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    Yesterday, 01:31 AM
    Well, the group I DM for meets once a month for about four hours. I try to limit the combat encounters to 2 or 3 fights, with a short rest between each. then at the next session, everyone restarts at full, as though they had had a long rest. EDIT Also, each combat is of Hard or Deadly difficulty, which tends to make even the most reluctant spellcaster start casting spells like there is no...
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  • Bitbrain's Avatar
    Friday, 19th July, 2019, 06:46 PM
    Bitbrain replied to Is This Odd?
    Reply to OP. I see absolutely no problem whatsoever with the players looking through the monster manual during play. because I use homebrew monsters exclusively. :cool: You can look through the book all you want . . . You ain’t gonna find my versions of the monsters in there.
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  • Bitbrain's Avatar
    Thursday, 18th July, 2019, 05:28 PM
    Reply to OP. I just give each NPC spellcaster a number of spells equal to their Spellcasting ability modifier + their Proficiency Bonus, and allow them to cast each spell once per day. I also try to limit the number of hostile spellcasters to one for each encounter.
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  • Bitbrain's Avatar
    Wednesday, 17th July, 2019, 02:48 PM
    Yes, in my campaigns the PCs can loot the corpses of those they defeated in battle. I encourage it. That’s how the two fighters obtained their magic weapons last session. The halfling Champion Fighter in particular takes it a step further, and will tear off chunks of flesh from the fallen if they were particular difficult to take down (the whole “consume the flesh of your enemies to get...
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  • Bitbrain's Avatar
    Monday, 15th July, 2019, 12:04 PM
    I've tried that before. +1d6 doesn't help. They still seemed to be outshined by everyone else except the ranger.
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  • Bitbrain's Avatar
    Monday, 15th July, 2019, 12:54 AM
    It may just be my perception, but it seems like in every single 5e campaign that I have ever played in or DMed for, Fighters (and only fighters) fall behind every single other class (except the Ranger) in effectiveness, unless given magic weapons that deal at least an extra 1d8 damage dice . . . At which point they skyrocket to being flat-out overpowered.
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About Bitbrain

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Currently playing 5e Half-Elf Draconic Sorcerer, and loving it.

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Currently playing 5e Half-Elf Draconic Sorcerer, and loving it.

Saturday, 20th July, 2019


Friday, 19th July, 2019


Wednesday, 17th July, 2019


Monday, 15th July, 2019


Thursday, 27th June, 2019


Friday, 21st June, 2019


Wednesday, 16th January, 2019

  • 03:16 AM - Nevvur mentioned Bitbrain in post How would you RP an evil druid?
    Bitbrain - Thanks for guiding us to that article! I'll second your recommendation. gyor - Love the hell druid concept. Awhile back I was examining unlikely class/race combos, and the tiefling druid presented immediately. This would be a plausible background for him. As for the OP... Motive and methods are both important considerations. I made a mid-level NPC druid oriented toward swarms and disease as the Big Bad for a low-level one shot. They were the most effective tools for addressing an aggressive push to colonize a land he held in stewardship. It made him an extremist in his own circle, but he escaped punishment and went about distributing plagues til the PCs caught up with him. Do you ask because you're looking to implement something in a game, or is this more just picking the forum's brain?

Saturday, 29th April, 2017

  • 01:41 AM - MoonSong mentioned Bitbrain in post Post a character, get a Pic.
    In general, sorry for taking this long, and for the poor line quality. Cough syrup kills my drawing pulse, and right now I'm taking it. orderofthings Lance the necromancer. Sorry for taking so long. 83714 tglassy Eli the cowboy mystic. I wish I could send you the original as the scan doesn't make it justice 83717 MiraMels Vivian the paladin. Don't ask me why is she riding an elephant, you won't like the answer. (ok all of the ponies were too big or too small for my reference doll...) 83716 Bitbrain This'slaro. By your description I went for a muscular lizardfolk. This is actually the first one I drew this time. 83715

Saturday, 18th February, 2017

  • 01:11 PM - Charles Rampant mentioned Bitbrain in post Let's Read: Volo's Monsters
    ...y the same as the Spawn of Kyuss, but in a CR 1/2 format, so this looks like a good way to add some horror to an undead section of your campaign - Skeletons don’t really have much body horror to provoke, while having maggots burrow into your skin and try to gnaw on your heart most decidedly does. At CR 1/2 it is easy enough to add them to even tier one adventures, while they are quick enough to run that adding a bunch to tier two combats in undead dungeons isn’t going to slow things down too much. A solid entry, not that exciting but serving a definite niche, albeit one that the Spawn of Kyuss also fulfills at a higher CR. With that, we reach THE END. I’m not going to cover the NPC statblocks - both because they seem self-evident, and also because, to be honest, I don’t want to. Thank you for reading this far, and I hope that the discussion here between myself and others - with thanks to Leatherhead RotGrub Chaosmancer MechaTarrasque fuindordm dave2008 Hemlock Bitbrain ArchfiendBobbie and anyone else I’ve forgotten - helps you to use this fine book to improve your campaign. The first post now has hyperlinks to all the monsters covered in the series, so hopefully this can serve as a useful resource in the future, unless the forum falls over and explodes again or something. So long, and thanks for all the crits.

Saturday, 24th December, 2016

  • 08:26 PM - Rhenny mentioned Bitbrain in post Modify Your Monsters
    cooperjer, Bitbrain, Satyrn....great comments. This is the type of thread I like best. One where members all add constructively to inspire creative play. Bravo!

Friday, 9th December, 2016

  • 02:10 PM - Charles Rampant mentioned Bitbrain in post Let's Read: Volo's Monsters
    ... Absolutely. As I'll mention tomorrow, Hags turn up friggin' everywhere in this book, and I am now certain that we're going to get a Fey-themed adventure at some point. The Feywild is one of D&D's less described places, but has a huge amount of storytelling potential thanks to its 'fantastical mirror of the real world' angle. That would also allow them to shunt off all of the Feywild setting description and Fey culture (the Queens, Court politics, etc) into one place. Otherwise I don't know why you'd put so many Fey into this book, but so little explanation for how they work together and what they, as a culture, represent vis-a-vis the player characters. For example: Dragons are clearly explained as greedy evil or good monsters to kill or talk to, Demons are for big smashing fights against EVIL, Hobgoblins are there to be a civilised race of Nazis, Yuan-Ti are for subversive alien manipulators, and so on. The Fey sit rather undeveloped amongst all of this. I also agree with you and Bitbrain that the Boggles seem more like plot devices than combat encounters. Good to turn up, set the tone for an adventure, do some narration, then leave; I'm basically thinking of Dobby the House Elf.

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Monday, 7th January, 2019

  • 04:23 PM - JPL quoted Bitbrain in post Spring's D&D Release Will Be Ship-Themed
    Amn might work better than the Zhentarim. Reading through Sword Coast Adventurer's Guide, Amn seems (to me anyway) to have a kind of "Spanish Empire" feel, which would make them a perfect LE/LN opponent on the high seas. Indeed. Maybe the Zhents are more along the lines of the East India Company . . . all lawyers, muskets, and money.
  • 04:20 PM - Paul Farquhar quoted Bitbrain in post Spring's D&D Release Will Be Ship-Themed
    Amn might work better than the Zhentarim. Reading through Sword Coast Adventurer's Guide, Amn seems (to me anyway) to have a kind of "Spanish Empire" feel, which would make them a perfect LE/LN opponent on the high seas. Amn or Calimshan would seem like the best choices for a "rival empire" for a Sword Coast adventure, with Waterdeap as the "Royal Navy" equivalent. The Zhents might back a pirate fleet, but they would hardly muster a fleet of their own (unless it's a reanimated fleet of ghost ships).

Saturday, 5th January, 2019

  • 12:01 AM - WackyAnne quoted Bitbrain in post Spring's D&D Release Will Be Ship-Themed
    This would be perfect. And if the PC options included Tritons, Merfolk, Sahuagin, and some kind of Crabfolk, I'll actually be able to run a game based on the new Aquaman film! Aldani from ToA not crabby enough for you? Not hard to convert to PC race... https://forgottenrealms.fandom.com/wiki/Yurian

Monday, 17th December, 2018

  • 08:09 PM - Zardnaar quoted Bitbrain in post Sorcerer Vs Wizard And Why its Closer Than You Think
    *reads entirety of thread* Having played a Sorcerer up to 14th level, what they really need isn't more spells. It needs more sorcery points. Sorcerers aren't good blasters? *snorts* my very first 5e character was a sorcerer who doubled as both the party buffer and the blaster, and let me tell you, I was frighteningly effective in both roles. Is there a more difficult learning curve to the Sorcerer compared to the Wizard? Yes, absolutely. Until I reached 9th level I relied heavily on a Wand of Fireballs whenever I wanted to be the blaster. Keep in mind that it was my first time ever playing 5e, and that I had unintentionally picked the hardest class to master. After I advanced to 9th level, I had figured out the class mechanics and didn't need to rely on the wand nearly so much. The Sorcerer reads like a Specialist? Maybe I missed something when I first looked over the sorcerer, but I NEVER got the impression that the sorcerer was meant to be a specialist spellcaster. In fact...
  • 04:27 PM - Elfcrusher quoted Bitbrain in post Buff Polymorph
    Not fun? On the handful of times my old sorcerer would cast Polymorph, the other players in my old group would get really excited, especially when I would polymorph the Dwarf Fighter. In real life, the guy was a massive Jurassic Park fan. Just the thought of being able to turn into a T-Rex and chomp down on Minotaur skeletons and Triceratops-riding Uthgardt barbarians would make him first shout with delight, and then go on a rampage. The fact that the Oathbreaker Paladin would ride the T-Rex into battle made it even more awesome. Yeah, that's cool and fun. But the 3rd or 4th time the exact same thing happens it's less cool and less fun. Maybe that's just me, though. YMMV.
  • 03:42 PM - FrogReaver quoted Bitbrain in post Sorcerer Vs Wizard And Why its Closer Than You Think
    *reads entirety of thread* Having played a Sorcerer up to 14th level, what they really need isn't more spells. It needs more sorcery points. Sorcerers aren't good blasters? *snorts* my very first 5e character was a sorcerer who doubled as both the party buffer and the blaster, and let me tell you, I was frighteningly effective in both roles. Is there a more difficult learning curve to the Sorcerer compared to the Wizard? Yes, absolutely. Until I reached 9th level I relied heavily on a Wand of Fireballs whenever I wanted to be the blaster. Keep in mind that it was my first time ever playing 5e, and that I had unintentionally picked the hardest class to master. After I advanced to 9th level, I had figured out the class mechanics and didn't need to rely on the wand nearly so much. The Sorcerer reads like a Specialist? Maybe I missed something when I first looked over the sorcerer, but I NEVER got the impression that the sorcerer was meant to be a specialist spellcaster. In fact...
  • 03:33 PM - 5ekyu quoted Bitbrain in post Sorcerer Vs Wizard And Why its Closer Than You Think
    *reads entirety of thread* Having played a Sorcerer up to 14th level, what they really need isn't more spells. It needs more sorcery points. Sorcerers aren't good blasters? *snorts* my very first 5e character was a sorcerer who doubled as both the party buffer and the blaster, and let me tell you, I was frighteningly effective in both roles. Is there a more difficult learning curve to the Sorcerer compared to the Wizard? Yes, absolutely. Until I reached 9th level I relied heavily on a Wand of Fireballs whenever I wanted to be the blaster. Keep in mind that it was my first time ever playing 5e, and that I had unintentionally picked the hardest class to master. After I advanced to 9th level, I had figured out the class mechanics and didn't need to rely on the wand nearly so much. The Sorcerer reads like a Specialist? Maybe I missed something when I first looked over the sorcerer, but I NEVER got the impression that the sorcerer was meant to be a specialist spellcaster. In fact, my impressio...

Saturday, 1st December, 2018

  • 11:47 PM - Jester David quoted Bitbrain in post WotC's Nathan Stewart Teases New D&D Setting Book in 2019
    I really just want a Hardcover 5e Eberron guide to go with all my other 5e hardcover books. Might be impractical, but there you have it. If you're okay with DMsGuild Print-on-Demand it's not very impractical at all. I have a few PoD books from there, both hard cover and soft.
  • 09:07 PM - Parmandur quoted Bitbrain in post WotC's Nathan Stewart Teases New D&D Setting Book in 2019
    I really just want a Hardcover 5e Eberron guide to go with all my other 5e hardcover books. Might be impractical, but there you have it. Hardly impractical, I think it's likely to see the light of day in the next few years. I'm fairly confident in my guess that Stewart is teasing about exactly an Eberron hardcover.
  • 08:20 PM - Jester David quoted Bitbrain in post WotC's Nathan Stewart Teases New D&D Setting Book in 2019
    Reply to OP. I fully expect that any 2019 campaign setting they release will be Magic the Gathering related, which I won't buy because I generally despise M:tG. However, if they were to release a hardcover Wayfinder's Guide to Eberron with a) more information on the rest of the world besides Sharn, and b) a more balanced Shifter and Warforged race, then I would be happy. How would you feel if that hardcover Wayfinder's Guide to Eberron was print-on-demand via the DMsGuild? What if it was softcover? Would that still be okay?
  • 07:59 PM - Parmandur quoted Bitbrain in post WotC's Nathan Stewart Teases New D&D Setting Book in 2019
    If there is a hardcover Eberron guide intended for D&D 5th edition, then I will buy that specific product and be happy. A Dark Sun or Dragonlance 5e campaign guide would make me even happier, but they seem less likely to occur in 2019 IMO. All three seem probable in the next few years, really. They are openly testing for an Eberron book, talking about Dark Sun, and Dragonlance is a natural fit for the model laid out by Guildmaster's Guide.
  • 07:48 PM - Parmandur quoted Bitbrain in post WotC's Nathan Stewart Teases New D&D Setting Book in 2019
    Then I won't buy it. I want a hardcover D&D 5e Eberron guide, not Eberron in Magic. I mean, what if they do an Eberron Magic set, and a hardcover Eberron D&D book at the same time? Then it will be what you want, but also a Magic tie-in.
  • 07:29 PM - Parmandur quoted Bitbrain in post WotC's Nathan Stewart Teases New D&D Setting Book in 2019
    Reply to OP. I fully expect that any 2019 campaign setting they release will be Magic the Gathering related, which I won't buy because I generally despise M:tG. However, if they were to release a hardcover Wayfinder's Guide to Eberron with a) more information on the rest of the world besides Sharn, and b) a more balanced Shifter and Warforged race, then I would be happy. What if they do Eberron in Magic next year, and what you want ends up being M:tG related...?

Wednesday, 28th November, 2018

  • 03:23 PM - Paul Farquhar quoted Bitbrain in post Has WotC saturated the published adventure market or are the two latest adventures not very popular?
    My copy of Dungeon of the Mad Mage finally arrived, and as a newish DM (6 sessions!), I prefer WD: DotMM to WD: DH Each level of DotMM can be taken and dropped into my setting wherever I need it. The same cannot be said of Dragon Heist, which easily one of the most Forgotten Realms-specific 5e adventure paths I've ever seen. Well, that's the thing, it's very old school. Tunnels connecting rooms full of monsters make it very easy to keep the party on the rails whilst creating an illusion of freedom, so it's very easy to DM.

Saturday, 24th November, 2018


Wednesday, 21st November, 2018

  • 12:48 PM - Rya.Reisender quoted Bitbrain in post Does limited resources affect a battle?
    I houseruled that short rests is only about a minute or two: you're basically just catching your breath before you go back into action. The result of this is that everyone at my table has realized Short rests = them regaining some of their best mechanics. Now, they feel confident as players to regularly ask if and when they can take a short rest so the fighter can get back "The Action Surge". I feel that allowing short rests after every battle strongly imbalances some classes. Especially warlock. If you have say 6 encounters on a day, then you'd end up with 5 short rests with your houserule. The cleric and wizard might use too much spells on the first few encounters and are stuck with 1-2 low level spell slots for the remaining ones, while the warlock can cast 2-3 powerful spells every battle.

Friday, 9th November, 2018

  • 06:25 PM - the Jester quoted Bitbrain in post Is this overpowered? 5e Psionic Sorcerer Sub-class
    First, let me say that adding psionic subclasses to existing classes is my preferred method of introducing psionics into 5e, and I have a number of such subclasses brewed up for my own game already- albeit not one for the sorcerer. That said: PSIONIC (SORCERER) Psionic sorcerers trace their magic not to some inhuman ancestor or arcane catastrophe, but rather to the mysterious powers of their own mind. A quibble, but- this needs a better name, in my opinion. I don't have a suggestion, though. Psychosomatic Resilience Starting at 1st level, when you are not wearing armor, your AC is equal to 13 + your Dexterity modifier. In addition, you have resistance to psychic damage, as well as advantage on saving throws against psychic damage. I dislike this. This is a free always-on mage armor plus extras. I think this is too good; the always-on mage armor is the equivalent of three first level spell slots per day. Psychokinesis Also at 1st level, once per turn whenever you c...
  • 03:36 PM - marshmandr quoted Bitbrain in post Clerics of arcana domain
    Pretty sure they are granted spells by their deity.So they are lazy wizards?!

Wednesday, 7th November, 2018

  • 01:59 PM - Sadras quoted Bitbrain in post Is Ranged really better than Melee?
    Admittedly, it might have something to do with the fact that I doubled the movement speed of most every monster in the Monster Manual . . . (a) Out of interest is this only when they full on run? (b) And does this apply to PCs too?

Monday, 29th October, 2018



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