innerdude
Legend
There's also something beyond even the licensing for me----what "vibe" should a Trek RPG put out in the first place?
Savage Worlds can run about 80% of any genre I've ever seen, and I love the system......but I'd NEVER use it to run Trek. It just.....doesn't feel the way I envision a Trek game running.
I've never viewed Trek as being "pulp" sci-fi or "space opera." It's character-driven, with a more "procedural" and investigative feel. And it certainly shouldn't be a "high death" type of game---the PCs should have large amounts of "plot protection" coupons all over the place.
Of all the systems currently out there, if was looking to run a Trek game I'd do it with Fate Core or Ashen Stars.
Savage Worlds can run about 80% of any genre I've ever seen, and I love the system......but I'd NEVER use it to run Trek. It just.....doesn't feel the way I envision a Trek game running.
I've never viewed Trek as being "pulp" sci-fi or "space opera." It's character-driven, with a more "procedural" and investigative feel. And it certainly shouldn't be a "high death" type of game---the PCs should have large amounts of "plot protection" coupons all over the place.
Of all the systems currently out there, if was looking to run a Trek game I'd do it with Fate Core or Ashen Stars.