Super Rats
First Post
This is a PrC that my DM is letting me make for a homebrew campaign, so I need to know if I'm going overboard either way. It is based off the Dervish, which both my DM and I agree is a little off for the Clan my character is from. Just can't see her clan having battle dancers.
Edit #2
Wolf Clan Bladerunner
The blade runner is the ancestral champion and protector of the Wolf Clan. With her speed she closes in and assaults her foes with a storm of blade techniques which uses her stride to strike with cold efficiency. With her insight and intuition she leads her warriors around danger.
<snipped some of the campaign specific fluff>
Hit Die: d10
Requirements:
To qualify to become a Wolf Clan blade runner, a character must fulfill all of the following criteria:
Alignment: Any Good.
Base Attack Bonus: +5
Skills: Diplomacy 2 ranks, Gather Information 2 ranks, Sense Motive 3 ranks, Survival 3 ranks, Tumble 3 Ranks.
Feats: Weapon Focus (any slashing weapon), Dodge, Mobility, Leadership.
Special: Must be a member of the Wolf Clan and have protected the clan from a major threat.
Class Skills:
The Wolf Clan blade runner’s class skills (and the key ability for each skill) are Climb (Str), Diplomacy (Cha), Gather Information (Cha), Intimidate (Cha), Jump (Cha), Knowledge Local (Cha), Listen (Wis), Sense Motive (Wis), Spot (Wis), Survival (Wis), Tumble (Dex).
Skill Points at Each Level: 4 + Int modifier.
CLASS FEATURES
Blade Run (Ex): A blade runner takes down its prey using the natural rhythm of her run to slash her blades across an enemies’ gut without losing a step. Blade runs are martial sword techniques of the Wolf Clan that have been passed down for generations. While in a blade run, she can take a full attack action (for melee attacks only) and still move up to her speed. However, she must move a minimum of 5 feet between each attack when using this ability. During this movement, she may not reverse her course. Normal movement rules apply, such as triggering attacks of opportunity when leaving a threatened square, but she may tumble normally as part of her move. She cannot perform a blade run in armor heavier than light armor.
The blade runner gets a bonus to her attack rolls, while performing a run. This bonus is +1 at first level and an additional +1 at every odd level.
A blade run is a full round action and has a duration of 1 round. It can be performed with any slashing weapon. She can run her blades once an encounter without experiencing fatigue, twice an encounter at 4th level, three times at 7th and four times at 10th level. If she exceeds her limit, she is fatigued until the end of the encounter. In addition she cannot blade run again that encounter without a successful fortitude check (DC 14 + the number of blade runs made that encounter). If she fails this check, she cannot attempt another run during the encounter.
Fast Movement (Ex): At first level, the Wolf Clan blade runner gains a +10 foot enhancement bonus to her base land speed. At 5th level, this bonus increases to +15 feet, and +20 at 9th level.
Fast movement is lost when wearing medium or heavy armor or when carrying a medium or heavy load.
Movement Mastery (Ex): At 2nd level the blade runner can take 10 on Jump and Tumble checks even in combat and other stressful situations.
Skirmish (Ex): Normal Skirmish rules, but a modified progression, i.e., no AC bonus.
Augury (Su): Just as a wolf is said to have the ability to see the future, at third level the blade runner gains the ability to use augury as a spell-like ability. Her class level is as her caster level.
A Thousand Cuts (Ex): Once per day, the blade runner can double the normal number of attacks she can make for one round. If performed in a blade run, she can make up to two attacks for each 5-foot movement. (Like the Dervish)
Edit #2
Wolf Clan Bladerunner
The blade runner is the ancestral champion and protector of the Wolf Clan. With her speed she closes in and assaults her foes with a storm of blade techniques which uses her stride to strike with cold efficiency. With her insight and intuition she leads her warriors around danger.
<snipped some of the campaign specific fluff>
Hit Die: d10
Code:
Level BAB Fort Ref Will AC Special
1st +1 +0 +2 +2 +1 Blade Run 1/encounter, Fast Movement +10
2nd +2 +0 +3 +3 +1 Movement Mastery, Skirmish (1d6)
3rd +3 +1 +3 +3 +1 Augury 1/day
4th +4 +1 +4 +4 +1 Blade Run 2/encounter
5th +5 +1 +4 +4 +2 Fast Movement +15
6th +6 +2 +5 +5 +2 Skirmish (2d6)
7th +7 +2 +5 +5 +2 Blade Run 3/encounter
8th +8 +2 +6 +6 +2 Augury 2/day
9th +9 +3 +6 +6 +3 Fast Movement +20
10th +10 +3 +7 +7 +3 Blade Run 4/encounter, Skirmish (3d6), A Thousand Cuts
Requirements:
To qualify to become a Wolf Clan blade runner, a character must fulfill all of the following criteria:
Alignment: Any Good.
Base Attack Bonus: +5
Skills: Diplomacy 2 ranks, Gather Information 2 ranks, Sense Motive 3 ranks, Survival 3 ranks, Tumble 3 Ranks.
Feats: Weapon Focus (any slashing weapon), Dodge, Mobility, Leadership.
Special: Must be a member of the Wolf Clan and have protected the clan from a major threat.
Class Skills:
The Wolf Clan blade runner’s class skills (and the key ability for each skill) are Climb (Str), Diplomacy (Cha), Gather Information (Cha), Intimidate (Cha), Jump (Cha), Knowledge Local (Cha), Listen (Wis), Sense Motive (Wis), Spot (Wis), Survival (Wis), Tumble (Dex).
Skill Points at Each Level: 4 + Int modifier.
CLASS FEATURES
Blade Run (Ex): A blade runner takes down its prey using the natural rhythm of her run to slash her blades across an enemies’ gut without losing a step. Blade runs are martial sword techniques of the Wolf Clan that have been passed down for generations. While in a blade run, she can take a full attack action (for melee attacks only) and still move up to her speed. However, she must move a minimum of 5 feet between each attack when using this ability. During this movement, she may not reverse her course. Normal movement rules apply, such as triggering attacks of opportunity when leaving a threatened square, but she may tumble normally as part of her move. She cannot perform a blade run in armor heavier than light armor.
The blade runner gets a bonus to her attack rolls, while performing a run. This bonus is +1 at first level and an additional +1 at every odd level.
A blade run is a full round action and has a duration of 1 round. It can be performed with any slashing weapon. She can run her blades once an encounter without experiencing fatigue, twice an encounter at 4th level, three times at 7th and four times at 10th level. If she exceeds her limit, she is fatigued until the end of the encounter. In addition she cannot blade run again that encounter without a successful fortitude check (DC 14 + the number of blade runs made that encounter). If she fails this check, she cannot attempt another run during the encounter.
Fast Movement (Ex): At first level, the Wolf Clan blade runner gains a +10 foot enhancement bonus to her base land speed. At 5th level, this bonus increases to +15 feet, and +20 at 9th level.
Fast movement is lost when wearing medium or heavy armor or when carrying a medium or heavy load.
Movement Mastery (Ex): At 2nd level the blade runner can take 10 on Jump and Tumble checks even in combat and other stressful situations.
Skirmish (Ex): Normal Skirmish rules, but a modified progression, i.e., no AC bonus.
Augury (Su): Just as a wolf is said to have the ability to see the future, at third level the blade runner gains the ability to use augury as a spell-like ability. Her class level is as her caster level.
A Thousand Cuts (Ex): Once per day, the blade runner can double the normal number of attacks she can make for one round. If performed in a blade run, she can make up to two attacks for each 5-foot movement. (Like the Dervish)
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