Courtney Cullen
First Post
So, I've had this idea bubbling around in my head for a while to run a roleplaying campaign with a slightly unusual setting. The premise is that there are enormous beasts roaming the lands who are roughly the size of your average skyscraper. The player characters are essentially titan hunters, who must climb around upon said beasts to kill or distract these beasts from trampling over settlements and towns. It's an idea obviously inspired by Shadow Of The Collossus, but I'd end up going a bit deeper into the implications of these beasts on the natural world. Who are these beasts? Where did they come from? Is it right to kill them? What damage do they do to the ecosystem? What is the environmental impact of destroying them? Are humans harvesting them for resources, and doing greater harm than good? etc etc.
The problem I have is I'm not sure what system would be best to tell this story.
I feel like 5e or the more traditional roleplaying systems would not be appropriate for the scale and power level of the game.
I was thinking of abstracting the actual scrambling upon the beasts by drawing large "maps" of different parts of their body, and having miniatures crawling over the landscape of the thing. Obviously, the beasts would be far too large to use a single miniature to represent them.
I thought FATE might be a good fit, but it seems to have an implied power level that the PCs possibly should not possess in comparison to an enormous monster. Or perhaps I am wrong about that? I have read about FATE, but I have never actually run a game yet.
I also thought of Savage Worlds, but the hesitation I have there is that the system seems very tied to accurate measurements of scale, which could pose problems for me if I am trying to accurately represent the size of these things. My "maps" of the creatures could well end up bigger than the size of my gaming table!
What do you think?
The problem I have is I'm not sure what system would be best to tell this story.
I feel like 5e or the more traditional roleplaying systems would not be appropriate for the scale and power level of the game.
I was thinking of abstracting the actual scrambling upon the beasts by drawing large "maps" of different parts of their body, and having miniatures crawling over the landscape of the thing. Obviously, the beasts would be far too large to use a single miniature to represent them.
I thought FATE might be a good fit, but it seems to have an implied power level that the PCs possibly should not possess in comparison to an enormous monster. Or perhaps I am wrong about that? I have read about FATE, but I have never actually run a game yet.
I also thought of Savage Worlds, but the hesitation I have there is that the system seems very tied to accurate measurements of scale, which could pose problems for me if I am trying to accurately represent the size of these things. My "maps" of the creatures could well end up bigger than the size of my gaming table!
What do you think?