paulclarksaintjohn
First Post
In the "Xanathar's Guide to Everything", there is a spell, "Zephyr Strike", that is tailor made for thieves. The spell characteristics are:
Casting Time: 1 bonus action
Range: Self
Components: V
Duration: Concentration, up to 1 minute (10 combat rounds)
- Your movement does not provoke opportunity attacks for the duration of the spell
- Once before the spell ends, you can give yourself advantage on one weapon attack on your turn.
- The attack does an additional 1D8 force damage on a hit.
- Whether you hit or miss, your walking speed increases by 30 feet until the end of that turn.
In short, while you have spell slots, you can cast a spell as a bonus action that gives you advantage on your attack for sneak attack damage and the same benefits as a disengage cunning action.
The downside to this spell is that it is a ranger spell. To utilize the spell, you will need to multiclass with the ranger class. It take two levels of ranger to get access to ranger spells and 2 spell slots. The question is where do you stop the multiclass. Another level of ranger gives you an additional spell slot and a ranger archetype with their benefits. A 4th level of ranger gives you the ASI you loose through multi-classing. A 2nd option is to take 2 levels of ranger and 2 levels of warlock. Taking 2 levels of warlock provides 2 spell slots that are regained during a short rest. Ranger spell slots are regained during a long rest.
The two characters combinations I am thinking about trying are:
-arcane trickster/ ranger. Take 4 levels of ranger followed by 16 levels of arcane trickster
- Thief/ ranger/ warlock. 2 levels of ranger followed by 2 levels of warlock followed by 16 levels of thief. I may take another level or 2 of warlock to pick up some of the additional features (like every ritual in the game for one more level)
I do a post later if I get a chance to play either character.
Casting Time: 1 bonus action
Range: Self
Components: V
Duration: Concentration, up to 1 minute (10 combat rounds)
- Your movement does not provoke opportunity attacks for the duration of the spell
- Once before the spell ends, you can give yourself advantage on one weapon attack on your turn.
- The attack does an additional 1D8 force damage on a hit.
- Whether you hit or miss, your walking speed increases by 30 feet until the end of that turn.
In short, while you have spell slots, you can cast a spell as a bonus action that gives you advantage on your attack for sneak attack damage and the same benefits as a disengage cunning action.
The downside to this spell is that it is a ranger spell. To utilize the spell, you will need to multiclass with the ranger class. It take two levels of ranger to get access to ranger spells and 2 spell slots. The question is where do you stop the multiclass. Another level of ranger gives you an additional spell slot and a ranger archetype with their benefits. A 4th level of ranger gives you the ASI you loose through multi-classing. A 2nd option is to take 2 levels of ranger and 2 levels of warlock. Taking 2 levels of warlock provides 2 spell slots that are regained during a short rest. Ranger spell slots are regained during a long rest.
The two characters combinations I am thinking about trying are:
-arcane trickster/ ranger. Take 4 levels of ranger followed by 16 levels of arcane trickster
- Thief/ ranger/ warlock. 2 levels of ranger followed by 2 levels of warlock followed by 16 levels of thief. I may take another level or 2 of warlock to pick up some of the additional features (like every ritual in the game for one more level)
I do a post later if I get a chance to play either character.