Li Shenron
Legend
Do you have any favourite twists on the traditional/default fantasy world narrative of D&D, that you like using in your homebrew settings, or that you apply to published settings to change them a little bit?
I think I have probably used the following narrative twists in the majority of the campaigns I have run since 3e:
- Half-Orcs are their own race, not a human/orc hybrid race: originally I introduced this idea when I wanted to have both Tolkien-orcs (the standard MM Orc) and Warcraft-orcs (the standard PHB Half-Orc); it also served the purpose to remove any reference to a violent origin of the half-orcs characters
- Deities are always vague, less anthropomorphic, with multiple aspects and blurred boundaries between: so for instance, two normally separate deities might really be the same one, and yet different, you just can't tell... It's in the nature of divinity to cause headaches at anyone attempting to resolve it thoroughly.
- The afterlife (e.g. outer planes) are home to the spirit of the dead and their caretakers. There are no permanent "living" residents.
- Druid's not using metal armor or shield is a tradition at best, utter BS at worst. It is never a rule.
I think I have probably used the following narrative twists in the majority of the campaigns I have run since 3e:
- Half-Orcs are their own race, not a human/orc hybrid race: originally I introduced this idea when I wanted to have both Tolkien-orcs (the standard MM Orc) and Warcraft-orcs (the standard PHB Half-Orc); it also served the purpose to remove any reference to a violent origin of the half-orcs characters
- Deities are always vague, less anthropomorphic, with multiple aspects and blurred boundaries between: so for instance, two normally separate deities might really be the same one, and yet different, you just can't tell... It's in the nature of divinity to cause headaches at anyone attempting to resolve it thoroughly.
- The afterlife (e.g. outer planes) are home to the spirit of the dead and their caretakers. There are no permanent "living" residents.
- Druid's not using metal armor or shield is a tradition at best, utter BS at worst. It is never a rule.