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  • Tony Vargas's Avatar
    Today, 08:18 PM
    Tony Vargas replied to OSR Gripes
    Not a lot more than merely setting short & long rests to different durations. You push out the time scale of the adventure. The bigger difference is table time devoted to bookkeeping, and that's not a /big/ difference, either. Again, folks played the game very differently from place to place & table to table back in the day. 5e shifted most scaling to hps, so, yeah, they balloon. ...
    183 replies | 5352 view(s)
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  • Tony Vargas's Avatar
    Today, 08:07 PM
    Crossposting. Let's take it to the Pedantic complaints thread, and get you some XP to go with that laugh. ;) Hey, and that explains why Gimli was so into her. Well, makes it at tad less creepy. …
    74 replies | 1641 view(s)
    1 XP
  • Tony Vargas's Avatar
    Today, 07:57 PM
    Let's take it to the Pedantic complaints thread, and get you some XP to go with that laugh. ;) Hey, and that explains why Gimli was so into her. Well, makes it at tad less creepy. Edit: wrong thread... ...cross-posting...
    48 replies | 830 view(s)
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  • Tony Vargas's Avatar
    Today, 07:48 PM
    Tony Vargas replied to OSR Gripes
    "Something akin to" is, I think, a pretty low bar. Admittedly, the balance of a 10 minute turn is a lot less resting than 5e's one hour. But it's still a rest, and it's still short. Some variant I vaguely recall even let that 'bind wounds' assumption heal d3 hps. Which, at 1st level, in particular, was nothing to sneeze at. Not spells in any standard class, now, but there were the occasional...
    183 replies | 5352 view(s)
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  • Tony Vargas's Avatar
    Today, 07:35 PM
    Well, in the sense that flames won't stop it from regenerating... ;P ...we'll see... That's an interesting question. 5e has more than a few little details lifted straight from 4e, and more than a few more re-named, bowdlerized, or otherwise reduced to an acceptable post-edition-war level. The result is /both/ absolutely nothing like 4e, and very similar to 4e. So that complicates the...
    3 replies | 192 view(s)
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  • Tony Vargas's Avatar
    Today, 07:15 PM
    Tony Vargas replied to OSR Gripes
    Not a great point, actually. Old-school did actually have something akin to a 'short rest.' Play progressed in 10-min 'turns,' and if a combat didn't take 10 rounds, the balance was assumed to be spent resting, binding wounds and repairing gear. And, recovering hp & spells 'overnight' is a mere simplification of the complicated rules for recovering spells (requiring anything from 4 to 8 hrs of...
    183 replies | 5352 view(s)
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  • Tony Vargas's Avatar
    Today, 06:06 PM
    Nope. The readied character would have to either move ahead of the one he was trying to move with, then ready, or take the readied action and move only 30' to the other's 60. To be fair, Delay doesn't do it, either, the other guy moves, /then/ you move right after. It's one of those things you just need to common-sense hand-wave. (sorry, I forgot the point of the thread there for a moment) ...
    74 replies | 1641 view(s)
    1 XP
  • Tony Vargas's Avatar
    Today, 05:41 PM
    While I don't disagree that a wizard could learn magic & have his spell book while remaining ignorant of Arcane lore outside the practical necessities of his trade, I can't agree that opens up a wide variety. The wizard is a bookish, Vancian/Hermetic magic-user, no matter how you tweak or polish it. Casting arcane spells without all that training and that spellbook was broken out to the...
    53 replies | 1295 view(s)
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  • Tony Vargas's Avatar
    Today, 05:29 PM
    Yes, there's several examples where the effect or hit line just creates an 'area' and avoids the Zone keyword.
    115 replies | 4579 view(s)
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  • Tony Vargas's Avatar
    Today, 05:28 PM
    Heh. Who can forget those iconic gnome characters in LotR…? What were their names again? That's probably a big part of it, yes. Any race other than human can tend to fall into racial stereotypes, the character becomes about the race (either conforming to or challenging stereotypes), rather than about the character.
    48 replies | 830 view(s)
    1 XP
  • Tony Vargas's Avatar
    Today, 07:17 AM
    Sure. Anything other than human and race tended to loom large. You could always shunt elves & gnomes and the like into some fey Otherworld.... Yes, like 4e which made gnomes fey (and, briefly, monsters) and introduced the Feywild (IMHO, it replaced the classic Ethereal, or you could say the Shadowfell merged it with the plane of shadow). The game presents tons of races, but unless you...
    48 replies | 830 view(s)
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  • Tony Vargas's Avatar
    Today, 06:58 AM
    They're supposed to be examples of nitpicking over small details, rather than real problems like... ... unlikely to qualify as pedantic, unless you mean it ironically... Nope, that sounds serious. Totally off topic. ...to try to get back on topic, why is it called Faerie Fire? Everywhere else the game used American spellings. Why not Fairy? Was Sustare just being pedantic?
    74 replies | 1641 view(s)
    2 XP
  • Tony Vargas's Avatar
    Today, 03:26 AM
    It seems to me that, unless you want to "punish" lack of system mastery, you'd give a class with an ability that directly built on a skill that skill, up front, and if a sub-class had such an ability, make the skill in question a preq or perk of the subclass... ...But I don't feel like 5e design was nearly that exacting.
    53 replies | 1295 view(s)
    1 XP
  • Tony Vargas's Avatar
    Today, 01:17 AM
    possibly on the theory that defense style stacks with all the others?
    106 replies | 2177 view(s)
    2 XP
  • Tony Vargas's Avatar
    Today, 01:11 AM
    I'm sorry, we can't accept that answer, we were looking for silly, pedantic, complaints. Thank you for playing, and enjoy a selection of your choice from the free offerings on DMsGuild, as a parting gift. They're monotremes? Do the males have a /venomous/ calcaneus spur? Like vision, but in the dark, instead of the light.
    74 replies | 1641 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 11:37 PM
    Some players might. Others will mysteriously change characters at some point. But, more typically, campaigns will just wrap at some point after the system starts to fall apart.
    15 replies | 430 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 10:40 PM
    Well, sure, balance falls appart by the time you've covered even half that. ;P And, it's not a new problem. The classic game always had a narrow sweetspot that didn't extend past name level. So, when making 3e research showed not much play beyond 10th, so why bother balancing It? 1-20. There's no good reason to present dysfunctional levels of play.
    15 replies | 430 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 10:01 PM
    The original Fantasy Hero (1985) had the "Delayed" power modifier to do exactly that. D&D went from the "memorized" rubric to "prepared" a long time ago. Since 3.0, at least, though it might've been floated long before that.
    7 replies | 271 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 09:03 PM
    Brief side observation/perspective: Even just being able to model a valid genre character concept is still a challenge RPGs aren't exactly all up to, even though some have been doing it for a long time. Even if that were true (D&D class & alignment, among other things, do put constraints on PC personality), it wouldn't be comparing Exalted to D&D, but Exalted to freestyle RP.
    626 replies | 15044 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 03:39 AM
    I've never glanced at Exalted. All I've heard about, 2nd-hand, is that it was WWGS's ST-like stab at fantasy, the PCs are demigods, and most of all, in a very derogatory way, that it's wild, over-the-top superheroics. "...then you might as well be playing Exalted!" Like it was the RPG equivalent of Godwins Law or something.
    626 replies | 15044 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 03:10 AM
    Tony Vargas replied to OSR Gripes
    Nothing can stop a DM from house ruling, or, y'know, just running a different system, but a system might not present as much perceived need or opportunity to do so. And, a system can set the stage for players to enthusiastically accept or violently resist outright house-rules or even any deviation from RAW orthodoxy. Objectively, sure, but when are these things ever objective? ...
    183 replies | 5352 view(s)
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  • Tony Vargas's Avatar
    Yesterday, 01:05 AM
    In a fanstasy sub-genre with magic as pervasive as D&D, in which the Fighter has a spell-casting sub-class, sure it is. That's the point: to have a lead-in to EK.
    106 replies | 2177 view(s)
    3 XP
  • Tony Vargas's Avatar
    Yesterday, 01:04 AM
    He can take the post of "Sailing Master," subordinate to the captain, even a warrant officer, but with all the skills to run the ship. ("Master & Commander" like the movie is when an officer below rank of Captain acts as both highest-ranking officer and sailing-master for his ship. Maybe that's what this guy was before the PCs took over?) Lol, she can still be the Captain, make with the...
    2 replies | 162 view(s)
    1 XP
  • Tony Vargas's Avatar
    Yesterday, 12:50 AM
    Oh, religious-zealot knight-in-shinning armor w/supernatural divine powers is a narrow concept, even w/o the old LG-only*, it's just familiar and spot-on enough that it's understandable devoting a sub-class or class to it.
    352 replies | 11945 view(s)
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  • Tony Vargas's Avatar
    Saturday, 13th July, 2019, 11:42 PM
    doctorbadwolf... thanks, I think? ;)
    106 replies | 2177 view(s)
    1 XP
  • Tony Vargas's Avatar
    Saturday, 13th July, 2019, 10:24 PM
    I couldn't quite recall if there was or whether it was "pick something else" or "just ignore it" (in essence lose a skill). But, given that there is, it doesn't mean someone didn't think "oh, if I hard-code this, there could be a collision..."
    53 replies | 1295 view(s)
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  • Tony Vargas's Avatar
    Saturday, 13th July, 2019, 10:11 PM
    Probably to keep a hard-coded class skill from colliding with a hard-coded background skill.
    53 replies | 1295 view(s)
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  • Tony Vargas's Avatar
    Saturday, 13th July, 2019, 09:48 PM
    Vote Lawful Evil Party for 4 more years of safety and stability.
    56 replies | 1669 view(s)
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  • Tony Vargas's Avatar
    Saturday, 13th July, 2019, 08:59 PM
    I know 5e didn't emphasize foci much, but a Weapon & Wand or Sword & Athame* style for the proto-EK might be cool. You give up the shield, but gain a magical perk of some kind. Like most rounds you minor-action cast a lesser shield cantrip that's only about as good as a shield (it might be cute if it gave a better AC bonus vs cantrips, or negated one magic missile/rnd or reduced mm damage from...
    106 replies | 2177 view(s)
    2 XP
  • Tony Vargas's Avatar
    Saturday, 13th July, 2019, 08:50 PM
    Good point. I hate to sound like one of those old guys who bases how everything should be on how it was "back in my day" but, in the definitive (to me) version of the game, 1e AD&D, there were 5 saves, but everyone's saves got better in all categories as they leveled. Each save was a little better or worse for each class from the beginning, and they advanced at different rates - the...
    71 replies | 1930 view(s)
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  • Tony Vargas's Avatar
    Saturday, 13th July, 2019, 08:39 PM
    You could substitute an Advantage-esque mechanic for extra attack, I suppose...
    38 replies | 1152 view(s)
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  • Tony Vargas's Avatar
    Saturday, 13th July, 2019, 08:10 PM
    Tony Vargas replied to OSR Gripes
    "Mana Systems" seemed pervasive back in the day, at least in my area - though I heard about 'em a lot more than had to play under them. I feel like they were often regarded as broken, but, 30+ years later, that could just have been me. ;) I think part of 5e's appeal (or, at least, comparative immunity from criticism) is that it /does/ at least accommodate both sorts of DMs. (Among other...
    183 replies | 5352 view(s)
    1 XP
  • Tony Vargas's Avatar
    Saturday, 13th July, 2019, 07:02 PM
    That's a legit concern, that I wasntvatgempting to address. The idea is that RES, FTH, &POW are only for supernatural sub-systems. They don't add to skills, which are mundane, at all.
    72 replies | 2696 view(s)
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  • Tony Vargas's Avatar
    Saturday, 13th July, 2019, 06:58 PM
    Part of my thought process was that it would accept that innate imbalance, rather than paper it over. If you try to play say, a more socially adept character than yourself (relative to your DM, mainly), you're investing chargen resources and concept in something that you likely won't get a payoff on. Ok, that sounds interesting. Could you elaborate? Because, one thing I had in mind was...
    72 replies | 2696 view(s)
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  • Tony Vargas's Avatar
    Saturday, 13th July, 2019, 06:02 PM
    Tony Vargas replied to OSR Gripes
    I've long noted a distinction between liking something in spite of flaws, and liking it for the flaws. But, I suppose there's a further distinction between liking the flaws for their 'silver linings' vs their dismal clouds. Replicated, no, of course you can use a more technically functional game to replicate the lesser one. You can show a B&W movie on a color tv. You could put strobing...
    183 replies | 5352 view(s)
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  • Tony Vargas's Avatar
    Saturday, 13th July, 2019, 05:20 PM
    Tony Vargas replied to OSR Gripes
    Maybe the purpose of basketball isn't all that clear, either? ;)
    183 replies | 5352 view(s)
    1 XP
  • Tony Vargas's Avatar
    Saturday, 13th July, 2019, 05:15 PM
    Tony Vargas replied to OSR Gripes
    They're archetypal, they created a legacy, defined the hobby. They were brilliant and innovative in their day. You could design a technically mechanically better system, today, but it'd be derivative rather than innovative, polished rather than brilliant. And, indeed, LOTS of such systems have been designed. Sure, and that those issues only matter as such as something to learn from. As...
    183 replies | 5352 view(s)
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  • Tony Vargas's Avatar
    Saturday, 13th July, 2019, 04:43 PM
    Dude, I've never played DL, if I'm even tracking the acronyms. And, it shouldn't matter which specific games someone has played, if the point isn't to be exclusionary. No, GNS. I thought that was clear from context. I'm maybe a little tired of it, because it's work, to me, and this is my hobby. But, seriously, taking something as complex as RPGs, and dividing it into three categories -...
    126 replies | 8737 view(s)
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  • Tony Vargas's Avatar
    Saturday, 13th July, 2019, 04:00 PM
    Content Removed by Creator.
    67 replies | 1998 view(s)
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  • Tony Vargas's Avatar
    Saturday, 13th July, 2019, 08:23 AM
    Critical Failure! 404 Post does not exist!
    67 replies | 1998 view(s)
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  • Tony Vargas's Avatar
    Saturday, 13th July, 2019, 07:51 AM
    I'm glad I stared the thread, if only for the kobold blood of dragons story. Thanks. But, the original topic ultimately attracted no attention from the folks I hoped might see value in it. ::shrug::
    72 replies | 2696 view(s)
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  • Tony Vargas's Avatar
    Saturday, 13th July, 2019, 05:43 AM
    Oh, snap, there's nothing here.
    67 replies | 1998 view(s)
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  • Tony Vargas's Avatar
    Saturday, 13th July, 2019, 12:28 AM
    Whether you experience an issue or not, the facts remain.
    71 replies | 1930 view(s)
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  • Tony Vargas's Avatar
    Saturday, 13th July, 2019, 12:18 AM
    ...move along.
    67 replies | 1998 view(s)
    1 XP
  • Tony Vargas's Avatar
    Friday, 12th July, 2019, 08:31 PM
    Just alluding to a fact. Whether LFQW means the fighter is broken, the wizard is broken, or the game is broken may be up for debate (and not the topic of this thread, really) but that it's a mathematical fact of D&D class designs since '74 (the odd blip like Bo9S notwithstanding) is not. It's just a D&D Thang. It /also/ used to be a D&D Thang that all 6 saves scaled dramatically with level.
    71 replies | 1930 view(s)
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  • Tony Vargas's Avatar
    Friday, 12th July, 2019, 08:22 PM
    His arch-rival, the Lex Luthor to his Superman? Or, more apropos, the Darkseid to his Jimmy Olsen. But, seriously, similar-CR monsters will force similar saves to a high-level caster, so except when he's slumming vs lower-CR save-forcing critters, he'll be notably worse off. Six of one, half-dozen of the other. Net, the fighter & wizard have advanced the same amount, and the fighter is a...
    71 replies | 1930 view(s)
    1 XP
  • Tony Vargas's Avatar
    Friday, 12th July, 2019, 08:05 PM
    The /same caster/ is probably also 20th, now, and the same effect, even if it's a mere 1st-level spell, benefits from that DC scaling, so, yeah, /worse/. Thing is, Fighter's saves actually /did/ get better as they leveled back in the day. His target would go down as he, and whatever hypothetical foe he was facing, leveled, even if they happened to level at about the same rate, he'd get...
    71 replies | 1930 view(s)
    2 XP
  • Tony Vargas's Avatar
    Friday, 12th July, 2019, 08:02 PM
    Move along...
    67 replies | 1998 view(s)
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  • Tony Vargas's Avatar
    Friday, 12th July, 2019, 07:38 PM
    You can go about your business...
    67 replies | 1998 view(s)
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  • Tony Vargas's Avatar
    Friday, 12th July, 2019, 07:17 PM
    This is not the content you're looking for...
    67 replies | 1998 view(s)
    1 XP
  • Tony Vargas's Avatar
    Friday, 12th July, 2019, 07:13 PM
    Tony Vargas replied to OSR Gripes
    Nod. You /might/ still be able to enjoy that game on a different level. Like a one magician can appreciate the technique or artistry of another, precisely because he does know how the trick is done. With the asymmetrical roles of player & GM in most systems, running a TTRPG is arguably similar to throwing a competitive game. It's often the best advice available for a given system. ...
    183 replies | 5352 view(s)
    1 XP
  • Tony Vargas's Avatar
    Friday, 12th July, 2019, 06:12 PM
    You don't need to see my identification...
    67 replies | 1998 view(s)
    1 XP
  • Tony Vargas's Avatar
    Friday, 12th July, 2019, 05:52 PM
    *ahem* mimimimimimi /ME/… let's do this... TRIGGER WARNING: I'm going to use the dreaded N(ostalgia) word. I'm only using it because it applies to me, and how I feel about revisiting the classic games I played decades ago. And, since I am applying it to myself, I hope it's clear I'm using it in a positive sense (yes, there are some). (still funny, btw) For /my/self, I have to admit...
    67 replies | 1998 view(s)
    5 XP
  • Tony Vargas's Avatar
    Friday, 12th July, 2019, 05:19 PM
    And at 1st he was passing such saves on an 11. He's gotten worse. That's the point. Even if you grant him proficiency, he still gets worse, just more slowly. I do not understand the resistance to saves improving, or at least treading water. In the classic game, saves got /better/ as you leveled, even net of penalties inflicted by very high level spells & monsters. 3e *good* saves and...
    71 replies | 1930 view(s)
    3 XP
  • Tony Vargas's Avatar
    Friday, 12th July, 2019, 05:02 PM
    Or a Druid in the form of a parrot, with a differently-abled henchman.
    14 replies | 361 view(s)
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  • Tony Vargas's Avatar
    Friday, 12th July, 2019, 05:00 PM
    Tony Vargas replied to OSR Gripes
    I like to think of Illisionism as being analogous to a magician's "illusions" (tricks) - they're fun to be 'fooled' by and to try to figure out, but once you see the strings, less fun. And, yes, there is a whole school (not sure if it's /the/ old school, but it's not a young one) or style of D&D that relies on that.
    183 replies | 5352 view(s)
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  • Tony Vargas's Avatar
    Friday, 12th July, 2019, 03:29 PM
    Jack Chick and BADD didn't even need the internet. (Since politics are off topic, some D&D-history examples.) Thanks to the internet, we then got The Great Roll vs Role Debate, GNS, The Edition War, Zak S, and now, this guy.
    46 replies | 2074 view(s)
    1 XP
  • Tony Vargas's Avatar
    Friday, 12th July, 2019, 07:33 AM
    What I recall of Ars Magica is a medieval world ruled by mages, opposed by a divine dominion? You were expected to play a mage, but could play a custos, a powerless bodyguard of a mage, if you really wanted to. Apart from the inherent honesty of the presentation, and the details of the magic system, sounds right up D&D's alley.
    77 replies | 2284 view(s)
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  • Tony Vargas's Avatar
    Friday, 12th July, 2019, 12:51 AM
    Yep, I could see that, it sounds pretty reasonable. At 5th, can do 2+X to one target or 1+X to two targets, for a net gain of X, if both attack :):):):), by choosing a different 'maneuver.' Meanwhile, at 5th, someone else may do 8d6 to one target, or 8d6 to all the targets that get w/in a 20' radius sphere... for a net gain of anything from 8d6 up to, oh, 400d6, very hypothetically, assuming...
    38 replies | 1152 view(s)
    1 XP
  • Tony Vargas's Avatar
    Friday, 12th July, 2019, 12:29 AM
    It's worth noting that it could be vs the same 1st-level spell, cast with a 1st-level slot, by the same wizard, now that they're both 20th.
    71 replies | 1930 view(s)
    1 XP
  • Tony Vargas's Avatar
    Thursday, 11th July, 2019, 11:42 PM
    Greater internal consistency, actually. Hit points are /very/ abstract, and they goof up the internal consistency of a world quite a lot. Particularly in the oddity of high-hp creatures being un-killable when fresh, by attacks that can kill them when worn down a bit (or when caught helpless). I mean, what's "deadly" in AD&D? A dagger, at 1-4/1-3? Laughable! ...until you're killed by one...
    626 replies | 15044 view(s)
    1 XP
  • Tony Vargas's Avatar
    Thursday, 11th July, 2019, 11:13 PM
    10. Swinging across a gap and into an enemy. 11. Grab a halyard, cut it free so it pulls you into the rigging, as the spar it was holding up plunges to the deck - preferably onto an enemy. 12. Multiple pre-loaded hand-crossbows or other single-shot fantasy pistol analog of choice.
    14 replies | 361 view(s)
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  • Tony Vargas's Avatar
    Thursday, 11th July, 2019, 11:09 PM
    Tony Vargas replied to OSR Gripes
    Nod. Like landing on "Go to Jail" or "Loose a Turn" in a board game. Just, arbitrarily, stuff happens. (I'm kinda surprised there aren't more funny stories about Reincarnated old-school D&D characters.) Characters weren't sacrosanct, they didn't /start/ with concepts, but they might come to embody one for part of their career, depending on what the DM had dropped on them.
    183 replies | 5352 view(s)
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  • Tony Vargas's Avatar
    Thursday, 11th July, 2019, 10:50 PM
    Yeah, those elves, notorious powergamers.
    352 replies | 11945 view(s)
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  • Tony Vargas's Avatar
    Thursday, 11th July, 2019, 10:47 PM
    yeah, we'll go with that.
    352 replies | 11945 view(s)
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  • Tony Vargas's Avatar
    Thursday, 11th July, 2019, 10:45 PM
    If that's how you see arcana, then it'd also make sense for them to pick up more such bits and pieces while adventuring.
    223 replies | 5319 view(s)
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  • Tony Vargas's Avatar
    Thursday, 11th July, 2019, 10:28 PM
    Oh, right, I forgot about all the scenes with Aragorn's "Bear" companion, what was his name? Boromir?
    352 replies | 11945 view(s)
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  • Tony Vargas's Avatar
    Thursday, 11th July, 2019, 10:23 PM
    Why would your half-elf Warlord>Battle Captain>Legendary Monarch be casting spells? ;)
    352 replies | 11945 view(s)
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  • Tony Vargas's Avatar
    Thursday, 11th July, 2019, 10:14 PM
    I was actually thinking the player could just remember the fact his character stumbled across, maybe note it on his character sheet. Arcana seems /really/ "Trained only" to me. It's, well, /arcane/.
    223 replies | 5319 view(s)
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  • Tony Vargas's Avatar
    Thursday, 11th July, 2019, 10:08 PM
    Hardly. Some of 'em didn't do damage, at all. Many the damage is hardly the point, just a Martial Thang, a little differentiation that's as much feel as anything, secondary to supporting allies. I get a lot of use out of Warlord's Recovery, for instance. 5e /has/ long & short rest 'pools,' though I agree that the latter is /not/ equivalent to Encounters. It might be more in keeping...
    163 replies | 5528 view(s)
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  • Tony Vargas's Avatar
    Thursday, 11th July, 2019, 09:59 PM
    Tony Vargas replied to OSR Gripes
    Yep, lots of ways for stats to go up (or down), or straight to 18, 18/00 or 24 back in the day. Many of the most significant were magic items, almost all, like items, were things the DM would 'drop,' rarely something a player could acquire as a matter of course. 3e, not 5e, codified stat increases as part of progression, both through giving stat increases with level, and by setting out...
    183 replies | 5352 view(s)
    1 XP
  • Tony Vargas's Avatar
    Thursday, 11th July, 2019, 09:47 PM
    That's getting more into the concept of a Trained-only check. Though he might acquire specific knowledge in that domain second-hand or through experience.
    223 replies | 5319 view(s)
    1 XP
  • Tony Vargas's Avatar
    Thursday, 11th July, 2019, 08:54 PM
    Tony Vargas replied to OSR Gripes
    There's certainly both people who love the classic game in spite of it's flaws, and those who love it /for/ it's flaws. There's also the more conflicted set who hate it when those flaws are addressed elsewhere, as if it somehow diminishes or invalidates their appreciation of the still-flawed original.
    183 replies | 5352 view(s)
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  • Tony Vargas's Avatar
    Thursday, 11th July, 2019, 08:25 PM
    Tony Vargas replied to OSR Gripes
    OK, so you're not coming from the perspective I was wondering about. Everything you said makes sense, then. ;)
    183 replies | 5352 view(s)
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  • Tony Vargas's Avatar
    Thursday, 11th July, 2019, 08:23 PM
    Most games don't use level advancement. Not true, at all. If your character makes a level while avoiding combat and never being wounded, his hps go up. If he makes (and fails) lots of DEX saves, but he's not proficient in DEX saves, they stay the same. If he never gets called on to make a WIS save, but is proficient, it goes up. Again, it's not. There's no diminishing return on...
    223 replies | 5319 view(s)
    1 XP
  • Tony Vargas's Avatar
    Thursday, 11th July, 2019, 08:11 PM
    Tony Vargas replied to OSR Gripes
    There is just /so/ much of that...
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  • Tony Vargas's Avatar
    Thursday, 11th July, 2019, 07:56 PM
    Tony Vargas replied to OSR Gripes
    Climb was also STR-based in 3e, so the Rogue was unlikely to have the highest raw check... ...though perhaps likely to be higher than the Fighter after armor penalties. And, perhaps amusingly, a raging barbarian could /really/ climb. ;P (Unless you deemed that climbing required some finesse so couldn't be done while raging.) Had the most skills is a world of difference from the only one...
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  • Tony Vargas's Avatar
    Thursday, 11th July, 2019, 07:45 PM
    In the context of discussing an RPG, it's a very cogent reason. You participate in the game via your characters abilities. The game includes mechanisms of advancement. Some are more or less even, some are profoundly uneven. The game thus becomes less playable as advancement progresses. BA limits that degradation, but it could have as easily avoided it. It's not a sufficient...
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  • Tony Vargas's Avatar
    Thursday, 11th July, 2019, 07:13 PM
    Tony Vargas replied to OSR Gripes
    Honestly, none of those things, as described in your quote from the original, sound innate fantastic. "Special" Ability still seems a misnomer after reading them. But, reminding myself how wildly varied impressions, variants, and play were back in the day: /Given/ that some folks experience of the Thief was that it represented nigh-supernatural ability on the impossible end of tasks...
    183 replies | 5352 view(s)
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  • Tony Vargas's Avatar
    Thursday, 11th July, 2019, 06:41 PM
    Tony Vargas replied to OSR Gripes
    Frankly, reversing all those mistakes wouldn't topple 3e casters from Tier 1. Retaining fiddly restrictions on casting, giving everyone all-good saves and nerfing save-DC-inflating loopholes, and nerfing spells like Polymorph et al, would /still/ have left the Tier 1 prepped casters super-versatile relative to the feat-specialized fighter, rage-specialized barbarian, and skill-specialized Rogue....
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  • Tony Vargas's Avatar
    Thursday, 11th July, 2019, 06:26 PM
    Because it's a game.
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  • Tony Vargas's Avatar
    Thursday, 11th July, 2019, 06:21 PM
    It's easier to trim unwanted, but balanced, options, leaving a smaller list of alternatives, than to add - and balance - new options, conceptually, was the point. I'm in no way defending the extant Ranger class... ...really, I can't personally defend any version of it, sure, the 4e ranger was arguably balanced, but I found it personally unappealing to the point I doubt I could speak up for it...
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  • Tony Vargas's Avatar
    Thursday, 11th July, 2019, 06:06 PM
    Let's turn around using a theory that claims not to be exclusionary and judgmental, to exclude my perspective from discussion, and instead make it about why I don't want to be judged & excluded? Seriously? At that point you've confirmed that the purpose of GNS is to divide, excluded, and judge other divisions inferior to your preferred one. I don't find it uninteresting, I find it...
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  • Tony Vargas's Avatar
    Thursday, 11th July, 2019, 05:57 PM
    Tony Vargas replied to OSR Gripes
    I never got that impression that the Thief's special abilities were to perform tasks that fit the description, but were otherwise impossible. Quite the opposite, it seemed like the existence of the Thief made those other tasks impossible for everyone else (or what was the point). Especially given that there weren't a lot of systems for performing those tasks. The closest thing I can think of...
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  • Tony Vargas's Avatar
    Thursday, 11th July, 2019, 05:42 PM
    I feel like the 'realism' argument is more to head off realism objections to what is essentially a playability concern. Consistency would be another way to put it. It's not consistent that some things, like hps and weapon attacks, for instance, advance steadily for all characters, even though some are highly specialized in well for others it's an afterthought, while other things, also...
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  • Tony Vargas's Avatar
    Thursday, 11th July, 2019, 05:34 PM
    Are you the viewer, actor, writer, choreographer, set designer, SFX artist, or director? Because, in an RPG, what you're doing, whether as DM or Player, encompasses several of those. Part of the point is to experience the story: viewer. Part of roleplaying is to create that story: writer. Part of roleplaying is portraying the character, maybe even with the 'method' of experiencing it's...
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  • Tony Vargas's Avatar
    Thursday, 11th July, 2019, 05:26 PM
    I guess that's the elephant in the room, yeah. 5e took a lot of thing 4e did very well, but overtly, and kept traces of them that didn't work nearly so well, but were less obvious. Proficiency is one of them. And, yes, granting scaling across the board would be obvious, and thus have invited renewed edition warring. But not really that different. The big change from past eds to 4e...
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  • Tony Vargas's Avatar
    Thursday, 11th July, 2019, 05:15 PM
    It'd get silly, I suppose, but also self-limiting, as the marginal impact of each additional die would decline. More simply, you could figure "Net" adv/dis, that is, have multiple sources of Advantage & Disadvantage cancel, leaving you with net Advantage (whether x1 or x10) or Disadvantage, but just resolve that normally, with one extra die. Either way, you'll have people stretching for...
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  • Tony Vargas's Avatar
    Thursday, 11th July, 2019, 05:12 PM
    Except that /was/ it's identity in 2e & 4e (OK, and 3e, really, ever since the whole TWF thing took off - and it makes /no/ sense, nothing about the ranger before 2e screamed "TWF," DEX was one of the few stats it /didn't/ need, and back then DEX was critical to TWFing). OTOH, the Ranger seemed to scream 'Archer' to a lot of people even back then, even more specifically, Robin Hood (I guess...
    352 replies | 11945 view(s)
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  • Tony Vargas's Avatar
    Thursday, 11th July, 2019, 02:10 AM
    Tim the /Enchanter/ is not amused by this upstart, diluting his name recognition. Seriously, though, Tim has plenty of hit points, in spite of never getting in a real fight.
    223 replies | 5319 view(s)
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About Eubani

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April 6, 1979 (40)
About Eubani
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Hi I'm an avid roleplayer and hope to get to know more over time.
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Sydney
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Male
Age Group:
31-40

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Sunday, 23rd June, 2019


Wednesday, 19th June, 2019


Tuesday, 18th June, 2019


Thursday, 16th March, 2017

  • 03:54 PM - Imaro mentioned Eubani in post 5e Warlord Demand Poll
    So this is what a productive discussion of the warlord looks like? So much for practicing what you preach. Lol... so you bring up the mystic having just as many or more threads than the warlord... and me responding to something you brought into the thread... is me causing a warlord thread to be unproductive... really? If this was an unproductive line of conversation why bring it up? You're the warlord fan... you, @Hussar, @Eubani, @doctorbadwolf have just as much or more (based on numbers) power to steer this thread in the direction you want and yet...

Tuesday, 31st January, 2017

  • 10:35 AM - Shasarak mentioned Eubani in post Listened to latest "Lore you should know" and......
    So now I have caught up with the whole Podcast it seems that what Eubani said in his OP is pretty accurate. If anything what I gathered from Chris was that he is tired of going back to reread old books and wants to start to make some new stories.

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Sunday, 23rd June, 2019

  • 04:36 AM - FrogReaver quoted Eubani in post Ability Score Rebalancing
    ... sense and frees up a skill slot as almost everyone tries to get Perception as it is a near guaranteed scene to scene check. But that's only because people are crazy. Perception is vastly overrated in 5e. Though that's probably a discussion best had elsewhere.
  • 03:27 AM - Yaarel quoted Eubani in post Ability Score Rebalancing
    I would think about removing Wisdom and adding Perception and Soul. Ranged attacks can key off perception, divine magics and quite a few magic saves would use Soul and initiative can choose between Intelligence, Dexterity or Perception. Perception as a stat makes more sense and frees up a skill slot as almost everyone tries to get Perception as it is a near guaranteed scene to scene check. ‘Perception’ = Intelligence ‘Soul’ = Charisma

Wednesday, 19th June, 2019

  • 04:06 AM - FrogReaver quoted Eubani in post Missing Battle Master Manuevers
    I think the limited number of dice you have and the need to use them for other maneuvers balances out things enough. Lets face it Wis + SD healing once or twice a rest is not going to trump those poor magical healer at all. In fact I think some non magical healing would allow more class choice and make low magic games more accessible. Assuming 2 short rests that's potentially 12d8+12*WIS healing per day at level 3. That can easily come out to 72 healing. A non-life cleric at level 3 will only do 8d8 + 6*WIS = 54. Basically it allows you significantly more healing per day than a cleric. That's the issue I have with it.
  • 01:15 AM - FrogReaver quoted Eubani in post Missing Battle Master Manuevers
    Field Medicine - Expend 1 SD and make a DC10 Wisdom (Medicine) check on a successful check you heal a creature within 5ft of you 1d6 + SD damage. I know some people do not like martial healing but to be honest I do not care. My main issue is how this should scale, should it allow the expenditure of multiple dice on the one use? Enabling a combat medic style could be pretty cool. Balance on the ability could be a little tricky. Easiest way would be to limit the ability to once a day per ally similar to the healer feat. IMO

Tuesday, 18th June, 2019

  • 11:46 PM - doctorbadwolf quoted Eubani in post Missing Battle Master Manuevers
    Field Medicine - Expend 1 SD and make a DC10 Wisdom (Medicine) check on a successful check you heal a creature within 5ft of you 1d6 + SD damage. I know some people do not like martial healing but to be honest I do not care. My main issue is how this should scale, should it allow the expenditure of multiple dice on the one use? Not sure it needs to scale, but if it does I’d stick with 1d/superiority die spent. Also, 1d6+SD is probably too much. Maybe SD+Charisma? Even if if it doesn’t scale, it’s a great way to get downed allies back up.

Friday, 14th June, 2019

  • 01:07 PM - DEFCON 1 quoted Eubani in post Durable Feat is weak, Healer feat is too strong
    I just joined Toughness and Durable into 1 feat. Same. I use feats as character-defining traits, and thus have no desire to spread out that definition over several feats. If there's going to be a "exceedingly healthy and hearty" feat, I only need/want the one. So I removed the CON bonus from Durable then combined the two feats into a single one. And as far as Healer is concerned... frankly I don't care if its as powerful as most healing spells because very few players take it unless the group can't get healing spells (which is what was the situation in my last Curse of Strahd campaigns.) But my tables run with enough players that there are always at least two (if not 3 or 4) PCs that have healing spells / effects available for the group, and thus the need for anyone to give up one of their feats for Healer is just not there and nobody wastes their feat slot for it.

Tuesday, 14th May, 2019

  • 08:24 PM - epithet quoted Eubani in post Is Mike Mearls Happy Hour still a thing?
    Mike forwarding the evidence and complaints to Zak S was not someone else's actions, those actions and poor decisions were his own. The resulting anger after the what was considered a poor apology and failing to take ownership were the natural consequences. I don't know what, if anything, was actually forwarded to Zak by Mike. Do you? Does anyone who is indulging in this "resulting anger" you're justifying? Let's be clear--at the time, Zak was coming under fire for being a tool to people online. That's it. Mike was asked to look into it, and my guess is that he said to Zak "you've been accused of doing the following things... do you have an excuse or justification?" Maybe it was apparent to Zak who had complained, based on the nature of the accusations, I don't know. Mike was never, as far as I can tell, in the position of investigating accusations of domestic abuse, which is what Zak is now in trouble for. I find it difficult to imagine that Mike would be asked or would agree to conduct t...
  • 11:23 AM - Rellott quoted Eubani in post Is Mike Mearls Happy Hour still a thing?
    Mike forwarding the evidence and complaints to Zak S was not someone else's actions, those actions and poor decisions were his own. The resulting anger after the what was considered a poor apology and failing to take ownership were the natural consequences. Two caveats before my reply: 1. I have been a casual observer of this incident, starting only after it became a public incident. 2. I don’t condone what Zak did, nor do I have any particular attachment to Mearls. In the several threads and articles I’ve read about this, I’ve seen people repeatedly accuse Mearls of sharing that info, and I’ve repeatedly seen others calling it hearsay and speculation. I have never seen any proof that Mearls did that. If he did, that’s indeed not a good thing, but hindsight is 20/20 and he may not have realized exactly how bad a thing it would turn out to be.
  • 02:53 AM - epithet quoted Eubani in post Is Mike Mearls Happy Hour still a thing?
    Consequences for ones actions is not being picked on. It appears to me that more than a few people were arguing that Mearls should face consequences for someone else's actions. It seems that people looking for something about which to be outraged have found Zak, who provides plenty of transgression to fuel that fire. The problem is that Zak is the sort of person you can't really bully, because he doesn't seem to care about anyone else's opinion of him and he will gleefully and aggressively go after people who speak out against him. That leaves Mike, a genuinely decent and pleasant guy who can be (and, I'm sure, has been) hurt by the vitriol hurled at him recently, and WotC which is a company that seems to prioritise the expression of trendy and modern social values. One of the reasons 5e is such a runaway success is that WotC took the time to reach out to the OSR crowd and find out what made OSR products popular. After all, the objective of 5e was to give the D&D market what we wanted t...

Monday, 13th May, 2019


Thursday, 2nd May, 2019


Wednesday, 1st May, 2019

  • 05:45 AM - Elfcrusher quoted Eubani in post A Few Balance Changes I'm Considering
    Just for you Elfcrusher I change abilities that ignore cover bonuses to reduce AC by 2. This gives them some benefit whilst making cover still desirable. I have been thinking about but yet to make the leap of bringing Archery fighting style in line with duelling and other styles by making it +2 damage instead of to hit. Useful but not overriding the usefulness of everything else. That's a start. I was thinking: - Disadvantage on attack roll if shooting at target that is within 5' of a conscious enemy (in other words, it's really hard to hit somebody who is actively engaged in melee combat) - Shooting within 5' of an enemy provokes opportunity attack

Thursday, 25th April, 2019

  • 06:39 PM - Satyrn quoted Eubani in post Fixing the terrible Weapon Master feat
    How many people actually want 3 or 4 extra weapon proficiencies when looking for weapon proficiencies? Maybe none. Maybe lots. I don't know, and since the feat already exists I see no harm in leaving it available.

Thursday, 18th April, 2019

  • 04:13 PM - the Jester quoted Eubani in post Is Mike Mearls Happy Hour still a thing?
    Apparently a consultant back in 2014 was taken on despite warnings of domestic violence, sexual assault and abusive online behaviour. When face with this MM asked for information and many who had dealings with the consultant emailed Mike on their personal experiences with the consultant. Apparently Mike took the view that things were exaggerated or made up only after forwarding the emails to the consultant. Mike of late made a statement that the consultant was only a play tester and that WotC has stopped dealing with him. The consultant known as Zak S has a credit in the PHB as a consultant which is separate to play testers mentioned. Many were upset with Mike trying to low key his part in this and for him failing to take any personal responsibility. His twitter account with the message and the responses is probably more enlightening. My understanding is that the allegation that he forwarded the emails to Zak S is not actually supported by anything. All I've seen is a screen cap of Mearls ...
  • 03:02 PM - Morrus quoted Eubani in post Is Mike Mearls Happy Hour still a thing?
    It now being mid April and we have not heard from Mike on social media or Twitch since Feb I am guessing that he is under a pretty solid gag order and will only be seen at cons with a tight script. Probably less that than he's wary about poking his head up on Twitter. His last tweet got 420 negative replies; that won't go away with his next tweet.
  • 02:48 PM - Ancalagon quoted Eubani in post Is Mike Mearls Happy Hour still a thing?
    I doubt it considering the timing.Coincidencee happen... or the stress of the event triggered the health problems.
  • 12:58 PM - DEFCON 1 quoted Eubani in post Would you rather we get more setting neutral content than adventures?
    I have tried to have this discussion in the past unfortunately I kept getting hit with the strawman argument that more automatically means you want a flood thus causing a lowering of quality and the down fall of the edition. There is plenty of non adventure material that this edition has not touched upon let alone the modularity we were promised, so I think we can easily handle 1 or 2 non adventure books extra a year. Heh... yeah, but you, I and everybody else also know that we aren't going to get it, because they've told us from the beginning we weren't going to get it. So every time there's an attempted discussion to lament about this fact... people rightly or wrongly show up to question why you are bothering to have it since its the same discussion that's been had for the past five years with the same complaints and the same reasoning and the same explanations. With the results of the discussion being that nothing is changed. So people right keep wondering what exactly is the point...

Friday, 1st February, 2019

  • 11:52 AM - Yunru quoted Eubani in post Elemental Monk Fix
    Many of the spells cost too much ki and need to be re-evaluated. Also one should be able to add an element keyword to their unarmed attacks. Technically the Elemental Monk is on par with the Warlock for casting potential. The ki cost is on-par considering that, but then that's only if you use ki for casting. Where it falls down is the Warlock can do a decent amount of damage without spell slots, but the Monk can't without ki, so the costs are a little too high. Now we could try and fiddle with the amount of Ki to resolve that... or just make the spells better.

Monday, 28th January, 2019

  • 11:19 AM - CapnZapp quoted Eubani in post My first Homebrew attempt to fix the elven dex fighter/rapier and bow all too frequent build in my campaign: I need some advice!
    Basically utilize other stats more often. Enforce encumberance. Obstacles that require lifting, pushing or holding things back. Include the need to remember specific things or Lore. Endurance based trials. Traps that need to be figured out and require multiple people. Traps that require other saves. Provide weak minions in combat to use help action. Use spells other than dex save. Have non violent encounters where knowledge and communication win over dex. Cramped fighting spaces where you rule that dex does not help. The list goes on. Your list is the perfect illustration of why 5E is wrong. A long list of things the system forces you into doing. Why not simply acknowledge the 5E simplification means Dex is too good and revert back to how Strength is required for 3E fighters? Then you don't need to jump through any of them hoops of yours.
  • 07:42 AM - ClaytonCross quoted Eubani in post My first Homebrew attempt to fix the elven dex fighter/rapier and bow all too frequent build in my campaign: I need some advice!
    How about a dungeon where no amount of dex will open doors and you have to use charisma to convince the doors to open. Each door has it's own personality and thinks differently about the party and dungeon inhabitants. Help Help the Rogue just stuck his tool in me without even buying me dinner first. (0.0) I want to play this dungeon! That is a unique idea a that would a fun exercise in "you can't just fight and break your way though everything... sometimes you need to talk it out or even... dare I say it … run away for dear life." Most of the parties I have ever been in don't ever try to escape. If it looks like we will die if someone yells the usual "Victory or death" comment to see if the GM blinks and provides an out while the touch up their alts under the table when its not their turn. I am inching towards the door yelling "Discretion is the better part of valor" or if I am GM I am calling the bluff... "Well its at this point you realize you have made a horrible tactical error and you ...


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