My two groups are still going strong - they've actually met up right now. They started together (all 9 people!) and then split up once I realized there was no way I could GM for 9 at once. Well, they've met back up again temporarily, transcending time and space. (Whoever made up 'The Box' on the WLD resources website, thank you. That thing's been awesome. My players
fear the Door now.)
Anyhow, the players were getting mildly cranky at the lack of RP interaction, so I brought them together, one group who was on their way to kick Longtail's ass in Region A after falling prey to a very NASTY kobold ambush which decimated their group (bringing it from 10 [5 PCs and 5 orc NPCs, all Level 3] to 3 [3 PCs]) and another group who was in the middle of the Maze in Region B. They had a little fun inside the extradimensional space that is the Box itself, before being spat out into...
Caergoth!
An extradimensional city that floats in the middle of swirling nothingness, people find their way in and out. Run by a triad, which includes a member of the landed aristocracy, a church leader (Heironeous, if you're interested), and a mysterious mage who lives in the tower that sits at the top of the city, Caergoth has provided a lot of much-needed interaction and selling of swag.
Of the party of 9 that went in, a total of 3 remain alive. The makeup looks like this:
Group 1 - The Nutbusterz (Party level 4)
Zoolfik Turen - Gnome Paladin (Original) - This paladin of Garl Glittergold knows he's one of only a few who are willing to juggle the mantle of law and Garl's chaos, but he holds it with pride while striving to stick to his own code.
Formock Silversong - Gnome Sorceror (Original) - Part of a family that owns and operates a chain of taverns, he ventured in to make a name for himself. Now that he's in Caergoth, his dream is within his reach once again. Specializing in illusion magic, he's been a great boon to the party's offenses with his trademark Color Spray.
Mara Pakuri - Human Expert/Fighter (New) - A dungeon delver and student of the planes, Mara has been manipulated by outside forces for as long as she can remember. She has just woken up, dripping salt water, in a strange sewer, and found herself surrounded by a bunch of strange adventurers....
Duntuchmi - Thri-Kreen Monk (New) - Leaving the tribe for his travels and for reasons only known to himself, Duntuchmi, who took his name from the first thing a human ever said to him, carries an unique burden as he takes up travel with a certain group of destiny.
The Nutbusterz, when inside the Prison, are also aided by a small group of kobolds led by Boyikt, a kobold wizard, and a pair of lizardmen, Slissth and Kalhiss. For some reason, they were left behind when the Door sucked in the rest of the party.
Group 2 - Brawn over Brains (Party level 3)
Xoth Greycloud - Human Monk (Original) - The last survivor of the original adventuring party in this group, Xoth attemps to reconcile his monastery's teachings with the debauchery and carnage he sees in the world around him.
Wuril Balderk - Dwarf Cleric (New) - The brother of the now-deceased Thorin Balderk, a dwarven fighter who entered the Prison with the group, Wuril fights on in his brother's name, attempting to become powerful enough to bring Thorin back from the dead and tell him that he has been pardoned for his crimes back home.
Zak Skitterfeet - Halfling Rogue (New) - On the run from the law, Zak is simply trying to stay alive and keep his back to the wall. Granted, he doesn't like it too much when walls turn into doors that try to suck him in.
Feredir Mithrandir - Elf Ranger (New) - Poisoner by trade, Feredir is a master of the bow. His motives remain unclear, but his skill is unquestioned, and he seems to know what he is about.
Tarrin Waywocket - Gnome Chaos Mage (New) - Unsatisfied with the restrictions of typical magic, Tarrin has decided to harness a new sort of power. He is beginning to realize, however, as strange voices whisper in his ears, that he may actually be in over his head for the first time in his life...
After cleaning up a little bug problem in the sewers, Group 2 will most likely be heading back to the Prison, whether they like it or not, while Group 1 will remain for a few more days... Maybe long enough to pick up those Rings of Sustenance they ordered, or maybe not.
Most amusing bit of inter-group advice: "Stay the HELL away from any doors with Draconic writing. We're serious!"
Other inter-group snippets: "Wait, you have the orc chieftain's axe? So do we... Weird!"
"What, so we BOTH lost our clerics?"
"Told you the kobolds were the best way to go."