Alright, the changes look like they could be more than just trivial (thanks to TalonComics for the info). What sort of things am I looking for now?
* A revised ranger class (away from the dual-wielding?)
* A revised bard class (6 skill pts/level?)
* A revised sorcerer class (better skill selection?)
* Increased costs on some magic items (boots of speed, anyone?)
* A few spells changing effects/levels (shield, harm, polymorph?).
* New feats (perhaps ones to aid the monk per Sword & Fist and other neglected classes?)
Might we see the restrictions on paladins and monks multiclassing disappear?
Now, I doubt we will be seeing:
* Changes in the basics of combat (resolution, BAB, Saves, initiative, AoOs - although the descriptions of such will be improved).
* Changes in the basics of races and most spells
* Changes in the basics of most skills
* Ditto feats.
* Changes in character creation or advancement
That last is most important. If so, all other new information will eventually make it to the SRD (otherwise the d20 system will fail utterly. )
We have managed to exist quite well with several variant ranger classes until now. This may mean there are some more.
It is almost impossible that the game will be radically changed - WotC are not stupid enough to re-release all the books they'd invalidate with such a revision. This is going to be a significant revision, but probably one that keeps 90% or more of the original 3E relevant.
One thing it may do is stop people being so strict about stat blocks... they may feel free to improvise a bit more.
In any case, 3E has well and truly used the idea of give complete information where required - such as full stat blocks being the norm. Thus, a player with the old books isn't likely to find much that is surprising (perhaps the odd feat - but hopefully those will be in the SRD, or even reprinted in the new module). The revised classes may have slightly differing powers... but it shouldn't be that bad.
After all, does 3E work well as it is? Absolutely. So I'm confident that any changes will be minor in the great scheme of things.
Cheers!
* A revised ranger class (away from the dual-wielding?)
* A revised bard class (6 skill pts/level?)
* A revised sorcerer class (better skill selection?)
* Increased costs on some magic items (boots of speed, anyone?)
* A few spells changing effects/levels (shield, harm, polymorph?).
* New feats (perhaps ones to aid the monk per Sword & Fist and other neglected classes?)
Might we see the restrictions on paladins and monks multiclassing disappear?
Now, I doubt we will be seeing:
* Changes in the basics of combat (resolution, BAB, Saves, initiative, AoOs - although the descriptions of such will be improved).
* Changes in the basics of races and most spells
* Changes in the basics of most skills
* Ditto feats.
* Changes in character creation or advancement
That last is most important. If so, all other new information will eventually make it to the SRD (otherwise the d20 system will fail utterly. )
We have managed to exist quite well with several variant ranger classes until now. This may mean there are some more.
It is almost impossible that the game will be radically changed - WotC are not stupid enough to re-release all the books they'd invalidate with such a revision. This is going to be a significant revision, but probably one that keeps 90% or more of the original 3E relevant.
One thing it may do is stop people being so strict about stat blocks... they may feel free to improvise a bit more.
In any case, 3E has well and truly used the idea of give complete information where required - such as full stat blocks being the norm. Thus, a player with the old books isn't likely to find much that is surprising (perhaps the odd feat - but hopefully those will be in the SRD, or even reprinted in the new module). The revised classes may have slightly differing powers... but it shouldn't be that bad.
After all, does 3E work well as it is? Absolutely. So I'm confident that any changes will be minor in the great scheme of things.
Cheers!
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