Phoenix8008
First Post
<center><table border=2 width=100% cellspacing=1 cellpadding=1 bgcolor=#6495ED bordercolor=#191970><tr><td align=center valign=top colspan=2 bgcolor=#0000CD><font color=#FFD700 size=4 face=verdana><B><I>Sharlea, Foehammer</i></b></font></td></tr><tr><td align=left valign=top width=83% bgcolor=#000080><font color=#FFFF00 size=2 face=verdana>
Sharlea, Foehammer
Hits: Natural=12; Total=19
Hits Defeated: 35/60
Saved Experience: 0
Chi: 8
Powers:
-Perfect Master of the Invincible Hammer (+2 dmg. and immunity to Hammer style moves, +1 dmg to Invincible moves)
-Master of the Avenging Dragon style (Immunity and +2 dmg. with Dragon style moves and +1 to Avenging moves)
-Dirty Trick(x1)
-Chair Shot
-Shove(x1)
-Holy Warrior
-Holy Day
-Holy Battery(FoF-5 Chi, Holy Light-8, Shove-2, Gain Life-3+, Share Life-3+, Purity of Focus-4)
-Master of the Void
Yen: 1.5
Armor: Elven Chain(+5 Hits)
Shield: Mithril Kote(+2 Hits)
Protective Accessory: none
Weapons:
-Foe Hammer (+5 to Hammer moves and +5 to Invincible moves)
-Dragon-Fang Dagger (+5 to Dragon; +1 to Fang and Dagger moves)
-Mjolnir, the Storm Hammer (+1 to Hammer, Thunder, Lightning, Tsunami, Blizzard, East Wind, and West Wind moves)
-Phoenix-Claw Sword (+1 to Phoenix, Claw, and Sword moves)
-Oaken Staff/Spear (+1 to Oak, Staff, and Spear moves)
-Gauntlets of the Great Cats (+1 to Fist, Tiger, and Panther moves)
-Boots of the Canine (+1 to Foot, Wolf and Fox moves)
-Chain-Whip (+1 to Chain and Whip moves)
-Kama w/ Scorpion, Snake, and Spider venom (+1 to Kama, Scorpion, Snake, and Spider moves)
-Necklace of feathered wisdom (+1 to Crane and Raven moves)
-Horn Nunchaku (+1 to Unicorn, Ki-rin, and Nunchaku moves)
-Garden Staff (+3 to staff, wolf and +2 to Vineyard and Orchard moves)
-Great Club (+2 Oak, +1 Willow, +1 Staff)
-Belt of weapon skill (+1 to Trident, Mace, Scythe, Lizard, Chimera, and Manticore)
Possessions: 1 red robe</td>
<td align=center valign=top width=17% bgcolor=#FFFFFF><P align=left>
<img src=http://www.wizards.com/dnd/images/psi_gallery/Psi_4.jpg align=bottom height=220></font></td></tr></table></center>
Progression
Level 1: Cocky girl adventuring with her sister
Level 2: Student of Hammer style, Dirty Trick
Level 3: Chair Shot
Level 4: Expert of Hammer style, Shove
Level 5: Master of Hammer style
Level 6: Holy Warrior, Holy Day
Level 7: Holy Battery, +2 Chi
Level 8: Invincible style modifier, +4 Chi
Level 9: Perfect Mastery, +2 Chi
Level 10: Student & Expert of Dragon style
Level 11: Master of the Void
Level 12: Master of Dragon style and Avenging Modifier
Sister of Mei-Lin and hero in her own mind. Flirty and full of life normally, Sharlea has been a bit more sullen recently since her sister left to settle down with the local blacksmith. Now she adventures alone or with others that wish to join her.
Sharlea has just discovered that she has some kind of power to move things with her thoughts. Currently this power is unrefined and rough as she can only shove people about(Shove power) or maybe blast them with some of the unknown energy in order to damage them(Chair Shot power). She has also learned that they come in handy sometimes just to play Dirty Tricks that throw her oppnents off balance like yanking down their pants as the run to attack her. So far she is very unskilled in the use of these abilities, but she expects to gain proficiency in them through repeated use in Wicht's Lair..
Sharlea has now found religion of sorts. Having been involved in a very close combat with an Unholy undead, she has decided to become a crusader for the Order of St. Nikodemus, the Lightbringer. She has declared herself a Holy Warrior and is now studying the various Holy Days of the church to learn and make use of their beneficial powers. Not figuring that she will have much chance at converting souls in Wicht's Lair, Sharlea has decided to just kill the monsters within and send their corrupt souls to the hellish tortures that they have earned through their evil ways in life. Evil has a new enemy...the Foehammer!
Sharlea's powers continue to expand as she now finds herself able to mentally read an opponent's mind to see what attack he is planning so that she can use it on him first! This leaves the attacker confused and fumbling to attack with a weaker style or attack usually.
Sharlea, Foehammer
Hits: Natural=12; Total=19
Hits Defeated: 35/60
Saved Experience: 0
Chi: 8
Powers:
-Perfect Master of the Invincible Hammer (+2 dmg. and immunity to Hammer style moves, +1 dmg to Invincible moves)
-Master of the Avenging Dragon style (Immunity and +2 dmg. with Dragon style moves and +1 to Avenging moves)
-Dirty Trick(x1)
-Chair Shot
-Shove(x1)
-Holy Warrior
-Holy Day
-Holy Battery(FoF-5 Chi, Holy Light-8, Shove-2, Gain Life-3+, Share Life-3+, Purity of Focus-4)
-Master of the Void
Yen: 1.5
Armor: Elven Chain(+5 Hits)
Shield: Mithril Kote(+2 Hits)
Protective Accessory: none
Weapons:
-Foe Hammer (+5 to Hammer moves and +5 to Invincible moves)
-Dragon-Fang Dagger (+5 to Dragon; +1 to Fang and Dagger moves)
-Mjolnir, the Storm Hammer (+1 to Hammer, Thunder, Lightning, Tsunami, Blizzard, East Wind, and West Wind moves)
-Phoenix-Claw Sword (+1 to Phoenix, Claw, and Sword moves)
-Oaken Staff/Spear (+1 to Oak, Staff, and Spear moves)
-Gauntlets of the Great Cats (+1 to Fist, Tiger, and Panther moves)
-Boots of the Canine (+1 to Foot, Wolf and Fox moves)
-Chain-Whip (+1 to Chain and Whip moves)
-Kama w/ Scorpion, Snake, and Spider venom (+1 to Kama, Scorpion, Snake, and Spider moves)
-Necklace of feathered wisdom (+1 to Crane and Raven moves)
-Horn Nunchaku (+1 to Unicorn, Ki-rin, and Nunchaku moves)
-Garden Staff (+3 to staff, wolf and +2 to Vineyard and Orchard moves)
-Great Club (+2 Oak, +1 Willow, +1 Staff)
-Belt of weapon skill (+1 to Trident, Mace, Scythe, Lizard, Chimera, and Manticore)
Possessions: 1 red robe</td>
<td align=center valign=top width=17% bgcolor=#FFFFFF><P align=left>
<img src=http://www.wizards.com/dnd/images/psi_gallery/Psi_4.jpg align=bottom height=220></font></td></tr></table></center>
Progression
Level 1: Cocky girl adventuring with her sister
Level 2: Student of Hammer style, Dirty Trick
Level 3: Chair Shot
Level 4: Expert of Hammer style, Shove
Level 5: Master of Hammer style
Level 6: Holy Warrior, Holy Day
Level 7: Holy Battery, +2 Chi
Level 8: Invincible style modifier, +4 Chi
Level 9: Perfect Mastery, +2 Chi
Level 10: Student & Expert of Dragon style
Level 11: Master of the Void
Level 12: Master of Dragon style and Avenging Modifier
Sister of Mei-Lin and hero in her own mind. Flirty and full of life normally, Sharlea has been a bit more sullen recently since her sister left to settle down with the local blacksmith. Now she adventures alone or with others that wish to join her.
Sharlea has just discovered that she has some kind of power to move things with her thoughts. Currently this power is unrefined and rough as she can only shove people about(Shove power) or maybe blast them with some of the unknown energy in order to damage them(Chair Shot power). She has also learned that they come in handy sometimes just to play Dirty Tricks that throw her oppnents off balance like yanking down their pants as the run to attack her. So far she is very unskilled in the use of these abilities, but she expects to gain proficiency in them through repeated use in Wicht's Lair..
Sharlea has now found religion of sorts. Having been involved in a very close combat with an Unholy undead, she has decided to become a crusader for the Order of St. Nikodemus, the Lightbringer. She has declared herself a Holy Warrior and is now studying the various Holy Days of the church to learn and make use of their beneficial powers. Not figuring that she will have much chance at converting souls in Wicht's Lair, Sharlea has decided to just kill the monsters within and send their corrupt souls to the hellish tortures that they have earned through their evil ways in life. Evil has a new enemy...the Foehammer!
Sharlea's powers continue to expand as she now finds herself able to mentally read an opponent's mind to see what attack he is planning so that she can use it on him first! This leaves the attacker confused and fumbling to attack with a weaker style or attack usually.
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