Forked from:
What do you do without balance?
I didn't want to derail the general balance thread and it seemed to taking a roguish turn so I forked it here.
I don't care much for the whole rogue archetype in its recent
incarnations at all.
I like the concept of a stealthy scout type of character who is good
at "thief" type technical skills. I think that such characters can be
valuable to a party.
What I don't like is the concept of a melee combatant
that thats constantly fighting "concealed" without the aid
of magic or that appears to be trained to inflict greater
damage with weaponry than the martially specialized fighter.
Why does the fighter have to be the clumsy thug
while the rogue gets to be the shrewd combatant that
actually knows how to employ weapons to thier best effect?
There are of course game balance issues but are any
of them useful for anything other than justifying the
existence of this archetype?
I understand the concept of a suprise backstab being a special
skill, but the constant round to round benefits from weapon use
due to advantageous position seem like something any
experienced, intelligent warrior should know.
Thoughts, opinions?