Sadrik
First Post
So the best arguments I have seen are:
Also one that I thought of that no one else mentioned was that rituals will be available as a non-memorized option.
Scaling spells taper off at 5th level spells. So fireball, for instance, realistically is only going to go up to a 5th level slot because the 6th+ slots are so rare. This is an interesting thing I had not really considered before... I wonder how that affects other spells that list scaling to specific 6th+ spell slots for additional effect.
- Lower level non-damaging spells are still effective due to bounded accuracy. High level opponents will not have proficiency in every save and so you can target one of their bad ones.
- 4 "high level" spells are all right because non-casters do not get that level of power and so why should a caster, it is more "balanced".
- When in a party as a group of casters that is still powerful because each PC will have "high level" spells.
Also one that I thought of that no one else mentioned was that rituals will be available as a non-memorized option.
Scaling spells taper off at 5th level spells. So fireball, for instance, realistically is only going to go up to a 5th level slot because the 6th+ slots are so rare. This is an interesting thing I had not really considered before... I wonder how that affects other spells that list scaling to specific 6th+ spell slots for additional effect.