The storm winds suddenly shift direction and a gale force wind blows debris from the ship which pelts Cyr, Earth, and Brenwar, disorienting them.
The creatures in the sky let loose large bursts of thunder that impacts the ship, injuring many aboard.
The abberations in the water try to invade your minds with psychic attacks, one causing Tarkus to pause before finally scoring a direct hit on Cyr, taking control of the deva's thoughts.
[sblock=Air Elemental]
Start of Turn: Phantom on the Wind - The air elemental becomes invisible whenever it starts its turn without an enemy adjacent to it. The invisibility lasts until the end of its next turn or until it attacks.
Move: R15 - Elevation 5
Standard: Rampant Storm - Close blast 3 (O15:Q17 - Elevation 2:4)
Targets (Earth, Cyr, Brenwar)
Attack: Close blast 3 (enemies in the blast); +13 vs. Reflex
Hit: 3d8 + 5 damage, and the target is dazed until the end of the air elemental’s next turn if it could not see the elemental before the attack.
Damage;Attacks(Earth, Cyr, Brenwar) (3d8+5=20, 1d20+13=20, 1d20+13=24, 1d20+13=30) (HIT, HIT, HIT)[/sblock]
[sblock=Storm Abishai]
Standard: Thunderbolt
Area burst 2 within 10; +10 vs Reflex; 2d6+5 thunder damage.
Abishai 1 centers on N11 at Elevation 2 (Targets Martelai, Dox, Kauldron, Tarkus)
Abishai 2 centers on N15 at Elevation 2 (Targets Kauldron, Tarkus, Earth, Cyr, Brenwar)
Abishai 3 centers on N15 at Elevation 2 (Targets Kauldron, Tarkus, Earth, Cyr, Brenwar)
Abishai 1 -
Thunder damage;Attacks (Martelai, Dox, Kauldron, Tarkus) (2d6+5=9, 1d20+10=12, 1d20+10=11, 1d20+10=27, 1d20+10=19) (MISS, MISS, HIT, HIT)
Abishai 2 -
Thunder damage; Attacks (Kauldron, Tarkus, Earth, Cyr, Brenwar) (2d6+5=12, 1d20+10=20, 1d20+10=13, 1d20+10=25, 1d20+10=14, 1d20+10=18) (MISS, MISS, HIT, MISS, HIT)
GM: | Note: Forgot CA on Earth, Cyr, and Brenwar as they are all dazed by the elemental. (So 20 reflex hits Brenwar, nothing else changes). | |
Abishai 3 -
Thunder damage; Attacks (Kauldron, Tarkus, Earth, Cyr, Brenwar) (2d6+5=14, 1d20+10=20, 1d20+10=14, 1d20+10+2=14, 1d20+10+2=20, 1d20+10+2=17) (MISS, MISS, MISS, HIT, MISS)
Move: Indicated on Map[/sblock]
[sblock=Aboleths]
Aboleth 1
Move: Shift 1 (Indicated on Map)
Standard: Mental Lance (Kauldron)
Attack: Ranged 5 (one or two creatures); +10 vs. Will
Hit: 1d6 + 3 psychic damage, and the target is dazed until the end of its next turn.
Psychic damage; Attack (Kauldron) (1d6+3=6, 1d20+10=23) (MISS)
Minor: Enslave Open Mind
Attack: Ranged 5 (one dazed creature); +10 vs. Will (Earth)
Hit: The target is dominated (save ends).
Enslave Open Mind (1d20+10-2=18) (MISS)
End of Turn: Saving Throw
Ongoing Fire Save (with Demand Justice Reroll if needed) (1d20=1, 1d20=20) (FAILS)
Aboleth 2
Standard: Mental Lance (Kauldron, Tarkus)
Attack: Ranged 5 (one or two creatures); +10 vs. Will
Hit: 1d6 + 3 psychic damage, and the target is dazed until the end of its next turn.
Psychic Damage;Attack (Kauldron) Psychic Damage;Attack (Tarkus) (1d6+3=5, 1d20+10=13, 1d6+3=4, 1d20+10=27) (MISS, HIT)
Move: Indicated on Map
Minor: Enslave Open Mind
Attack: Ranged 5 (one dazed creature); +10 vs. Will (Cyr)
Hit: The target is dominated (save ends).
Enslave Open Mind (1d20+10=28) (HIT)[/sblock]
GM: | Turn Summary
Air Elemental hits Earth, Cyr, and Brenwar, dealing 20 damage and dazing each for a turn.
Abishai 1 hits Kauldron and Tarkus for 9 thunder damage.
Abishai 2 hits Earth and Brenwar for 12 thunder damage.
Abishai 3 hits Cyr for 14 thudner damage.
Aboleth 1 misses.
Aboleth 1 violates Kauldron's mark and takes 8 radiant damage.
Aboleth 2 hits Tarks for 4 psychic damage and is dazed for a turn.
Aboleth 2 dominates Cyr (save ends).
Remember that if you start your turn within 5 squares of an aboleth and are dazed, you take 5 psychic damage. (10 if you are within both auras). | |
Map