Merri starts to recover from her shock. Had life taught her nothing thus far than to be so trusting? Her embarrassment at being taken so unawares eminates out from her.
Merri's thoughts are still elsewhere when the animated plant brandishes it's vines. Dodging one, she moves right into its other vine and is then pulled toward the foilage.
She is unable to free herself from its grasp.
"Fine then, I'll stay right here next to you." Merri grabs the vine and the creature flails in pain as it's essence is drained.
[sblock=actions]
Escape Grab (acrobatics): 1d20+3 → [3,3] = (6)
Roll Lookup No.
Standard:
Taste of Life vs Bloodvine: 1d20+3, 1d8+7 → ([16, 3], [7, 7])
Roll Lookup Hit for 14 damage, which eliminates it's THP and does 4 damage. Merri gains 6 THP.
[/sblock]
[sblock=Merri's Stats]
Merri - Human Hybrid: Ardent / Vampire 1
Passive Perception 16, Passive Insight 11
AC 15, Fort 13, Reflex 14, Will 16
HP 17/24
+6 THP Bloodied 12, Surge Value 6, Surges 3/2
Vulneribility: 5 radiant
Speed 6, Initiative +3
Action Points: 1
Power Points: 2
At-Will Powers:
Energizing Strike, Ire Strike, Taste of Life
Encounter Powers:
Second Wind, Surefooted Stride, Ardent Surge
Daily Powers:
Lingering Fury
Notes:
*Allies within 5 squares get +1 to OA damage rolls and +2 to Diplomacy and Intimidate checks.
*Target of Ardent Surge gains +1 to attack rolls TENT
*Merri has regeneration 4 while bloodied.
[/sblock]
OOC:
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Sorry [MENTION=69684]WEContact[/MENTION] and [MENTION=6687049]Wife Of Meepo[/MENTION] still immobilized and couldn't get closer to heal . Also, [MENTION=78756]Son of Meepo[/MENTION] I don't think you put Nalkyr's damage on the twig blight swarm in the combat table last turn.
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