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  • Maxperson's Avatar
    Today, 07:25 AM
    If we are discussing westerns, gatling guns fired 200-900 per minute or 20-90 per round, depending on caliber. 6000 is for modern versions, and would be 600 per round, not 100. :)
    368 replies | 9575 view(s)
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  • Maxperson's Avatar
    Today, 07:20 AM
    It would certainly make gunfights less interesting. Referee: Alright! Walk ten paces forward, dive for cover, then turn and shoot!
    368 replies | 9575 view(s)
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  • Maxperson's Avatar
    Today, 05:10 AM
    It's not that important of a rule. The penalties for breaking it are spelled out. No need to hash out something that already fixed.
    443 replies | 9054 view(s)
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  • Maxperson's Avatar
    Today, 05:08 AM
    LOL Happily, this was not one of those times. The druid could put on armor and they can get through it. Putting on armor is within the rules. Taboo is not binding. The rules specify(at least in 1e and 3e) what the consequence of putting on armor is. It's losing access to the druids magical abilities. That line is no different, other than size, than the descriptions in the...
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  • Maxperson's Avatar
    Today, 04:28 AM
    I've been playing since 1983 and never have I heard a DM at the outset iron out an agreement not to wear metal under any circumstances. I mean, I suppose the corner case has happened somewhere, but I haven't seen it.
    443 replies | 9054 view(s)
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  • Maxperson's Avatar
    Today, 04:26 AM
    So, apparently you're unfamiliar with sandbox play. Encounters are not build with the druid in mind, or the paladin, or the fighter, or anyone in the party. They are just built. Solutions are not pre-planned by me. It's up to the players to come up with solutions. If the only solution they can think of, and there may be others, is for the druid to put on metal armor and do something, that's...
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  • Maxperson's Avatar
    Today, 03:28 AM
    And it turns out that I was exactly right! ;) I hadn't gotten to that point in the thread when you posted this, so I didn't understand it then. :(
    443 replies | 9054 view(s)
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  • Maxperson's Avatar
    Today, 03:15 AM
    It's not your job as DM to prevent a paladin's fall. It's your job as DM to adjudicate the actions the PC takes, such as lying, cheating and stealing as a paladin.
    443 replies | 9054 view(s)
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  • Maxperson's Avatar
    Today, 02:46 AM
    This is a False Equivalence. There is no such agreement when choosing to play a druid. Aberrant class behavior is a common happening. Paladins fall. Clerics used to lose their powers from straying from the faith. Druids used to lose their powers when they donned metal armor. There is nothing inherent in a class that says that I can never, ever, under any circumstance, deviate from the class...
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  • Maxperson's Avatar
    Today, 02:29 AM
    Are you saying that story = rules?
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  • Maxperson's Avatar
    Today, 02:10 AM
    Except that the word rule never appears in that paragraph. It deliberately uses the word story, because it's a fluff "restriction."
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  • Maxperson's Avatar
    Today, 01:55 AM
    Things change during gameplay, though. A druid might be willing to put on metal armor in order to save a forest or something else important to the character. When choosing druid, the player does not agree to let the character's character die in order to maintain no armor. If the only option to stay true to the character is to don metal armor briefly, the player can have his druid do that. A...
    443 replies | 9054 view(s)
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  • Maxperson's Avatar
    Today, 01:52 AM
    Just applying your analogy to 5e druids. You see, 5e druids are still druids if they wear metal armor. There is no rule or even fluff that says they stop being druids. If you're going to make the False Equivalence of comparing druids to vegetarians, I'm going to point out the illogic and take the False Equivalence all the way. If the DM is a jerk when he arbitrates, he will lose his...
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  • Maxperson's Avatar
    Yesterday, 02:25 PM
    And you seem to fail to understand is that the rules are subservient to those playing the game, not the other way around. Especially in a rulings over rules edition.
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  • Maxperson's Avatar
    Yesterday, 02:12 PM
    I can lead a horse to water... Yep. Specific cases like druids wearing metal armor and thieves using two-handed swords.
    443 replies | 9054 view(s)
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  • OB1's Avatar
    Yesterday, 02:08 PM
    Alchemy Jug 26 Bag of Holding 27-2=25 Bag of Tricks 24 Broom of Flying 22+1=23 Carpet of Flying 22
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  • Maxperson's Avatar
    Yesterday, 02:07 PM
    So who said the whole party was sneaking in? And if the castle has orcs, everyone in the party is having issues. None of these "examples" changes mine at all. You don't get to alter the scenario. Well, if the game is 5e, we know that there are no penalties for a vegetarian chowing down and there are no rules that cause him cease to be vegetarian, so yes he would still be vegetarian in...
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  • Maxperson's Avatar
    Yesterday, 01:29 PM
    Alchemy Jug 26 Bag of Holding 29 Bag of Tricks 24 Broom of Flying 22 Carpet of Flying 21
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  • Maxperson's Avatar
    Yesterday, 01:25 PM
    I was wondering when someone would realize that. ;) It's just an example that requires putting on metal armor briefly to do something. I'm sure we could figure out a better example, but this one is sufficient to show my point.
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  • Maxperson's Avatar
    Yesterday, 01:21 PM
    Having trouble understanding what, "any given weapon" means? Here's a hint, it includes two-handed swords. We've already pointed you to it in the DMG. It clearly allows engaging in behavior that is aberrational to the class. Wearing metal armor is aberrant behavior for druids, just as using a two-handed sword would be aberrant behavior for thieves. Pull your head out of the sand.
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  • Maxperson's Avatar
    Yesterday, 01:14 PM
    And again, a choice isn't a rule. You can keep repeating rule until you are blue in the face, but it's not going to magically change that one fluff line into a rule.
    443 replies | 9054 view(s)
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  • Maxperson's Avatar
    Yesterday, 07:24 AM
    Because a druid changing his mind is no different than a fire wizard deciding at 5th level that he now like ice and is going to be an ice wizard. Putting on armor or not is nothing but a choice druids make.
    443 replies | 9054 view(s)
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  • Maxperson's Avatar
    Yesterday, 07:21 AM
    Yeah. That's very different than what it sounded like in the OP. I'm still not sure I want them tied to class like that, but that's definitely a much better idea. :)
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  • Maxperson's Avatar
    Yesterday, 07:03 AM
    Dude, that's all I've been saying this entire time. You put on the armor and you take the in game consequences that go along with it.
    443 replies | 9054 view(s)
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  • Maxperson's Avatar
    Yesterday, 06:51 AM
    What armor you use in 5e is almost entirely irrelevant. The difference between the max AC of studded leather and plate is 1 point of AC, and the plate wearer gets disadvantage on stealth.
    443 replies | 9054 view(s)
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  • Maxperson's Avatar
    Yesterday, 06:48 AM
    The DM playing the PC and preventing a declared action is a tyrant.
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  • Maxperson's Avatar
    Yesterday, 06:47 AM
    It's against the spirit of the game for a druid to wear full plate long enough to sneak into a castle? I don't think so. The game has always been about ingenuity. That action is entirely within the spirit of the game.
    443 replies | 9054 view(s)
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  • Maxperson's Avatar
    Yesterday, 06:23 AM
    First, there is no such rule. It's a fluff comment and nothing more. Second, says who? I've never sat down and said to the DM, "My character will never go back on what he believes in." I've also never played under a tyrant DM who demands that my characters don't go back on what they believe in. If you want to be a tyrant who won't let a PC change his mind about something, go ahead. See...
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  • Maxperson's Avatar
    Yesterday, 06:06 AM
    Yep. The halfling rule still works completely differently from the druid "rule." One says halflings only have a walking speed and shows them built like small humans, physically incapable of flight. The other fails to say anything about druids physically being unable to put on metal armor. There is no explanation in 1e, 2e, 3e or 5e that says why druids don't wear metal armor, except for how...
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  • Maxperson's Avatar
    Yesterday, 05:33 AM
    Heh! Not even that much. I'm proposing just donning it long enough to sneak into a castle. That's apparently enough to give these guys fits.
    443 replies | 9054 view(s)
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  • Maxperson's Avatar
    Yesterday, 05:32 AM
    Why would you play under a tyrant? And you reeaaaally need to look up Rules Lawyering. The only people here engaging in that are the ones claiming that it's physically impossible for druids to put on metal armor.
    443 replies | 9054 view(s)
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  • Maxperson's Avatar
    Yesterday, 05:30 AM
    Because it's not an instruction. It's a choice. If it was a rule, they would say "can't." They don't, because it's not a rule. And just like my druid can decide to put on a set of metal armor to sneak into a castle. It's my PC's choice, not the DM's. Yep! It works completely unlike druids putting on metal armor. You see, halflings are physically incapable of flying across the...
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  • Maxperson's Avatar
    Yesterday, 05:27 AM
    Never seen someone go against their beliefs before? I have. It's really common. Tyrants don't keep players long. This False Equivalence again? Those ships cannot move that far. It's not possible. Druids are capable of putting on metal armor. It is possible.
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  • Maxperson's Avatar
    Yesterday, 04:16 AM
    Before post #6? No it hasn't sailed. YOU may not want to engage in that discussion, but others might and apparently do, as I also don't think it should be a character option. Feel free not to engage in discussions about them not being character options. I think making it a substitute for extra attack would be a big mistake. All too often the ability would be gimped, such as when the...
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  • Maxperson's Avatar
    Yesterday, 02:24 AM
    No I'm not, which is why.........................what I described was explicitly NOT ducking and weaving. I said moving forwards and backwards. Watch a combat sometime. The combatants will move sometimes dozens of yards while fighting. What they do not do is sit in one spot not moving and just swing at each other. Dunno. I'm not talking about that, either. And I was obviously...
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  • Maxperson's Avatar
    Yesterday, 02:13 AM
    DM: You arrive alone, naked except for the loin cloth you were given when you escaped from your cell. In this room is a door, and on the wall is a rack containing a single two-handed sword. Player: I check the door. DM: It's locked. Player: I picked up the two-handed sword. DM: Okay. Now what?
    443 replies | 9054 view(s)
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  • Maxperson's Avatar
    Yesterday, 01:52 AM
    You're the one failing to understand. Here's your definition again. "Won't wear metal armor" is not a regulation or a principle governing conduct. Nobody is coercing them through such a regulation or principle. It's nothing but a personal choice made by druids, and that means that 1) it's not a rule, and 2) PCs can opt to wear the armor. If it's not physically impossible, then...
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  • Maxperson's Avatar
    Yesterday, 01:47 AM
    Um, so that's not even a rule. It's just one line of fluff on choices druids make. If you're going to claim that a rule was made that makes it impossible for a druid to so much as don metal armor, at least use the ones from 1st to 3rd edition. Those are at least rules. Sure. This is clear, too. If my dad had said to me when I was a kid, "You will not go outside." and I was feeling...
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  • Maxperson's Avatar
    Yesterday, 01:46 AM
    Maybe you should have read further to proficiencies. "At the start, your character will be able to employ but a limited number of weapons. The number is determined by class. When the character moves up in levels of experience to the next higher combat melee table, he or she is assumed to have acquired proficiency in an additional weapon. The new weapon is of his or her choice. Note that...
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  • Maxperson's Avatar
    Yesterday, 01:41 AM
    Perhaps you don't understand how they were using can't. Here are some examples. You know those back water jet things that can shoot you way up in to the air to fly around? I can't use one. I wouldn't know the first thing about it and would likely drown myself. However, I can wear one around. Also, I'm never going into space, so I can't use a space suit. However, I can sure as hell put one...
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  • Maxperson's Avatar
    Monday, 24th June, 2019, 01:58 PM
    There are no rules, and there have never been any rules, that say a druid cannot don a suit of metal platemail in order to sneak into a castle. If a DM prevents me from taking that action, he is in fact railroading me by invalidating my decision.
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  • Maxperson's Avatar
    Monday, 24th June, 2019, 01:38 PM
    Why does this matter with guns and not melee weapons? In a melee, you will very rarely, if ever, see one swordsman run up to another one, stop adjacent to him, and then have the two just hack at each other without moving about in order to not get chopped. They will be moving forward and back, sideways, turning in circles and so on. Why a desire to see PCs move about over guns, but not move...
    368 replies | 9575 view(s)
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  • OB1's Avatar
    Monday, 24th June, 2019, 01:25 PM
    Alchemy Jug 28 Bag of Holding 32-2=30 Bag of Tricks 24 Broom of Flying 24+1=25 Carpet of Flying 24 Cube of Force 5
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  • Maxperson's Avatar
    Monday, 24th June, 2019, 01:16 PM
    The check-out instructions and Gideon Bible?
    167 replies | 3584 view(s)
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  • Maxperson's Avatar
    Monday, 24th June, 2019, 01:07 PM
    Alchemy Jug 28 Bag of Holding 32 Bag of Tricks 24 Broom of Flying 24 Carpet of Flying 24 Cube of Force 5
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  • Maxperson's Avatar
    Monday, 24th June, 2019, 01:50 AM
    And throughout D&D druids have had the ability to don metal platemail in order to sneak into a castle. Nothing you have said has so far been able to counter that fact.
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  • Maxperson's Avatar
    Monday, 24th June, 2019, 12:32 AM
    It's not even that belief system that I'm bothered by. It's that some people here think it's literally as impossible for a druid to wear a suit of platemail, as it is to exceed the speed of light. It's absurd.
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  • Maxperson's Avatar
    Sunday, 23rd June, 2019, 08:08 PM
    Double post
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  • Maxperson's Avatar
    Sunday, 23rd June, 2019, 08:06 PM
    Railroading is about removing choice. If I were in your game and I told you that my druid puts on the suit of platemail in order to sneak into the castle looking like a knight and you told me no I can't do that, you are railroading me. You have removed my choice based on nothing that has ever existed in D&D. Druids have ALWAYS had the choice to put on platemail if they wanted to accept the...
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  • Maxperson's Avatar
    Sunday, 23rd June, 2019, 03:05 PM
    Yes it is. If you are forcing the players to go down the rails you provide(the game does not make it impossible for druids to put on metal armor), then you are in fact railroading that player. And the point goes flying over your head. D&D has precedent for allowing things in that "break the rules," so forbidding exceptions goes against that tradition. I am curious, though. Are your...
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  • Maxperson's Avatar
    Sunday, 23rd June, 2019, 02:51 PM
    Alchemy Jug 29 Bag of Holding 29 Bag of Tricks 28 Broom of Flying 25 Carpet of Flying 25 Cube of Force 13
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  • Maxperson's Avatar
    Sunday, 23rd June, 2019, 02:36 PM
    Just look at real life taboos and traditions. It was not uncommon for individuals to go against them and engage in those acts anyway. The vast majority obey, but not all. Because we understand the above. It never meant to be impossible for druids to put on metal armor. Just highly unusual. 1. railroading players is one the most frowned on things in D&D. 2. Cthulhu and space...
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  • Maxperson's Avatar
    Sunday, 23rd June, 2019, 02:24 PM
    Except that it's not even taboo. 1e says they can't wear it, and that it interferes with their spellcasting. 2e just forbids it without saying anything. 3e says they can't wear it, and that it interferes with their spellcasting. 5e says opt not to wear it, and that it doesn't interfere with anything. There is never actually a taboo reason given for the restriction, and 5e removes it as a...
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  • Maxperson's Avatar
    Sunday, 23rd June, 2019, 02:18 PM
    Great! Thanks for backing me up! You do realize, don't you, that you can't actually have those penalties unless you can in fact engage in non-class like behavior, right? So the fact that the druid can be penalized for wearing the armor, means that they can wear the armor. It's basic reasoning. It would be impossible for druids to know that it interferes with their magic if they could...
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  • OB1's Avatar
    Sunday, 23rd June, 2019, 01:58 PM
    Alchemy Jug 29 Bag of Holding 33-2=31 Bag of Tricks 29 Broom of Flying 24+1=25 Carpet of Flying 25 Cube of Force 12
    300 replies | 7473 view(s)
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  • Maxperson's Avatar
    Sunday, 23rd June, 2019, 02:03 AM
    If you are going to make that claim, you will need to back it up. I already quoted the 1e PHB as telling us that they can wear armor. I'll quote it again since you have now both ignored it, and then cut it out of your quotes. "...unable to use any armor or shields other than leather armor and wooden shields (metallic armor spoils their magical powers)." Do you see the bolded and now...
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  • Maxperson's Avatar
    Saturday, 22nd June, 2019, 11:24 PM
    So you're just going to ignore that druids in 1e were free to wear metal armor if they wanted to. All it did was block their magical abilities, like wizards. Wizards who could also put on plate mail if they felt like it in 1e.
    443 replies | 9054 view(s)
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  • Maxperson's Avatar
    Saturday, 22nd June, 2019, 05:11 PM
    And that's fine if it's how you want to model hit points. The game however, needs to model damage for guns in the manner it models hit points, and to the game luck and divine aid are also forms of hit points. How many times have we seen in a movie where the cross-hairs or red dot are on the hero's head, but he moves at the last second and the shot misses him by a fraction of an inch? Those in...
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  • Maxperson's Avatar
    Saturday, 22nd June, 2019, 04:27 PM
    Yeah. In the thread where he blocked me, he had already accused me of metagaming in an instance that wasn't actually metagaming, then gone on to describe himself metagaming. When I pointed it out, he got all bent out of shape that anyone would accuse him of metagaming and blocked me.
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  • Maxperson's Avatar
    Saturday, 22nd June, 2019, 03:26 PM
    I got blocked by him when I pointed out that one of his stances was metagaming. You all better watch out. :p
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  • Maxperson's Avatar
    Saturday, 22nd June, 2019, 03:14 PM
    I'm reasonably certain it's what a wizard does right before a fireball hits your face.
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  • Maxperson's Avatar
    Saturday, 22nd June, 2019, 03:03 PM
    So the problem with this is two fold. First, starting with 1e any druid could put on metal armor. It's why even though 1e through 3e used words like "can't" and "prohibited," they also informed the players and DM that metal armor kept the druid from casting his spells. You could in fact put it on from the get go, even with the restrictions. The second problem is that 5e has removed the...
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    3 XP
  • Maxperson's Avatar
    Saturday, 22nd June, 2019, 02:29 PM
    Alchemy Jug 28 Bag of Holding 28 Bag of Tricks 28 Broom of Flying 25 Carpet of Flying 27 Cube of Force 17 Cubic Gate 8 Sorry about yesterday guys.
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  • OB1's Avatar
    Saturday, 22nd June, 2019, 02:10 PM
    Alchemy Jug 28 Bag of Holding 30 Bag of Tricks 27 Broom of Flying 25 Carpet of Flying 27 Cube of Force 19-2=17 Cubic Gate 7+1=8
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  • Maxperson's Avatar
    Saturday, 22nd June, 2019, 12:08 AM
    It also clarifies what is plainly written in the PHB. Specifically that there is no restriction on wearing metal armor. Rather, it's a choice that druids make based on the line of fluff in the proficiency section.
    443 replies | 9054 view(s)
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  • Maxperson's Avatar
    Saturday, 22nd June, 2019, 12:00 AM
    Sure. Let's keep going! Page 145 of the PHB. Chain mail, scale mail, breastplate and half plate. All medium metal armors that druids have proficiency with. Page 167 of the PHB. Heavily Armored feat. Doesn't say anywhere that druids can't take it. There is no rule in the PHB that restricts druids from wearing metal armor. There is only the blurb in the class that makes it a choice...
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  • Maxperson's Avatar
    Friday, 21st June, 2019, 11:47 PM
    Says who? That PC can still shift shapes. Can still cast druid spells. Can still use the druid circle feature. And will still achieve Timeless Body when the metal wearing "non-druid" hits 18th level. Who says that PC is not a druid? Other druids? Sure, they can say that, but that doesn't necessarily make it true.
    443 replies | 9054 view(s)
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  • Maxperson's Avatar
    Friday, 21st June, 2019, 11:32 PM
    Enforce what? It's nothing but a choice.
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  • Maxperson's Avatar
    Friday, 21st June, 2019, 11:22 PM
    We ran modules once in a while, but not as part of campaigns usually. The vast majority of our campaigns were with adventures we created in worlds we invented. It doesn't say "can be played with 3+" It says, "Ideal with 3+" Games like Monopoly are not ideal with 2 players.
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  • Maxperson's Avatar
    Friday, 21st June, 2019, 10:35 PM
    It's not a word game. It's the way the class is written. There is no restriction. But okay, so the PC is a non-druid wearing metal armor, that can shapechange into animals, cast druid spells, etc.
    443 replies | 9054 view(s)
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  • Maxperson's Avatar
    Friday, 21st June, 2019, 02:13 PM
    The bolded means that they CHOOSE not to wear it, which means that PCs are free to choose otherwise. PCs are often exceptions to standard choices. That sentence is not a statement of "cannot wear," no matter how you try to portray it.
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  • OB1's Avatar
    Friday, 21st June, 2019, 02:09 PM
    Alchemy Jug 28 Bag of Holding 25-2=23 Bag of Tricks 30 Broom of Flying 27 Carpet of Flying 27 Crystal Ball 4 Cube of Force 17 Cubic Gate 19+1=20
    300 replies | 7473 view(s)
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  • Maxperson's Avatar
    Friday, 21st June, 2019, 02:08 PM
    I had one of those come to my door last week and quack at me.
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  • Maxperson's Avatar
    Friday, 21st June, 2019, 02:07 PM
    Except that there is no such rule in 5e. There is no rule saying druids cannot wear metal armor and still be druids. There is only one single line that makes wearing metal armor a choice and not a restriction. It seems you've changed the 5e rules to make it an absolute restriction, which is fine.
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  • Maxperson's Avatar
    Friday, 21st June, 2019, 01:43 PM
    Alchemy Jug 28 Bag of Holding 26 Bag of Tricks 29 Broom of Flying 27 Carpet of Flying 27 Crystal Ball 5 Cube of Force 19 Cubic Gate 19
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  • Maxperson's Avatar
    Friday, 21st June, 2019, 01:42 PM
    Yep. As soon as I pointed out that Hussar is jumping at shadows, he demonized me and then left the thread to get away from "Satan."
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    1 XP
  • Maxperson's Avatar
    Friday, 21st June, 2019, 01:38 PM
    If you have to invent something that doesn't exist, like a real world connection that isn't there, how is it offensive? Not looking is probably why you are making connections that don't exist.
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  • Maxperson's Avatar
    Friday, 21st June, 2019, 07:40 AM
    Or else Gygax and others understood that the PCs needed something to face and just picked monsters to stand against them. It had nothing to do with any sort of real world parallels at all. It seems silly to me to be offended by something that isn't actually there.
    350 replies | 10780 view(s)
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  • Maxperson's Avatar
    Friday, 21st June, 2019, 07:33 AM
    I disagree. Modules were largely created for tournaments and conventions. They are also not presumed by the game to be used. They were completely optional. It's also easier to tone down a module to make it fit a smaller group, than it is to ramp it up for a larger one. These are reasons why modules are at the high end of the number of players the game expects. They don't contradict the 3+...
    350 replies | 10780 view(s)
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  • OB1's Avatar
    Thursday, 20th June, 2019, 05:33 PM
    Wow!
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  • OB1's Avatar
    Thursday, 20th June, 2019, 05:28 PM
    Letís say melee, with each line of reinforcements 30í further away. Assume wizard has no teleportation spells prepared. To keep it simple, no grappling or restraining allowed by the guards.
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  • OB1's Avatar
    Thursday, 20th June, 2019, 02:20 PM
    I like this! My only quibble is the line with lawful about benefiting society as a whole, as it doesnít work with LE. How about this. Lawful - I work to increase Order. Neutral - I work to maintain Order Chaotic - I actively or passively embrace disorder. Or even more simply I create. I maintain.
    306 replies | 8116 view(s)
    2 XP
  • Maxperson's Avatar
    Thursday, 20th June, 2019, 01:43 PM
    Hey. If you wanted to house rule the game based on modules(not rules) and ignore the actual rules(3 plus players = ideal), that was your call. The rules were there to serve you, not the other way around.
    350 replies | 10780 view(s)
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  • OB1's Avatar
    Thursday, 20th June, 2019, 01:39 PM
    Alchemy Jug 28 Bag of Holding 27 Bag of Tricks 28 Broom of Flying 27 Carpet of Flying 27 Crystal Ball 7 Cube of Force 21-2=19 Cubic Gate 18+1=19
    300 replies | 7473 view(s)
    0 XP
  • Maxperson's Avatar
    Thursday, 20th June, 2019, 01:28 PM
    It's not even a restriction at all in 5e. There's one line where it says that druids won't wear metal armor. Not can't. Won't. Making it a personal choice and not a restriction. What happens if a PC decides that he will? Nothing at all. All of his abilities work just fine with a druid wearing metal full plate and a metal shield.
    443 replies | 9054 view(s)
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  • Maxperson's Avatar
    Thursday, 20th June, 2019, 01:18 PM
    If all the things to spy on with that thing, you're choosing female sheep? :eek:
    300 replies | 7473 view(s)
    0 XP
  • Maxperson's Avatar
    Thursday, 20th June, 2019, 01:17 PM
    Alchemy Jug 28 Bag of Holding 27 Bag of Tricks 28 Broom of Flying 27 Carpet of Flying 26 Crystal Ball 7 Cube of Force 23 Cubic Gate 18
    300 replies | 7473 view(s)
    0 XP
  • Maxperson's Avatar
    Thursday, 20th June, 2019, 01:15 PM
    I've always gone with the rules as the official way to play, but that's just me I guess. Three or more includes 6-9, but doesn't require it or make 6-9 the baseline. The baseline presumption of the game is that 3 is as ideal as 9 is. Modules are a different beast. Many of them were written for convention and/or tournament play, and I suspect others just followed that model. Perhaps they...
    350 replies | 10780 view(s)
    0 XP
  • Maxperson's Avatar
    Thursday, 20th June, 2019, 01:09 PM
    They were not rules at all. They were adventures. The game itself says it is, though. Iideal begins at 3 total players, so that number has to be part of the presumption or it is not ideal.
    350 replies | 10780 view(s)
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  • Maxperson's Avatar
    Thursday, 20th June, 2019, 05:22 AM
    3-5 depending on the PC mix and dragon, yes. You don't encounter half a dragon, and a dragon is an encounter for PCs of X level, depending on the age of the dragon. Given that 3 or more is the ideal number of players, you won't see encounters that are going to be auto death for 3 players. That's just not ideal.
    350 replies | 10780 view(s)
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About OB1

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Playing a Gnome Wild Sorcerer/Fey Pact Warlock who's taken the Tavern Brawler feat and is thinking about another MC into Divination Wizard in a 5e homebrew campaign.

DMing a 5e campaign entering it's 3rd year (began in the Next Playtest) that is half Mission Impossible and half Metal Gear Solid.

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Playing a Gnome Wild Sorcerer/Fey Pact Warlock who's taken the Tavern Brawler feat and is thinking about another MC into Divination Wizard in a 5e homebrew campaign.

DMing a 5e campaign entering it's 3rd year (began in the Next Playtest) that is half Mission Impossible and half Metal Gear Solid.

Thursday, 20th June, 2019


Wednesday, 19th June, 2019


Page 1 of 2 12 LastLast

Wednesday, 5th June, 2019

  • 08:48 PM - lowkey13 mentioned OB1 in post Survivor Magic Jewelry (PART II)- SCARAB OF PROTECTION WINS!
    Pearl of Power 6 Scarab of Protection 7 Neither of these is particularly exciting, but at least the scarab is a bit more interesting than "do the thing you already do, just one more time" Arghhh. There seems to be a huge messup here. Okay. We have post #293 @Ed Laparde Pearl of Power 8 +1 = 9 Scarab of Protection 10 -2 = 8 Then post #294 (THIS SEEMS TO BE ERROR NUMBER 1) @Adamant Pearl of Power 8+1=9 Scarab of Protection 10-2=8 Then post #295 @OB1 Pearl of Power 9-2=7 Scarab of Protection 8+1=9 Then post #296 (ME) Pearl of Power 5 Scarab of Protection 10 Then post #298 (ERROR #2?) @chrisrtld Pearl of Power 8 Scarab of Protection 6 Then post #299 @Gradine Pearl of Power 6 Scarab of Protection 7 Now- The original error prior to #298 should have been Power +1, Scarab -2. So if chrisrtld was upvoting power, and donwvoting scarab, the votes would be Power +2, Scarab -4 from 296. Or: Power 7 Scarab 6 And 299 would be Power 5, Scarab 7. Make sense? Anyone want to chime in? Pearl of Power 5 Scarab of Protection 7 CORRECTED.

Sunday, 2nd June, 2019


Wednesday, 6th March, 2019

  • 07:55 PM - CleverNickName mentioned OB1 in post Critical Role Kickstarter Predition Game: Guess the Funding Outcome (GTFO)
    ...m. PST. Predictions made after that time will be ignored. Good luck! The Prize The winner will receive a gift certificate to HeroForge.com, good for one custom 3D-printed character mini (a $25 value), like this one! 105294 I got this digital gift certificate for Christmas, but I already have like a dozen HeroForge minis (I may have a problem). I thought I'd offer it up to a worthy cause. Sound good? OF COURSE it sounds good! Let's see those predictions! ----- PREDICTION ROSTER Stalker0: $100,000,000 Dausuul: $50,000,000 gyor: $30,000,000 Hussar: $25,000,000 aco175: $23,500,000 CubicsRube: $21,000,000 CleverNickName: $20,612,408.57 ---------Highest-Funded Kickstarter in History (Pebble Time smartwatch) $20,338,986----------- Parmandr: $20,000,000 EnochSeven: $16,213,102 TallIan: $15,876,374 MNblockhead: $15,555,555 77IM: $14,980,000.00 jgsugden: $14,520,000 OB1: $14,000,042 The Big BZ: $14,000,000 dregntael: $13,935,109 chrisrtld: $13,635,019 pogre: $13,500,000 Aebir-Toril: $13,224,376.89 Satyrn: $13,000,000 Yardiff: $12,456,145 -----------Highest-Funded Game Project on Kickstarter (Kingdom Death: Monster 1.5) $12,393,139-------- Radaceus: $12,345,678.91 FarBeyondC: $12,345,678.90 Morrus: $12,000,000 Mistwell: $11,800,000 Mort: $11,620,000 Zardnaar: $11,354,883 <--- The Winner! Sadras: $11,120,000 SkidAce: $11,000,000 Tazawa: $10,700,000 togashi_joe: $10,250,000 DM Dave1: $10,101,010 MichaelSomething: $10,000,000 Lazybones: $9,750,000 PabloM: $9,500,000 akr71: $9,250,000 rczarnec: $9,250,000 Azzy: $9,000,000 Henry: $8,900,000 mortwatcher: $8,666,000 Lidgar: $8,423,976.73 vincegetorix: $8,360,000 SmokeyCriminal: $...

Tuesday, 19th February, 2019


Tuesday, 1st January, 2019

  • 09:26 AM - Harzel mentioned OB1 in post Survivor Rods & Staves- STAFF OF THE MAGI WINS!
    ... Woodlands 19 Rod of Resurrection 11-2=9 Healing has always been more useful than resurrection in my experience Staff of Healing 14 Staff of Power 24+1=25 My favorite since high school Staff of Striking 16 Staff of the Magi 18 Staff of the Woodlands 20 Nextly, a few posts later it looks like some very stale data got used. Rod of Resurrection 12 Rod of Rulership 5 Staff of Healing 20 Staff of Power 23 - 2 = 21 Staff of Striking 16 Staff of the Magi 18 Staff of the Woodlands 20 + 1 = 21 evening up the scores So, hoping that I am not wedging things even further, and so that you all can check my work, here is the result of applying the votes apparently intended, in sequence, to @Maxperson's post. @Maxperson: Rod of Resurrection 11 Staff of Healing 14 Staff of Power 22 Staff of Striking 17 Staff of the Magi 22 Staff of the Woodlands 19 @CleverNickName Rod of Resurrection 9 Staff of Healing 14 Staff of Power 23 Staff of Striking 17 Staff of the Magi 22 Staff of the Woodlands 19 @OB1 Rod of Resurrection 9 Staff of Healing 14 Staff of Power 24 Staff of Striking 17 Staff of the Magi 20 Staff of the Woodlands 19 @chrisrtld Rod of Resurrection 7 Staff of Healing 14 Staff of Power 24 Staff of Striking 17 Staff of the Magi 21 Staff of the Woodlands 19 @Ed Laprade Rod of Resurrection 7 Staff of Healing 15 Staff of Power 24 Staff of Striking 17 Staff of the Magi 21 Staff of the Woodlands 17 @Eltab Rod of Resurrection 7 Staff of Healing 15 Staff of Power 22 Staff of Striking 17 Staff of the Magi 21 Staff of the Woodlands 18 @Quartz Since you downvoted a contestant that had already been eliminated, I thought it best to just leave your votes out and suggest you just revote. @Tallifer Rod of Resurrection 7 Staff of Healing 15 Staff of Power 20 Staff of Striking 17 Staff of the Magi 21 Staff of the Woodlands 19

Thursday, 20th September, 2018

  • 12:00 PM - Sadras mentioned OB1 in post Tell Me About Your Experiences With High Level 5E
    Fixing this is possible, but only if you are experienced, and have set aside enough prep time ahead of play. Calling the effort involved "trivial" is detached from reality. In short, I trust any reader with common sense to completely disregard your blatant shilling.[/QUOTE] Two things. 1. Your's and @OB1's definition of trivial obviously clashes which is perhaps causing some of the disagreement. It is true some of us have more time for prep than others and therefore what is trivial for one is not necessarily for another. Also if I recall correctly, OB1 is a game's designer by trade or at least part time, so making fixes would perhaps be faster for him/her than your casual DM. 2. You refer to experienced DM's having the capabilities to fix the shortcomings of high level gaming. That is certainly true, and I'm willing to take a stab in the dark that most Enworlders are experienced to some degree just because we have invested additional time into our hobby by being on this forum, certainly more so than your casual DM so...and despite the arguments and circular debates we constantly find ourselves in, we are all learning from each other here. So in a room full of peers, yes we are all experienced enough to fix the issues that creep up on us or that exist within the game.

Tuesday, 18th September, 2018

  • 12:02 AM - robus mentioned OB1 in post Tell Me About Your Experiences With High Level 5E
    OB1ís experience is matching mine, weíve just entered tier IV PCs at level 16 and bringing a challenge is tricky but doable. Theyíve easily smacked down one NPC I expected to be more of a challenge, but that was my mistake. The players seem to be having fun and also want to make it last.

Monday, 17th September, 2018

  • 11:07 PM - Lanefan mentioned OB1 in post Survivor Appendix E (5e) Authors- Ursula K. LeGWINS!
    Fixing cross-post between me and OB1... Alexander, Lloyd 25 Augusta, Lady Gregory 19 Bear, Elizabeth 16 Brooks, Terry 6 Bulfinch, Thomas 26-2=24 Cook, Glen 22 Froud, Brian & Alan Lee 11 Hodgson, William Hope 16 Jemisin, N.K. 22 Kay, Guy Gavriel 23 LeGuin, Ursula 26 Lynch, Scott 26 McKillip, Patricia 24 Peake, Mervyn 25 Pratchett, Terry 23 Sanderson, Brandon 23+1=24 Smith, Clark Ashton 19 Wolfe, Gene 24
  • 07:49 PM - Lanefan mentioned OB1 in post Survivor Appendix E (5e) Authors- Ursula K. LeGWINS!
    OB1 - we cross-posted; will you fix or shall I? No response from you, so I've fixed it.

Monday, 3rd September, 2018

  • 03:08 AM - Chaosmancer mentioned OB1 in post Revised Ranger update
    Nope, none of these are "my rules". And nope, you absolutely can have an effective animal companion as an archer - you just can't have a melee fighting animal companion. You keep claiming it's "designed" to be a melee combatant. I've disagreed with you before on that, so have others, and you've made no compelling argument that is the design intent. It's designed to be able to do a number of things. It's capable of being a melee combatant, but only if you fight alongside it like the description says. You want to do something different with it and I disagree that what you want is what it was "designed" for. Iím sorry, if this is a joke it isnít funny. Way back in the thread, around post #249 it seems, I had a discussion with OB1 about how the Beast Companion for the Beastmaster ranger is clearly a combat option. Every ability they get in the Beast Master subclass is geared towards combat being a big indicator. Even if you want to argue it is not meant as a combat ability, you have to accept that Find Familiar provides every possible utility option outside of combat that the companion does, and does so better since some of those abilities, such as seeing out of the companionís eyes, cost the Beastmaster Ranger a spell, while the familiar just does it innately. In fact, if you consider that the Familiar can, at level 1, use what is essentially a non-action for their master (because the familiar has their own turn) to provide the Help action, it is even more powerful in that respect than your lauded use of the level 7 ability of the Beastmaster to get the Help action via use of a bonus action. So, the Beast is clearly meant for combat purposes, because if combat was secondary to their design, they wou...

Friday, 17th August, 2018

  • 04:13 PM - Chaosmancer mentioned OB1 in post Revised Ranger update
    I thought the PHB headmaster just gives up one of their attacks to order their companion to attack. So at 10th level the ranger attacks, orders companion to attack, and maybe uses their bonus action for an attack (if dual wielding). Oops, you are right, buried in the 3rd level ability it says that extra attack still lets the ranger get off one attack. So the PHB beastmaster gets to add 1d8+5 to that 11, bumping them up to 21, just within the lines I was given. Good catch. So, as I said multiple times before, we have a fixed ranger in the UA. But, somehow that isn't good enough? :erm: Sure it is good enough for me, but a lot of people want to see something in a book, not playtest material. And while commenting on OB1's spells to fix the Beastmaster, which they will get printed instead of a full class revision that we have, reminding everyone of how oddly underpowered the Beastmaster tends to be came up. I also think there is a reaction to JC's post here, in that he implied there isn't a problem since people still play the class. And, as people on the internet, we feel the need to rehash out the argument of whether there is a problem or not On the contrary. We have an OP Ranger and a fixed Beastmaster. I'd argue they are above the curve, but not OP. Like I've said before, had one in a party for a two year campaign, she never outshone the insane antics of the other party members. (Allowing a monk/druid to keep their monk abilities while beastshaped, that was OP and a mistake I'll not allow again)

Wednesday, 13th June, 2018

  • 09:11 PM - robus mentioned OB1 in post Dropping to 0 HP - Alternate Rule
    I sympathise with OB1ís desire for something more gritty to happen when a character drops to 0 hp. No interest about NPCs, when theyíre at 0 hp theyíre either dead or unconscious, the storyís not about them :) I have to ask whether Eric Pommerís wounds pdf has been perused and what was thought of it? It seems quite similar? http://www.mindplaces.com/pictures/wound%20doc.pdf
  • 05:42 PM - Laurefindel mentioned OB1 in post Dropping to 0 HP - Alternate Rule
    @OB1: I think it's the save/no save for exhaustion levels that people find fiddly, but I think i better understand the intentions that underline your hourserule now. Personally, I like tying exhaustion to doing below 0 hp. I find the "fully functional to unconscious and likely to die to fully functional again" in less than 6 seconds to be a mood killer. It has nothing to do with realism (that is not something I aim for), i just find it too gamey and not cinematic enough for the type of game i want to play. Exhaustion-as-injuries (or variations on the theme) at least brings a non-binary element on the state of the characters, but it does change the assumption of how D&D is played (and you acknowledge that when saying that this is not for every group). I think if you find a way to bring unconsciousness and possible deterioration if left-for-dead into the houserule, you'll get something consistent with what we see in movies and novels. As long as you achieve a good balance between the WFRP "...
  • 04:36 PM - Li Shenron mentioned OB1 in post Dropping to 0 HP - Alternate Rule
    ...al in teams of making it harder to resist. You now have disadvantage on all attacks and all saves. Including death saves to avoid more levels of exhaustion. So at this point you've got disadvantage on anything you can roll a d20 for, including avoiding more levels of exhaustion. And it gets even worse with more levels. And you only recover a single level of it on a long rest. It takes a 4th level spell to also regain also a single level. It sticks around. So one day of bad dice luck can make your character unfun (and potentially ultimately dead) for an entire adventure. Or longer if you don't play with downtime between adventures to rest up. The rule doesn't sound all that bad, but the net effect is one I've seen in other game systems and it does not lead to "good tension". It just isn't fun, and made even worse by how exhaustion sticks around. This is the antithesis of fun. I am not a fan of this house rule either, but I think you're taking it too hard... OB1 is going to use exhaustion levels as an alternative to simply dropping unconscious (i.e. unable to act). How is being unable to act more fun than still having a few rounds of action worth to change the tide of the battle? Sure, with the exhaustion penalties it won't be easy to do so, but you still have a larger amount worth of actions to reach your goal (win the fight, or flee) compared to the standard rules. I rather think that the main problem of this house rule is how slow it is to shrug off the exhaustion levels afterwards (and secondary, it's a bit too complex). Thus, comparing with how healing a single HP brings you back to conscious with the standard rules, I think the OP should consider either adding a general rule that exhaustion levels can be cured by any healing spells, or that they go away more quickly, for example: - every spell that heals HP also heals 1 level of exhaustion per spell level - exhaustion levels are regained naturally at the rate of 1 per short rest ...

Wednesday, 25th April, 2018

  • 05:42 AM - Harzel mentioned OB1 in post Survivor Iconic Cities- GREYHAWK WINS!
    Correction for @OB1's vote getting overwritten Baldur's Gate 23 Blackmoor 20 Calimport 20 City of Brass 20 City state of the Invincible Overlord 25 Free City of Greyhawk 26 Glantri City 18 Huzuz 22 Lankhmar 24 Palanthas 16 Phandalin 19 Rock of Bral 9 Sharn 23 Sigil 29 Solace 20 Specularum 20 Stormreach 22 Village of Hommlet 14

Thursday, 4th January, 2018

  • 02:24 AM - Tormyr mentioned OB1 in post Need suggestions for epic tasks worthy of a demigod
    Name the succubus 'Soneillon'. This is a Forgotten Realms Lore reference, so the players can find out for themselves that not all is as it seems ... if they think of it. Although that is a demon lord rather than a devil. OB1, I was thinking either some play on Lilith or Juliette. The Empyrean could be Adam or Romeo. Lilith appears as Adam's first wife in some Jewish folklore. -or- Romeo and Juliette (this one speaks with a French accent) have been cursed with those names to mark them for death for going down this path. Their true names have been sealed away. I would suggest figuring out what their general story is going to be and then naming them accordingly. Bonnie and Clyde, Marc (Antony) and Cleo(patra), Sam(son) and Deli(lah), etc.

Tuesday, 26th December, 2017

  • 09:37 PM - Ovinomancer mentioned OB1 in post We saw a Star War! Last Jedi spoiler thread
    Weird. I know you know how the quote button works. I assume you're addressing my post? I'm trying to see where I posted that Luke and the other were perfect? The same place I said that you did -- nowhere? I'm just not very happy with the idea that the reward for the "victory" in E6 is that E7 starts exactly where E4 did for the most part. E7 starts with the Republic in power and full of hope, with Luke having started a Jedi Academy before Ben Solo turned to the Dark side and destroyed it, with Han running scams. Okay, so that last one's the same, but the nothing else is in 'the same place' as E4. If I stretch, I assume you mean that the galaxy is in bad shape overall? I do put that down as a failure of storytelling, in that the state of the galaxy is often told but not shown (h/t OB1) in the new movies, but nothing is further from the truth. The new series are about how evil returns, but there were many good years in between and the Republic remains. To you Luke was a bigger hero after his failure as a Jedi Master, can't say it feels that way to me. Same for Han, Leia, etc. I was hoping for new story that wasn't just going back over old ground and would have new conflicts, not a quasi reboot of E4 kind of setting the table back where it was for the most part. Was just hoping for something else. Better story, better transition from the old to the new, better new heroes, better foes, etc. Obviously YMV. So, is it that you didn't like the choices for crisis these characters were put in, and would have preferred an equally bad but different state, or that you would have preferred they not be put into crisis at all? Because the latter is a non-starter for a movie about heroes. To be true to the characters as built in the OT, they had to be put into crisis bec...

Thursday, 7th December, 2017


Monday, 27th November, 2017

  • 03:38 PM - lowkey13 mentioned OB1 in post Survivor XGTE New Subclasses - SHADOW MAGIC WINS!
    h/t @OB1 This thread is inspired by the prior threads on the core classes, the core races, the core alignments, feats, and the iconic D&D monsters. Also? The last one (AP paths) was short, so this will be LONG! IMPORTANT NOTE- DOWNVOTES ARE WORTH 3 IN THIS THREAD. BECAUSE IT'S REALLY LONG. REPEAT- DOWNVOTES ARE 3 IN THIS THREAD. Each subclass starts with 20 points and you vote for one subclass you like which gets 1 point and a subclass you dislike which loses 3 points. It is intentional that a negative vote is worth more than a positive vote- first, we don't want to be here all year. Second, because. Upvotes are in green, downvotes are in in red (unless you are on your phone, and are unable to). Copy and paste the previous posters vote and change the numbers. You may vote once per day. This is an honor system, and we are all honorable gamers; please do not abuse it. If this means you vote once at night one day, and once the next morning - that's fine, but don't vote again until the foll...

Wednesday, 8th November, 2017

  • 06:04 PM - volanin mentioned OB1 in post Roshambo-Style Theatre of the Mind Combat
    This is it! Version 1.3 of Roshambo-Style Theatre of the Mind is up! I rewrote most of the PDF to make it much, MUCH clearer, and incorporated a lot of suggestions that were proposed since the last version. - The PDF now is 4 pages long (instead of the original 2 pages) - Mechanics have been cleaned up a lot, with better pictures (as suggested by @Stalker0 and @OB1) - Spells have been very simplified and their rules have been made explicit (as suggested by @Yaarel) - I added an actual-play example to all of the mechanics (as suggested by @robus) - Other small corrections and game rebalances. I am quite satisfied by the result, and I'd really like to thank everybody for demanding explanations, cleanups, and proposing improvements! I guess this is it, time to stop fiddling with the D&D rules and start playing more! For those interested in great Theatre of the Mind combat, check it out here: http://www.dmsguild.com/product/224253 If anybody ever try these rules in their games, even a one-shot, please tell me how it went! Thanks again, :D


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Thursday, 20th June, 2019

  • 06:40 PM - Tony Vargas quoted OB1 in post How many 1st level Fighers can an 11th Level Fighter Kill?
    Wow!Yep. Mike stated his intent, in the playtest, that Fighters & Wizards would do it differently, but they'd be able to take on armies at the highest levels.
  • 03:02 PM - Charlaquin quoted OB1 in post Chaotic Good Is The Most Popular Alignment!
    I like this! My only quibble is the line with lawful about benefiting society as a whole, as it doesnít work with LE. Why not? Evil society is still society. Any authoritarian regime expects its citizens to sacrifice pretty much all personal liberty for the benefit of society.
  • 04:40 AM - dnd4vr quoted OB1 in post How many 1st level Fighers can an 11th Level Fighter Kill?
    Great stuff here. Would absolutely love to see the simulation using an 11th level wizard at the center. Also curious as to how a 20th level fighter fares. Iím guessing they could handle at least 30 on average. I did this quickly, so I am not sure I got all the improvements from 11th to 20th, but if I did the average is roughly 24.78 with SD of about 5.44 for 100,000 simulations (this is without flanking).

Wednesday, 19th June, 2019

  • 10:29 PM - LordEntrails quoted OB1 in post How many 1st level Fighers can an 11th Level Fighter Kill?
    Great stuff here. Would absolutely love to see the simulation using an 11th level wizard at the center. Melee or ranged? And wouldn't any group of mooks just grapple the wizard? Who would be dumb enough to let him get off more than one fireball etc?
  • 08:34 PM - Charlaquin quoted OB1 in post Chaotic Good Is The Most Popular Alignment!
    Late to the party here I know, but thought Iíd put in my 2c The Good/Evil scale I can wrap my head around pretty easily Good = I sacrifice of myself to help others Neutral = I help others if it doesnít require sacrifice of myself, I help myself if it doesnít require sacrifice of others Evil = I sacrifice others to help myself Law/Chaos is a tougher one for me to get my head around, but what Iíve settled on is something around the idea of Entropy. Law - I expend personal resources (time, money, blood, energy) in the pursuit of changing the state of the world to my liking. Neutral - I expend personal resources now to reach my desired personal future state. Chaotic - I allow the world and/or my current desires to dictate where I spend my personal resources now, regardless of the effect in the future. The Law/Chaos spectrum can be viewed analogously to the Good/Evil spectrum, but with personal wellbeing swapped out for liberty and othersí wellbeing swapped out for societal order. ...
  • 08:01 PM - Celebrim quoted OB1 in post Chaotic Good Is The Most Popular Alignment!
    Law/Chaos is a tougher one for me to get my head around, but what Iíve settled on is something around the idea of Entropy. Law/Chaos has always been a little less clear than Good/Evil to the average reader, and while I think entropy has some connection at some philosophical level, at the practical ethical level your interpretation is pretty non-traditional. Additionally, after reading through your list a few times, I feel no closer to understanding what you mean or why they contrast. Without going into a long write up, one traditional axiomatic contrast I've heard is, "The needs of the many outweigh the few, or the one." versus "The needs of the one outweigh the needs of the many." Or, in somewhat the same vein, "To understand something, you have to see the big picture." versus "There is no big picture: only a lot of little pictures." And if you can tell intuitively which end of the spectrum is which, without me labeling them for you, then I think the contrasts do a pretty goo...

Sunday, 26th May, 2019

  • 04:50 PM - Mistwell quoted OB1 in post Survivor Magic Jewelry (PART II)- SCARAB OF PROTECTION WINS!
    ...20 Pearl of Power 23 Periapt of Health 17 Periapt of Proof Against Poison 14 Periapt of Wound Closure 21 Scarab of Protection 19 Talisman of the Sphere 1-2=0 annihilated Ioun Stone 22 Medallion of Thoughts 11 Necklace of Adaptation 24 Necklace of Prayer Beads 20 Pearl of Power 23 Periapt of Health 17 Periapt of Proof Against Poison 12 Periapt of Wound Closure 21 Scarab of Protection 19 Talisman of the Sphere 1 Ioun Stone 23 Medallion of Thoughts 11 Necklace of Adaptation 24 Necklace of Prayer Beads 20 Pearl of Power 23 Periapt of Health 17 Periapt of Proof Against Poison 12 Periapt of Wound Closure 21 Scarab of Protection 19 Talisman of the Sphere 0 - Annihilated Ioun Stone 23+1=24 Medallion of Thoughts 11-2=9 Necklace of Adaptation 24 Necklace of Prayer Beads 20 Pearl of Power 23 Periapt of Health 17 Periapt of Proof Against Poison 12 Periapt of Wound Closure 21 Scarab of Protection 19 Shoot I messed up and skipped the guy behind me (OB1), which has cascaded down. Can someone fix? Also Max should get a new down-vote, since his downvote was for something already eliminated.

Tuesday, 9th April, 2019

  • 06:57 PM - chrisrtld quoted OB1 in post Survivor Magic Clothing Part II- HELM OF COMPREHENDING LANGUAGES WINS!
    Boots of Elvenkind 22 Boots of Speed 23 Boots of Striding and Springing 17 Boots of the Winterlands 14 Gloves of Missile Snaring 19 Gloves of Thievery 20 Goggles of Night 22 Hat of Disguise 24 Headband of Intellect 11 Helm of Brilliance 25 Helm of Comprehending Languages 21 Helm of Telepathy 21 Helm of Teleportation 22 Slippers of Spider Climbing 26 Winged Boots 24
  • 12:21 AM - Quickleaf quoted OB1 in post Help! Whatís the best place in the multiverse to hide from the Inevitables?
    Hi all! Working on my next session and have a couple NPCs my party is seeking that are hiding from the Inevitables for breaking a contract. Need ideas for where in the multiverse would be the best place for the NPCs to go to ground to avoid or be protected from those Lawful constructs while still allowing my PCs to find them. Note the PCs are all Level 19, have an Amulet of the Planes to get around and are currently in Sigil. Any help greatly appreciated! Session is this Saturday 4/13 and Iím worried I wonít have this critical piece figured out! I know once they are found where they need to go to break the contracts and get the Inevitables off them, but just blanking on where to start. I'd be tempted to make it a place an inevitable can't enter. Specifically, I'm thinking about a bit of lore concerning the Infinite Staircase, wherein any living being could Ė once in their lifetime Ė†ascend stairs on the Infinite Staircase leading to the "city of their dreams." And a...

Saturday, 6th April, 2019


Wednesday, 27th March, 2019


Monday, 25th March, 2019

  • 07:16 PM - Satyrn quoted OB1 in post Casting Begins Soon For D&D Movie?
    . . . the much maligned (though wrongly) Phantom Menace . . . How should I be maligning Phantom Menace? I want to make sure I'm doing it right. :heh:

Wednesday, 20th March, 2019

  • 07:56 PM - Umbran quoted OB1 in post Will 5e be the last edition to emphasize print products?
    Still, I believe digital will be the emphasis. The tools are just too good now, are how a huge portion of new players are being introduced to the game, are more malleable, and IMOHO, speed up and improve the experience at the table. More malleable? Dude, I can take a sheet of paper, and write anything I want on it, in any way. How is an electronic form going to be more malleable than that? I don't know how many players are *introduced* to the game through electronic tools, and I would like to know how you come to that assessment. What evidence do you have for this?
  • 02:13 AM - ccs quoted OB1 in post Will 5e be the last edition to emphasize print products?
    Iíll take it one step further. I think 5e will be the last edition period, with it migrating to primarily a digital product line that will evolve over time. So instead of an official 6e, it will just be D&D, but with updates and changes that will keep it fresh and relevant. When there is enough drift to the PHB to warrant it, they will likely issue an updated version, but it will be comparable with all old material. It took 45 years and 5 editions, but they finally have a version the continues to see double digit sales growth 5 years after release. Sort of like baseball or football, which went through a long period of constant change before finally finding a sweet spot and settling into forms that change much more slowly now. I'll bet you a 6e PHB (print copy) that your wrong. 6e will look very similar to 5e & it'll be largely backwards compatible at real world tables (not so much digitally). Like going from 1e to 2e, or mixing 3.0/3.5/PF. But it'll contain just enough new...
  • 12:30 AM - ardoughter quoted OB1 in post Will 5e be the last edition to emphasize print products?
    Iíll take it one step further. I think 5e will be the last edition period, with it migrating to primarily a digital product line that will evolve over time. So instead of an official 6e, it will just be D&D, but with updates and changes that will keep it fresh and relevant. When there is enough drift to the PHB to warrant it, they will likely issue an updated version, but it will be comparable with all old material. It took 45 years and 5 editions, but they finally have a version the continues to see double digit sales growth 5 years after release. Sort of like baseball or football, which went through a long period of constant change before finally finding a sweet spot and settling into forms that change much more slowly now. I think this is going to be the case. When sufficient tools are in place D&D will become a living ruleset. We will see a constant evolution on ways to consume D&D. Not just streaming games as entertainment but there has been huge growth on VTTs. I wonder has...

Tuesday, 19th March, 2019

  • 02:07 AM - Yardiff quoted OB1 in post Shield Master POLL: Rules as Fun!
    Cool. That sounds like they used one of their attacks to knock them off balance and another to stab them. The feat, to me, uses the relentless barrage of sword swings to catch the enemy off balance, allowing for a quick flourish to knock them down at the end as theyíve been so focused on the primary attacks. Thatís why you can do it extra as a bonus. Without the string of attacks setting it up, it uses one of your attacks instead. But Iím not arguing how anyone should rule it at their table, just how I see it, how I would rule it, and why I voted the way I did. My problem with your setup is that it reads as if you get advantage (uses the relentless barrage of sword swings to catch the enemy off balance) on your shield attack which the mechanics don't give it. The way I set it up you get advantage because of the opponent be off balance/down. But as you say, your table your playstyle. Having the shield master shove when you want you can have either of our scenarios.

Monday, 18th March, 2019

  • 11:58 PM - Yardiff quoted OB1 in post Shield Master POLL: Rules as Fun!
    I voted that the shove comes after the attacks because that mimics the cinematic inspiration for this feat. Picture for a second a hero pressing her attack against an enemy, and at the end of an attack routine, finishes by knocking that enemy to the ground and staring menacingly over their prone body while each take a breath. Itís cool, itís fun, itís heroic. To me, thatís what this feat is supposed to be. Then there's the cinematic inspiration for this feat. Picture for a second a hero slamming into their opponent with their shield and knocking them off balance/down lessening the opponents defense and then landing one or more solid blows with their weapon. Its cool, it's fun, it's heroic. To me, that's what this feat is supposed to be. Edit:Your picture isn't wrong but its definitely not the only way to see it.

Friday, 8th March, 2019

  • 11:16 PM - DM Dave1 quoted OB1 in post Survivor Magic Weapons- MACE OF DISRUPTION WINS!
    Amazing final five, but thereís only room for one Mace in the final 4. Agree! Dwarven Thrower 25 Hammer of Thunderbolts 24 Mace of Disruption 23 Mace of Smiting 20 Oathbow 14 Hey Hey, Oathbow, Mace of Smiting has got to go!

Wednesday, 6th March, 2019

  • 01:40 AM - robus quoted OB1 in post Critical Role's Kickstarter Breaks $1,000,000 In About An Hour!
    Why would it dominate a major portion of their lives? They arenít writing, animating or directing. Mercer will probably take on some executive producing duties but thatís not a major time suck on an animated show. And the voice work will be a day or two per episode at most. Actually this seems like a project being spearheaded by Travis and Sam. But agreed that theyíll be mostly treated like any other voice acting gig once the script is green lit.

Monday, 4th March, 2019

  • 11:18 PM - Hussar quoted OB1 in post Critical Role's Kickstarter Breaks $1,000,000 In About An Hour!
    I think weíd be better served by a good live action Netflix show. Big budget films need to be safe in order to be successful. D&D is inherently weird. I donít want to see that weirdness removed to make it palatable to a large general audience. As amazing as this Kickstarter is, and even if they end up with 100,000 backers and $10m in contributions, thatís 20 million fewer people then would need to show up to make a feature film successful. On the other hand, I'd point to things like Rooster Teeth's Red vs Blue series based on the Halo video game. Which has been put up on Netflix as well. Millions of viewers and now 17 years of seasons. Pretty darn successful I'd say. Like I said, a very good way to test the waters. Not that this is a mainstream big budget movie. That's not what a test is. If this is successful, they can show that it's possible to make a D&D show that can make money.


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