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  • Oofta's Avatar
    Today, 04:58 PM
    We know you can only take 1 long rest per 24 hour period, so that's not an issue as far as recovering spells. As far as whether "you don't gain the benefits" ... meh. It's a ruling that's going to vary from DM to DM. I think that if we're going by strict interpretation, if you couldn't take a long rest at all it should have said so. Being able get rid of the max HP drain is not a...
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  • Oofta's Avatar
    Today, 01:09 AM
    If you couldn't take a long rest if you were at 0 HP it would say "If you have 0 HP you can't take a long rest". It doesn't say that. You just don't get the benefits enumerated above. You don't regain HP and hit dice. Anyway that's how I'd rule. Dying because your max HP is reduced to 0 (and not getting any HP back from a long rest) is penalty enough.
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  • Oofta's Avatar
    Yesterday, 10:13 PM
    The problem is the interpretation of what the PHB means when states under Long Rest "a character must have at least 1 hit point at the start of the rest to gain its benefits". Did they really have a long rest if they can't gain any benefits from it? Note that I'm not disagreeing with you, I'd certainly allow it. Dying is enough of a penalty in and of itself.
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  • Oofta's Avatar
    Yesterday, 09:58 PM
    "That may be true, but you will always be a gnome loving paladin wannabe!" Too far? :uhoh:
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  • Oofta's Avatar
    Yesterday, 08:53 PM
    A bard in a previous campaign used a Shakespearean insult generator. Or just look up the top insults from The Bard. :D
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  • Oofta's Avatar
    Yesterday, 05:48 PM
    I think the simplest interpretation is that the specific wording of raise dead overrides the general max HP restriction. But even if it doesn't, the trigger for being slain by having max HP reduced to zero cannot be met. If you're already at 0 max HP, your max HP can't be reduced. Since they aren't reduced you aren't slain. But the only important thing is that there's a fun alternative to...
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  • Oofta's Avatar
    Yesterday, 02:39 PM
    After a bit of caffeine I thought I'd clarify what I was saying. A person is slain when reduced to 0 max HP from a vampire bite. "The target dies if this effect reduces it hit point maximum to 0." It does not state "The person cannot be raised from the dead if this effect reduces it hit point maximum to 0." So when raise dead is cast one of two things happen. Either they are...
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  • Oofta's Avatar
    Yesterday, 12:42 PM
    To me, the only time the max HP reducing the PC to 0 slays them is when that reduction happens as part of the Bite action because that's where the result is specified. If the target was automatically and forever slain the instant they had 0 max HP*, it should have been a separate paragraph. But ultimately it just wouldn't be fun. It's a "Sorry Bob, you're just SOL, write up a new...
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  • Oofta's Avatar
    Yesterday, 12:32 PM
    I have notes on my encounters such as what monsters and how many appear. When I have spell casters, I use one of two methods. First method is to list out the spell level and number of slots which I just check off. If I have multiple spellcasting monsters of the same type I just make multiple columns. For monsters I'm going to use again, I write up monster cards. All the stats I need all...
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  • Oofta's Avatar
    Monday, 15th July, 2019, 09:53 PM
    For me it usually does matter what race I play. I try to run my characters from their perspective and race is one of the aspects that influence how they would think and approach various situations. I think that's one of the reasons I have problems playing elves or halflings; elves are just "human but better" and halflings are just short. But a gnome? Sure. Inventive, fast talking, either...
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  • Oofta's Avatar
    Monday, 15th July, 2019, 09:18 PM
    True, if by traditional you mean "Buffy the Vampire Slayer traditional". The lore is all over the place on this though. Sometimes they poof sometimes they decay to the level that they would have decayed had they not been undead, sometimes they just leave a corpse. Depends on the lore. I always assumed they "poofed" on Buffy for much the same reason Star Trek has transporters; it's a cheap...
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  • Oofta's Avatar
    Monday, 15th July, 2019, 06:02 PM
    Is there another loophole? Okay, so we know that raise dead has no effect on undead. But if you kill a vampire (or vampire spawn) they are no longer undead. They're just plain old dead. So ... bury the PC, let them rise as a vampire spawn, kill them (and get some sweet XP). You now have just a body. Cast raise dead. You aren't casting the spell on an undead creature, it's just...
    128 replies | 2499 view(s)
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  • Oofta's Avatar
    Monday, 15th July, 2019, 05:18 PM
    The rules don't say anything about blood drain. In fact, we know that in this scenario the PC died because they had their max HP lowered by wights. Wights don't drain blood. Vampires do piercing and necrotic damage. They may do that by sucking blood but as far as the rules are concerned there is no mention of irrevocable blood loss. As for raise dead not working, I disagree with that...
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  • Oofta's Avatar
    Monday, 15th July, 2019, 12:23 AM
    Nowhere does it state in the rules that the victim has been infected with a magic disease. Let me quote it again: "The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way and then buried in the ground rises the following night as a vampire spawn under the vampire's control" No mention of disease. In addition, they need to be buried in the ground...
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  • Oofta's Avatar
    Sunday, 14th July, 2019, 05:58 PM
    Personally I wouldn't allow it because revivify just stops the body from decaying. In my world it's difficult to raise dead, revivify works because the spirit has not moved on yet. Once the soul has started it's journey, it takes a lot to get it back. I guess if it ever came up I'd have to make an official ruling since it also affects raise dead. I've always viewed it as extending the Raise...
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  • Oofta's Avatar
    Sunday, 14th July, 2019, 05:51 PM
    Why would they come back as undead? If they were undead, raise dead won't work. The vampire power is pretty specific: "A humanoid slain in this way and then buried in the ground rises...". So yes, they died, but unless they're buried they don't come back as a vampire. EDIT: In addition, gentle repose specifically states that while the spell is still in effect the corpse cannot become...
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  • Oofta's Avatar
    Sunday, 14th July, 2019, 05:47 PM
    Yeah, you'd have to be pretty literal to say that "This spell doesn't, however, remove magical diseases, curses, or similar effects; if these aren't first removed prior to casting the spell, they take effect when the creature returns to life" wouldn't cover max HP from greater restoration. Worst case scenario I'd rule that a person with max HP of 0 is raised but unconscious at 0 HP. Since...
    128 replies | 2499 view(s)
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  • Oofta's Avatar
    Sunday, 14th July, 2019, 01:15 PM
    First, I would go with whatever was most fun and best for the story. There is some wiggle room since Raise Dead says "the creature returns to life with 1 hit point." However it goes on to state "This spell also neutralizes any poisons and cures nonmagical diseases that affected the creature at the time it died. This spell doesn't, however, remove magical diseases, curses, or similar...
    128 replies | 2499 view(s)
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  • Oofta's Avatar
    Monday, 8th July, 2019, 01:36 PM
    . All I'm saying is that it eliminates the effectiveness of an entire category of monsters that rely primarily or exclusively on melee. Can I come up with other types of monsters? Give all my melee types from CR 5 on reach or effective ranged attacks? Sure. But that means either I ignore melee opponents, fights are either boring or incredibly dependent on luck of the die. Let's say I...
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  • Oofta's Avatar
    Sunday, 7th July, 2019, 06:32 PM
    Oofta replied to Warlock hex
    Hex is a first level warlock spell with a duration of 1 hour that requires concentration. You place a curse on a creature that you can see within range. Until the spell ends, you deal an extra 1d6 necrotic damage to the target whenever you hit it with an attack. Also, choose one ability when you cast the spell. The target has disadvantage on ability checks made with the chosen ability. If the...
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  • Oofta's Avatar
    Sunday, 7th July, 2019, 06:18 PM
    That's making assumptions that you make NPCs/monsters specifically to counter the build. Which I can do of course but then I've just told my player "neener, neener, I'm the DM so I can always come up with some custom monster to nerf your investment". In addition, while I didn't do an extensive search, the only monster I found that had the ability to avoid opp attacks are the handful that can...
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  • Oofta's Avatar
    Thursday, 4th July, 2019, 01:49 PM
    Nope. Polearm Master While you are wielding a glaive, halberd, pike, quarterstaff, or spear, other creatures provoke an opportunity attack from you when they enter your reach. Sentinel When you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn. You are correct though, enemies also can't disengage to avoid an opportunity attack.
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  • Oofta's Avatar
    Wednesday, 3rd July, 2019, 11:42 PM
    While I agree, I do try to give the PCs an escape route. I don't normally run a particularly lethal campaign unless the PC(s) do something really, really stupid. Then again, never underestimate the ability of players to actually succeed when you least expect them to. There have been encounters I though would lead to the total obliteration of the party that turned into cake walks. Of course...
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  • Oofta's Avatar
    Tuesday, 2nd July, 2019, 03:43 PM
    Bad guys are generally reasonably intelligent. It's highly unlikely the BBEG will have a inner sanctum that does not have an escape route or is virtually impenetrable barring a siege. If the BBEG is an undead, I hope the PCs are ready to wait it out a long, long time. So camp outside the doorstep and the BBEG knows you're there or can reasonably deduce it because all the patrols don't report...
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  • Oofta's Avatar
    Monday, 1st July, 2019, 07:32 PM
    No, it's not. A decision made 20 years ago by a DM or a development team for a version that was replaced shortly after has no relevance to the the current version of the game. I'm sure a lot of DMs have ignored the rule over the years, just as they are free to do today. That doesn't make it any less of a rule.
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  • Oofta's Avatar
    Monday, 1st July, 2019, 07:07 PM
    Meh. I don't see how a computer game implementation of 2nd edition has anything to do with it. They chose to ignore a rule, just like DMs are free to ignore or alter rules of the current edition.
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  • Oofta's Avatar
    Monday, 1st July, 2019, 04:05 PM
    Hey now. I only had to roll up a few hundred characters to get those numbers. All the rest are farmers or died on their way to the dungeon. Honest! :rant:
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  • Oofta's Avatar
    Monday, 1st July, 2019, 03:50 PM
    Right. Remember though people have never said anywhere on this thread that a druid would ever wear metal armor, such as plate. Just that they could, if they wanted to and if you think it's not really a rule. Even though it is a rule. And people want their druids in metal armor. But they don't. It's badly implemented because there's not a paragraph justifying it unlike every other rule in...
    641 replies | 17855 view(s)
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  • Oofta's Avatar
    Monday, 1st July, 2019, 03:04 AM
    Seriously? There have been dozens of posts about how the DM can't dictate what the PC thinks, walls of text of how it's "just a taboo" and that people ignore taboos all the time. In any case, in all my years of playing I've never seen a scenario where a druid would be forced to put on metal armor no matter how many hypothetical castles we're trying to infiltrate. If a DM puts your druid into...
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  • Oofta's Avatar
    Monday, 1st July, 2019, 02:39 AM
    Basically it boils down to some people want their druid to wear metal armor. It's "justified" because ... I dunno. I'm sure we'll get yet another wall of text soon. It's not a real rule because it only shows up as a proficiency restriction and there is no penalty if the rule is broken. Will not doesn't really mean they won't. The rules aren't the boss of the player. Take your pick. ...
    641 replies | 17855 view(s)
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  • Oofta's Avatar
    Sunday, 30th June, 2019, 04:18 PM
    There are some bad DMs out there, I've run into my fair share. I'm sure we all have stories of bad DMs, but I also have empathy for the guy on the other side of the screen. I'm just trying to be sure I was clear; if it's really important and really obvious I'll raise an issue. Otherwise I'll just wait until after the game.
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  • Oofta's Avatar
    Sunday, 30th June, 2019, 04:05 PM
    Well it is just obvious that they're a member of the ORTHODOX UPPERCASE BLUE SECT
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  • Oofta's Avatar
    Sunday, 30th June, 2019, 03:53 PM
    But that's not what I'm talking about. I'm talking about goblins using their bonus action, orcs getting to close in on enemies, a phase spider phasing in. Or maybe I thought it would be more cinematic to have the PCs see the bad guy slip through a door just ahead of them only to have the challenge of "How did he do that? Did he have a readied action? If he did, he can't lock the door behind...
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  • Oofta's Avatar
    Sunday, 30th June, 2019, 03:20 PM
    Hey now. ALL CAPS BOLD BLUE HATH SPOKEN, INFIDEL!
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  • Oofta's Avatar
    Sunday, 30th June, 2019, 03:18 PM

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  • Oofta's Avatar
    Sunday, 30th June, 2019, 01:44 PM
    That's pretty much what I've always done in 5E. It depends on the group and what you want to accomplish with the campaign of course, but go too fast and it feels like you don't get to enjoy those new abilities before there's something else new. Too slow and you feel like your on a treadmill. In previous editions leveling was much, much slower and it was fine, but it's also nice to get to...
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  • Oofta's Avatar
    Saturday, 29th June, 2019, 08:39 PM
    I'm going to echo Celebrim on the "challenging the DM" thing. Here's the thing. Let's say I have ... picking a random low level monster ... goblins. Goblins have "Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns." But let's say the rules guru forgets that and asks why they didn't get an opportunity attack. So instead of a dynamic fight...
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  • Oofta's Avatar
    Saturday, 29th June, 2019, 01:05 PM
    There were also a lot of times where my fighter could attack from range while closing or target the enemy spell caster more easily. Things that are practically impossible to quantify on a spreadsheet. Ultimately, I had fun with the PC so it worked. YMMV.
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  • Oofta's Avatar
    Saturday, 29th June, 2019, 12:50 PM
    As far as average damage ... I think there's a whole lot of complexity being ignored for a difference of what, 6% increase in average damage in the sample from FrogReaver? I get it. Some people like to eke out every drop. Just put me in the list of people that think it doesn't matter and is highly situational. Besides, there's other fun things you can do like dual throw hand axes like my...
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  • Oofta's Avatar
    Friday, 28th June, 2019, 11:01 PM
    Concerning the fighter with a belt of giant strength two handed vs not, why assume the dual wielder has two +3 weapons? While I haven't done the math a PC with a pair of +1 swords and the equivalent belt of giant strength is probably going be in the same ballpark if not better.
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  • Oofta's Avatar
    Friday, 28th June, 2019, 10:56 PM
    At higher levels, why are they using short swords? Unless of course you don't use feats in your game. It also depends on a lot of things. Levels, items, multiple opponents, play style all factor into it. Comparing characters on a spreadsheet, especially when most games (according to various sources) never get above level 10 is kind of pointless. Of course if maximizing your calculated...
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  • Oofta's Avatar
    Friday, 28th June, 2019, 10:49 PM
    Putting aside magical protections for rigging an sails, do you really want to set an enemy ship on fire? If you're the pirates there goes your reward. If you're defending you've just made a very desperate enemy who will do anything, including taking you down with them. Besides, most pirates preferred to take captives for ransom, piss them off enough and that's not going to be an option. Better...
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  • Oofta's Avatar
    Friday, 28th June, 2019, 05:01 PM
    First I just want to comment on the "everybody likes rules lawyers when their on your side". Nope. Not me. But it was written by a dedicated rules lawyer who thought it was fun to find some exploit in the rules for personal gain so they probably do believe it. In my experience rules lawyers care more about gaming the system than they are about playing the game. Rules lawyers have a bad...
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  • Oofta's Avatar
    Friday, 28th June, 2019, 04:40 PM
    Don't confuse Rules Lawyer with someone that knows the rules well and shares knowledge openly. RL is looking to twist the rules for their own personal gain, it's not a problem if you mention a rule whether it hurts or helps himself or a fellow party member. At my table I used to give out inspiration points if someone points out a rule that hurts them or a fellow player.
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  • Oofta's Avatar
    Friday, 28th June, 2019, 03:21 AM
    Part of this depends as well on whether you have low level NPC wizards. Think level 0 casters that can only cast cantrips but have control flames or fire bolt. Maybe they're only trained well enough to use wands. Controlling fire on a boat whether caused by a fireball or a clumsy sailor with a lamp would be incredibly beneficial.
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  • Oofta's Avatar
    Friday, 28th June, 2019, 03:14 AM
    Since trying to get consensus on a public forum is pretty much a lost cause, I'll just throw in my 2 coppers that I think it works fine as is. Great? Best option for everyone? Perfectly balanced? No, not at all. But the difference of a couple of points of damage per round at specific level ranges on a spreadsheet doesn't mean it needs to be modified. There is no such thing as perfect...
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  • Oofta's Avatar
    Friday, 28th June, 2019, 02:28 AM
    In my home campaign at higher levels flying in to battle seems to be pretty standard. The only requirement I have is that somebody start humming "Flight of the Valkarie" the first time it happens. :D As far as magic and sail, a lot of it depends how many high level wizards there are in the world. Is it 10% of the population, 1% or .01%? How many of those wizards going to be living/working...
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  • Oofta's Avatar
    Thursday, 27th June, 2019, 09:33 PM
    Would it really? I guess it depends on whether or not you care much about realism (and I admit I haven't read the Saltmarsh naval rules) but ships don't turn on a dime. It lasts at most for a minute, presumably someone would notice the helmsman wasn't doing their job and stop anything too dramatic from happening. Of course real world and D&D don't always mix so I guess it depends on the...
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  • Oofta's Avatar
    Thursday, 27th June, 2019, 08:16 PM
    No, it was just that if you hit someone with enough momentum left over the arrow may go straight through them. Yeah, that's it. :uhoh: I fixed it. :blush:
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  • Oofta's Avatar
    Thursday, 27th June, 2019, 08:06 PM
    I just do half or three quarters cover as necessary. In previous games, if you hit miss your target by 10 or more you had a chance to hit a different creature selected randomly along the line of fire. Roll again to see if you hit the new target. I like the miss by 10 or more instead of rolling a 1 because the latter felt like it was penalizing PCs that rely on multiple attacks. Edit: oops.
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  • Oofta's Avatar
    Thursday, 27th June, 2019, 12:28 AM
    We can add it to the pile of dead orcs over on the non middle ages genre thread. ;)
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  • Oofta's Avatar
    Wednesday, 26th June, 2019, 08:03 PM
    Satyrn speaking of Hasselhoff ... not necessarily SFW, but if you want a really good dose of the Hoffster, google Hasselhoff Sharpei. Just be warned, the images may haunt your dreams.
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  • Oofta's Avatar
    Wednesday, 26th June, 2019, 08:00 PM
    I was thinking more along the lines of alternate ability scores for hacking. Use intelligence instead of charisma or dexterity. That way opening a lock could use the same skill but still be logical for what ability score you're using. Depends on the genre though, are you going for more-or-less current tech or something with real AI? Real AI (like Fallout) I could see persuasion / deception...
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  • Oofta's Avatar
    Wednesday, 26th June, 2019, 07:57 PM
    Great. Now I have flashbacks of David Hasselhoff and leather. So much leather. So much Hasselhoff.
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  • Oofta's Avatar
    Wednesday, 26th June, 2019, 06:37 PM
    But if a PC is skilled enough (e.g. high enough level) they can take the target out with one hit. If the PC has advantage from sharp shooter and advantage from surprise it's pretty much guaranteed. On the other hand, I will hand-wave easy combats on a pretty regular basis, especially for mid-to-high level groups. We'll just narrate that they take out the patrols and guards, if someone wants...
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  • Oofta's Avatar
    Wednesday, 26th June, 2019, 05:53 PM
    The machine gun (or gatling gun) fire is an interesting question especially depending on genre. If I did my D&D Fallout ripoff homage, there are some builds that will be able to slap on power armor and just tank it. For other genres I like the idea of going prone ... or maybe you get a saving throw because you're ducking down behind cover but jump up quick enough? Or special abilities? I'm...
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  • Oofta's Avatar
    Wednesday, 26th June, 2019, 04:58 PM
    Same here. This has never, ever come up over thousands of hours of gaming with dozens of different DMs over the years. We need to stop feeding the trolls.
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  • Oofta's Avatar
    Wednesday, 26th June, 2019, 03:10 PM
    For the "knife to the throat" scenario you could implement something like the coupe de grace' from 3.5 rules. Basically if you're adjacent to someone that's helpless you automatically do n amount of damage and the target gets a fortitude (con) save based on the damage you just did. Before anybody asks, yes I did use it against a PC in a standoff situation (the PC rolled high and survived two...
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  • Oofta's Avatar
    Wednesday, 26th June, 2019, 02:52 PM
    Yeah, I remember games in previous public play where you literally had to choose between a devil and a demon. We decided to tell them both to go to hell (maybe we should have told one to go to the Abyss?). In another game you had to make a deal that would have violated the paladins oath to continue with the mod. We didn't so the mod was over in 15 minutes. Never understood why people think...
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  • Oofta's Avatar
    Wednesday, 26th June, 2019, 02:21 PM
    Still a lot (and I meant to go back and check to see if I had a typo). But my google-fu just failed me. Serves me right for just looking at the search page result and not clicking the link.
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  • Oofta's Avatar
    Wednesday, 26th June, 2019, 02:16 PM
    Yeah, I'd probably do something similar - area effect in a cone maybe. The primary purpose of machine guns is primarily suppression fire.
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  • Oofta's Avatar
    Wednesday, 26th June, 2019, 02:13 PM
    There's an optional rule in Xanathar's Guide to Everything "When you finish a long rest during which you slept in medium or heavy armor, you regain only one quarter of your spent Hit Dice (minimum of one die). If you have any levels of exhaustion, the rest doesn’t reduce your exhaustion level." Personally I ignore the rule because I have no clue how much more uncomfortable it would be to...
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  • Oofta's Avatar
    Wednesday, 26th June, 2019, 01:42 PM
    I don't view HP as just toughness, but toughness (and difficulty to critically wound a creature) as kind of a sliding scale. PCs do more damage as they get higher level either through stronger spells, more base damage or more attacks. It reflects that they're getting better at killing opponents than when they got started. So barring really bad rolls a 20th level ranger would not have had any...
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    Wednesday, 26th June, 2019, 01:37 PM
    Lucky you. Around here I think they're getting ready to fight back.
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  • Oofta's Avatar
    Wednesday, 26th June, 2019, 02:13 AM
    A theme to this thread seems to be "D&D doesn't work with firearms because people won't fight because people won't approach combat the way I expect them to". But end of the day I don't care what tactics my players use, it's up to them. I don't care if they play "the right way" as long as they're having fun. As far as running into a gatling gun, they fire 6,000 rounds per minute. If...
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  • Oofta's Avatar
    Wednesday, 26th June, 2019, 01:40 AM
    You seem to be handling it similar to a coupe de grace', which honestly is something I've never really liked. I might let it be an automatic critical but that's about it. Normally though I just follow the rules and it would be a standard attack with advantage. There's nothing wrong with what you're doing if you're just narrating part of the story. But where do you draw the line? What if...
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  • Oofta's Avatar
    Tuesday, 25th June, 2019, 11:40 PM
    Which is why my vampire will be a sorcerer with subtle spell and misty step. ;) In all honesty, if the party thinks ahead enough they can stop the vampire from getting away, I never have a predetermined outcome. I make make it difficult to stop the bad guy from getting away, but if the party can stop them more power to them. If the vampire is integral to the plot, either another threat will...
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  • Oofta's Avatar
    Tuesday, 25th June, 2019, 11:30 PM
    I might still let my cowboys wear armor because the world would be different with magic and dragons. Maybe instead of steel it's hardened giant spider silk, needs to be adamantium or even just say that the dwarves make really high quality steel.
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  • Oofta's Avatar
    Tuesday, 25th June, 2019, 11:20 PM
    I quoted your posts back to you a few pages ago. If you care to clarify please do.
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  • Oofta's Avatar
    Tuesday, 25th June, 2019, 11:19 PM
    Another cool campaign idea. D&D Fallout. Magic suddenly started working in an alternate modern day which caused people to panic and let the nukes fly. In this new version of reality radiation really is magic. I don't think you'd even need to change much. Fallout already uses HP, armor, melee weapons, magic healing, mini-nukes. Well, maybe not mini-nukes but meteor storm is about the same. ...
    448 replies | 15272 view(s)
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  • Oofta's Avatar
    Tuesday, 25th June, 2019, 11:13 PM
    Wow. So you've decided that no one anywhere ever ran a wild west game without changing rules? That's either the height of hubris or now your just pulling our legs that you really believe that. I might tweak the firearms a little bit because they should be slightly less effective than the modern equivalent but otherwise I don't see why I'd change a single thing. Well, that and add gatling...
    448 replies | 15272 view(s)
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  • Oofta's Avatar
    Tuesday, 25th June, 2019, 09:28 PM
    It means they will not willingly wear metal armor. Can they? Sure. Will they willingly do so? No. That's the rule and trying to squeeze out anything else through word parsing is not "interpreting" the rules, it's twisting them to mean something they don't say.
    641 replies | 17855 view(s)
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  • Oofta's Avatar
    Tuesday, 25th June, 2019, 09:25 PM
    It's not that they can't understand, it's that they will not. :P
    641 replies | 17855 view(s)
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  • Oofta's Avatar
    Tuesday, 25th June, 2019, 06:53 PM
    Really? There's no other weapon in the PHB who's purpose is to kill the enemy before they get up close? Have you never played with someone who has archery style and sharp shooter?
    448 replies | 15272 view(s)
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  • Oofta's Avatar
    Tuesday, 25th June, 2019, 06:50 PM
    I have toyed with the idea of a weird west campaign, which is why I wanted to discuss some implementation specifics. All of that has been derailed of course by "guns and D&D don't mix". I think you could also do something like Team Fortress or Halo with either pseudo-modern or futuristic combat. It's really not that far off from D&D with it's classes and archetypes. Plate becomes advanced...
    448 replies | 15272 view(s)
    2 XP
  • Oofta's Avatar
    Tuesday, 25th June, 2019, 06:34 PM
    You've said basically "it won't work because any single shot should kill you". It's been pointed out time and again that the same could be said of any weapon that does damage. You've never been able to clearly state why a gun should be handled differently. Well, other than "because I said so". On the other hand when you come up with some specific house rules for how you would handle it,...
    448 replies | 15272 view(s)
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  • Oofta's Avatar
    Tuesday, 25th June, 2019, 04:46 PM
    Or Eberron or ... well any number of fantasy novels. In my world gunpowder exists but as a weapon? Not particularly useful. Want flash/bang stuff that will frighten your enemies? Cast some low level spells. Start to make gunpowder useful? Some wizard somewhere is going to invent a "spark" cantrip that seeks out gunpowder to ruin your day, or just cast heat metal on your gun to have it go...
    448 replies | 15272 view(s)
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  • Oofta's Avatar
    Tuesday, 25th June, 2019, 03:44 PM
    So we can just redefine words to mean anything we want? A vegetarian can eat all the steak they want and still be a vegetarian? Cool. From now on proficiency in martial weapons really means that I can shoot laser beams from my eyes. 'Cuz lasers are awesome!
    641 replies | 17855 view(s)
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  • Oofta's Avatar
    Tuesday, 25th June, 2019, 02:59 PM
    There's a couple of problems with that in a D&D/fantasy setting. There are a lot of monsters that won't be stopped by a few bullets. That troll is going to laugh at you while it charges into combat to rip you to shreds. A bullette is still going to pop up in the middle of your party and ruin your day. A T-Rex is still going to eat you. I've played in a few range heavy parties, they still...
    448 replies | 15272 view(s)
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  • Oofta's Avatar
    Tuesday, 25th June, 2019, 02:34 PM
    And you can keep repeating that "will not" doesn't really mean they will not wear metal armor an it's still not a rule. Some random person on the internet does not get to decide what is a rule and what isn't. I don't see why a proficiency that restricts access is any less of a rule that allows access. So a vegetarian that regularly eats meat is still a vegetarian? Can't argue...
    641 replies | 17855 view(s)
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  • Oofta's Avatar
    Tuesday, 25th June, 2019, 02:27 PM
    I don't remember ever reading that magic users would not use a sword in any edition. Nope. Proficient? No. Will not use? Not there.
    641 replies | 17855 view(s)
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  • Oofta's Avatar
    Tuesday, 25th June, 2019, 01:32 PM
    I'm sure that someone somewhere in some game at some point someone has had their PC put on metal armor to sneak into a castle. But there are sooo many issues with that hypothetical. Like ... does the 8 strength wizard put on full plate? Guess you aren't using the variant encumbrance rules. Hope nobody notices the dwarf in a castle run by orcs. That fighter with the +1 plate is going to swap...
    641 replies | 17855 view(s)
    1 XP
  • Oofta's Avatar
    Tuesday, 25th June, 2019, 12:44 PM
    D&D is pretty decent at many things, but being overly realistic simulation of combat of virtually any kind is not one of them. Are there other games that are better at modeling real combat of various types? Absolutely. But being a realistic simulation or supporting and encouraging any specific fighting style whether that's taking advantage of cover and advancing cautiously or mimicking fencing...
    448 replies | 15272 view(s)
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  • Oofta's Avatar
    Monday, 24th June, 2019, 02:34 PM
    Here's where you bring this whole concept up first in this thread that I found So you start with the assumption that every round should potentially kill you. Then you object to my (sarcastically I admit) labeling bullets as magic killing devices. But that's the basis of everything you've posted, that a single bullet can kill you. So what am I missing? You want any single shot to...
    448 replies | 15272 view(s)
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  • Oofta's Avatar
    Monday, 24th June, 2019, 12:38 PM
    No game system can handle every trope. I don't "expect" the PCs to act in any particular way. If I have a scenario where there's a lot of ranged combat (whether that's arrows, bullets or spells) and plenty of cover people can take advantage of it. But you seem to be fixated on this idea of cover. Guess what? Probably 90% of what people use for cover on TV is BS. Cars (other than engine...
    448 replies | 15272 view(s)
    1 XP
  • Oofta's Avatar
    Monday, 24th June, 2019, 03:45 AM
    When this topic came up I did a bit of googling, and 19th century rifles have about the same effective range as longbows with a few exceptions (such as the Sharps rifle which was the equivalent of a sniper rifle). But your basic Winchester? About the same. Pistols? Close to shortbows. Add in the fact that they used black powder and I don't even see that much of a need for dramatically...
    448 replies | 15272 view(s)
    0 XP
  • Oofta's Avatar
    Monday, 24th June, 2019, 02:44 AM
    But do you really need to? I think the thing that bothers me most about this "D&D doesn't work with guns" is that unless you assume fully automatic weapons and an unlimited ammo supply, guns are really all that much different in game terms than what we already have. Particularly if you limit to 19th century or earlier tech, they really aren't all that much more effective. Cheaper? Easier to...
    448 replies | 15272 view(s)
    1 XP
  • Oofta's Avatar
    Sunday, 23rd June, 2019, 05:16 PM
    I do this because it better suits the pace of my campaign. In my case I just use the optional rules, a short rest is overnight and a long rest is several days. I find it helps balance out the classes a little bit if I have 5-10 encounters per long rest, people that like to nova every fight though may not appreciate it.
    32 replies | 1204 view(s)
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  • Oofta's Avatar
    Saturday, 22nd June, 2019, 02:11 PM
    There was a Mythbusters episode on dodging arrows. They had a martial arts expert try to dodge arrows shot from low-powered bows. He couldn't do it even when he knew exactly when and where the arrow was coming from. In addition, it doesn't really matter if you see that grizzly bear about to rip your face off, you're still not going to be able to get out of the way*. Last but not least, you...
    448 replies | 15272 view(s)
    2 XP
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Wednesday, 11th October, 2017

  • 06:50 PM - cooperjer mentioned Oofta in post How does one "Champion"?
    I'm going to recommend following Oofta's advice. I've played the Champ 3 / Barb X character and found that it felt a lot like a barbarian that crits more. This might be because the first five levels were Barb. To get into what Mearl's was thinking of regarding the champion, think of a movie character that might fit the class design. Based on the video's for XGtE it seems like he looks at movies for inspiration and attempts to create a class that somewhat fits a character in that movie. I would suspect a champion would be in a action movie. Would a champion be like a character played by Dwayne Johnson, Bruce Willis, Jason Statham, or Sylvester Stallone? Instead of looking specifically at the martial classes if you are going to multiclass, consider a caster class. The tempest cleric has a mean reaction power that comes in handy. A couple levels of druid opens up some nice tricks as well. There are other options as well. The most important part is to have fun with the build.
  • 11:38 AM - clearstream mentioned Oofta in post GWM, SS, CEx: updated!
    Oofta TwoSix ro Coroc FrogReaver please see also revised OP. I believe GWM should not be nerfed, but the other revisions I've suggested look sound based on everything I know so far.
  • 09:32 AM - clearstream mentioned Oofta in post GWM, SS, CEx: updated!
    @Oofta @TwoSix @ro @Coroc @FrogReaver someone asked about Bless, and also about the comparisons without the feats. So if you remember my best estimates* for a 30 round day (11th level chars) so far are - Wizard: 20 Int, Evocation, Fire Bolt, Levitate, Fireball, Wall of Force = ~1,700/d aka "the bar" Fighter: GWM, 20 Str, GWF, Precision, G.Sword = ~1,400/d Bless +200 without GWM = ~1,000/d Bless +100 Fighter: SS/CEx, 18 Dex, Archery, Precision, H.Xbox = ~1,200/d Bless +200 without SS/CEx = ~800/d Bless +100 Fighter/Rogue: Sentinel, Shield Master, 18 Dex, Dueling, Precision, Booming Blade, Rapier = 1,200/d Bless +100 without Sentinel and Shield Master = ~800/d Bless +100 Ranger: SS, 18 Dex, Archery, Beast Master, Longbow = ~1,000/d Bless +100 without SS = ~800/d Fighter: SM, 20 Dex, Dueling, Precision, Longsword = ~1,100/d Bless +100 without SM = ~900/d Fighter: Sentinel, 20 Dex, Dueling, Precision, Rapier = 1000/d without Sentinel = ~900/d Q. Elsewhere I've argued that range is worth...

Tuesday, 10th October, 2017

  • 08:28 PM - Lanefan mentioned Oofta in post Point Buy vs Rolling for Stats
    ...ers lowest to highest and then added the number to the appropriate entry in an array. I ran it 10,000,000 times an then divided the totals by 10,000,000. It's possible the sorting/bucketing skewed the results somewhat but I'm not enough of a mathematician to tell you that answer. Percentages 3: 45698 for 0.46% 4: 185435 for 1.85% 5: 463554 for 4.64% 6: 970876 for 9.71% 7: 1759450 for 17.59% 8: 2870240 for 28.7% 9: 4213181 for 42.13% 10: 5649762 for 56.5% 11: 6849121 for 68.49% 12: 7726461 for 77.26% 13: 7964239 for 79.64% 14: 7408369 for 74.08% 15: 6068077 for 60.68% 16: 4351651 for 43.52% 17: 2501156 for 25.01% 18: 972730 for 9.73% overall average: 12.2450446333333 OK, your overall average is fine; which leaves me scratching my head a bit as to how your end-result average stat line comes about. Now I'm really confused. For 3, you had 45,698 out of ten million. How is that .08% Am I just not getting what you're doing? My guess...and it's only a guess, Oofta can confirm or deny...is that one set of numbers is the % chance of seeing a given number anywhere in a set of 6 rolls, while the other lot is the raw chances of getting a given number on one roll. Remember that the ten million being referred to is ten million sets of six, so 60 million individual rolls...if I'm reading this right. Oofta, another question: does your app give the final stat line (15-14-12-etc.) to any further decimal places than straight integers? I ask because if the 15 is actually, say, 15.64 that would explain a) the differences between your stat line and Maxperson's: you're truncating, he's rounding; and b) where the missing three points might have gone. Lanefan
  • 01:42 PM - TwoSix mentioned Oofta in post GWM, SS, CEx: updated!
    That's pretty cheeky considering that your "data" in the original post consists solely of DPR numbers rounded to the nearest 100. Not an invalid point, but some numbers are still better than no numbers. I'd also be interested to see Oofta 's data.

Saturday, 7th October, 2017

  • 08:38 PM - Satyrn mentioned Oofta in post Point Buy vs Rolling for Stats
    Then with the moon druid, I never rolled for subclass because another player is playing a land druid and I didn't want to step on his toes.. I had actually rerolled for a new class but then the druid's player said "Hey, if you play the shapeshifting druid, that's cool with me." Just to add to this, Oofta: It turns out a moon druid doesn't appeal to me. I can't find a hook for this character's personality that appeals to me. So I just built my character from concept. I kept one aspect from the druid - the knight background - because it's a good fit with the party's two nobles, with one of them heing a paladin in plate. And I found an amusing thing in the noble background's personality/ideals/bonds/flaws: I selected all these things about being noble and respectful towards both those above and below my station, and then bang! the flaw is "Secretly, I believe I'm better than everyone else." Somehow, that inspired me to create a smarmy, suckup of a knight in shining armor (Like Stifler from American Pie, or Whitey from Leave it to Beaver). But not a fighter. In order to get the heavy armor proficiency, and to show the outward sign of being a hero of the common people and a servant for the greater good, I started with a level of Life Cleric. The rest is all enchanter wizard. ...

Friday, 29th September, 2017

  • 11:39 AM - Lanefan mentioned Oofta in post GMs of EN World: What player behavior annoys you the most?
    I bet you've never DM'ed a session in your life. You realize how much work we put into running a game, and then you can't even be bothered to take notes, or take an interest? Lazy players are the worst.In defense of Oofta - from what I can tell he (she?) has done quite a bit of DMing. As have I - well over 30 years worth - yet when I'm a player I'll be the one who has to look stuff up on my sheet and-or forget my abilities time after time. Why is that, you ask? Because when I'm playing - particularly when I'm playing a melee-based character - game mechanics tend to annoy me and get in my way. Playing 3e was the worst for this - I'd always forget my melee feats and what they did (never liked feats anyway). I just want to swing my weapon until my foe falls down and have done with it, while trying to keep an eye on the battlefield and stay in character as best I can. :) Fighters aren't usually literate*, thus to be in character I-as-player shouldn't be taking notes. Playing a caster is different. Casters - particularly wizard-types - have the advantage of (usually) being literate, and thus I can take such notes as my character would. For this same reason a caster's player is usually held respo...

Wednesday, 27th September, 2017

  • 08:46 PM - Maxperson mentioned Oofta in post Point Buy vs Rolling for Stats
    ...ifferent point about a different point, though. Before, you were saying that stats ultimately didn't matter in 5e, because the difference of a point of bonus here or there was dwarfed by class abilities and player skill. Now, you're arguing that the difference of even percentage points matters. But it's a different context. Painting a picture of the population, a world-buidling context, which Hussar doesn't even recognize as a valid context for considering the rules. Exactly, the context is completely different. The math and abilities set up of 5e is very different from 1e where stats mattered much more. In the literal sense, though, he is right, you were arguing that the difference between a 10 and a 14 is nothing in 5e, when it's a +2 to a fair range of important things, like saves/attack/damage/DCs/skills and now arguing that the difference between 10 and 14 is huge, when it's just carrying capacity and % chances to bend an iron bar. It was completely disingenuous of Oofta. I'm not surprised given Oofta's questionable statements in prior posts. 1e /is/ terribly relevant to 5e.In general, sure. Stat comparisons? Not so much.

Monday, 25th September, 2017

  • 06:43 PM - CapnZapp mentioned Oofta in post [ToA] Heat & Heavy (armor)
    Stop derailing the thread Oofta. If you don't like the premise, argue that elsewhere! This thread is about rules discouraging the use of plate armor in Tomb of Annihilation, or, to be exact: discussing good ways of imposing a "environs tax" on it without either of two things: a) actually forcing the builds that depend on armor to go without, that is, making the penalties so harsh or unavoidable it turns the builds unviable b) having penalties be trivially circumvented so canny parties can play as if the penalty wasn't even there. It's a tricky balance, and your thoughts on how to make it happen are appreciated. However. As long as all you want to discuss is how to make it not happen, you're effectively threadcrapping, and I urge you to start a new thread. Please don't respond - just post on topic, which isn't "why heavy armor should not be penalized".

Tuesday, 19th September, 2017

  • 03:03 AM - Maxperson mentioned Oofta in post Point Buy vs Rolling for Stats
    You've previously said that you come up with far more character concepts than you'll ever get to play. Not even one of those concepts can work with point-buy? It really doesn't matter for me. I won't use point buy or arrays. It's a deal breaker and I'd walk out of any game that tried to make me use them. You seem to have come late to the thread, so you probably missed very early on where I let people know that I like rolling for purposes of realism. It's more realistic to not have absolute control over the numbers. It's more realistic to have a 3-18 range. Later on Oofta made the claim that point buy and arrays allowed any concept. That's why the it's all about concepts at the moment.

Friday, 15th September, 2017


Tuesday, 12th September, 2017

  • 01:57 AM - Maxperson mentioned Oofta in post Point Buy vs Rolling for Stats
    ...t an assertion.I have. True enough. Of course. If the high stat PC were the Tier 1 class, it might only amplify the disparity with a low-stat, Tier 3 character. It's not completely irrelevant to argue that one source of imbalance is less significant than another, though, the effort involved in avoiding stat imbalances (use array) is much easier than avoiding class imbalances (redesign all the classes).Player ability is huge, though. In my group if I had a wizard with a 12 int, a second guy had an identical wizard except for a 16 int, and a third guy had an identical wizard except for the a 20 int, I would destroy them both with combat effectiveness. I am far better than either one of them at playing spell casters. The guy with the 16 int would be much better than the last guy, since he's a decent player of spell casters. The last guy gets lost with fighter abilities and constantly forgets abilities and feats. He'd be abysmal as a caster, despite the much higher score. Oofta put at issue different players playing the two different stat arrays. It was never about identical PCs in all ways except for stats. That means that class tier, class abilities, items, feats, and differing levels of player ability are all part of the equation, no matter how much Oofta wants to make it just about stats. All of that has to be taken into consideration in order to figure out the comparative difference in the two sets of arrays. If all that Oofta wants to show is that higher stats has a greater impact than lower stats, I've already acknowledged that. It's just a minor deal when compared to all of those other things.

Sunday, 10th September, 2017

  • 02:50 PM - Maxperson mentioned Oofta in post Point Buy vs Rolling for Stats
    Dude, you got WAYYY too much time on your hands. :D Seems like wasted time to me. In the vast majority of instances where you have two sets of stats like that, they are not only not both going to be dwarven fighters, they are going to be two different classes with much different combat abilities. Hell, even in those very few instances where they are dwarven fighters, one will likely be a battle master and the other a champion or eldritch knight. People tend not to pick the same exact class and race combo. I'm sure it was a fun exercise, but it's pure white room and not really indicative of how things would play out in a real campaign. I'm also curious why Oofta is against fair rolling which results in "unfair" stat results, but is okay with fair going into a dungeon together as a party, but isn't against "unfair" result of encountering a group encounter solo, and is probably okay with the a fair encounter resulting in the "unfair" result of only one PC dying.

Saturday, 9th September, 2017

  • 04:39 AM - Maxperson mentioned Oofta in post Point Buy vs Rolling for Stats
    1. You are wrong about Oofta and his position.I'm not. Oofta has said straight out that some 16s and the rest 12's is enough. Those 16s will be in the prime stats, so the 12's are going to be in the non-prime stats. 2. You mean stats other than your primary stats right?That would be what non-prime means, yes.
  • 04:34 AM - FrogReaver mentioned Oofta in post Point Buy vs Rolling for Stats
    I've been arguing that class abilities are far more important than a +1 from a stat. Oofta is arguing that the good prime stat scores, in addition to +1's in non-prime stats, the ones that are used for skills and saves where you don't have proficiency, are enough to make a "cheating", "superhero", "Mary Sue", and "the rest of the descriptions I have forgotten" character. I'm saying that the isolated +1 is fairly meaningless. It doesn't add much to success. By themselves with no proficiency? Better than +1, but still not great. That's my point. Stats don't mean a whole heck of a lot in 5e. Character abilities, player ingenuity and roleplaying are far more effective than the stats are. 1. You are wrong about Oofta and his position. 2. You mean stats other than your primary stats right?
  • 04:30 AM - Maxperson mentioned Oofta in post Point Buy vs Rolling for Stats
    2. Where did this no other bonuses come from?I've been arguing that class abilities are far more important than a +1 from a stat. Oofta is arguing that the good prime stat scores, in addition to +1's in non-prime stats, the ones that are used for skills and saves where you don't have proficiency, are enough to make a "cheating", "superhero", "Mary Sue", and "the rest of the descriptions I have forgotten" character. I'm saying that the isolated +1 is fairly meaningless. It doesn't add much to success. A +2 or +3 isn't going to give you reliable or even probably success either. Are those bonuses not good as well?By themselves with no proficiency? Better than +1, but still not great. That's my point. Stats don't mean a whole heck of a lot in 5e. Character abilities, player ingenuity and roleplaying are far more effective than the stats are.
  • 03:09 AM - Maxperson mentioned Oofta in post Point Buy vs Rolling for Stats
    While I didn't laugh, it's funny because of the incredibly obvious presumptions on your part. You are presuming that just because you haven't seen it, it must be incredibly rare and therefore not worrying about. It apparently doesn't occur to you that the irony here is that the reverse could easily be true. You are the outlier and just haven't seen something. I mean, for S&G's, I just used your rolling method and banged out 20 sets of stats. Three had multiple scores above 16 and nothing below a 12. So, using your stated rolling method, it's not rare IME, to get extremely high powered characters. But, apparently, despite seeing "thousands" of characters generated, you have avoided the odds that say you should have seen at least one character like Oofta mentioned. So, yes, your post was really, really funny. At least, it made me laugh. No presumptions on my part. There is a 0.38 chance of getting a character with 2 18's. Add to that a 17, a 16 and 2 14s all on the same PC and it's no wonder that I've never seen one. Math, it prevents presumptions. So no, I'm not the outlier, Oofta is. Further, your twisting of everything you read continues unabated. I never said I saw thousands. You should re-read all posts 4 or 5 times until you are certain of what they say, it will help you tremendously. What's more, I hope you didn't really use my method to try and disprove straight 4d6 drop the lowest for all 6 stats like Oofta and I have been discussing. That would be disingenuous and you wouldn't want people to think that of you, right?
  • 02:34 AM - Hussar mentioned Oofta in post Point Buy vs Rolling for Stats
    Not sure what was humorous about that post. While I didn't laugh, it's funny because of the incredibly obvious presumptions on your part. You are presuming that just because you haven't seen it, it must be incredibly rare and therefore not worrying about. It apparently doesn't occur to you that the irony here is that the reverse could easily be true. You are the outlier and just haven't seen something. I mean, for S&G's, I just used your rolling method and banged out 20 sets of stats. Three had multiple scores above 16 and nothing below a 12. So, using your stated rolling method, it's not rare IME, to get extremely high powered characters. But, apparently, despite seeing "thousands" of characters generated, you have avoided the odds that say you should have seen at least one character like Oofta mentioned. So, yes, your post was really, really funny. At least, it made me laugh.

Thursday, 7th September, 2017



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Monday, 24th June, 2019

  • 02:24 AM - zaruk6 quoted Oofta in post Chaotic Good Is The Most Popular Alignment!
    In any case, I think alignment is just one piece of the picture and as much a simplification of human nature as HP. I think this is the number one thing that players, new and experienced alike, tend to act like. It's a sort of Essence before Existence type thing, more prescriptive than descriptive. Alignment really should be based on the character's personality as opposed to vice versa.

Sunday, 23rd June, 2019

  • 11:55 PM - doctorbadwolf quoted Oofta in post Chaotic Good Is The Most Popular Alignment!
    It's been years since I watched Firefly, but IIRC Jayne had no connection to the pair and actually thought they were a threat to the ship. Getting money was icing on the cake. That does not mean he would have turned in Mal for a profit, Mal was a friend and someone who had his trust and respect. As far as Han Solo ... I'd still say he was CN. After all he did shoot first in my version of the movies. He did what he did for money and then out of friendship and loyalty to Luke and Leia. I'm not convinced he did it for some greater good. After a while he may have shifted alignment somewhat, but how much of that was just because he was caught up in everything is impossible to tell. All we really know is that after the original trilogy and after he and Leia split he went back to being just another smuggler. In both cases, the characters show loyalty and friendship even if there's no indication they were motivated by any sense of doing things for the greater good. Exactly. And Jayne is de...

Saturday, 22nd June, 2019

  • 10:19 AM - CapnZapp quoted Oofta in post If you could put D&D into any other non middle ages genre, what would it be?
    So let me get this straight. HP works for flying arrows, being cut to bits or run through by a sword, bludgeoned by maces, ripped to shreds by dragons bigger than a city bus ... but not for bullets? Real world stories of people being shot 20+ times mean nothing because in some movies of a specific genre bullets are always 100% lethal. Except when it's "just a flesh wound" but apparently we're ignoring those. Bullets are never shown to simply bounce off or be stopped by body armor because we couldn't possibly have the equivalent of kevlar for armor (or just high quality steel) in a fantasy setting where we have made up metals like mithral and adamantium. There has never been a case were police fired nearly 2,000 rounds trying to take out a pair of bank robbers. Well except for this one. Bullets are magical death delivery devices that never miss unless you are behind cover. Unless of course you're the hero of virtually every action movie ever made. Is the concept of HP a simplifica...
  • 04:03 AM - robus quoted Oofta in post If you could put D&D into any other non middle ages genre, what would it be?
    So let me get this straight. HP works for flying arrows, being cut to bits or run through by a sword, bludgeoned by maces, ripped to shreds by dragons bigger than a city bus ... but not for bullets? Real world stories of people being shot 20+ times mean nothing because in some movies of a specific genre bullets are always 100% lethal. Except when it's "just a flesh wound" but apparently we're ignoring those. Bullets are never shown to simply bounce off or be stopped by body armor because we couldn't possibly have the equivalent of kevlar for armor (or just high quality steel) in a fantasy setting where we have made up metals like mithral and adamantium. There has never been a case were police fired nearly 2,000 rounds trying to take out a pair of bank robbers. Well except for this one. To me, HP works to model your ability to defend against these attacks, generally they’re attacks you can see coming or come at a speed (if ranged) that you can react to in time to reduce the lethal dam...

Friday, 21st June, 2019

  • 11:47 PM - Maxperson quoted Oofta in post Why the Druid Metal Restriction is Poorly Implemented
    Druids will not wear metal armor. Therefore a PC that wears metal armor is not a druid. Says who? That PC can still shift shapes. Can still cast druid spells. Can still use the druid circle feature. And will still achieve Timeless Body when the metal wearing "non-druid" hits 18th level. Who says that PC is not a druid? Other druids? Sure, they can say that, but that doesn't necessarily make it true.
  • 11:46 PM - CapnZapp quoted Oofta in post If you could put D&D into any other non middle ages genre, what would it be?
    Good point. Because there's no weapon in D&D that does the same damage of a longsword that has a short range of 150 feet. It's not possible to take a feat that increases range to 600 feet without penalty while ignoring cover.Yes, ranged combat in 5E is seriously reeling on the brink; that is, of becoming too close to melee as to make melee superfluous. It's still a primitive game for that purpose (since there's basically nothing in place to encourage behavior commensurate with ranged tactics) so this is not a good thing.
  • 10:35 PM - Jay Verkuilen quoted Oofta in post Chaotic Good Is The Most Popular Alignment!
    Thanks, I didn't understand what you were trying to say. As far as sacrificing themselves for the cause, that's going to depend on a lot of factors. During WW II kamikaze pilots willingly sacrificed themselves for Imperial Japan on a regular basis. There are many stories of soldiers (and civilians) sacrificing themselves for their country. My understanding of what military psychology has found is that for the most part soldiers don't really sacrifice themselves "for their country" but do for their buddies or small units, although larger concerns often are what get the soldiers into the smaller units in the first place. I'm sure there are counterexamples, but that's what the research suggests. In the case of the kamikaze, I also believe there was a substantial degree of "grooming" and deception going on, along with use of shame (a powerful motivator in Japanese society especially). The same things happen with other cases of essentially suicidal violence. Certainly the calculus of what a...
  • 10:35 PM - Maxperson quoted Oofta in post Why the Druid Metal Restriction is Poorly Implemented
    Vegetarians will not eat meat. If my vegetarian nephew eats steak he is not a vegetarian. If a PC wears metal armor they are not a druid. It's not a word game. It's the way the class is written. There is no restriction. But okay, so the PC is a non-druid wearing metal armor, that can shapechange into animals, cast druid spells, etc.
  • 08:07 PM - Ohmyn quoted Oofta in post Why the Druid Metal Restriction is Poorly Implemented
    Maybe you and I have different standards of balance. I don't think any full caster should ave an AC over 16-17 without magic items, i just doesn't balance well. Clerics? Valor Bards? Any other caster that puts in the effort to get a shield and light or medium armor? Heck, it's just as easy, and often easier, for full casters to get AC of their tank, than it is for martial classes like the Monk or the Rogue to do the same. "Druids will not wear armor or use shields made of metal" is about as clear a rule as I've seen in the book. Feel free to run it differently in your game. And that rule has been further clarified in the Sage Advice as to what it means. It is made clear that there is nothing preventing them from doing so, and that there is no penalty if they do. It's only a choice, and players are free to ignore the typical choices of their class. Of course the DM can deny people ignoring a story aspect of their class, but that's true of anything, so it's kind of lazy to point to in a ...
  • 06:51 PM - robus quoted Oofta in post If you could put D&D into any other non middle ages genre, what would it be?
    Somebody should tell that to the people that make kevlar. I could also say that there's no defense against getting run through by a sword ... except in D&D there is. Not all bullet wounds are fatal and HP will always be an abstraction of many things, not just how tough you are. Sure, there are solutions in *some settings*, but most action adventure scenarios don't have people running around in kevlar :)
  • 06:47 PM - Tony Vargas quoted Oofta in post Villains that are supposed to escape
    I hate it when video games do they do that. Even worse if it happens during a D&D game. YMMV of course, different people play for different reasons. Exactly. The DM /can/ narrate a villain's escape if he and his group are playing for a dramatic story arc, or, he can narrate his capture/death because the players like 'getting it right' and subverting genre tropes - or he can call for checks, set DCs, and 'let the dice fall where they may' like an old-school wargaming judge. They're each equally valid under the 5e DM's role - a big part of the way it delivers on it's goal of supporting multiple playstyles.
  • 06:14 PM - DMMike quoted Oofta in post Villains that are supposed to escape
    I was just wondering how you handle it when the module says that a villain escapes when he is about to lose the battle . . . just let the villain die if he can't get away through combat means Bloodthirsty PCs, much? You'd better help out your excellent adventure module writer by giving the villain a nice failsafe - like only she knows which well a PC's family member is stuck in, or the villain's thrall lights an orphanage on fire somewhere if she dies. I kind of like the idea that if the PCs kill off the BBEG an impostor/second in command takes over. Yup. The PCs sure captured the villain. The adventure is won! Now let's finish him off...wait, is he WEARING A MASK!?
  • 06:11 PM - Fanaelialae quoted Oofta in post Why the Druid Metal Restriction is Poorly Implemented
    You mean where he says "If you feel strongly about your druid breaking the taboo and donning metal, talk to your DM." which is followed by"your DM has the final say"? Which, honestly, is true of every rule in the book. Heck, I considered and discussed coming up with a completely custom class because my vision of the PC didn't match an existing one. Ultimately I decided to play a standard set of classes but there is nothing wrong with customizing the game. Which is what everyone keeps saying. Of course if you just accepted that this wouldn't be the thread that never ends, it just goes on and on my friends ... Actually, I was referring to the druid armor section in the PHB where it says "won't". Crawford's clarification simply makes it clear that there is no RAW mechanical consequence for doing so unless the DM rules otherwise, and that it isn't even unbalanced to allow it. As I've said more than once in this thread, the DM is free to rule as they please for their own game. ...
  • 04:59 PM - CapnZapp quoted Oofta in post If you could put D&D into any other non middle ages genre, what would it be?
    I agree, it's a silly argument. Because we're familiar with the damage bullets can do some people assume for some reason they're more deadly that traditional D&D weapons. I'm sure you realize things change if you somehow increase the range of your longswords to 100 ft...
  • 04:03 PM - Paul Farquhar quoted Oofta in post Why the Druid Metal Restriction is Poorly Implemented
    So I'm a vegetarian as long as I'm not eating meat? So I've been a vegetarian since last night's supper because I ate oatmeal for breakfast? Good to know. So let me clarify: vegetarians will not eat meat. Oh wait, that's not much of a clarification is it? I guess I'll just stick with my original point. Druids will not wear metal armor. Therefore a PC that wears metal armor is not a druid. You are a vegetarian if you choose not to eat meat. Sometimes vegetarians lapse and eat meat because they are not sufficiently strong willed to resist it. They feel guilty and try not to eat meat next time. It's the same with celibate priests. Sometimes a celibate priest will have sex. They do not stop being a priest. Sometimes they will repent and seek forgiveness, perhaps doing some kind of penance. Sometimes they will cover it up and try to pretend it didn't happen, with or without the connivance of church authorities. Now the 5e rules do not have any penalties for druids who wear metal arm...
  • 03:55 PM - lowkey13 quoted Oofta in post Why the Druid Metal Restriction is Poorly Implemented
    Even lesser known fact, 10% of spontaneous combustion cases are caused by lowkey13 being forced to play a paladin. Yeah, that's right it adds up to more than 100. Just because percentages will not exceed 100, doesn't mean that they can't! :rant: There are two types of people in this world: (1) People that play Paladins; (2) people that do not rage, rage against the dying of the smite; and (3) the innumerate.
  • 03:29 PM - Paul Farquhar quoted Oofta in post Why the Druid Metal Restriction is Poorly Implemented
    Vegetarians will not eat meat. If my vegetarian nephew eats steak he is not a vegetarian. If a PC wears metal armor they are not a druid. But (RAW) they can still cast all druid spells and use all druid special abilities. And your analogy is flawed. If your vegetarian nephew easts steak without knowing, they are still a vegetarian. If they eat stake tonight they are not a vegetarian tonight, but they can go back to being a vegetarian tomorrow.
  • 03:28 PM - Sacrosanct quoted Oofta in post Favorite things about your favorite edition: MECHANICS/RULES ONLY
    I don't want to derail this too much because I think this can be/should be it's own thread: Thanks, I appreciate that :). I wanted this thread to be about those things mechanically from each edition people like, not to really have a discussion on the merits of anything a person might have listed. That way leads to derailment and often edition warring. Not that you’re doing that, but I appreciate your awareness to catch it before it gets there.
  • 03:02 PM - Fanaelialae quoted Oofta in post Favorite things about your favorite edition: MECHANICS/RULES ONLY
    Personally I always thought high level minions were a bit odd, it reinforced the whole "levels are just a treadmill" idea. I liked the concept, just felt odd in practice. So if I want a low level monster to be a real threat I'll use mobs. Or this guy: 107209 [EDIT: I don't mean to make this a slam on minions in 4E. They were fine for that version of the game. I just like the thought of a goblin sapper running at the group cackling maniacally as the group frantically tries to take it out before it reaches them. :D ] Fair enough. For me, minions are less about level treadmill and more about that the idea that monster stats are fluid and abstract. The ogre vs low level party is a significant threat to them on his own. The ogre minion is the same creature, but now he's up against a high level party. He needs to go all out on offense in order to have even a snowball's chance against them, hence his offense goes up but his defense goes way down. The creature hasn't changed, only th...
  • 02:13 PM - Maxperson quoted Oofta in post Why the Druid Metal Restriction is Poorly Implemented
    "Druids will not wear armor or use shields made of metal" is about as clear a rule as I've seen in the book. Feel free to run it differently in your game. The bolded means that they CHOOSE not to wear it, which means that PCs are free to choose otherwise. PCs are often exceptions to standard choices. That sentence is not a statement of "cannot wear," no matter how you try to portray it.


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