View Profile: Samuel Cole - Morrus' Unofficial Tabletop RPG News
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4e monsters and NPCs mysteriously missing hit points? Sunday, 2nd September, 2018 08:02 AM

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Monday, 22nd May, 2017


Saturday, 20th May, 2017

  • 12:08 AM - kcannell quoted Samuel Cole in post [ZEITGEIST] About to start the campaign! Any tips from experienced players and DM's?
    3. Build direct ties with important NPCs into your characters backstory. One of my PCs is the brother of Asrabey Varal. Another was Nevard Sechim's apprentice. Another is the child of two migrant workers on the Avery Coast Railroad. Another is the nephew of Catharine Romana and third-in-line for the Duchy of Shale. Little details like that will help your players get hooked into the setting, and will make it WAY easier for you to develop personalized side plots for each character. One of my PCs was engaged to Dala, Kasvarina's daughter. He's in for a few shocks come Adventure 8!

Wednesday, 14th December, 2016

  • 03:38 AM - roadtoad quoted Samuel Cole in post ZEITGEIST 5E
    Are you just winging the 5E conversion? Yep. We ran a side adventure through Curse of Strahd for everyone to get used to 5e (including me). Now, we are two weeks into adventures 10 & 11 (which I smushed together) and it's going pretty well. I just ask the players what they want to investigate next at the end of each session and then convert over the course of the week.
  • 03:09 AM - roadtoad quoted Samuel Cole in post ZEITGEIST 5E
    We just finished Adventure 8, and the 4E character builder is getting harder to use and silverlight gets more and more antiquated. So I'm considering switching to 5E the moment that the Axis Seal opens in Adventure 9 - the stars fall, the planes realign, and everyone's magic works differently from how it used to. We did exactly that, for pretty much the same reasons.

Monday, 5th December, 2016

  • 02:33 AM - Morrus quoted Samuel Cole in post fan-created objects, etc
    I figured as much. Thanks for the reply, though! What was the book? I'd like to see what ended up in it! Here you go! http://www.enworld.org/forum/content.php?3677-ZEITGEIST-The-Gears-of-Revolution-Act-Three-The-Age-of-Reason-(Pathfinder)#.WETD4SOcaV4

Thursday, 6th October, 2016

  • 05:24 PM - hirou quoted Samuel Cole in post Weakened Avilona: Why? [contains spoilers, nuts]
    Sorry to ruin your vacation! If it matters, I'm a 4E subscriber, and it looks like the 4E version isn't on RPGnow at all, let alone in the subscription. :( I've just received a notification about PF version being added, it's in my subscription. 4E compilation AFAIK is not ready yet.

Tuesday, 16th February, 2016

  • 10:43 AM - hirou quoted Samuel Cole in post Switching Editions Mid-Stream
    As you probably know, WotC is barely supporting it's 4e DDI tools these days, with no updates to the tools and a rejection of any new customers. We've already switched to playing without the charop guides (which we used largely for whittling down the 1200 feats available during level up), and I'm concerned that the character builder, compendium, etc, are not long for this world, either. Playing 4e without the character builder and compendium doesn't sound easy, and I'm considering switching to 5e after Adventure 9, using the Obscurati ritual as an excuse to restructure the entire world. ("The planets have realigned and now your magic works differently.") Of course, that would cause us to miss out on all the nifty 4e mechanics that the Zeitgeist team has invented for its monsters (I think 4e monsters are WAY more interesting in than 5e monsters), and would require me to re-create every single encounter, using the Pathfinder versions as starting places. What do you think? Doable? Worth it? Ter...

Friday, 17th October, 2014

  • 08:05 AM - eamon quoted Samuel Cole in post Zeitgeist in 5e: high elves vs. eladrin
    And there's nothing wrong with "taking away a standard PHB choice from the players." D&D has so many options that it's often easier to define a game world's flavor by restricting options than by introducing new ones, and you should feel free to do so. Yeah, when you put it that way... A specific issue I faced was that I dove into this Zeitgeist+5e without thinking through all the prep, and a player had already built a high elf fighter - with a cantrip - before I posted here. His fighter is getting somewhat customized, but eladrin will be synonymous with high elves and will have a racial teleport instead of a cantrip. Thanks for the perspective!

Saturday, 11th October, 2014

  • 01:14 PM - eamon quoted Samuel Cole in post Flint's Finest Entry-level Field Agents
    Despite numerous hints that Gillie was only resisting the party because she thought they were trying to help Asrabey attack the Duchess, and despite the fact that at least two members of our party are deeply sympathetic to the fey, the constables cut Gillie down without hesitation. I think they are coldblooded sociopaths, every one of them. (Also, in my game Gillie was a girl because I grabbed the wrong lego minifig.) Sounds to me like the players are used to bash-the-monsters style play. I think you either need to adapt to that, or have those consequences kick in really, really soon so they have time to adapt. Ideally both in negative and positive fashion. Nathan might remember being electrocuted, right? Even if he's too afraid to confront them himself, he might confess to someone, and if that gets to Delft... Ideally, the PC would get convicted and at least kicked out the RHC, but of course that's not ideal from a metagame perspective (unless it is - you might sensitively ask the player in...

Friday, 10th October, 2014


Thursday, 9th October, 2014

  • 03:11 AM - hirou quoted Samuel Cole in post Flint's Finest Entry-level Field Agents
    I think that when/if the party gets access to the Detect Planar Energy ritual from Gale, I'll describe Eliza's pockets lighting up like ornaments on a Christmas tree. Just want to point you to the fact that Detect Planar Energy ritual only works on planes that the caster has interacted with, and he must consiously select one of such planes prior to casting. So they can't detect "any strange plane" around them, they must try "to search for the plane like we interacted with on Axis Island" to detect the rock as something unusual.

Wednesday, 8th October, 2014

  • 11:53 AM - hirou quoted Samuel Cole in post Flint's Finest Entry-level Field Agents
    Eliza, who is fairly dextrous, managed to snag a rock from the swamp and a sample of witchoil from the golem, and both remain in her possession. Note to self: Can I make this relevant at some point? I had a similar situation. My elf avenger player wanted to get "The Fading One - Ghostfoot" boon, flavor text of which reads something like "you begin to fade from this world". I decided that his character, Erdan Subtlestep, picked up the remains of the immurement that Asrabey Varal used to pass through the Axis island fortress walls, and now he is bonded with the plane, sliver of which was contained in the immurement. Thing is, both the plane in immurement and the yellow-frog swamp plane (and others hallucinatory planes from island) are from beyond the Axis seal. My group is now in the beginning of Digging for Lies, and Dr. Xambria is suddenly very, VERY interested in Erdan ("...Haven't I seen you before? Which school did you attend? Did you study archaeology? Would you like a dinner?"), because Si...
  • 06:53 AM - eamon quoted Samuel Cole in post Flint's Finest Entry-level Field Agents
    The group headed over the mountains toward the fort, stepping briefly into the extra-planar yellow-frog swamp and unexpectedly running into a headless golem bumping through the woods. Eliza, who is fairly dextrous, managed to snag a rock from the swamp and a sample of witchoil from the golem, and both remain in her possession. Note to self: Can I make this relevant at some point? I don't think the rock can mean much - though much later, when they're tracking down apet energy, they might notice it's aglow with the energy from some other plane. Then again, that mostly just confirms what they likely already suspect - it's another plane. Witchoil, on the other hand, is a little juicier - it should be possible to determine it's from (the boundary to) the bleak gate, and maybe it's even infused with souls (I forget if the witchoil on the island is). In any case, it's odd to find something like that on a likely danoran-made golem, and that may raise questions when it's later discovered that mcbannin ...

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