keterys
First Post
How do you get a 13 for your wisdom modifier?
I'm assuming it's more like a 7 wis modifier, +4 enhancement to weapon, +2 feat bonus, or something similar.
How do you get a 13 for your wisdom modifier?
I'm assuming it's more like a 7 wis modifier, +4 enhancement to weapon, +2 feat bonus, or something similar.
Nah. Prior to Firestorm, the Cleric's options just don't measure up. Heroic nuking is just a no-go for the Cleric. Fire Storm, Astral Storm, and Sacred Word are certainly formidable dailies, but they ARE dailies, and the Cleric has only a limited option for boosting or recovering them. They HAVE to be potent because there's not much else you can do with them.
Mongolia Jones:
This points to one of the weaknesses of the Laser Cleric - he's action conflicted. He wants to heal, but he also wants to maintain Firestorm. What do you do?
Nono. That's not what I meant. I meant we expend all encounter powers and 1 daily for each of 2 Encounters. Obviously, you can't use the same daily for those two encounters. This simulates the exhaustion of dailies as the day wears on. You can use Astral Storm only once a day, after all.
That's not correct at all. It says, "When you damage an opponent with a power, you deal damage to the target equal to the damage you dealt yourself."
When you hit with a power twice [such as with Prismatic Spray], you damage an opponent twice and each of those is an instance of damaging an opponent with a power.
[Bolstering Blood] doesn't specify that you only apply the damage once a round, which is specified in other powers that are limited in just such a fashion, such as Sneak Attack.
That's reasonable. 5 rounds seems too many, I think, especially for a Cleric, since he'll typically have better things to do with minor actions - like use his excellent Healing Word class feature.
You do as you think is best, but I think it's bad for the Cleric to be ignoring healing - he might as well just throw away that power. Shame.
By my estimates, even high level combats shouldn't be lasting much longer than 6 rounds. Postulating 5 rounds is way too much.
Well, if you really want to hear the cheese, this is how it works. It's been asked of CustServ and all we got were shocked gasps of astonishment:
Blood Pulse damages an enemy every time he leaves a sqaure. A Large opponent leaves 2 squares every time he's moved horizontally, and 3 squares every time he's moved diagonally. Each instance does damage - 1d6, but gets +2d10 also when we add in Bolstering Blood.
Thus, the combination damages an opponent 14.5 points for every square it leaves. I can hear the gasp of horror already.
Yes, you can kill Orcus with this. On round 1.
Bolstering Blood makes no mention that it will inflict damage based on how many times a power hits or damages an opponent. It's only requirement is that the power damages a target.
It doesn't matter that the power hits a million times, two times or misses completely. As long as the power, in one fashion or another, causes damage, you can apply the Bolstering Blood to each target you damaged.
Man What? It increase the damage as a FREE ACTION (while depleting no explicit resources) of any power its used in conjunction with by 2d10 each time the power does damage! What do you mean it doesn't increase any power's damage potential in the short or long term?There isn't any mention for a "damage roll" anywhere in the Bolstering Blood description. It is a power that causes damage in it's own right (once the right criteria are met) and therefore does not increase any power's damage potential in the short or long term.
Bolstering Blood is not a power. You do not select it as a power it takes no action to achieve, it does not have a level... It works just like the wizards orb specialization which works for multiple rounds on any effect.Bolstering Blood also doesn't specify that you can't summon 20 dancing girls in bikinis when you cause extra damage as well.
Powers like Meteor Swarm and Black Fire don't specify that they are limited to 1 round either. Just because a power specifically doesn't specify that you can't do something does mean that you can do it.
It is just the opposite of your thinking on this matter. It is a given that powers only run once or once a round. Powers that run for more are specified in a save or else, minor action usage, end of encounter or 5 minutes duration.
The "once per turn" is not a limitation on how often you apply the damage. The "once per turn" is a limitation on how often you can use the bolster so that you do not bolster a blood pulse, action point, then bolster a thunderwave, get granted a standard action from your warlord(using an item) and then bolster an evard's black tentacles. But bolstering any one of those is perfectly fine.Whats more, the devs made an extra effort to mention, that for Sneak Attack, it's to be limited to "once a round." Just in the same way that the devs limited Bolstering Blood to "once per turn". The devs made these special mentions so as to make sure players are clear not to abuse these powers. Unfortunately Bolstering Blood is not written clear enough for some people to understand this limitation even though it was clear to me the first time I read it.
To start:
Bolstering blood deals its damage when the power deals damage. So you ask yourself "when does the power deal damage". If the power deals damage twice, then the "when" is "twice, after these different hits" if the power deals damage three times the "when" is "three times after these different hits. Its the same logic that you use to add your weapon enhancement bonus to multiple damage rolls originating from the same power and at the constant damage effect of fire storm
When you bolster a prismatic beam it adds the 2d10 damage roll to the ref and fort portions and to both the "save ends" effects. Just as if you had a +4 wand adding that damage.(except when the power deals damage later it would also apply)
Man What? It increase the damage as a FREE ACTION (while depleting no explicit resources) of any power its used in conjunction with by 2d10 each time the power does damage! What do you mean it doesn't increase any power's damage potential in the short or long term?
Bolstering Blood is not a power. You do not select it as a power it takes no action to achieve, it does not have a level... It works just like the wizards orb specialization which works for multiple rounds on any effect.
It works on the power for as long as the power applies, just like every other ability in the game that is applied to a power. If the power persists and keeps doing damage the bolstering persists and keeps doing damage.
The "once per turn" is not a limitation on how often you apply the damage. The "once per turn" is a limitation on how often you can use the bolster so that you do not bolster a blood pulse, action point, then bolster a thunderwave, get granted a standard action from your warlord(using an item) and then bolster an evard's black tentacles. But bolstering any one of those is perfectly fine.
There is no game mechanic that determines how many times a power deals damage.
Does a Blade Barrier damage a target with a single swipe or many little cuts and stabs?
If your argument is that Bolstering Blood damages each time you roll a damage roll, you would be incorrect. Thats NOT how it works. Bolstering Blood does NOT add to any damage rolls.
Bolstering Blood is like Sneak Attack, these are extra damages that are tacked onto the spell or attack damages not to the damage roll itself.
Again, Bolstering Blood is NOT AN ENHANCEMENT TO DAMAGE ROLLS. A +4 wand does directly add to damage rolls. They are different beasts altogether.
Secondly, the "save ends" effects are considered 'ongoing damage', and nothing gets added to that damage. EVER.
Again for the upteenth time, Bolstering Blood does not add to damage rolls. If you hit for half damage with a power, BB will still cause full damage because the criteria "damages target" was met. Therefore it is independent of the damage roll.
You can roll 500 damage rolls with a single power, but you will still only apply one Bolstering Blood wound.
Bolstering Blood says you cause damage if you "damage the target"... not for "each time you damage the target"
Sorry, it's a "Paragon Path feature", same difference. Path features act similar or identical to powers in some cases.
No it doesn't. Read above. I've stated why it doesn't numerous times.
Yes but everything... and I mean EVERYTHING... that's supposed to work more than one round says so.
You are reading things into Bolstering Blood which are not there. The feature is simple, if you damage the target with a power, you do 2d10 damage, you don't damage the target, you don't add 2d10 damage.