[sblock=Initiative Result]
Andrek: 22
Jarek & Mesa 20
Matlal : 3
Montroya 13
Tor 10
Bad Guys : 9
Initiative : Andrec, Matlal (1d20+3=22, 1d20+3=17)
Bad Guys' inititiative (1d20+2=9)
This doesn't happen often, but everyone beat the bad guys.
[/sblock]
Zombies and Crooks on Virtual Battlemat
Screams erupt near the center of the square. At first, few people react. What could it be? A mugging? Someone discovered that his salmon was as fresh as advertised? This is a noisy market and the crowd is so dense that you can't see very far unless you are a Goliath.
But the screams are persistent and slowly people in the periphery start paying attention. What is going on? A rumour spreads through the crowd like wildfire: Zombies!
[sblock=The Map]Yep, that's not great art! But it's functional. Initially I at least wanted to paste in pretty token but the square were too small and it was uglier than simple letters.
Legend :
In Blue, the heroes:
A : Andred
E : Mesa
J : Jarek-Karn
L : Matlal
M : Montroya
T : Tor
In brown :
Z : Zombie
M : Zombie minion
H : Grave Hound
The Orange Square is the statue. Athletic DC 20 to climb the 10 feet pedestal.
The yellow square are stands and counter. Can't move through but you can jump over them: DC 15 with a running start, 30 without.
The shaded X indicate difficult terrain due to clutter; the tent, shelves, stock etc. In the case of the Raging Gull it is the tables.
None of it is that dense, though, an acrobatic 12 allows you to ignore the difficult terrain for the round.
Remember; you can't shift in difficult terrain unless you can shift more than 1 square.
Stealth : Remember, You need full cover, concealment of to be out of sight to initiate stealth. Then you need cover or concealment to maintain it as you move.
In the first round, the crowd grants such cover to everyone
After that, the yellow square can be acceptable as full cover for stealth purpose, considering the PC can crouch, but he would need full cover in regard to LOS.
[/sblock]
[sblock=First Round rules]
People will panic in the first round and the crowd is thick. EVERY square is difficult terrain in the first round as panicked civilians are running about.
You can ignore that with a free check of Acrobatics or Athletics DC 12, as you push or wiggle your way around the crowd. A DC 17 initimidate would also give you some room. Choose just one. Failure means you have to treat all square difficult for the round.
As the crowd stampede, they may knock you down and trample you; unless you are inside a building, everyone is at risk but some spot are obviously more dangerous than others. The zombies have no such problems; people are running away from them!
LOS : You have no LOS over 5 square during the first round, and the target has cover unless in melee.
After the Zombies have acted once, I will identify a handful of civilians on the map who, for various reasons, have gotten stuck behind and can't readily flee.
You can still imagine there are other civilians running and screaming about but by this point they will have thinned out and not be a factor.
MINOR QUEST : Prevent the zombies from killing as many of these civilians as possible. Reward is relative to success but if they kill more than 5 you get nothing.[/sblock]
[sblock=Monster stats]
Zombie Minion
Perception : 10
HP 1; a missed attack never damages a minion.
AC 14; Fortitude 14, Reflex 10, Will 11
Immune disease, poison
OA: Slam (Standard, at-will)
+7 vs Armor Class; 4 damage.
Pack Attack
A pack of zombies gains a +2 bonus to its attack roll if it is adjacent to at least one other zombie.
Zombie
Perception 10
HP 40; Bloodied 20
AC 13; Fortitude 13, Reflex 9, Will 10
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
OA : Slam (Standard, at-will)
+6 vs Armor Class; 2d6+2 damage.
Gravehound
Senses Perception 11
HP 54; Bloodied 27
AC 14; Fortitude 14, Reflex 12, Will 11
Immune disease, poison; Resist 10 necrotic; Vulnerable 5 radiant
OA: Bite (Standard, at-will) Necrotic
+7 vs Armor Class; 1d6+3 damage, and the target takes ongoing 5 necrotic damage (save ends) and is knocked prone if it is Medium size or smaller.
[/sblock]