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  • Tormyr's Avatar
    Friday, 12th July, 2019, 06:48 PM
    I do not believe they are available for 4e.
    2 replies | 198 view(s)
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  • Tormyr's Avatar
    Wednesday, 19th June, 2019, 10:35 PM
    The Ragesians burned their home village to the ground. He saw getting information on the Ragesians as more important that worrying about Seaquen. His excuse is that he did not realize Seaquen's value until recently. Pilus will admit to things if caught out but will not volunteer information. His excuse is that he does not know who to trust, so he is cautious.
    83 replies | 6023 view(s)
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  • Tormyr's Avatar
    Tuesday, 18th June, 2019, 01:09 PM
    Thanks! I remember reading through the entire adventure path and thinking that every adventure was pretty good, but Tears of the Burning Sky is where it seemed to put the pedal to the metal and not let up until the end. Scary monsters, rival adventurers, rooms with subjective gravity, and a flying escape down a canyon with a dragon in pursuit made me think, "Oh this is awesome." And the...
    59 replies | 5750 view(s)
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Sunday, 12th May, 2019

  • 07:15 AM - MNblockhead mentioned Tormyr in post Looking for paper miniatures for NPCs and/or Creatures
    I'm not familiar with the WotBS or what Seela are. But if you are looking for paper minis, check out Printable Heroes: One Monk Miniatures is another, you can find OMM on DriveThruRPG. Both Printable Heroes and OMM provide cut files, so you can use a paper-cutting machine like a Silhouette or Cricket to cut them out for you. When I can't find minis, I second Tormyr's advice. I find an image I want to use and use the Token Tools software from RPTools ( to make the token. Then I copy the token image many times on a letter sized sheet in MS Word or Publisher. I print it out and use a 1" diameter circle punch to punch them out. I use one like this (link), which allows me to see the image I'm punching out. Many punches assume that you are just cutting out colored paper and it is hard to line up to punch out an image. If you use card stock, you can just use these as your tokens. But I like to glue them to wooden or metal blanks. Some folks get fancy and cover the tokens with epoxy stickers.

Wednesday, 10th April, 2019

  • 10:12 PM - thom_likes_gaming mentioned Tormyr in post [WotBS] 5ed. still a thing?
    First off: I'm so chuffed that this makes it to an official 5e. It's certainly riding high on my list to run (right after finishing off To Slay a Dragon, unless we extend that group into To Stake a Vampire). But, what's all this "bonus adventure" stuff Tormyr has been talking about? What am I missing? I own the full compendium soft cover version for 3.5. Is there going to be new stuff added to the 5e version?

Saturday, 19th January, 2019

  • 05:31 AM - goob99 mentioned Tormyr in post [WotBS] 5ed. still a thing?
    Hi Tormyr. Apologies if this is a necro or something, but I've been interested in starting WotBS as our group's next campaign and I had noticed that it's been several months since the last release so I just wanted to ask for a status update, if you don't mind. Thanks!

Wednesday, 28th November, 2018

Wednesday, 10th October, 2018

  • 07:20 AM - Lylandra mentioned Tormyr in post Question about the structure of Chapter 2
    Hah, nice to see that there are still 4e fans out there :) The 4e version has some cool additions and extra details for the fluff, but there are many occasions where you can see directly that they wanted to increase the numbers of encounters to reach the necessary XP thresholds. If you're currently in adventure 2... Tormyr and I found an error in the 4e version that you may wish to correct: In Anyariel's shrine, there is an Eladrin Knight named Eteranth who is said to be a Solei Palancis, but also sent by an unknown god. Now he does have some info about Shaaladel's/Aurana's betrayal, but this all didn't make much sense: 1) The Solei Palancis are the Shahalesti elite warriors. They are high elves. (or Eladrin, in 4e) 2) The being sent by the "god of healing" to answer Bhurisrava's pleas should be a celestial 3) I can see no way how or why a god could or would command/send Shaaladel's troops, especially those who are kind of involved in the betrayal I guess it all came down to the Eladrin confusion in 4e as originally, the celestial was a Ghaele Eladrin and Eladrin in 4e are just elf people. So you can keep the background (Torfendar, Diashan, House Kiirodel) and just change the Eladrin to a celestial of your choice who has nothing to do with the Shahalesti.

Saturday, 6th October, 2018

  • 10:29 AM - Lylandra mentioned Tormyr in post WotBS advice needed (SPOILERS galore)
    Oh my, so they have really brought this upon themselves. In that case, I love Tormyr 's B team option as they can at least try to help while still seeing the consequences of their decision firsthand. And having Shaaladel as commander is such a great opportunity later on. My group avoided having to deal with him as leader of the Alliance, but they had to let him lead the "Reconquest of Shahalesti" campaign against the fourth. And Shaaladel on his home turf was an extra prick.

Friday, 5th October, 2018

  • 10:51 PM - trencher7 mentioned Tormyr in post WotBS advice needed (SPOILERS galore)
    Guys, thank you sooooooo much for your help! Especially a big special thanks to Tormyr! There is a lot of food for thought. Thank you that you were willing to write in such detail! Your and Mrpereira 's ideas on that matter are brilliant! I will be away over the weekend but I will let you know how I plan to proceed.

Monday, 1st October, 2018

  • 10:04 AM - trencher7 mentioned Tormyr in post WotBS advice needed (SPOILERS galore)
    Alright, session done! Tormyr: my Group was just checking their possibilities and one route to go was to ask one of Lyceum´s mages to summon a flying steed, fly to Korstull and try to find a way into the Castle. So I at least just wanted to be prepared for this course of action. But as always everything did not go according to plan... They failed to get the Lyre of Fabrication from Naizelasa because they did not catch Lowduke alive. The Dragon felt betrayed of her revenge and just let the PCs live because they were able to retrieve the egg. The Group then decided to find out about the raging storm. Knowing that the witches in the swamp were responsible for creating the Tidereaver´s tears and knowing that at least one of the witches escaped during the first encounter, they decided to recruit some of Foebane´s men and return to the swamp in order to see whether the remaining witch(es) are responsible for the storm. The preparations took quite some time. Meanwhile the Theater play had premiere and two days later was t...

Wednesday, 30th May, 2018

  • 08:28 AM - Lylandra mentioned Tormyr in post Witness The Mighty And Terrible Face Of War In A World Of Magic!
    yeah, having no real PF version is quite unfortunate, especially since I DM the campaign for PF as well. But the 3.5 version can be converted without too much of a hassle as long as your players don't do ridiculous optimization. Most of the used monsters are in the PFSRD and the monster DB. NPC's HP, attack and defenses need to be adjusted though, especially at higher levels. 3.5 was rather bad in this regard and therefore most NPC enemies are rather weak. Oh and thanks Tormyr !

Tuesday, 29th May, 2018

Wednesday, 16th May, 2018

  • 09:47 AM - TheSword mentioned Tormyr in post Thoughts on Proficiency and AC
    My biggest issue with this is that it waters down the effect of higher AC from armour at higher levels. I already see too many dex based characters and this would just compound that problem. Effectively you adding +1 to every characters AC every 4 levels. Totally agree with Tormyr that hp are a better representation of taking more damage.

Wednesday, 21st March, 2018

  • 07:57 PM - squirmonkey mentioned Tormyr in post Adventure 12 "Forewarned" Question (WotBS spoilers obviously)
    Ah, bells at the entrance to the tent makes sense. I'll have to make sure to mention the bells before the players know to fear bells... Also Tormyr, I've been playing an on-the-fly conversion to 5e. I'd be very curious when you're finished to see how you converted some of the encounters.
  • 03:02 AM - Quickleaf mentioned Tormyr in post An Earthmote Falls? Reimagining Kuluth-Mar for Tomb of Annihilation
    ...d you imagine a floating city (like Sokovia from Avengers) that crashed into a jungle basin? Kuluth-Mar appeared in the Age of Worms adventure path in Dungeon Magazine; it was an ancient city that Kyuss ruled from, where undeath was glorified as the ultimate goal. Though loosely set in the Amedio Jungle in Greyhawk, it was a site unconnected to the rest of the world; like much of the adventure path, it was meant to be adapted to the DM's setting-of-choice. Pretty much the only area detailed was the Ziggurat of Kyuss; the city was just painted in broad strokes with shallow monster factions vying for control. Eric Boyd (a prolific D&D author who co-wrote Serpent Kingdoms among others) wrote in Dungeon #130 supplement that Kuluth-Mar could be placed in Chult, and offered a compelling history for doing so. It's not canon, but the idea struck me enough to include in my Tomb of Annihilation game. Instead of doing a straight conversion – which Tormyr has already done a fine job over here – I decided to advance the timeline, focus on the city holistically, and incorporate a friend's idea of a "crashed sky city." Adventurers raided Kyuss' ziggurat at the center of the ruined city, causing the cactus/key-shaped spire at the top to crumble. When it fell, it destroyed the obsidian wall around the ziggurat keeping spawn of Kyuss within, but also led to destruction of many monsters/traps in the ziggurat. During the Spellplague (which I'm making more like "Acererak's Cataclysm" to tie it to the adventure without involving lots of FR meta-plot), an earthmote lifted up the entire city of if it was Ubtao's hand itself lifting the corrupted place toward the sun...or perhaps Acererak's magic lifting the city up to reach something beneath it? The city already rested in a swampy valley, so this uplift turned the valley in...

Wednesday, 7th March, 2018

  • 07:53 AM - Quickleaf mentioned Tormyr in post Age of Worms Adventure Path
    Thanks for these conversions Tormyr! I'm considering adapting the ruined city of Kuluth-Mar (from The Spire of Long Shadows, Dungeon #130) for a Tomb of Annihilation game involving Kyuss, placing it in the jungles of Chult, and assuming that past adventurers mostly cleared it out and killed Ma'kar the spellweaver lich. Any suggestions on further detailing the ruined city as an adventure site?

Thursday, 4th January, 2018

  • 05:27 PM - OB1 mentioned Tormyr in post Need suggestions for epic tasks worthy of a demigod
    ...e a demigod of some kind. Each PC will need to have credit for accomplishing a task that proves them worthy of the title. I'm not looking for specifics on how to accomplish the task, rather just big, flavorful ideas that have the potential to be handled in many ways. Each should also be tied to a specific Outer Plane. Hoping to get at least 20 potential quests to provide. The list so far... 1. Bring and end to Dionysus' 742 year long drunken celebration with the Bacchae in Arborea 2. Return Gan's glade in the Beastlands to it's natural state. Thanks, @Eltab 3. Steal Acereraks' family jewels from his prison in Carceri. Thanks, @ArchfiendBobbie 4. Collect all of the pine cones in the Vindmere Forest of Arborea. Thanks, @Ganymede81 5. Assist Mahlhevik in parting the Silver Sea so that Sytris and Japheth may visit him once more. 6. End the Wearbear curse sweeping through the Serpent Spine in Ysgard. Thanks, @Landon Guss 7. Help Lily and Adoma reach Nirvana. Thanks @Draegn & @Tormyr 8. Get Sys's boulder to balance atop the highest peak of Shurrock and Dothion. Thanks, jrowland Thanks in advance for the help!

Sunday, 31st December, 2017

Sunday, 10th December, 2017

  • 09:59 AM - UngeheuerLich mentioned Tormyr in post Super Monk Jumps
    ...e magical effect of the bonus action Dash is another 40 feet as it does not combine with the haste, and the total movement would be 200 feet. This starts to get a bit weird as to where the combination happens in my opinion. 2.b. It can also be considered that the Step of the Wind and haste are not affected by the magical effect combining rules because the give different effects. The spell haste doubles speed and Step of the Wind gives a bonus action Dash. In that case, the bonus action is 80 feet, and the total movement available on that turn is 240 feet. This is the interpretation I follow. Thank you for answering my questions about haste and dash. I would also rule 240ft here. In my opinion 5e tries to be as simple in many regards as possible. In my book just multiplying several times is easy or not allowing the stacking at all is too. Using the middle ground is also a good but slightly mire complicated way of ruling. Sent from my GT-I9506 using EN World mobile app Edit: Tormyr the section was added by errata.

Tuesday, 21st November, 2017

Monday, 20th November, 2017

  • 09:28 PM - Fanaelialae mentioned Tormyr in post So Was That Z Fellow right?
    ...p more damage per round, you simply can't use the same 20 round metric to see how much more damage you're doing. That's bad math. The fighter with the feats doesn't add an extra 100 points of damage (5 extra points for 20 rounds) like what is the logic FrogReaver has claimed. The fighter with the feat will go through those 200 HP in 14 rounds (rounded up). So that's 5 points for 14 rounds, not for 20 rounds. Or 70 extra points, not 100. It may seem like a minor difference, but if you want your math and scenario to be accurate, you have to factor it in. Bottom line is that the fighter with the feat isn't doing as much extra damage as claimed unless the monster HP is infinite. Which it can't be, because then your rounds of combat per rest value would be infinite as well. There can be an argument made about how extra damage means beating the encounter faster which means good, but that's a different argument, and isn't what is being claimed. An interesting point but, much as Tormyr did, the DM with the higher damaging fighter may simply up the challenge a bit, thereby maintaining encounter length. In that scenario, GWM/SS et al become less of a damage buff and more of an experience bonus for the party. Granted, some DMs won't like it that, but that's yet another factor to take into account when deciding for yourself whether these are too good or just quite good. It's the problem with any white room scenario. You have to make certain assumptions, otherwise the complexity spirals out of control. Party composition could be a factor. The types of monsters your DM likes to use could be a factor. Overkill damage is probably a factor. Even terrain might factor in. Still, I think you're right to point out that these are over-simplifications. I think white rooms can be useful, but only so long as one keeps in mind that they won't accurately model the complexities of what actually goes on during real play. They're more like estimations of what you might be able to...

Thursday, 21st September, 2017

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Thursday, 13th June, 2019

  • 01:46 PM - Rone Barton quoted Tormyr in post RPG Crowdfunding News – Grimmerspace, Dust Wardens, The After plus 6 Dice Kickstarters
    For anyone who wants to get a feel for Grimmerspace, Lou will be running a game in a few minutes on the Roll20 Indie Showcase. It was really cool to be able to work with him to bring that adventure to Roll20. :) That game was a lot of fun to watch! As a co-designer of the Abattoir 8 adventure, I almost felt personally guilty when none of the players seemed to connect their attacks with the threat in Encounter Zone 1 (though that bullet-riddled ceiling won't be talkin' smack anytime soon). That down the block procession of consistently low die rolls seemed statistically unlikely. Jinx! The curse of Abattoir 8!

Wednesday, 15th May, 2019

  • 01:32 PM - Vienneau quoted Tormyr in post Age of Worms Adventure Path
    The bard in our WotBS game just hit a level high enough to learn animate objects which he casts on a stack of 10 copper coins. We call them his "murder coins". In our game the barbarians also came at night to get revenge. Our group didn't feel like they deserved to be calmed down though. Well done on your players' part to come up with that idea. Our bard used silver pieces. At the beginning, when the barbarians are taunting and insulting them, he walked over and tossed the coins as the barbarians feet and said, "this is so you can buy yourself better insults" and then walked away. I was really impressed with his dramatic role playing. I was even *more* impressed when as a first round action, he animated the coins to attack. Absolutely fantastic stuff!

Monday, 13th May, 2019

  • 09:30 AM - gideonpepys quoted Tormyr in post [ZEITGEIST] The Continuing Adventures of Korrigan & Co.
    "If these are the 'nice' spiders, I would hate to see the scary ones." Heh. I was going to call the chapter "No more Mister Nice Spider", but figured that would give the game away. They're still nice, though. Just helping to save the children. :angel: On reflection, I think this development must have been inspired by the Tachikoma in the Ghost in the Shell TV show, high-pitched voices and all. I always struggle with one-on-one sessions, usually leaning them toward dialogue instead of combat. How did it go for you? To be honest, I hadn't thought about it, so I suppose I didn't see it as a problem. (Which is good, because we'll be switching to Invisible Sun after this, with its patented 'Development Mode'...) But on reflection, I had set it up as a mystery, with the idea that any major combat would be truncated by the arrival of the cavalry. (This was done more to avoid session overrun. I had a few other 'outs' up my sleeve just in case.) I really didn't know what dire...

Saturday, 11th May, 2019

  • 07:30 PM - insanity_rocks quoted Tormyr in post Looking for paper miniatures for NPCs and/or Creatures
    Hey, I am glad you and your players are enjoying the campaign so far! There are not many six-winged tokens out there. I would recommend just using fairies. In a more general sense, the Zeitgeist character art by Claudio Pozas works quite well as he did a lot of the WotBS art. I took that art and put it in a more "pog" format for use with Roll20, but you can download and print them. They are not very high resolution though, as they are designed for the virtual table top, but they should be just good enough as they are essentially 280 dpi (300 dpi is normal print resolution). Thanks for the recommendations and the links. +1

Tuesday, 7th May, 2019

  • 09:06 PM - CapnZapp quoted Tormyr in post Amulet of Natural Armor
    I think this does a lot for providing one way of adequately calculating the benefit and have it interact well with the various AC calculation methods. * Heavy armor users receive no benefit. * Medium armor users receive a benefit if their DEX < 2. * Everyone else receive a benefit because all the other AC calculation methods use the full DEX bonus. The downside is that it is non-intuitive (the DEX isn't actually getting better, its just how the calculation is made). It also is not a very 5e way of doing things, although there is some precedent for saying an ability bonus is modified for the purpose of calculating something (carrying capacity adjustments come to mind. The amulet of natural armor also has several items that are very similar, notably the ring of protection and bracers of defense. Agreed it is not immediately obvious. Which was why I wanted to share. The difficulty is threading the needle - making it sufficiently different from rings of protection, bracers of defense...

Saturday, 4th May, 2019

  • 01:19 PM - Pauln6 quoted Tormyr in post Amulet of Natural Armor
    Rather than have them both be +2 maybe something like the draconic sorcerer's Draconic Resilience? AC = 13 + Dex when not wearing armor. Then it creates a new way to calculate AC rather than adding on a potential new bonus for barbarians, monks, draconic sorcerers, and users of mage armor. I'm not really in favour of any magical pluses stacking in the bounded system whether magical pluses from armour or shield or any other source. It's too risky to create unforeseen issues. I think stacking on monks and barbarians unarmoured defence isn't too dangerous, since they will make sacrifices in other stats to get a higher AC and the maximum AC they can achieve is still reasonably bounded, unlikely until very high levels, and comparable to someone with heavy armour and a shield. I'm not sure I'd recommend a +2 bonus though but I'm quite cautious.

Friday, 3rd May, 2019

  • 06:22 PM - CapnZapp quoted Tormyr in post "straight" rolls in D&D
    I think the wish mechanic works well here: a percentage chance that it turns the character lawful evil. Whether that follows the 33% of the wish spell or some other percentage, each time it is used carries a risk. This means that it cannot be mitigated by other class features. I obviously think this is well said :cool: Another way to do this: as a magical item, it fits into the chest cavity of the creature the same way other magic items can resize. Once in the creature, it functions as a sentient item, tempting the PC toward the lawful evil path. Any time the PC uses the legendary resistance, roll a d20. Also roll a d20 with disadvantage if they ever give in to the lawful evil suggestions of the sentient heart. They turn lawful evil on a 1. Something like this is straight-up better, offering better story potential. But. The campaign is on its last legs. Once they defeat/circumvent Lord Quomec they will level up to 17. So I will probably save this "over time" mechanism for an...

Monday, 22nd April, 2019

  • 08:08 PM - awarren quoted Tormyr in post Astral TableTop Gets Revamped
    Hi awarren, When will your marketplace be ready to host pre-made adventures? It's in the works! We're working with several publishers on this. :)

Friday, 19th April, 2019

  • 04:43 PM - gideonpepys quoted Tormyr in post [ZEITGEIST] The Continuing Adventures of Korrigan & Co.
    Badass story. This is really going well. Thanks. And I agree - it is badass! I left it at an early cliffhanger last week when Uriel interrupted the execution - as I would do if a fight was about to break out. Did a lot of head-shaking and tutting. The players had had the temerity to interrupt the readaloud text, and must be punished! So I think they were quite relieved by Vitus' measured response this week, and that they managed to talk their way out of it. So far so good... I had to chuckle a bit at the typo about a "telekinetic conference". That would look...interesting. Lol. Yes. Like the Italian parliament.

Thursday, 18th April, 2019

Thursday, 11th April, 2019

  • 09:48 PM - roadtoad quoted Tormyr in post [WotBS] 5ed. still a thing?
    I hope that helps, and please let me know if you have any more questions or would like suggestions of how to alter things to better fit your table and your game. Gotcha. I guess I just haven't run enough 5e at this level. My only other experience with 5e was live-converting a Zeitgeist game from epic tier 4e to level 11-20 5e. I also wanted to say, thanks for all the work you're putting into this. Without your work, we wouldn't even be playing WotBS right now, and we're having a blast!
  • 08:34 AM - thom_likes_gaming quoted Tormyr in post [WotBS] 5ed. still a thing?
    The intention is to include the 3.5 bonus adventures from the omnibus edition. Actually had to go and check the ominbus. I had forgotten about those bonus adventures. Thanks for including these. :)

Monday, 8th April, 2019

  • 09:29 PM - RangerWickett quoted Tormyr in post Tormyr's War of the Burning Sky campaign [spoilers abound]
    One of my players has a friend who used to do concept art for My Little Pony: Friendship Is Magic. As a Christmas present to everyone, he commissioned her to do line art of all the characters and then inked them himself. They turned out pretty well and became our tokens on Roll20. I updated the first post with the character art. The art doesn't show for me.

Monday, 1st April, 2019

  • 11:21 PM - ParanoydStyle quoted Tormyr in post Age of Worms Adventure Path
    I have just uploaded Age of Worms Adventure Path to the downloads area. This is a conversion of the Age of Worms adventure path from 3.5 to 5e. You will need a copy of the adventure, adventure supplement, Player's Handbook, Monster Manual, and Dungeon Master's Guide. The adventure is available from, and the core books are available from, local gaming stores and other retail outlets. Most creatures other than named NPCs are included by reference from the Monster Manual. As always, feedback is appreciated. You can find the file here in the downloads section. Please use this thread for comments. EDIT: Almost all chapters are now available. Well, I know I am responding to a four year old post, but this is awesome. Age of Worms is one of my favorite published campaigns and I'm happy someone updated it to the edition people around here (I mean where I live, I don't mean ENworld) actually seem to play.

Tuesday, 26th March, 2019

  • 01:00 PM - jasper quoted Tormyr in post Tindertwig for 5th edition?
    There is a 5e version of the tindertwig in Shelter from the Storm. Tindertwig. The alchemical substance on the end of this small, wooden stick ignites when struck against a rough surface. Creating a flame with a tindertwig is much faster than creating a flame with a tinderbox. Using it to light a torch—or anything else with abundant, exposed fuel—takes a bonus action. Lighting any other fire takes 30 seconds. The alchemical substance is consumed on ignition, and the entire twig is consumed after burning for 1 minute. Cost: 1gp BEEEEEEEEEEEEEEEPPPPPPPPPPPPPPPPP Matches is expensive in the realms. If I every control the door to Potterville, Realms, Hobbiton, etc, I controlling the match industry. I will introduce the new safety matches first. Then find a manufacture for the old 70s version. Sell those a 3x gp. Insert evil capitalist pig dog laugh.

Friday, 22nd March, 2019

  • 01:48 PM - Oldtimer quoted Tormyr in post Two strange details in adventure one
    1. I see this as a case of the right hand doesn't know what the left hand is doing. Peppin Tallman was killed by Shahalesti agents, just not any Shahalesti agents we meet in the story, and Larion does not know that (as Rivereye does not know it). 2. Is an opportunity for flexibility that maybe could have been explained better. The imp can help with the riddle or get someone to open the door. It has to know about the riddle though. So if the heroes do not share the riddle, it gets someone to open the trapped door for them. Which edition are you currently using for this adventure? I'm mostly using the original 3rd edition adventure, but I have all three editions and compare them frequently. 1. I suppose that is possible. But Shealis should know (I doubt any Shahalesti agent would act within Gate Pass without informing her) and why wouldn't she inform Larion? I assume she gave him the mission to the Depository. 2. Yes, if they don't tell Kurychek the riddle, he won't be able to so...

Wednesday, 13th March, 2019

  • 08:12 AM - MNblockhead quoted Tormyr in post Does anyone know where I can get 1.5 inch squre grid Fantacy battle maps?
    You could always try going gridless. Yes! I'm so excited with my new toy that I forgot to recommend this. One of the best things I've ever did is create measure sticks for gridless play, using the instructions from DMs Craft: Then I bought some polyester felt gaming mats that are gridless. I got fairly generic and reusable terrain patterns. The ones I bought are from Ceri design, through their kickstarter. But there are a number of companies who offer similar products, one that I missed, that looks interesting is gaming is RPG Tablecloth. But you don't even need terrain or a battlemap with gridless. Or even minis. You can use rocks or bottlecaps for characters and monsters and use books, rulers, pencils, erasers, etc. to represent terrain features. As long as you have your handing measuring stick, you can keep things nice and tactical without spending money on minis, t...

Saturday, 2nd March, 2019

  • 04:04 PM - Vienneau quoted Tormyr in post Age of Worms Adventure Path
    The barbarians will probably go down quickly, but have them quaff the potions of fly (60 foot fly speed), rage for damage resistance (all damage - bear totem, relentless rage) and fly with a double move. Keep them apart enough that the fireballs can only hit one at a time. Then have Loris (through a proxy) let them back in at night and try to kill the PCs in their sleep. In the end, it isn't a bad thing for the PCs to do well in the arena matches. They have 3 days to stop the ulgurstata, and there is a lot of difficult stuff in their way in the ruins. They need enough left over in the tank to actually survive their nightly escapades. If you swap out the froghemoth for an efreeti, make sure to have the misinformation be that the monster is going to be a froghemoth. ;) And yes, Tirra's proposal is a high risk/high reward offering the night of the welcome dinner. My group pooled their money together for that and managed to bluff their way to the bottom of the betting odds before betting...

Sunday, 27th January, 2019

  • 11:12 AM - Ramayana quoted Tormyr in post [WotBS] 5ed. still a thing?
    No worries. It looks like only adventure 1 is available in paperback. Yeah, already got It and enjoyed the Reading. Any chance adventures 2 and others to Be published in paperback?

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Tormyr's Downloads

  Filename Total Downloads Rating Files Uploaded Last Updated
Zeitgeist: The Added Files
These are other files that can help you when running Zeitgeist. They are created using EN Publishing art assets and have been posted here with permission from Ryan Nock (@rangerwickett) for personal use only.

Bonds of Forced Faith.
- Mountain Ascent...
218 +1 2 Sunday, 9th July, 2017, 07:24 PM Sunday, 9th July, 2017, 07:24 PM
Alternate Falling Damage
I wanted to make a falling damage and speed system that was (very) loosely based on falling speed and terminal velocity. This is something that mechanically stops monks and barbarians from being able to fall arbitrarily long distances with little to ...
306 +1 1 Thursday, 25th May, 2017, 11:19 PM Thursday, 25th May, 2017, 11:19 PM
Age of Worms Adventure Path
This is a conversion of the Age of Worms adventure path from 3.5 to 5e. You will need a copy of the adventure (, adventure supplement (, Player's Handbo...
27236 +7 13 Sunday, 24th May, 2015, 07:45 AM Friday, 2nd June, 2017, 05:40 AM
Monster CR Calculator
This excel spreadsheet implements the monster creation and CR calculation guidelines from pages 274-281 of the Dungeon Master's Guide. It includes the steps listed from those pages that effect CR. Fill out the yellow spaces in the spreadsheet as app...
3965 +3 1 Monday, 5th January, 2015, 01:00 AM Friday, 23rd September, 2016, 05:16 AM
Legacy of the Crystal Shard
This document converts Legacy of the Crystal Shard from D&D Next to 5e. You will need a copy of the adventure (
1754 +2 1 Saturday, 3rd January, 2015, 05:20 AM Saturday, 3rd January, 2015, 05:20 AM
Encounter Builder with Smooth Scaling
This encounter builder provides a smooth scaling of the encounter building multiplier when increasing numbers of monsters or player characters. Just type the level and number of player characters at each level and the CR of monsters and the number a...
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If you are like me, you like to have all of the information for a creature when you are running a game. One of the difficulties in 5e is that spells are included in creature stat blocks by reference. All you get is a spell name. For a while, I used o...
3679 +4 1 Monday, 15th September, 2014, 07:19 PM Monday, 15th September, 2014, 07:19 PM

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