View Profile: Brotton Goodfellow - Morrus' Unofficial Tabletop RPG News
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About Brotton Goodfellow

Basic Information

Age
33
About Brotton Goodfellow
Introduction:
DM'ing or playing a character. It doesn't matter, as long as I'm playing the game.
About Me:
I've played several different tabletop RPG's over the last 16 years, but D&D is my go to. I love getting together with people and rolling dice. I hail from the ancient realm of British Columbia.
Location:
British Columbia
Disable sharing sidebar?:
No
Sex:
Male
Age Group:
31-40
My Game Details

Details of games currently playing and games being sought.

Town:
Chilliwack
Country:
Canada
Game Details:
D&D 5E, nothing too serious. It's about playing a game with friends.

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Total Posts
49
Posts Per Day
0.04
Last Post
Best old-school dungeon crawl for 5e? Tuesday, 21st May, 2019 09:40 PM

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4
General Information
Last Activity
Friday, 24th May, 2019 06:44 AM
Join Date
Wednesday, 27th January, 2016
Product Reviews & Ratings
Reviews Written
0
My Game Details
Town:
Chilliwack
Country:
Canada
Game Details:
D&D 5E, nothing too serious. It's about playing a game with friends.
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Wednesday, 25th January, 2017

  • 06:59 AM - Quickleaf mentioned Brotton Goodfellow in post Overland Travel Guide Help
    Brotton Goodfellow You have a mechanical framework that's basically ok. Three thoughts... (1) Why does a faster travel pace increase the likelihood of a random encounter? Shouldn't it just make it more likely you get surprised? For example, imagine 2 horseback riders coming down a trail. One is sauntering along at an normal pace, and seems very approachable by other travelers and perhaps potential target by bandits. The other is galloping along at a fast pace, and others travelers might be inclined to get out of their way while bandits have to assess whether it's worth it to go after someone who's already in "fight or flight" mode. IOW, logic suggests the % chance of a random encounter is the roughly the same regardless of your travel pace. (2) Also, step #1 under random encounter percentages...that doesn't map to my experience of how random encounters work at the table. As DM I don't go "ok, let me confer the map, realize there are enemies in hex 7B, and now adjust the % change of an encounter based o...

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Thursday, 23rd May, 2019

  • 05:08 AM - 77IM quoted Brotton Goodfellow in post Best old-school dungeon crawl for 5e?
    Keep on the Borderland 5e conversion from Goodman Games. Quintessential D&D door kicking action. What? Am I remembering something wrong? I've visited the Caves of Chaos a few times, and the impression that I got was that if you simply kicked the door down, you would aggro the entire place (well, one humanoid tribe, at least) and get cut to ribbons. Remember, "Bree-yark" is goblin for "TPK."

Sunday, 24th February, 2019

  • 06:00 PM - dnd4vr quoted Brotton Goodfellow in post Frequency of death
    I ran Tomb of Annihilation, and only 1 died. Currently I’m running Keep on the Borderlands, and have come close several times, even with a party full of fighters (3 out of 5). We just finished KotBL with a party of 6-7. The first 3-4 levels we had some deaths, but since then it has been pretty tame. Our DM had to boost later encounters, though, because otherwise they would be WAY too easy...

Sunday, 27th January, 2019

  • 11:39 PM - quoted Brotton Goodfellow in post What is your way for doing Initiative?
    But Sacrosancts method is far superior! Quick and easy way instead of constant note taking on who goes when. I agree. It's a good idea, but I still want the players to go in the order they rolled, so I probably won't apply it. I might give it a try, just to see how it plays out... we'll see.

Friday, 30th November, 2018

  • 11:58 PM - Eltab quoted Brotton Goodfellow in post Intellect Devourer ate my Intelligence
    I would also bring the intellect devoured back into the adventure to scare the crap out of the party and give them some revenge. If this is not a typo, it is an AWESOME idea !
  • 09:01 PM - not-so-newguy quoted Brotton Goodfellow in post Intellect Devourer ate my Intelligence
    Sounds like the player should roll a new character. Having your brain turned to mush is a cool way to go. He should be thankful for such a gnarly and grisly death instead of, "The kobold hits you with a spear and you bleed out." I would also bring the intellect devoured back into the adventure to scare the crap out of the party and give them some revenge. ...Or more mush brains :)

Saturday, 14th April, 2018

  • 06:14 PM - Satyrn quoted Brotton Goodfellow in post Have you ever intentionally ignored a character aspect?
    I can't wrap my mind around how this is an issue. I get the idea of having too many abilities to keep track of becoming annoying, but not wanting ANY (especially as a fighter) is kinda crazy. I think both the battlemaster and eldritch knight have quite a few options for each round, and I'm guessing that either the OP didn't notice thd Champion is different; or that fellow at his table who's apt to tell him how to play his character has been pushing him towards the battlemaster.

Tuesday, 26th December, 2017

  • 09:59 PM - iserith quoted Brotton Goodfellow in post Help with 7 players
    I think I'm going to do most if not all downtime activities via text or email. If the there's a skill check required I'll handle it and give them the outcome. And to help things be a little more structured, I'm going to limit the amount of stuff the PC's can do to three things. I'm hoping this will give us more time at the table to explore the jungles and ruins of Chult. If you're going to do things over text and email and, if the downtime activity is a task performed repeatedly over time, you could just use passive checks to resolve any uncertainty as to the outcome. If a PC works together with another PC on a given task, you can just add +5 to the resulting check. That will save you needing to resolve anything at the table.

Wednesday, 9th March, 2016

  • 02:36 AM - iserith quoted Brotton Goodfellow in post Hexcrawls/wilderness adventures
    That's all I got so far, and a lot of these will probably change or be completely trashed. Any thoughts or criticisms are welcome. I think the key thing to bear in mind with this (and really any other kind of adventure) is not to rely too much on process because it can often remove the impact of the players' decisions from the equation if you're not careful. If there is to be a process to follow, it should have many decisions points and trade-offs in my view.

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