Ralif Redhammer
Legend
I've been trying to cut down on rule variants in my campaigns as of late, but I like the following, even if I don't use them:
Action Points; they remind me of force points from the old Star Wars RPG, and fill a similar function of enabling heroic deeds.
Variant classes; I really like the Savage Bard, Cloistered Cleric, and Wilderness Rogue
Favored Terrain for Rangers; I like this a lot more than the Ranger's standard accumulation of favored enemies.
This is more of an alternative rather than a variant, but I far prefer Green Ronin's Psychic system to the official Psionics system.
Action Points; they remind me of force points from the old Star Wars RPG, and fill a similar function of enabling heroic deeds.
Variant classes; I really like the Savage Bard, Cloistered Cleric, and Wilderness Rogue
Favored Terrain for Rangers; I like this a lot more than the Ranger's standard accumulation of favored enemies.
This is more of an alternative rather than a variant, but I far prefer Green Ronin's Psychic system to the official Psionics system.