X5: To the Temple of Death - IC

Rhun

First Post
"That certainly got their attention," says the dervish, shrugging his longbow over his shoulder, and drawing his twin scimitars. He steps forward ahead of the others and assumes a defensive stance, waiting for the creatures to close within striking distance.
 

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Dragonwriter

First Post
Jex sighs. "Why can it never go smooth?" he asks, of no one in particular. With a gesture, he shoots a dark bolt at the leading owlbear as he sends Eissun into the water to strike at the beasts.

[sblock=EDIT OOC]
Sorry, forgot to list the rolls/modifiers. Unless you want us to start using the semi-new built-in roller.

Anyways, using Arrow of Dusk at +7 ranged touch for 2d4 Nonlethal damage. And Eissun flies in to attack at +8 melee touch for 1d8+1d8 damage (with a possible -4 attack and damage, if the area is considered within bright light).
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Last edited:

kinem

Adventurer
[sblock=Girgal]The crocodiles seem afraid of the large beasts.[/sblock]
Jex's shadowy bolt stikes the monster squarely. Despite the bright sunlight, Eissun's shadowy arm strikes it as well.

Father Fuller draws his mace and prepares to swing it.

The owlbears roar and swim towards Aram, with Fuller getting in a glancing blow. Both owl-headed beats swipe at Aram with a claw, but they miss.

ooc: PCs to act
 

Walking Dad

First Post
Girgal, AC 23 (T15, FF20), HP 66/66, F +11,R+8,W+14
Ripclaw HP 57/57

Girgal summons a small earth elemental to attack the beasts. It materializes itself from the stone wall.

[sblock=ooc]
Use summon feat

active:
barkskin
enhance wild shape
spiderclimb

----

Ripclaw: Hide+15, Move Silently+10

Spot +17, Listen +18

not final:
Spells:
0 (6) - cure minor wounds x2, light x2, detect magic x2
1 (4) – (jump), produce flame x2, vigor (lesser) x2 - faery fire,
2 (4) - (spiderclimb), barkskin x2, animalistic power, blinding spittle – snake swiftness, mass
3 (3) – (protection from energy), Stone Shape, blindsight – greater magic fang
4 (2) – (freedom of movement), Dispel Magic, enhance wildshape – SNA 4
5 (2) - (SNA 5), Greater stone shape - animal growth


Ripclaw has:
HP 57 (-)
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+15, Move Silently+10
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Rhun

First Post
Aram remains in a defensive stance, but sends his scimitars snaking out cautiously against the owlbear first wounded by his arrows.


AC 29, Hit Points 82/82

Combat Expertise [4] raising AC to 29
Full Attack: +07/+02 Scimitar +1, holy (1d6+4 [+2d6 vrs evil], 18-20/x2) AND +07/+02 Scimitar +1, holy (1d6+4 [+2d6 vrs evil], 18-20/x2)
 

Dragonwriter

First Post
Jex grumbles and backs away from Aram and the creatures. He reaches out, grasping hold of the essence of the shadows from Aram and the beasts. With a twist of his hands, and a rattling breath, the shadows spread out around Aram, leaping up with the appearance of crackling flames, but giving off an ice-cold aura. "Stay out of the black flames, my friends," the shadowcaster calls out as Eissun flies above and swipes down at the monsters.

[sblock=OOC]
Back away as a Move action and cast Black Fire. I'd like to cover enough area so anywhere the owlbears stand around Aram (or between Aram and myself), they will be caught by the ice-fire, but leave a path for Aram to be able to retreat, rather than jump off the wall. Black fire deals 4d6 cold damage to anyone in/passing through the squares affected, Reflex DC 18 negates.

And Eissun flies above and attacks, same modifiers.

Jex AC 18, HP 59/59
Fundamentals (usable 3 each): Caul of Shadow, Black Candle, Arrow of Dusk (x2) (used 1/6)
Lvl 1 Apprentice Mysteries (2 per day each): Life Fades, Carpet of Shadow
Lvl 2 Apprentice Mysteries (2 per day each): Flesh Fails, Black Fire (used 1)
Lvl 3 Apprentice Mysteries (2 per day each: Umbral Touch, Clinging Darkness
Lvl 4 Initiate Mysteries (1 per day each): Shadow Evocation, Warp Spell

Eissun AC 12, HP 75/75; Incorporeal
[/sblock]
 

kinem

Adventurer
ooc: The wall is 4' wide; really no room to retreat.

A small earth-creature emerges from the wall and swipes at an owl-bear but misses.

Aram scores a solid hit on the monster, but due to his cautious approach, only his first slash penetrates its hide.

Black flames sprout up around the owlbears, giving them frostbite as they howl in pain and rage.

The owl-bear that Aram and Jex shot falls unconscious, unable to fight the cold any longer.

Jex's shadowy companion flies over the remaining owl-bear and strikes it, further chilling it.

The enraged beast roars as if vowing to avenge its mate. It takes the one path that is free of the freezing flames - climbing onto the stone wall as it barrels right into Aram!

Aram slashes the beast's throat as it advances on him; while a telling blow, it's not enough to fell the beast, which succeeds in pushing him off the wall. He falls backwards, smacking into the ground 20' below.

The owl-bear follows its prey down, leaping off of the wall, and as it lands the side of the beast crashes into Aram! A lesser warrior might have been squashed to pulp, but Aram manages to twist away, though still taking a nasty bruise.

The owl-bear itself is jarred by the fall as well, and looks to be on its last legs.

ooc: Aram hp 57/82

PCs to act
 

Walking Dad

First Post
Girgal, AC 23 (T15, FF20), HP 66/66, F +11,R+8,W+14
Ripclaw HP 57/57

Girgal motions the small earth elemental to follow the beast down. Then he comjures a flame to his palm.

[sblock=ooc]
casting produce flame

active:
barkskin
enhance wild shape
spiderclimb
summon feat

----

Ripclaw: Hide+15, Move Silently+10

Spot +17, Listen +18

not final:
Spells:
0 (6) - cure minor wounds x2, light x2, detect magic x2
1 (4) – (jump), produce flame x2, vigor (lesser) x2 - faery fire,
2 (4) - (spiderclimb), barkskin x2, animalistic power, blinding spittle – snake swiftness, mass
3 (3) – (protection from energy), Stone Shape, blindsight – greater magic fang
4 (2) – (freedom of movement), Dispel Magic, enhance wildshape – SNA 4
5 (2) - (SNA 5), Greater stone shape - animal growth


Ripclaw has:
HP 57 (-)
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+15, Move Silently+10
[/sblock]
 

Dragonwriter

First Post
Jex curses quietly as Aram is knocked off, then landed on by the owlbear. "No idea these things were so ferocious," he mumbles. Then with a quick gesture, he tosses another shadowy arrow at the beast. Eissun floats down and swipes at the creature again.

[sblock=OOC]
Arrow of Dusk again, same mods as before. Eissun flies and attacks.

Jex AC 18, HP 59/59
Fundamentals (usable 3 each): Caul of Shadow, Black Candle, Arrow of Dusk (x2) (used 2/6)
Lvl 1 Apprentice Mysteries (2 per day each): Life Fades, Carpet of Shadow
Lvl 2 Apprentice Mysteries (2 per day each): Flesh Fails, Black Fire (used 1)
Lvl 3 Apprentice Mysteries (2 per day each: Umbral Touch, Clinging Darkness
Lvl 4 Initiate Mysteries (1 per day each): Shadow Evocation, Warp Spell

Eissun AC 12, HP 75/75; Incorporeal
[/sblock]
 

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