Magog said:DM's routinely introduce things like worshiping sinister dietys who's track records for rewarding followers isn't always the greatest. In the realm of evil sometimes it boils down to simply who's available.
KingCrab said:I admit an evil character with low wisdom might try to keep the berzerker around. However, the majority of evil characters in my game want to reach their goals without unnecessary risks. Evil does not mean 'willing to risk your life for a mild temporary advantage'. My villains are calculating and smart which makes them much harder for the party to kill.
Ourph said:All of them. The genetic imperative toward self-preservation trumps all alignment issues.