Wyvern
Explorer
Re: Cosmonomicon
* Rules for the effects of gravity in combat.
* A definition of the three basic types of medium (water, air and vacuum), and their effects on vessels.
* Basic suggestions for constructing planetary systems. This will focus more on ideas than rules, a la Spelljammer's descriptions of elemental bodies. At most, I might have a list of descriptors something like the GRAPH system from Alternity. The design of cultures has already been addressed by the DMG, and I'm not going to retread that ground.
* A definition of tech and magic levels, and rules for how tech and magic from different cosmoses interact.
I'm not making any effort to follow the outline that was written up before (though I may refer to it for ideas on what to cover).
Wyvern
If you look at the rules I put together, you'll see the approach I'm taking. I've included an outline of the chapter outline I intend to follow, provided nobody objects to me assuming the writing responsibility. As far as setting material goes, I plan to include the following:Vrylakos said:I was sort of interested in aerial stuff for my own use in my campaign setting. I was more interested in aerial stuff, flying ships, and so forth. The planetary/vacuum stuff, along with the massive outline, sort of left me with very little to say. The concept seemed to daunting, and recently I started trying to do some freelance work, which has taken up a lot of my time. I would have liked to have seen the outline pared down. The basic rules done first, then small supplements to it for those who were interested in planetary definition, spacial bodies, etc.
* Rules for the effects of gravity in combat.
* A definition of the three basic types of medium (water, air and vacuum), and their effects on vessels.
* Basic suggestions for constructing planetary systems. This will focus more on ideas than rules, a la Spelljammer's descriptions of elemental bodies. At most, I might have a list of descriptors something like the GRAPH system from Alternity. The design of cultures has already been addressed by the DMG, and I'm not going to retread that ground.
* A definition of tech and magic levels, and rules for how tech and magic from different cosmoses interact.
I'm not making any effort to follow the outline that was written up before (though I may refer to it for ideas on what to cover).
Wyvern