Make getting enough money an end goal. The TTRPG “Trophy” does this. Collect enough gold and your character retires. Now, you’re more likely to meet your demise, but it gives your character some drive.
I’m currently playing a 5e Dwarven noble fighter, who is looking to amass wealth to raise an...
I feel this. Started using proficiency dice and players just straight up forgot to use them. It got to the point where I just stopped reminding them because it happened so much. A lot of failed rolls could have been successful.
I have also found simply slowing down levelling has helped a lot. Been playing for a year (once a month mind you), and the characters are only level 4. I find the players really lean into the handful of powers/spells they have and use them in creative ways.
I run initiative every round. But I also run it as side initiative so I’m not having to slow things down by figuring out what order everyone goes in. Basically a player rolls a D6 and so do I as the DM. If the player ties or beats my roll, the players go before the enemies.
I’ve found this to...
I too have a problem with the fiction of using a healers kit. I’ve ruled that characters at zero HP die if not healed before the start of their next turn. Not a solution but paints a picture that they are bleeding out and need help now.
It’s been an age (undreamed of), since I last played it. They did a great job with the lore/history of the Hyborian Age. Theres some good crunchiness to it, but I never felt like the game dragged on. A lot of the mechanics allow for some great story telling through play (Doom dice). The overall...
If anyone is looking for a way to track ammo that isn’t bean counting, I suggest a little game called “Stay Frosty.” It’s a rules lite TTRPG about being a space marine. It uses ammo dice.
Some slightly untested homebrew ideas for wizards.
At first level you know 1 first level spell, 1 second level spell, and 1 third level spell from any classes spell list. The only way to obtain more spells is by copying other spells into your spellbook, or researching new spells. You may cast...
Curious as to why you think it should be a feat. Off the top of my head, all the classes that normally get it at 5th level, will already have the prerequisites. Is it so wizards and rogues can be beefed up?
I’ve been running Barrowmaze for almost two years, with a 5E homebrew rule set that dials back the power levels of PC’s.
When it came to levelling, I used gold for xp. 1 piece of gold equals 2 points of experience. The party shared gold and I kept track of what was found and spent. All magic...