D&D 5E (2014) Do You Start At Level 1?

Do You Start At Level 1?

  • Yes, always.

    Votes: 17 26.6%
  • Usually

    Votes: 25 39.1%
  • Sometimes

    Votes: 10 15.6%
  • Rarely

    Votes: 9 14.1%
  • Never

    Votes: 3 4.7%

I feel the opposite. prestige classes made sense, and often had a place in the world. Dipping for class features via multiclassing is the problem. Just make a Gish class.
Well, yes that was the intent of prestige and I liked the concept. The execution was either an uplayable PC or an overpowered monster. MC in general lets you trade raw power for more versatility.
 
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Well, yes that was the intent of prestige and I liked the concept. The execution was either an uplayable PC or an overpowered monster.
We made our own for our setting, which is I think part of the intent behind them.
MC in general lets you trade raw power for more versatility.
I think that is a rosy view of how MCing is generally used. Most of the time, folks seem to seek out broken combos and power gaming.
 


Sorry @payn I can get on board for specific systems, but I just dont think its great design in general and leads to a lot of nonsense in a system that on the surface strives to be more clean like 5e.

Let it live in PF1/3.5 or PF2 (I guess?)
 

Sorry @payn I can get on board for specific systems, but I just dont think its great design in general and leads to a lot of nonsense in a system that on the surface strives to be more clean like 5e.

Let it live in PF1/3.5 or PF2 (I guess?)
I guess because of 5E's "cleanliness" its really not an issue like it was in 3E/PF1. 🤷‍♂️
 

I guess because of 5E's "cleanliness" its really not an issue like it was in 3E/PF1. 🤷‍♂️

I've seen a few obnoxious builds, hell, anything Paladin/Warlock is just asinine to me. I just feel it runs counter to what the edition was looking to do.

On the other end, I feel like its exactly what 3/PF1 WANTED to be doing, so just lean into it and let players go wild, if that makes sense.
 

I've seen a few obnoxious builds, hell, anything Paladin/Warlock is just asinine to me. I just feel it runs counter to what the edition was looking to do.

On the other end, I feel like its exactly what 3/PF1 WANTED to be doing, so just lean into it and let players go wild, if that makes sense.
Oh yeah thats more to do with short rest and long rest classes design than MC, IMO.
 


I think if I were to start at level 1 for a new campaign, I would really stretch that level out -- use it to build the Starter Town and the relationships the characters have there, to emphasize the "normal life" of these characters BEFORE they become adventurers.
 

My players dig zero to hero progression. They seemingly always want to start at 1st level. We tend to play to Tier 3 or Tier 4. So they're long campaigns.

For my next campaign, I'm going to house rule that at 1st level they add their CON to starting hit points (not CON mod) and then do not add CON mod at all after that. The goal being to make the power curve a little higher at the start and lower at the end.
 

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