Olgar Shiverstone
Legend
Back to the original question ... I suspect because the potential return can't pay for the licensing fees.
That is, as has been noted, a bit of an overstatement and strawman.
But, to be clear - for purposes of this thread, and considering game publishing, for this divisiveness to be relevant to whether a game is made, the folks who didn't like the movies would largely also have to be the people who are apt to play a game based on the property. The lines of division must match for it to be a relevant point.
Do we have any evidence of that?
I think that's just incorrect. I think the gaming world *swarms* with folks who appreciate summer blockbusters.
Ah, here's the thing. The *old* fans are not the kind of fans who "demand" TRPGs, either. Heck, name a single game out there that was created because fans "demanded" it. I can't think of a single fan-based movement to have a game produced, much less one that succeeded.
[/quote]It is not the case that Trek fans, in general, are RPG players. The bulk of *any* market for one medium will *not* be RPG players. RPG players are a *small* market, compared with just about any major media seen in the world.
So it is anecdotal, but you don't have any evidence to say I'm wrong.
I know gamers are a small component of any market. I am suggesting that Star Trek might be weird.
The people who are out there writing Star Trek hacks for Twilight Imperium aren't doing it for JJ's Trek, they are doing it for TNG and the other old ones.
There is no burden of proof here, man. I don't have to appease you.
Back to the original question ... I suspect because the potential return can't pay for the licensing fees.
Back to the original question ... I suspect because the potential return can't pay for the licensing fees.
That's not even slightly what I said, as you know. And the sarcasm is not appreciated.
It WAS how you came across, tho'. And Umbran came off even worse.
Troll around the various Trek boards, and it becomes pretty clear that, indeed, they made a bunch of money by ignoring the fans of the older versions and doing something new, even tho it pissed off a HUGE chunk of the pre-extant fanbase.
I don't argue that they didn't cheese off some people. I merely note that you have to go a bit farther to use that to support why there isn't a current game out there. It would be a lot stronger support for why a game based on the new property *failed* than why one wasn't attempted.