering on and regaining hit points. If you want to soldier on then do it without those hit points. You put yourself at risk for the next encounter if you don't heal up. Second wind heals you up without magic.
So, on the one hand, you're trying to limit the discussion to 0 hps = death, because death's door is optional, on the other, you're invoking stuff from much later books.
No I wasn't trying to limit the discussion. You are the one that made the claim that the only real hit is the one that puts you at 0 or below. I just wanted to remind you that by default 2e games are not played that way. You then tried to claim that I needed to apply a penalty and I pointed out that 2e had a ton of different rules for them, not just in early and later source books ,but also in magical items, monsters, spells, and equipment.
It doesn't change anything. You step on a caltrop, take a little damage & a penalty. You get hit for much more damage: no penalty.
Yeah that's fine. A little damage from a Caltrop is targeted damage to a particular body part, which explains the penalty.
They do if you set the bar for realism (or whatever it is you're getting at with your "I can't narrate wounds how I want because HD" complaint) high enough. Which you do, for 5e, but not for 2e.
No I do it for both, I'm just forced to limit the narration much more in 5e.
As an AD&D fan, I also have to object to the theft of the term Hit Dice in 5e.
"HIT DICE controls the number of hit points damage a creature can withstand before being killed. Unless otherwise stated, Hit Dice are 8-sided (1-8 hit points). The Hit Dice are rolled and the numbers shown are added to determine the monster's hit points. Some monsters have a hit point spread instead of Hit Dice, and some have additional points added to their Hit Dice. Thus, a creature with 4+4 Hit Dice has 4d8+4 hit points (8-36 total). Note that creatures with +3 or more hit points are considered the next higher Hit Die for purposes of attack rolls and saving throws."
lol, maybe it has something to do with the auto-correct feature.What is the evil leasing?