*Kauldron continues to swim through the frigid waters, and begins to scale the rocking ship. Back onto the deck itself. He sighs heavily, panting and soaked to the core. Water running out of every crack in his suit of armor. He re-equips his heavy shield and readies himself.*
[sblock=Actions]
Start of Turn: Stay Afloat
-Athletics vs. DC 20:
Critical Success; 33
Move: Climb to L13.
-Athletics vs. DC 25:
Success; 28
Standard: Equip Heavy Shield.[/sblock]
[sblock=Kauldron]
Kauldron- Male Goblin Paladin 8
Passive Perception: 14, Passive Insight: 14
Normal
AC: 30 (Bloodied 29), Fort: 26, Ref: 23, Will: 24
Attacks 6 or More Squares Away from Kauldron
AC: 31, Fort: 28, Ref: 25, Will: 26
Resistances: Fire 5, Lightning 5, Ongoing Damage 3
Saving Throws: If Kauldron is dazed or stunned, Kauldron can make a saving throw at the start of his turn to end that effect, even if the effect doesn’t normally end on a save.
Initiative: +6
Speed: 5
HP: 37/71, Temp HP: 0
Bloodied: 35, Surge Value: 17, Surges left: 12/12
Powers-
Divine Challenge
Enfeebling Strike
Goblin Tactics
Virtuous Strike
Action Point (Demonskin Tattoo) [X]
Blade of Light [ ]
Call to Challenge [ ]
Channel Divinity [ ]
Giantkind Gloves [ ]
Infuriating Taunt [ ]
Running Slash [ ]
Second Wind [ ]
Strength from Valor [ ]
Student of the Sword [ ]
Valorous Smite [X]
Gift of Fire [ ]
Hallowed Circle [ ]
Lay on Hands [ ]
Majestic Halo [ ]
Potion of Healing [ ] [ ] [ ] [ ]
Symbol of Brawn [ ]
Javelin [2]
Sling Bullets [18][/sblock]