Slit518
Adventurer
Spell Caster Doublet/Triplet/Quadruplet
x-level conjuration/illusion
Casting Time: 1 minute
Range: 30 feet
Components: V, S, M (a drop of your blood mixed with a pinch of mixed gem dust worth at least 100 gp)
Duration: Until dispelled
You cast an illusionary doublet of yourself. This illusionary doublet has hit points equal to your current casting level + your casting stat modifier. The illusionary doublet's armor class is 10 + your dexterity modifier + your casting stat modifier. The illusionary doublet shares the same attack, saves, skills, spell attack, and spell DC as you do. However, it only has spells accessible at 1/2 of your current caster level rounded down. You illusionary doublet acts on it's own in a manner how you would normally act, and can be within any distance of you as long as you're on the same plane of existence. An illusionary doublet can interact with things and deal real, physical damage, as it's an extension of your ability.
You can also spend 1 round to transfer your consciousness into your illusionary doublet, taking full control of them, and sensing what they sense. While you do so, you are blinded and deafened to your surroundings. If you cast this spell again while any Caster Doublets/Triplets/Quadruplets are active they will be replaced by the new ones.
The illusionary doublets can only gain HP if the caster spends their own personal HD pool to heal it. Spells and abilities for a doublet are recovered at the end of a Long Rest. Illusionary doublets are not allowed to cast this spell, or any spell that clones them or the caster.
At Higher Levels. When you cast this spell using a spell slot of y level, you create a Caster Triplet, and when you cast this spell using a spell slot of z level you create a Caster Quadruplet.
x-level conjuration/illusion
Casting Time: 1 minute
Range: 30 feet
Components: V, S, M (a drop of your blood mixed with a pinch of mixed gem dust worth at least 100 gp)
Duration: Until dispelled
You cast an illusionary doublet of yourself. This illusionary doublet has hit points equal to your current casting level + your casting stat modifier. The illusionary doublet's armor class is 10 + your dexterity modifier + your casting stat modifier. The illusionary doublet shares the same attack, saves, skills, spell attack, and spell DC as you do. However, it only has spells accessible at 1/2 of your current caster level rounded down. You illusionary doublet acts on it's own in a manner how you would normally act, and can be within any distance of you as long as you're on the same plane of existence. An illusionary doublet can interact with things and deal real, physical damage, as it's an extension of your ability.
You can also spend 1 round to transfer your consciousness into your illusionary doublet, taking full control of them, and sensing what they sense. While you do so, you are blinded and deafened to your surroundings. If you cast this spell again while any Caster Doublets/Triplets/Quadruplets are active they will be replaced by the new ones.
The illusionary doublets can only gain HP if the caster spends their own personal HD pool to heal it. Spells and abilities for a doublet are recovered at the end of a Long Rest. Illusionary doublets are not allowed to cast this spell, or any spell that clones them or the caster.
At Higher Levels. When you cast this spell using a spell slot of y level, you create a Caster Triplet, and when you cast this spell using a spell slot of z level you create a Caster Quadruplet.
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