delericho
Legend
5) D&D 4E, with which I'm not very familiar; many people seemed to think that this fits me best so this is an option. The main downsides are the limited number of core classes in the PHB, the difficulty of creating new classes
While I wouldn't recommend 4e, I would like to address this:
While the 4e PHB only has eight classes in it, it does have eight solid, playable classes in it. This compares very well with 3e, where of the eleven core classes, at least four were rather poor (Ranger, Monk, Bard, Sorcerer), 2nd Edition where there were nine but tight limits on which race could play which class, and where some classes were very similar to others (specialist wizards were very close to the mage, and the fighter offered very little that the ranger or paladin did not), or Rules Compendium D&D (where races were classes, and there were only a small number of options).
Perhaps more to the point, eDragon has already added a handful of new classes to the game (Artificer, Barbarian and Bard, and I think Swordmage may also be on there somewhere, but I might well be wrong about that). Also, for the purchase of one extra book (PHB2 in January), the number of available races doubles.
So, if this is your only strike against 4e, then perhaps it is worth considering. Personally, I wouldn't (my group tried it and decided it wasn't for us), but it might suit you.