No. I definitely choose what happens on a macro level. I made the entire temple that is being explored. I choose where ever single turn was, where every single monster was, what their statistics are (including how intelligent and strategic they are). I choose everything about their personality that would dictate whether or not they would go check out a strange sound or not.
I do not decide what actions my players will take. But I definitely choose what lightning conditions they fight under, what trap is causing the room to slowly fill with water, and whether the challenges and monsters in this area are in sufficient quantity to level up.
I choose all that before the adventurers ever got there.
Interpretation only happens at the end.
And your players decide that they don't want to go to your nifty temple and head off in a complete 180 from it.