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  • OB1's Avatar
    Today, 04:09 PM
    Decanter of Endless Water 23 Dimensional Shackles 19 Dust of Dryness 8 Efreeti Bottle 19 Figurine of Wondrous Power 14+1=15 Folding Boat 18 Heward's Handy Haversack 12-2=10 Horn of Valhalla 20
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  • Maxperson's Avatar
    Today, 01:58 PM
    It doesn't matter how many are spellcasters, since it just takes up one spell sitting in your potentially usable spells. If no spellcasters are encountered, you use those 3rd level slots on another spell. It's not like you have to commit to it taking up an actual spell like it would have in a prior edition when you chose all spells in advance.
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  • Maxperson's Avatar
    Today, 01:44 PM
    It automatically shuts down spells of 3rd level or lower being used against you, and gives you a roll against the rest. Why would you not pick it and save your side damage, control, death, etc? You can even put it in a higher slot to auto shut down even higher spell levels.
    35 replies | 523 view(s)
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  • Maxperson's Avatar
    Today, 01:31 PM
    I don't care for it. I personally dislike spells that people feel that they have to have, as that limits creativity and diversity in spells. When it comes to encounters, any caster than can have it generally does have it, on both sides. Combat becomes counter-counter-counter until one side is out and then spells start happening. And if only one side has it, the other side is screwed if it has...
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  • Maxperson's Avatar
    Today, 01:27 PM
    Not sure what you are biting on. That post agreed with us. :p
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  • Maxperson's Avatar
    Today, 01:20 PM
    Decanter of Endless Water 23 Dimensional Shackles 19 Dust of Dryness 8 Efreeti Bottle 18 Figurine of Wondrous Power 16 Folding Boat 17 Heward's Handy Haversack 14 Horn of Valhalla 20
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  • Maxperson's Avatar
    Today, 02:39 AM
    The problem with that picture is that the rules don't mention vampire attack draining blood, so that's an assumption on our part apparently. :p
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  • Maxperson's Avatar
    Today, 02:15 AM
    Except it isn't conflation. It's interpretation. You view the effect as tertiary. I don't. I see it as part of the same effect that kills the victim. Both views are valid views. At this point that's the main contention. We see both interpretations as valid. Your side seems to view your interpretation as the one true way.
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  • Maxperson's Avatar
    Today, 12:51 AM
    We know for a fact, though, that there is an ongoing effect on the body that extends after both the last bite and death. Otherwise there wouldn't be anything to trigger the rising within a day if buried. We feel that the ongoing effect would also kill again, you don't. Both of our interpretations are valid.
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  • Maxperson's Avatar
    Yesterday, 11:05 PM
    Your interpretation is equally valid. I just don't agree with you that the hit point maximum is mystically reduced by nothing. All the bite does is necrotic damage and we know that necrotic damage does not reduce maximum hit points. My interpretation that there is some other effect going on that is reducing maximum hit points, and since necrotic damage doesn't kill at 0 max hit points, is also...
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  • OB1's Avatar
    Yesterday, 06:08 PM
    Decanter of Endless Water 20 Dimensional Shackles 19 Dust of Dryness 13 Efreeti Bottle 19 Figurine of Wondrous Power 20+1=21 Folding Boat 17 Heward's Handy Haversack 16-2=14 Horn of Valhalla 23
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  • Maxperson's Avatar
    Yesterday, 05:47 PM
    Nobody on our side is confusing anything. Disagreement with you does not imply confusion. It's just a different, but valid opinion we have about how the attack works.
    195 replies | 5153 view(s)
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  • Maxperson's Avatar
    Yesterday, 04:34 PM
    Decanter of Endless Water 20 Dimensional Shackles 19 Driftglobe 0 - Drift off, never to awake. Dust of Dryness 13 Efreeti Bottle 19 Figurine of Wondrous Power 20 Folding Boat 19 Heward's Handy Haversack 15 Horn of Valhalla 23
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  • Maxperson's Avatar
    Yesterday, 04:29 PM
    No it's not. what happens normally is your hit point maximum is unaffected entirely. There is no "normally" when talking about maximum hit points being reduced. Something reduced them, and something is keeping them reduced or there would not be continued reduction. Why is max hit points reduced in the first place? It's not necrotic damage that does it, because lots of things do...
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  • Maxperson's Avatar
    Yesterday, 04:26 PM
    If it doesn't keep working to keep the max hit points reduced, then there is no max hit point reduction at all. Hit point maximums don't remain reduced by themselves. It's the necrotic effect that kills when you reach 0 maximum hit points due to the nectrotic damage. 0 maximum hit points due to the necrotic damage are still reached until such time as the maximum rises. Whatever the...
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  • Maxperson's Avatar
    Yesterday, 08:27 AM
    Incorrect. You only multiply the static bonuses for strength, weapon plusses, etc. The extra crit dice were rolled. From page 134 of the 3.5 PHB. "His critical multiplier with a greataxe is ◊3, so if he scores a critical hit with that weapon, he would roll 1d12+4 points of damage three times (the same as rolling 3d12+12)."
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  • Maxperson's Avatar
    Yesterday, 07:38 AM
    The stat block has them with falchions, but I suppose you could give them a greataxe. Then have them get a lucky 1 in 20 crit. Then have them roll 3 12's in a row. I suppose. I don't see how that's any deadlier than 1e where the fighter rolled a 1 for hit points with no con bonus and then died at 0 hit points like people here are saying they constantly saw in game play. Let's face it. In...
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  • Maxperson's Avatar
    Yesterday, 07:30 AM
    Nothing has been interpreted 40 years after the fact. It was interpreted during 1e back in the early 80's. Yes. The DM that dictated which rules were used. The PHB didn't have primacy. You also clearly haven't read the 1e DMG introduction which not only does not state that the rules inside it are all options, but in fact says otherwise. It states straight out that they supplement and...
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  • Maxperson's Avatar
    Yesterday, 07:07 AM
    2d4+4 doesn't come close to doing 45 points of damage, even with a crit.
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  • Maxperson's Avatar
    Yesterday, 01:48 AM
    Sure, but the DMG rule no more or less optional than the PHB rule. The DMG does not state you die if you are at 0 and then are hit for 1 more point of damage. The only rule in the DMG about it is that you die at -10.
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  • Maxperson's Avatar
    Yesterday, 01:29 AM
    You still haven't proven that a rule not listed as optional was specifically an optional rule. All the two different non-optional rules from the PHB and DMG prove is that between the year the PHB was release and the DMG came out, Gygax had second thoughts about dying at 0 and changed the rule.
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  • Maxperson's Avatar
    Yesterday, 01:17 AM
    Yep. The rule was only for "any creature." That includes PCs dude. I guess it wouldn't apply to rocks. Um, no. First, it's not an option. It's in the combat section, not some mythical "optional rule" section. Specifically, it's in the section talking about hit points and damage. It explains what happens when you drop to 0 hit points. What happens? You fall unconscious. Then it...
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  • Maxperson's Avatar
    Saturday, 20th July, 2019, 10:27 PM
    This is the 1e rule from page 82 of the 1e DMG. "When any creature is brought to 0 hit poinis (optionally as low as -3 hit points if from the same blow which brought the total to 0), it is unconscious. In each of the next succeeding rounds 1 additional (negative) point will be lost until -10 is reached and the creature dies." Going to -10 wasn't an option. It was the 1e rule. The up to -3...
    159 replies | 4027 view(s)
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  • Maxperson's Avatar
    Saturday, 20th July, 2019, 09:19 PM
    The necrotic effect does not end instantly. Only the damage ends instantly. If the effect also ended, there could be no reduction in maximum hit points. There must be some sort of ongoing necrotic effect that reduces the maximum hit points and keeps them reduced. That ongoing effect is also what kills the PC at 0 maximum hit points.
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  • Maxperson's Avatar
    Saturday, 20th July, 2019, 06:28 PM
    But there is a rule about 0 max hit points AND necrotic damage FROM a vampire. You interpret that rule differently than we do. That's all. Let the rules lawyer go and just accept that it can be interpreted differently. Aha! This is the problem. The rule isn't code and was never intended to be. That's why they use natural language as the benchmark, not code.
    195 replies | 5153 view(s)
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  • OB1's Avatar
    Saturday, 20th July, 2019, 04:15 PM
    Decanter of Endless Water 21 Dimensional Shackles 19 Driftglobe 5 Dust of Dryness 16 Efreeti Bottle 20 Figurine of Wondrous Power 20+1=21 Folding Boat 18 Heward's Handy Haversack 18-2=16 Horn of Valhalla 24
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  • Maxperson's Avatar
    Saturday, 20th July, 2019, 03:25 PM
    Decanter of Endless Water 21 Dimensional Shackles 19 Driftglobe 5 Dust of Dryness 16 Efreeti Bottle 20 Figurine of Wondrous Power 20 Folding Boat 18 Heward's Handy Haversack 18 Horn of Valhalla 24
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  • Maxperson's Avatar
    Saturday, 20th July, 2019, 02:41 PM
    Only when the rules can be interpreted multiple ways like the situation we are discussing. This is a False Equivalence. The first example has no ongoing condition. The second does, so the two examples are treated differently. Fortunately for us, it doesn't matter what it is to you. Your opinion on the matter doesn't stop what you are doing from being rules lawyering semantics. ...
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  • Maxperson's Avatar
    Saturday, 20th July, 2019, 05:41 AM
    Yep. Both ways are valid interpretations. You aren't going to convince those who think that semantical rules lawyering somehow constitutes absolute correctness and the other side is wrong, though.
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  • Maxperson's Avatar
    Saturday, 20th July, 2019, 02:41 AM
    I think this is one of those perception is greater than reality moments, and wives just SEEM to be 10'. Whatever you do, though, please don't tell my wife I said that. :eek:
    159 replies | 4027 view(s)
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  • Maxperson's Avatar
    Saturday, 20th July, 2019, 02:18 AM
    I think one of the things you guys are forgetting when comparing save or die spells/effects/etc. vs. saves and other "lethal rules" is that in 1e and 2e you very often died before any of that came into play. Rolling for hit points at 1st level meant that you often had PC deaths and TPKs in the first encounter you came across as most hits would knock out even a fighter who didn't get a lucky hit...
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  • Maxperson's Avatar
    Saturday, 20th July, 2019, 12:54 AM
    I would be more inclined to cap the amount of XP you can get from a treasure haul, whether that's at 1 level, half a level or whatever. I think one of the joys of D&D is finding a large horde, especially when defeating a foe like an ancient dragon.
    84 replies | 5367 view(s)
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  • Maxperson's Avatar
    Friday, 19th July, 2019, 09:33 PM
    20 to 1 in order to fix dragons would make orc experience average about 17, rather than 100, and I'm not sure the players would appreciate my changing the exp ratio for each monster. Relax dude. I just said I wasn't sure about it. That doesn't even come close to "slamming the whole concept." I liked gold for exp during 1e, since that was the only way to get to any reasonable level.
    84 replies | 5367 view(s)
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  • Maxperson's Avatar
    Friday, 19th July, 2019, 09:19 PM
    You can go farther by expressing it as an alternative. This is from the NPC section a bit farther on. When creating general NPCs... "General Characters: Roll 3d6 for each ability as usual, but use average scoring by considering any 1 as a 3 and any 6 as a 4." You create general NPCs not by rolling 3d6 for each ability, but rather by rolling 3d6 as usual, since 3d6 for each ability is the...
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  • OB1's Avatar
    Friday, 19th July, 2019, 06:43 PM
    Decanter of Endless Water 22 Dimensional Shackles 19 Driftglobe 4 Dust of Dryness 16 Efreeti Bottle 22 Figurine of Wondrous Power 19+1=20 Folding Boat 21 Heward's Handy Haversack 20-2=18 Horn of Valhalla 27
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  • Maxperson's Avatar
    Friday, 19th July, 2019, 02:27 PM
    He mentions 3d6 BEFORE talking about the alternatives. That's clearly the default, given that 1e evolved from Basic. Correct. Gygax's words about 3d6 PRIOR to giving the alternatives establish 3d6 as the baseline. Look. I get it. 3d6 did suck and we almost always used the 4d6 alternative. That didn't change what the default was, though.
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  • Maxperson's Avatar
    Friday, 19th July, 2019, 01:45 PM
    I'm not sure I like the idea of XP for gold. An ancient red dragon is worth 36,500 XP, but it's horde will average around 720,000+ gold(in coin, gems and art), plus magic items. That's waaaaaay too much XP to hand out, so you're going to end up with a bunch of piss poor dragons(and other monsters) if you want to have any kind of leveling balance. Finding the large horde is one of the major...
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  • Maxperson's Avatar
    Friday, 19th July, 2019, 01:28 PM
    Now I'm imagining an efreeti and whipped cream. It's to early for this man. Not cool. Not cool at all. :blush:
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  • Maxperson's Avatar
    Friday, 19th July, 2019, 01:25 PM
    Decanter of Endless Water 22 Dimensional Shackles 20 Driftglobe 3 Dust of Dryness 16 Efreeti Bottle 22 Figurine of Wondrous Power 21 Folding Boat 20 Heward's Handy Haversack 22 Horn of Valhalla 27
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  • Maxperson's Avatar
    Friday, 19th July, 2019, 01:20 PM
    This is semantics. They are two different ways of saying essentially the same thing. There's a reason that rules lawyers often get kicked out of groups. Arguing semantics is a big part of it.
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  • Maxperson's Avatar
    Friday, 19th July, 2019, 07:10 AM
    You are in fact wrong. It seems you don't understand what alternative means. By definition, an alternative is not the default. It's an ALTERNATIVE to the default. I'm sure you saw how the sentence right before method I is mentioned, it explicitly says method I is an alternative. It also seems like you and @Jer are confused by Gygax recommending that you try an alternative to the default. ...
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  • OB1's Avatar
    Thursday, 18th July, 2019, 05:26 PM
    Decanter of Endless Water 21 Dimensional Shackles 20 Driftglobe 5 Dust of Disappearance 4-2=2 Dust of Dryness 16 Efreeti Bottle 23 Figurine of Wondrous Power 22+1=23 Folding Boat 23 Heward's Handy Haversack 21 Horn of Valhalla 25
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  • Maxperson's Avatar
    Thursday, 18th July, 2019, 02:24 PM
    This.
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  • Maxperson's Avatar
    Thursday, 18th July, 2019, 01:28 PM
    Now, as to which edition was deadliest. I had many more characters die in 1e than in 2e, and many more die in 2e than any following edition. I'm not sure if there were other rules which allowed 2e to be more survivable than 1e, but that was my experience.
    159 replies | 4027 view(s)
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  • Maxperson's Avatar
    Thursday, 18th July, 2019, 01:25 PM
    No. That's incorrect. The PHB directs you to the DMG which says this... "While it is possible to generate some fairly playable characters by rolling 3d6, there is often an extended period of attempts at finding a suitable one due to quirks of the dice. Furthermore, these rather marginal characters tend to have short life expectancy - which tends to discourage new players, as does having to...
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  • Maxperson's Avatar
    Thursday, 18th July, 2019, 01:12 PM
    Decanter of Endless Water 23 Deck of Illusions 0 - Death is an illusion. Dimensional Shackles 20 Driftglobe 6 Dust of Disappearance 6 Dust of Dryness 16 Efreeti Bottle 22 Figurine of Wondrous Power 24 Folding Boat 21 Heward's Handy Haversack 23
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  • Maxperson's Avatar
    Thursday, 18th July, 2019, 01:10 PM
    The thing is, if you are limiting it to the number of spell slots per day, prepped in advance, and the spells go away when cast, you've re-created Vancian ;) I don't think that allowing the hanging throughout the day is enough to escape that. The key difference between Amber magic and Vancian magic is that Amber magic is almost limitless as long as you take time to hang spells.
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  • Maxperson's Avatar
    Thursday, 18th July, 2019, 02:52 AM
    Only because they didn't consider this corner case. The reduces portion is not really relevant as it is only there to let us know that 0 max hit points from the necrotic damage causes instant death. All the conditions for death are still present. You can "rules lawyer" the technicality all you want. I'm going to go with RAI. Right after your, "Does not!"
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  • Maxperson's Avatar
    Thursday, 18th July, 2019, 02:44 AM
    Sure. If it wasn't ongoing, there could be no spawn. It has to persist after death or there would be nothing to cause a spawn to come back. Which is fine. I can see where you could interpret that way. I just don't myself. 5e is full of effects and abilities than can be, and are, interpreted multiple ways.
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  • Maxperson's Avatar
    Thursday, 18th July, 2019, 02:41 AM
    I don't need to change any rule. The rule is that if at 0 max hit points due to being drained by the vampire's necrotic damage, you die. You can(and have) interpreted the rule differently. Your alternative interpretation doesn't mean I have to alter the rule at all.
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  • Maxperson's Avatar
    Thursday, 18th July, 2019, 02:39 AM
    Someone needs to tell Blue that he can't "Bet that you will respond to just this and ignore the rest" and then block me. LOL. The bet doesn't work if I can't respond.
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  • Maxperson's Avatar
    Thursday, 18th July, 2019, 01:57 AM
    Merlin often put it off because it was a hassle. He wasn't the most focused wizard out there. That and he had bot Frakir and Ghost to help him out of trouble.
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  • Maxperson's Avatar
    Thursday, 18th July, 2019, 01:51 AM
    I picture the bite working as a vehicle for the necrotic damage. How do you picture it working?
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  • Maxperson's Avatar
    Thursday, 18th July, 2019, 01:50 AM
    So you're saying that the raised PC doesn't have a max hit points of 0 that was caused by the necrotic damage reducing it to 0? This is an obvious corner case man. They didn't consider this. This is a pretty blatant False Equivalence. Being drained to an amount of max hit points greater than 0 and then dying is completely different from dying when max hit points reaches 0. Of...
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  • OB1's Avatar
    Wednesday, 17th July, 2019, 03:06 PM
    Decanter of Endless Water 24 Deck of Illusions 8 Dimensional Shackles 19 Driftglobe 5 Dust of Disappearance 8 Dust of Dryness 17-2=15 Efreeti Bottle 22 Figurine of Wondrous Power 25+1=26 Folding Boat 26 Heward's Handy Haversack 22
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  • Maxperson's Avatar
    Wednesday, 17th July, 2019, 01:30 PM
    Decanter of Endless Water 24 Deck of Illusions 7 Dimensional Shackles 19 Driftglobe 5 Dust of Disappearance 10 Dust of Dryness 17 Efreeti Bottle 22 Figurine of Wondrous Power 25 Folding Boat 25 Heward's Handy Haversack 24
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  • Maxperson's Avatar
    Wednesday, 17th July, 2019, 01:12 PM
    Everything you regain after a long rest is a benefit of that long rest. The reason you don't see things like spells, vampire bite recovery, etc. listed in the long rest section is that they are specific benefits, not general ones, and get added to the general rule if they apply to you. Spellcasting is mentioned in the general resting section above long and short rest, though. "Heroic though...
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  • Maxperson's Avatar
    Wednesday, 17th July, 2019, 06:00 AM
    If I remember correctly, raw power also took a lot more power to accomplish the same thing a refined spell could accomplish. So you hung a fireball, or used much more power to just destroy an area the size of a fireball.
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  • Maxperson's Avatar
    Wednesday, 17th July, 2019, 01:58 AM
    And you die if you have 0 hit points due to the vampire bite. Clearly the long rest portion of the bite section wasn't intended for PCs who are at 0 max hit points, but for those who are drained and remain alive. You are in a grey area, so you really can't treat it as normal with regards to resting. You can certainly rule it that way for your table, but those who are viewing it as a benefit...
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  • Maxperson's Avatar
    Wednesday, 17th July, 2019, 01:52 AM
    There is no general. The 0 hit point max is also a specific rule. This is a False Dichotomy. It's not one or the other of those two options, especially since the effect of having max hit points due to the necrotic damage is still present, which we all know causes death. That's a third option right there that is more likely than either of the other two. And this is fine....
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  • Maxperson's Avatar
    Wednesday, 17th July, 2019, 01:49 AM
    Yes it is the condition. You are trying to make two things into one, and that doesn't work. The vehicle for the death is a separate item. Being bitten doesn't cause death. It's just the vehicle for the necrotic damage. The one and only condition for death is to have your hit point maximum hit 0 due to the necrotic damage. Look at it like this. If I inject you with a deadly poison, the...
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  • OB1's Avatar
    Tuesday, 16th July, 2019, 06:16 PM
    Lol. Thatís what I get for posting before coffee!
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  • Maxperson's Avatar
    Tuesday, 16th July, 2019, 02:21 PM
    Sure, but we also know about draining and when something is drained to death, what is drained doesn't come back. Bringing a vampire/wight drained corpse back to life still leaves you at 0 max hit points due to the draining, which is the condition necessary for instant death.
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  • OB1's Avatar
    Tuesday, 16th July, 2019, 02:05 PM
    Decanter of Endless Water 25 Deck of Illusions 9 Dimensional Shackles 19 Driftglobe 7 Dust of Disappearance 12 Dust of Dryness 17 Efreeti Bottle 22 Eversmoking Bottle 4-2=0 Figurine of Wondrous Power 25+1=26 Folding Boat 24
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  • Maxperson's Avatar
    Tuesday, 16th July, 2019, 01:44 PM
    On the other hand, if something says, "When all your walls are turned to jell-o, the house collapses.", it is expected to be ongoing. Nobody is going to think that the next day the walls on the collapsed house are no longer jell-o. You are going to have to fix those walls before the house can be rebuilt.
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  • Maxperson's Avatar
    Tuesday, 16th July, 2019, 01:30 PM
    The spells don't go away until they are cast. Well, in the books they eventually go stale, but that takes weeks at least, possibly months. A high level wizard would not need to spend hours daily unless they ran themselves out of spells. Also, in the books there didn't appear to be any limit to the number you could hang as long as you spent the time to do it, but of course that wouldn't work...
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  • Maxperson's Avatar
    Tuesday, 16th July, 2019, 01:18 PM
    Probably not, but the Pixie penchant for wood gave us the Pixie Stick.
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  • Maxperson's Avatar
    Tuesday, 16th July, 2019, 01:11 PM
    Decanter of Endless Water 25 Deck of Illusions 9 Dimensional Shackles 19 Driftglobe 7 Dust of Disappearance 12 Dust of Dryness 17 Efreeti Bottle 22 Eversmoking Bottle 4 Figurine of Wondrous Power 25 Folding Boat 24
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  • Maxperson's Avatar
    Tuesday, 16th July, 2019, 01:09 PM
    You seem to have missed the part early in the thread where it appears like corpses are intended to count as creatures. You can remove curse on an object, but not cure diseases, yet Raise Dead states you need to cure the corpse of magical diseases before raising. Just cast greater restoration or something on the corpse before it comes back to life.
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  • Maxperson's Avatar
    Tuesday, 16th July, 2019, 01:39 AM
    In this case neither is general, though. The specific beats general section lists both monster abilities and spells as examples of specific rules. Both the vampire drain and raise spell are specific rules, and there's no rule about what happens when two specific rules collide. It's clearly a DM call on this one.
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  • Maxperson's Avatar
    Tuesday, 16th July, 2019, 01:34 AM
    The blood portion was pretty irrelevant, though, which I mentioned in a prior post. The max hit points hitting zero and dying is the important part. Whether from a wight or from a vampire, the effect is the effect. That said, the OP is very clear that it was death by Vampire. No wight was mentioned. I agree that it works. Then, because the hit point maximum is 0 and death happens at...
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  • OB1's Avatar
    Monday, 15th July, 2019, 03:25 PM
    Decanter of Endless Water 24 Deck of Illusions 10 Dimensional Shackles 21 Driftglobe 7 Dust of Disappearance 14 Dust of Dryness 16 Dust of Sneezing and Choking 5-2=3 Efreeti Bottle 22 Eversmoking Bottle 10 Figurine of Wondrous Power 25+1=26
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  • Maxperson's Avatar
    Monday, 15th July, 2019, 02:17 PM
    Fine. I want my $0 back, and I'm charging 100% interest daily.
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  • Maxperson's Avatar
    Monday, 15th July, 2019, 01:26 PM
    Decanter of Endless Water 24 Deck of Illusions 12 Dimensional Shackles 21 Driftglobe 7 Dust of Disappearance 14 Dust of Dryness 16 Dust of Sneezing and Choking 7 Efreeti Bottle 22 Eversmoking Bottle 9 Figurine of Wondrous Power 25
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  • Maxperson's Avatar
    Monday, 15th July, 2019, 01:13 PM
    The mechanic, "Dies when max hit points are 0 from the vampire bite." remains, though. The blood loss was just mentioned, because it's a freaking vampire that just drained you via a bite. It's pretty obvious that no blood is why the PC died from that mechanic. You would only survive if the DM believes that the Raise Dead spell restores the hit point maximum to normal. Me, I don't see the...
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  • Maxperson's Avatar
    Monday, 15th July, 2019, 06:34 AM
    As I pointed out, RAW states that temporary hit points do not stabilize people or restore consciousness, so they wouldn't work in this case. The victim would just die again. Aid might work since it raises the hit point maximum for 8 hours, which would allow him to both survive and take a long rest. At least as long as the DM doesn't rule that the victim dies again before the spell can be cast.
    195 replies | 5153 view(s)
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  • Maxperson's Avatar
    Monday, 15th July, 2019, 05:05 AM
    Coma isn't a condition, so I would think it would be death. They still meet all the necessary conditions to die. Drained to 0 max hit points by the bite. I can see that and I wouldn't argue such a ruling in a game. I'm just not sure if I would go that way or not as DM. I definitely would not allow temporary hit points to work. They specify that they don't stop unconsciousness or...
    195 replies | 5153 view(s)
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  • Maxperson's Avatar
    Monday, 15th July, 2019, 03:31 AM
    The rule is, though, that you die at 0 max hit points from the blood loss of the vampire bite. That 0 max hit points is still in effect the moment the Raise Dead is cast. The PC would just die again.
    195 replies | 5153 view(s)
    1 XP
  • Maxperson's Avatar
    Monday, 15th July, 2019, 03:11 AM
    Okay. Again, I was talking in the context social interactions, since that's what pretty much the entire thread has been about. None of those examples is a social interaction. The social aspect of a PC is inextricably intertwined with the player. You can't separate the two in order to challenge the PC, but not the player. It used to be the case that you could choose to fail saves. 5e...
    776 replies | 22265 view(s)
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  • Maxperson's Avatar
    Monday, 15th July, 2019, 02:59 AM
    At was an attack and uncalled for. If you don't have a constructive response to my arguments, don't mention or respond to me.
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  • Maxperson's Avatar
    Sunday, 14th July, 2019, 06:34 PM
    That seems reasonable, too.
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  • Maxperson's Avatar
    Sunday, 14th July, 2019, 06:32 PM
    That seems very reasonable to me.
    14 replies | 581 view(s)
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  • Maxperson's Avatar
    Sunday, 14th July, 2019, 06:15 PM
    My first thought was corpse seems like it should be an object, not a creature, so Greater Restoration wouldn't work. However, when I read Raise Dead, it mentioned needing to cure magical diseases on the target prior to being raised, so it does seem like a corpse can be the target of such spells.
    195 replies | 5153 view(s)
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  • Maxperson's Avatar
    Sunday, 14th July, 2019, 05:15 PM
    This is where you go very wrong. Before the hard decision, I did not know X about my character. Until I made the decision, X was still unknown to me. After the decision, X is now known to me. That's a discovery about the character, which makes it something I learned. How many times over the years after someone ends up in a unique situation and makes a hard decision, have we heard, "So...
    776 replies | 22265 view(s)
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  • Maxperson's Avatar
    Sunday, 14th July, 2019, 04:28 PM
    Regardless of whether or not it was "semantics," and it wasn't, the two definitions of challenge are still of great importance to this thread. The claim that a challenge can't happen unless there is a win/loss scenario going on is outright false. You can in fact have a challenge of the difficult choice where there is no win/loss possibility. :yawn: Your Ad Hominems bore me. Either respond...
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  • Maxperson's Avatar
    Sunday, 14th July, 2019, 03:57 PM
    Decanter of Endless Water 22 Deck of Illusions 14 Dimensional Shackles 20 Driftglobe 9 Dust of Disappearance 16 Dust of Dryness 15 Dust of Sneezing and Choking 10 Efreeti Bottle 22 Eversmoking Bottle 12 Figurine of Wondrous Power 23
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  • Maxperson's Avatar
    Sunday, 14th July, 2019, 03:54 PM
    Nor is it one unless you falsely accuse me of semantics and engage in an Ad Hominem attack against me like this one. Semantics is not different ways to define something. It's saying the same thing in a different way, which I did not do. The distinctly different definitions of challenge do not end up at the same place. They are different kinds of challenges. Take your false semantics...
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  • Maxperson's Avatar
    Sunday, 14th July, 2019, 03:45 PM
    All of those ARE valid responses and within the social contract depending what it is that the supper suggester is suggesting. If for example, he's suggesting that the paladin murder his own sister, that suggesting is going to fail no matter how persuasive the NPC(barring magic of course). It could also result in being ignored, combat or something else entirely. Without an actual scenario,...
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  • Maxperson's Avatar
    Sunday, 14th July, 2019, 03:34 PM
    By one limited definition of challenge, sure. By other definitions of challenge that's simply wrong. You can in fact be challenged without a win/lose scenario happening. verb verb: challenge; 3rd person present: challenges; past tense: challenged; past participle: challenged; gerund or present participle: challenging 1. invite (someone) to engage in a contest. "he challenged one...
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  • Maxperson's Avatar
    Saturday, 13th July, 2019, 01:32 PM
    This is what I have been saying. Something happens outside of the control of the player that can have a profound effect on the PC. Now the hard choice is happening. In this example, there is one difference from what I have been talking about, and one possible difference. The difference is the multiple scene aspect. I agree with that actually. Generally(not always) it will take multiple...
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Playing a Gnome Wild Sorcerer/Fey Pact Warlock who's taken the Tavern Brawler feat and is thinking about another MC into Divination Wizard in a 5e homebrew campaign.

DMing a 5e campaign entering it's 3rd year (began in the Next Playtest) that is half Mission Impossible and half Metal Gear Solid.

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DMing a 5e campaign entering it's 3rd year (began in the Next Playtest) that is half Mission Impossible and half Metal Gear Solid.
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Wednesday, 5th June, 2019

  • 08:48 PM - lowkey13 mentioned OB1 in post Survivor Magic Jewelry (PART II)- SCARAB OF PROTECTION WINS!
    Pearl of Power 6 Scarab of Protection 7 Neither of these is particularly exciting, but at least the scarab is a bit more interesting than "do the thing you already do, just one more time" Arghhh. There seems to be a huge messup here. Okay. We have post #293 @Ed Laparde Pearl of Power 8 +1 = 9 Scarab of Protection 10 -2 = 8 Then post #294 (THIS SEEMS TO BE ERROR NUMBER 1) @Adamant Pearl of Power 8+1=9 Scarab of Protection 10-2=8 Then post #295 @OB1 Pearl of Power 9-2=7 Scarab of Protection 8+1=9 Then post #296 (ME) Pearl of Power 5 Scarab of Protection 10 Then post #298 (ERROR #2?) @chrisrtld Pearl of Power 8 Scarab of Protection 6 Then post #299 @Gradine Pearl of Power 6 Scarab of Protection 7 Now- The original error prior to #298 should have been Power +1, Scarab -2. So if chrisrtld was upvoting power, and donwvoting scarab, the votes would be Power +2, Scarab -4 from 296. Or: Power 7 Scarab 6 And 299 would be Power 5, Scarab 7. Make sense? Anyone want to chime in? Pearl of Power 5 Scarab of Protection 7 CORRECTED.

Sunday, 2nd June, 2019


Wednesday, 6th March, 2019

  • 07:55 PM - CleverNickName mentioned OB1 in post Critical Role Kickstarter Predition Game: Guess the Funding Outcome (GTFO)
    ...m. PST. Predictions made after that time will be ignored. Good luck! The Prize The winner will receive a gift certificate to HeroForge.com, good for one custom 3D-printed character mini (a $25 value), like this one! 105294 I got this digital gift certificate for Christmas, but I already have like a dozen HeroForge minis (I may have a problem). I thought I'd offer it up to a worthy cause. Sound good? OF COURSE it sounds good! Let's see those predictions! ----- PREDICTION ROSTER Stalker0: $100,000,000 Dausuul: $50,000,000 gyor: $30,000,000 Hussar: $25,000,000 aco175: $23,500,000 CubicsRube: $21,000,000 CleverNickName: $20,612,408.57 ---------Highest-Funded Kickstarter in History (Pebble Time smartwatch) $20,338,986----------- Parmandr: $20,000,000 EnochSeven: $16,213,102 TallIan: $15,876,374 MNblockhead: $15,555,555 77IM: $14,980,000.00 jgsugden: $14,520,000 OB1: $14,000,042 The Big BZ: $14,000,000 dregntael: $13,935,109 chrisrtld: $13,635,019 pogre: $13,500,000 Aebir-Toril: $13,224,376.89 Satyrn: $13,000,000 Yardiff: $12,456,145 -----------Highest-Funded Game Project on Kickstarter (Kingdom Death: Monster 1.5) $12,393,139-------- Radaceus: $12,345,678.91 FarBeyondC: $12,345,678.90 Morrus: $12,000,000 Mistwell: $11,800,000 Mort: $11,620,000 Zardnaar: $11,354,883 <--- The Winner! Sadras: $11,120,000 SkidAce: $11,000,000 Tazawa: $10,700,000 togashi_joe: $10,250,000 DM Dave1: $10,101,010 MichaelSomething: $10,000,000 Lazybones: $9,750,000 PabloM: $9,500,000 akr71: $9,250,000 rczarnec: $9,250,000 Azzy: $9,000,000 Henry: $8,900,000 mortwatcher: $8,666,000 Lidgar: $8,423,976.73 vincegetorix: $8,360,000 SmokeyCriminal: $...

Tuesday, 19th February, 2019


Tuesday, 1st January, 2019

  • 09:26 AM - Harzel mentioned OB1 in post Survivor Rods & Staves- STAFF OF THE MAGI WINS!
    ... Woodlands 19 Rod of Resurrection 11-2=9 Healing has always been more useful than resurrection in my experience Staff of Healing 14 Staff of Power 24+1=25 My favorite since high school Staff of Striking 16 Staff of the Magi 18 Staff of the Woodlands 20 Nextly, a few posts later it looks like some very stale data got used. Rod of Resurrection 12 Rod of Rulership 5 Staff of Healing 20 Staff of Power 23 - 2 = 21 Staff of Striking 16 Staff of the Magi 18 Staff of the Woodlands 20 + 1 = 21 evening up the scores So, hoping that I am not wedging things even further, and so that you all can check my work, here is the result of applying the votes apparently intended, in sequence, to @Maxperson's post. @Maxperson: Rod of Resurrection 11 Staff of Healing 14 Staff of Power 22 Staff of Striking 17 Staff of the Magi 22 Staff of the Woodlands 19 @CleverNickName Rod of Resurrection 9 Staff of Healing 14 Staff of Power 23 Staff of Striking 17 Staff of the Magi 22 Staff of the Woodlands 19 @OB1 Rod of Resurrection 9 Staff of Healing 14 Staff of Power 24 Staff of Striking 17 Staff of the Magi 20 Staff of the Woodlands 19 @chrisrtld Rod of Resurrection 7 Staff of Healing 14 Staff of Power 24 Staff of Striking 17 Staff of the Magi 21 Staff of the Woodlands 19 @Ed Laprade Rod of Resurrection 7 Staff of Healing 15 Staff of Power 24 Staff of Striking 17 Staff of the Magi 21 Staff of the Woodlands 17 @Eltab Rod of Resurrection 7 Staff of Healing 15 Staff of Power 22 Staff of Striking 17 Staff of the Magi 21 Staff of the Woodlands 18 @Quartz Since you downvoted a contestant that had already been eliminated, I thought it best to just leave your votes out and suggest you just revote. @Tallifer Rod of Resurrection 7 Staff of Healing 15 Staff of Power 20 Staff of Striking 17 Staff of the Magi 21 Staff of the Woodlands 19

Thursday, 20th September, 2018

  • 12:00 PM - Sadras mentioned OB1 in post Tell Me About Your Experiences With High Level 5E
    Fixing this is possible, but only if you are experienced, and have set aside enough prep time ahead of play. Calling the effort involved "trivial" is detached from reality. In short, I trust any reader with common sense to completely disregard your blatant shilling.[/QUOTE] Two things. 1. Your's and @OB1's definition of trivial obviously clashes which is perhaps causing some of the disagreement. It is true some of us have more time for prep than others and therefore what is trivial for one is not necessarily for another. Also if I recall correctly, OB1 is a game's designer by trade or at least part time, so making fixes would perhaps be faster for him/her than your casual DM. 2. You refer to experienced DM's having the capabilities to fix the shortcomings of high level gaming. That is certainly true, and I'm willing to take a stab in the dark that most Enworlders are experienced to some degree just because we have invested additional time into our hobby by being on this forum, certainly more so than your casual DM so...and despite the arguments and circular debates we constantly find ourselves in, we are all learning from each other here. So in a room full of peers, yes we are all experienced enough to fix the issues that creep up on us or that exist within the game.

Tuesday, 18th September, 2018

  • 12:02 AM - robus mentioned OB1 in post Tell Me About Your Experiences With High Level 5E
    OB1ís experience is matching mine, weíve just entered tier IV PCs at level 16 and bringing a challenge is tricky but doable. Theyíve easily smacked down one NPC I expected to be more of a challenge, but that was my mistake. The players seem to be having fun and also want to make it last.

Monday, 17th September, 2018

  • 11:07 PM - Lanefan mentioned OB1 in post Survivor Appendix E (5e) Authors- Ursula K. LeGWINS!
    Fixing cross-post between me and OB1... Alexander, Lloyd 25 Augusta, Lady Gregory 19 Bear, Elizabeth 16 Brooks, Terry 6 Bulfinch, Thomas 26-2=24 Cook, Glen 22 Froud, Brian & Alan Lee 11 Hodgson, William Hope 16 Jemisin, N.K. 22 Kay, Guy Gavriel 23 LeGuin, Ursula 26 Lynch, Scott 26 McKillip, Patricia 24 Peake, Mervyn 25 Pratchett, Terry 23 Sanderson, Brandon 23+1=24 Smith, Clark Ashton 19 Wolfe, Gene 24
  • 07:49 PM - Lanefan mentioned OB1 in post Survivor Appendix E (5e) Authors- Ursula K. LeGWINS!
    OB1 - we cross-posted; will you fix or shall I? No response from you, so I've fixed it.

Monday, 3rd September, 2018

  • 03:08 AM - Chaosmancer mentioned OB1 in post Revised Ranger update
    Nope, none of these are "my rules". And nope, you absolutely can have an effective animal companion as an archer - you just can't have a melee fighting animal companion. You keep claiming it's "designed" to be a melee combatant. I've disagreed with you before on that, so have others, and you've made no compelling argument that is the design intent. It's designed to be able to do a number of things. It's capable of being a melee combatant, but only if you fight alongside it like the description says. You want to do something different with it and I disagree that what you want is what it was "designed" for. Iím sorry, if this is a joke it isnít funny. Way back in the thread, around post #249 it seems, I had a discussion with OB1 about how the Beast Companion for the Beastmaster ranger is clearly a combat option. Every ability they get in the Beast Master subclass is geared towards combat being a big indicator. Even if you want to argue it is not meant as a combat ability, you have to accept that Find Familiar provides every possible utility option outside of combat that the companion does, and does so better since some of those abilities, such as seeing out of the companionís eyes, cost the Beastmaster Ranger a spell, while the familiar just does it innately. In fact, if you consider that the Familiar can, at level 1, use what is essentially a non-action for their master (because the familiar has their own turn) to provide the Help action, it is even more powerful in that respect than your lauded use of the level 7 ability of the Beastmaster to get the Help action via use of a bonus action. So, the Beast is clearly meant for combat purposes, because if combat was secondary to their design, they wou...

Friday, 17th August, 2018

  • 04:13 PM - Chaosmancer mentioned OB1 in post Revised Ranger update
    I thought the PHB headmaster just gives up one of their attacks to order their companion to attack. So at 10th level the ranger attacks, orders companion to attack, and maybe uses their bonus action for an attack (if dual wielding). Oops, you are right, buried in the 3rd level ability it says that extra attack still lets the ranger get off one attack. So the PHB beastmaster gets to add 1d8+5 to that 11, bumping them up to 21, just within the lines I was given. Good catch. So, as I said multiple times before, we have a fixed ranger in the UA. But, somehow that isn't good enough? :erm: Sure it is good enough for me, but a lot of people want to see something in a book, not playtest material. And while commenting on OB1's spells to fix the Beastmaster, which they will get printed instead of a full class revision that we have, reminding everyone of how oddly underpowered the Beastmaster tends to be came up. I also think there is a reaction to JC's post here, in that he implied there isn't a problem since people still play the class. And, as people on the internet, we feel the need to rehash out the argument of whether there is a problem or not On the contrary. We have an OP Ranger and a fixed Beastmaster. I'd argue they are above the curve, but not OP. Like I've said before, had one in a party for a two year campaign, she never outshone the insane antics of the other party members. (Allowing a monk/druid to keep their monk abilities while beastshaped, that was OP and a mistake I'll not allow again)

Wednesday, 13th June, 2018

  • 09:11 PM - robus mentioned OB1 in post Dropping to 0 HP - Alternate Rule
    I sympathise with OB1ís desire for something more gritty to happen when a character drops to 0 hp. No interest about NPCs, when theyíre at 0 hp theyíre either dead or unconscious, the storyís not about them :) I have to ask whether Eric Pommerís wounds pdf has been perused and what was thought of it? It seems quite similar? http://www.mindplaces.com/pictures/wound%20doc.pdf
  • 05:42 PM - Laurefindel mentioned OB1 in post Dropping to 0 HP - Alternate Rule
    @OB1: I think it's the save/no save for exhaustion levels that people find fiddly, but I think i better understand the intentions that underline your hourserule now. Personally, I like tying exhaustion to doing below 0 hp. I find the "fully functional to unconscious and likely to die to fully functional again" in less than 6 seconds to be a mood killer. It has nothing to do with realism (that is not something I aim for), i just find it too gamey and not cinematic enough for the type of game i want to play. Exhaustion-as-injuries (or variations on the theme) at least brings a non-binary element on the state of the characters, but it does change the assumption of how D&D is played (and you acknowledge that when saying that this is not for every group). I think if you find a way to bring unconsciousness and possible deterioration if left-for-dead into the houserule, you'll get something consistent with what we see in movies and novels. As long as you achieve a good balance between the WFRP "...
  • 04:36 PM - Li Shenron mentioned OB1 in post Dropping to 0 HP - Alternate Rule
    ...al in teams of making it harder to resist. You now have disadvantage on all attacks and all saves. Including death saves to avoid more levels of exhaustion. So at this point you've got disadvantage on anything you can roll a d20 for, including avoiding more levels of exhaustion. And it gets even worse with more levels. And you only recover a single level of it on a long rest. It takes a 4th level spell to also regain also a single level. It sticks around. So one day of bad dice luck can make your character unfun (and potentially ultimately dead) for an entire adventure. Or longer if you don't play with downtime between adventures to rest up. The rule doesn't sound all that bad, but the net effect is one I've seen in other game systems and it does not lead to "good tension". It just isn't fun, and made even worse by how exhaustion sticks around. This is the antithesis of fun. I am not a fan of this house rule either, but I think you're taking it too hard... OB1 is going to use exhaustion levels as an alternative to simply dropping unconscious (i.e. unable to act). How is being unable to act more fun than still having a few rounds of action worth to change the tide of the battle? Sure, with the exhaustion penalties it won't be easy to do so, but you still have a larger amount worth of actions to reach your goal (win the fight, or flee) compared to the standard rules. I rather think that the main problem of this house rule is how slow it is to shrug off the exhaustion levels afterwards (and secondary, it's a bit too complex). Thus, comparing with how healing a single HP brings you back to conscious with the standard rules, I think the OP should consider either adding a general rule that exhaustion levels can be cured by any healing spells, or that they go away more quickly, for example: - every spell that heals HP also heals 1 level of exhaustion per spell level - exhaustion levels are regained naturally at the rate of 1 per short rest ...

Wednesday, 25th April, 2018

  • 05:42 AM - Harzel mentioned OB1 in post Survivor Iconic Cities- GREYHAWK WINS!
    Correction for @OB1's vote getting overwritten Baldur's Gate 23 Blackmoor 20 Calimport 20 City of Brass 20 City state of the Invincible Overlord 25 Free City of Greyhawk 26 Glantri City 18 Huzuz 22 Lankhmar 24 Palanthas 16 Phandalin 19 Rock of Bral 9 Sharn 23 Sigil 29 Solace 20 Specularum 20 Stormreach 22 Village of Hommlet 14

Thursday, 4th January, 2018

  • 02:24 AM - Tormyr mentioned OB1 in post Need suggestions for epic tasks worthy of a demigod
    Name the succubus 'Soneillon'. This is a Forgotten Realms Lore reference, so the players can find out for themselves that not all is as it seems ... if they think of it. Although that is a demon lord rather than a devil. OB1, I was thinking either some play on Lilith or Juliette. The Empyrean could be Adam or Romeo. Lilith appears as Adam's first wife in some Jewish folklore. -or- Romeo and Juliette (this one speaks with a French accent) have been cursed with those names to mark them for death for going down this path. Their true names have been sealed away. I would suggest figuring out what their general story is going to be and then naming them accordingly. Bonnie and Clyde, Marc (Antony) and Cleo(patra), Sam(son) and Deli(lah), etc.

Tuesday, 26th December, 2017

  • 09:37 PM - Ovinomancer mentioned OB1 in post We saw a Star War! Last Jedi spoiler thread
    Weird. I know you know how the quote button works. I assume you're addressing my post? I'm trying to see where I posted that Luke and the other were perfect? The same place I said that you did -- nowhere? I'm just not very happy with the idea that the reward for the "victory" in E6 is that E7 starts exactly where E4 did for the most part. E7 starts with the Republic in power and full of hope, with Luke having started a Jedi Academy before Ben Solo turned to the Dark side and destroyed it, with Han running scams. Okay, so that last one's the same, but the nothing else is in 'the same place' as E4. If I stretch, I assume you mean that the galaxy is in bad shape overall? I do put that down as a failure of storytelling, in that the state of the galaxy is often told but not shown (h/t OB1) in the new movies, but nothing is further from the truth. The new series are about how evil returns, but there were many good years in between and the Republic remains. To you Luke was a bigger hero after his failure as a Jedi Master, can't say it feels that way to me. Same for Han, Leia, etc. I was hoping for new story that wasn't just going back over old ground and would have new conflicts, not a quasi reboot of E4 kind of setting the table back where it was for the most part. Was just hoping for something else. Better story, better transition from the old to the new, better new heroes, better foes, etc. Obviously YMV. So, is it that you didn't like the choices for crisis these characters were put in, and would have preferred an equally bad but different state, or that you would have preferred they not be put into crisis at all? Because the latter is a non-starter for a movie about heroes. To be true to the characters as built in the OT, they had to be put into crisis bec...

Thursday, 7th December, 2017


Monday, 27th November, 2017

  • 03:38 PM - lowkey13 mentioned OB1 in post Survivor XGTE New Subclasses - SHADOW MAGIC WINS!
    h/t @OB1 This thread is inspired by the prior threads on the core classes, the core races, the core alignments, feats, and the iconic D&D monsters. Also? The last one (AP paths) was short, so this will be LONG! IMPORTANT NOTE- DOWNVOTES ARE WORTH 3 IN THIS THREAD. BECAUSE IT'S REALLY LONG. REPEAT- DOWNVOTES ARE 3 IN THIS THREAD. Each subclass starts with 20 points and you vote for one subclass you like which gets 1 point and a subclass you dislike which loses 3 points. It is intentional that a negative vote is worth more than a positive vote- first, we don't want to be here all year. Second, because. Upvotes are in green, downvotes are in in red (unless you are on your phone, and are unable to). Copy and paste the previous posters vote and change the numbers. You may vote once per day. This is an honor system, and we are all honorable gamers; please do not abuse it. If this means you vote once at night one day, and once the next morning - that's fine, but don't vote again until the foll...

Wednesday, 8th November, 2017

  • 06:04 PM - volanin mentioned OB1 in post Roshambo-Style Theatre of the Mind Combat
    This is it! Version 1.3 of Roshambo-Style Theatre of the Mind is up! I rewrote most of the PDF to make it much, MUCH clearer, and incorporated a lot of suggestions that were proposed since the last version. - The PDF now is 4 pages long (instead of the original 2 pages) - Mechanics have been cleaned up a lot, with better pictures (as suggested by @Stalker0 and @OB1) - Spells have been very simplified and their rules have been made explicit (as suggested by @Yaarel) - I added an actual-play example to all of the mechanics (as suggested by @robus) - Other small corrections and game rebalances. I am quite satisfied by the result, and I'd really like to thank everybody for demanding explanations, cleanups, and proposing improvements! I guess this is it, time to stop fiddling with the D&D rules and start playing more! For those interested in great Theatre of the Mind combat, check it out here: http://www.dmsguild.com/product/224253 If anybody ever try these rules in their games, even a one-shot, please tell me how it went! Thanks again, :D


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Thursday, 20th June, 2019

  • 06:40 PM - Tony Vargas quoted OB1 in post How many 1st level Fighers can an 11th Level Fighter Kill?
    Wow!Yep. Mike stated his intent, in the playtest, that Fighters & Wizards would do it differently, but they'd be able to take on armies at the highest levels.
  • 03:02 PM - Charlaquin quoted OB1 in post Chaotic Good Is The Most Popular Alignment!
    I like this! My only quibble is the line with lawful about benefiting society as a whole, as it doesnít work with LE. Why not? Evil society is still society. Any authoritarian regime expects its citizens to sacrifice pretty much all personal liberty for the benefit of society.
  • 04:40 AM - dnd4vr quoted OB1 in post How many 1st level Fighers can an 11th Level Fighter Kill?
    Great stuff here. Would absolutely love to see the simulation using an 11th level wizard at the center. Also curious as to how a 20th level fighter fares. Iím guessing they could handle at least 30 on average. I did this quickly, so I am not sure I got all the improvements from 11th to 20th, but if I did the average is roughly 24.78 with SD of about 5.44 for 100,000 simulations (this is without flanking).

Wednesday, 19th June, 2019

  • 10:29 PM - LordEntrails quoted OB1 in post How many 1st level Fighers can an 11th Level Fighter Kill?
    Great stuff here. Would absolutely love to see the simulation using an 11th level wizard at the center. Melee or ranged? And wouldn't any group of mooks just grapple the wizard? Who would be dumb enough to let him get off more than one fireball etc?
  • 08:34 PM - Charlaquin quoted OB1 in post Chaotic Good Is The Most Popular Alignment!
    Late to the party here I know, but thought Iíd put in my 2c The Good/Evil scale I can wrap my head around pretty easily Good = I sacrifice of myself to help others Neutral = I help others if it doesnít require sacrifice of myself, I help myself if it doesnít require sacrifice of others Evil = I sacrifice others to help myself Law/Chaos is a tougher one for me to get my head around, but what Iíve settled on is something around the idea of Entropy. Law - I expend personal resources (time, money, blood, energy) in the pursuit of changing the state of the world to my liking. Neutral - I expend personal resources now to reach my desired personal future state. Chaotic - I allow the world and/or my current desires to dictate where I spend my personal resources now, regardless of the effect in the future. The Law/Chaos spectrum can be viewed analogously to the Good/Evil spectrum, but with personal wellbeing swapped out for liberty and othersí wellbeing swapped out for societal order. ...
  • 08:01 PM - Celebrim quoted OB1 in post Chaotic Good Is The Most Popular Alignment!
    Law/Chaos is a tougher one for me to get my head around, but what Iíve settled on is something around the idea of Entropy. Law/Chaos has always been a little less clear than Good/Evil to the average reader, and while I think entropy has some connection at some philosophical level, at the practical ethical level your interpretation is pretty non-traditional. Additionally, after reading through your list a few times, I feel no closer to understanding what you mean or why they contrast. Without going into a long write up, one traditional axiomatic contrast I've heard is, "The needs of the many outweigh the few, or the one." versus "The needs of the one outweigh the needs of the many." Or, in somewhat the same vein, "To understand something, you have to see the big picture." versus "There is no big picture: only a lot of little pictures." And if you can tell intuitively which end of the spectrum is which, without me labeling them for you, then I think the contrasts do a pretty goo...

Sunday, 26th May, 2019

  • 04:50 PM - Mistwell quoted OB1 in post Survivor Magic Jewelry (PART II)- SCARAB OF PROTECTION WINS!
    ...20 Pearl of Power 23 Periapt of Health 17 Periapt of Proof Against Poison 14 Periapt of Wound Closure 21 Scarab of Protection 19 Talisman of the Sphere 1-2=0 annihilated Ioun Stone 22 Medallion of Thoughts 11 Necklace of Adaptation 24 Necklace of Prayer Beads 20 Pearl of Power 23 Periapt of Health 17 Periapt of Proof Against Poison 12 Periapt of Wound Closure 21 Scarab of Protection 19 Talisman of the Sphere 1 Ioun Stone 23 Medallion of Thoughts 11 Necklace of Adaptation 24 Necklace of Prayer Beads 20 Pearl of Power 23 Periapt of Health 17 Periapt of Proof Against Poison 12 Periapt of Wound Closure 21 Scarab of Protection 19 Talisman of the Sphere 0 - Annihilated Ioun Stone 23+1=24 Medallion of Thoughts 11-2=9 Necklace of Adaptation 24 Necklace of Prayer Beads 20 Pearl of Power 23 Periapt of Health 17 Periapt of Proof Against Poison 12 Periapt of Wound Closure 21 Scarab of Protection 19 Shoot I messed up and skipped the guy behind me (OB1), which has cascaded down. Can someone fix? Also Max should get a new down-vote, since his downvote was for something already eliminated.

Tuesday, 9th April, 2019

  • 06:57 PM - chrisrtld quoted OB1 in post Survivor Magic Clothing Part II- HELM OF COMPREHENDING LANGUAGES WINS!
    Boots of Elvenkind 22 Boots of Speed 23 Boots of Striding and Springing 17 Boots of the Winterlands 14 Gloves of Missile Snaring 19 Gloves of Thievery 20 Goggles of Night 22 Hat of Disguise 24 Headband of Intellect 11 Helm of Brilliance 25 Helm of Comprehending Languages 21 Helm of Telepathy 21 Helm of Teleportation 22 Slippers of Spider Climbing 26 Winged Boots 24
  • 12:21 AM - Quickleaf quoted OB1 in post Help! Whatís the best place in the multiverse to hide from the Inevitables?
    Hi all! Working on my next session and have a couple NPCs my party is seeking that are hiding from the Inevitables for breaking a contract. Need ideas for where in the multiverse would be the best place for the NPCs to go to ground to avoid or be protected from those Lawful constructs while still allowing my PCs to find them. Note the PCs are all Level 19, have an Amulet of the Planes to get around and are currently in Sigil. Any help greatly appreciated! Session is this Saturday 4/13 and Iím worried I wonít have this critical piece figured out! I know once they are found where they need to go to break the contracts and get the Inevitables off them, but just blanking on where to start. I'd be tempted to make it a place an inevitable can't enter. Specifically, I'm thinking about a bit of lore concerning the Infinite Staircase, wherein any living being could Ė once in their lifetime Ė†ascend stairs on the Infinite Staircase leading to the "city of their dreams." And a...

Saturday, 6th April, 2019


Wednesday, 27th March, 2019


Monday, 25th March, 2019

  • 07:16 PM - Satyrn quoted OB1 in post Casting Begins Soon For D&D Movie?
    . . . the much maligned (though wrongly) Phantom Menace . . . How should I be maligning Phantom Menace? I want to make sure I'm doing it right. :heh:

Wednesday, 20th March, 2019

  • 07:56 PM - Umbran quoted OB1 in post Will 5e be the last edition to emphasize print products?
    Still, I believe digital will be the emphasis. The tools are just too good now, are how a huge portion of new players are being introduced to the game, are more malleable, and IMOHO, speed up and improve the experience at the table. More malleable? Dude, I can take a sheet of paper, and write anything I want on it, in any way. How is an electronic form going to be more malleable than that? I don't know how many players are *introduced* to the game through electronic tools, and I would like to know how you come to that assessment. What evidence do you have for this?
  • 02:13 AM - ccs quoted OB1 in post Will 5e be the last edition to emphasize print products?
    Iíll take it one step further. I think 5e will be the last edition period, with it migrating to primarily a digital product line that will evolve over time. So instead of an official 6e, it will just be D&D, but with updates and changes that will keep it fresh and relevant. When there is enough drift to the PHB to warrant it, they will likely issue an updated version, but it will be comparable with all old material. It took 45 years and 5 editions, but they finally have a version the continues to see double digit sales growth 5 years after release. Sort of like baseball or football, which went through a long period of constant change before finally finding a sweet spot and settling into forms that change much more slowly now. I'll bet you a 6e PHB (print copy) that your wrong. 6e will look very similar to 5e & it'll be largely backwards compatible at real world tables (not so much digitally). Like going from 1e to 2e, or mixing 3.0/3.5/PF. But it'll contain just enough new...
  • 12:30 AM - ardoughter quoted OB1 in post Will 5e be the last edition to emphasize print products?
    Iíll take it one step further. I think 5e will be the last edition period, with it migrating to primarily a digital product line that will evolve over time. So instead of an official 6e, it will just be D&D, but with updates and changes that will keep it fresh and relevant. When there is enough drift to the PHB to warrant it, they will likely issue an updated version, but it will be comparable with all old material. It took 45 years and 5 editions, but they finally have a version the continues to see double digit sales growth 5 years after release. Sort of like baseball or football, which went through a long period of constant change before finally finding a sweet spot and settling into forms that change much more slowly now. I think this is going to be the case. When sufficient tools are in place D&D will become a living ruleset. We will see a constant evolution on ways to consume D&D. Not just streaming games as entertainment but there has been huge growth on VTTs. I wonder has...

Tuesday, 19th March, 2019

  • 02:07 AM - Yardiff quoted OB1 in post Shield Master POLL: Rules as Fun!
    Cool. That sounds like they used one of their attacks to knock them off balance and another to stab them. The feat, to me, uses the relentless barrage of sword swings to catch the enemy off balance, allowing for a quick flourish to knock them down at the end as theyíve been so focused on the primary attacks. Thatís why you can do it extra as a bonus. Without the string of attacks setting it up, it uses one of your attacks instead. But Iím not arguing how anyone should rule it at their table, just how I see it, how I would rule it, and why I voted the way I did. My problem with your setup is that it reads as if you get advantage (uses the relentless barrage of sword swings to catch the enemy off balance) on your shield attack which the mechanics don't give it. The way I set it up you get advantage because of the opponent be off balance/down. But as you say, your table your playstyle. Having the shield master shove when you want you can have either of our scenarios.

Monday, 18th March, 2019

  • 11:58 PM - Yardiff quoted OB1 in post Shield Master POLL: Rules as Fun!
    I voted that the shove comes after the attacks because that mimics the cinematic inspiration for this feat. Picture for a second a hero pressing her attack against an enemy, and at the end of an attack routine, finishes by knocking that enemy to the ground and staring menacingly over their prone body while each take a breath. Itís cool, itís fun, itís heroic. To me, thatís what this feat is supposed to be. Then there's the cinematic inspiration for this feat. Picture for a second a hero slamming into their opponent with their shield and knocking them off balance/down lessening the opponents defense and then landing one or more solid blows with their weapon. Its cool, it's fun, it's heroic. To me, that's what this feat is supposed to be. Edit:Your picture isn't wrong but its definitely not the only way to see it.

Friday, 8th March, 2019

  • 11:16 PM - DM Dave1 quoted OB1 in post Survivor Magic Weapons- MACE OF DISRUPTION WINS!
    Amazing final five, but thereís only room for one Mace in the final 4. Agree! Dwarven Thrower 25 Hammer of Thunderbolts 24 Mace of Disruption 23 Mace of Smiting 20 Oathbow 14 Hey Hey, Oathbow, Mace of Smiting has got to go!

Wednesday, 6th March, 2019

  • 01:40 AM - robus quoted OB1 in post Critical Role's Kickstarter Breaks $1,000,000 In About An Hour!
    Why would it dominate a major portion of their lives? They arenít writing, animating or directing. Mercer will probably take on some executive producing duties but thatís not a major time suck on an animated show. And the voice work will be a day or two per episode at most. Actually this seems like a project being spearheaded by Travis and Sam. But agreed that theyíll be mostly treated like any other voice acting gig once the script is green lit.

Monday, 4th March, 2019

  • 11:18 PM - Hussar quoted OB1 in post Critical Role's Kickstarter Breaks $1,000,000 In About An Hour!
    I think weíd be better served by a good live action Netflix show. Big budget films need to be safe in order to be successful. D&D is inherently weird. I donít want to see that weirdness removed to make it palatable to a large general audience. As amazing as this Kickstarter is, and even if they end up with 100,000 backers and $10m in contributions, thatís 20 million fewer people then would need to show up to make a feature film successful. On the other hand, I'd point to things like Rooster Teeth's Red vs Blue series based on the Halo video game. Which has been put up on Netflix as well. Millions of viewers and now 17 years of seasons. Pretty darn successful I'd say. Like I said, a very good way to test the waters. Not that this is a mainstream big budget movie. That's not what a test is. If this is successful, they can show that it's possible to make a D&D show that can make money.


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