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  • dragoner's Avatar
    Tuesday, 25th June, 2019, 04:38 PM
    They are having a conversation between narrators ...
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  • dragoner's Avatar
    Tuesday, 25th June, 2019, 04:08 PM
    Yes, with the GM as narrator.
    181 replies | 4113 view(s)
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  • dragoner's Avatar
    Saturday, 22nd June, 2019, 12:55 AM
    Heh I don't know what speaking in "boxed text" means either, but I looked up "Prose" in Merriam-Webster: 2: to write or speak in a dull or ordinary manner https://www.merriam-webster.com/dictionary/prose Not sure if that sounds like a good thing.
    181 replies | 4113 view(s)
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  • dragoner's Avatar
    Saturday, 22nd June, 2019, 12:40 AM
    What does "evocative narration" even mean?
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  • dragoner's Avatar
    Saturday, 22nd June, 2019, 12:36 AM
    We played most of the modules, in the World of Greyhawk setting as a campaign, adding stuff too; we also war gamed the little states using the rules and counters from TSR's Battle of Five Armies. Played MERP, converted it first to AD&D then to RuneQuest. I still think that the D1-3/Q1 were pretty great series of modules.
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  • dragoner's Avatar
    Friday, 21st June, 2019, 05:18 PM
    One country stands out in being the most violent and warlike.
    350 replies | 11033 view(s)
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  • dragoner's Avatar
    Thursday, 20th June, 2019, 10:59 PM
    It does not matter, nothing I can say would change it.
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  • dragoner's Avatar
    Thursday, 20th June, 2019, 09:57 PM
    An Orc? Or maybe a Hobgoblin, who knows what they will say tomorrow. The truth remains, that I would only turn my back to find your knife there; or at least what counts. Да, конечно. ;)
    350 replies | 11033 view(s)
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  • dragoner's Avatar
    Thursday, 20th June, 2019, 09:33 PM
    We still are considered subhumans, they hate us for just existing. The book is in fact a brilliant take on the tale.
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  • dragoner's Avatar
    Wednesday, 19th June, 2019, 09:32 PM
    It was bound to happen sooner or later. ;) What is interesting is that five different people could mention different aspects of the same game they like, and five others can mention similar aspects of five different games they like.
    23 replies | 1362 view(s)
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  • dragoner's Avatar
    Saturday, 15th June, 2019, 10:35 PM
    As written, it comes off as semantics. I know the most basic/earliest examples of play given in books such as Basic D&D and Understanding Traveller, starts with the GM giving a description (narration) and goes to a Q & A between the GM and players, which on the whole would be a conversation. If either plain or florid language is used is due to someone's vocabulary, or their changing it up to give...
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  • dragoner's Avatar
    Saturday, 15th June, 2019, 09:55 PM
    False Dilemma fallacy: https://en.wikipedia.org/wiki/False_dilemma
    181 replies | 4113 view(s)
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  • dragoner's Avatar
    Friday, 14th June, 2019, 04:53 PM
    No worries, it is interesting to read what everyone likes about their various games. Often I think it comes down to player preference and play styles, that is ok too.
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  • dragoner's Avatar
    Thursday, 13th June, 2019, 09:37 PM
    I didn't mean it as a gut punch, maybe that's the slavic emotional roller coaster. lol Not that I'm saying to stop playing the game, because I am not, only that some things strike closer to the bone for some people. Play away and have fun. Also, afaik talking to biologists, reading science papers, we are 99% oriented towards cooperation and not conflict. Civilization can not exist if we are...
    350 replies | 11033 view(s)
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  • dragoner's Avatar
    Thursday, 13th June, 2019, 02:16 PM
    Coming from people that genocide was committed against, yes, it was immediately noticed, and it was uncomfortable. Eventually it was one of the motivators to move away from that system. Personal combat, combating supernatural horror, that's fine; wiping out entire groups down to women and children? No. It wasn't even a fine line, I remember my friend reading that and being like "eh".
    350 replies | 11033 view(s)
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  • dragoner's Avatar
    Wednesday, 12th June, 2019, 09:15 PM
    I think it could work totally fine, user rating, genre, system, complexity, and price. These things have a tendency to evolve, that is good too.
    62 replies | 2349 view(s)
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  • dragoner's Avatar
    Wednesday, 12th June, 2019, 08:43 PM
    Just to throw some positive vibes back into the forum. Tell us the 3 favorite things about your favorite system, just what you like. I'll start: I just finished an M-Space game recently, a great system for Mythras/d100 based sci-fi. Nevertheless, I have returned to Classic Traveller, inspired by the free set of rules on DTRPG, and there are some things I really love about it: #1 No levels,...
    23 replies | 1362 view(s)
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  • dragoner's Avatar
    Friday, 7th June, 2019, 04:37 PM
    Did people pay to be at the table with that guy? I know I'd feel cheated if I were stuck at a table with that GM.
    419 replies | 18366 view(s)
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  • dragoner's Avatar
    Friday, 7th June, 2019, 04:27 AM
    And Dwarf Pirates! https://en.wikipedia.org/wiki/Wokou plus the red seal ships: https://en.wikipedia.org/wiki/Red_seal_ships with turtle ships! https://en.wikipedia.org/wiki/Turtle_ship
    21 replies | 806 view(s)
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  • dragoner's Avatar
    Thursday, 6th June, 2019, 05:59 PM
    I agree. It is common to think before we speak, I don't know it is a sad fact, it probably is a contributing factor to PTSD, that's unhappy. Otherwise, thinking before one speaks is bad. And yes, it's almost absurd for someone to say the issue has to be raised immediately, that is relying on knee jerk reactions, worst of all. The GM is just digging themselves in deeper. Then again, if this is the...
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  • dragoner's Avatar
    Thursday, 6th June, 2019, 04:03 PM
    I often use history, Mythic Constantinople became the background for Caverns of Thracia; changing it Caverns of Cyrenaica, and the city lost Cyrene. There is a DnD bestiary for Mythras, and we had a lot of fun with this campaign. My opinion of any "should I" type questions, is that if it seems one is wandering into a minefield, don't do it.
    21 replies | 806 view(s)
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  • dragoner's Avatar
    Thursday, 6th June, 2019, 06:44 AM
    Hawkwind rules. :)
    20 replies | 547 view(s)
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  • dragoner's Avatar
    Thursday, 6th June, 2019, 04:03 AM
    "It was the freshest move I ever seen, like he was floating on air." Skilled dancers are amazing, I wish I was a better dancer, instead of being more like clumsy horse with shaggy hooves. One thing I always have aliens notice about us, is how musical and dancing we are as a species, probably our most redeeming feature. We often blow up the OoC threads with music that is the theme for a...
    20 replies | 547 view(s)
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  • dragoner's Avatar
    Wednesday, 5th June, 2019, 06:14 PM
    Now I'm thinking of Kate Bush as a superhero; if she is the child in the video, maybe with a sort of "Dark Angel" vibe. Utah Saints did a pretty good mix off of Cloud Busting: Kate Bush's pics and videos are flush with good imagery, here she is as a fantasy hero:
    20 replies | 547 view(s)
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  • dragoner's Avatar
    Wednesday, 5th June, 2019, 05:29 PM
    This could be back ground, maybe the girl? At least good music, nonetheless.
    20 replies | 547 view(s)
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  • dragoner's Avatar
    Wednesday, 5th June, 2019, 01:00 AM
    The trivialization of rape. Nevertheless it's poorly written tripe, merely filler for the shock value of the title. Now that I said that his "girl friend" will come here posting on his account about how upset he is, and how he might do something stupid.
    419 replies | 18366 view(s)
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  • dragoner's Avatar
    Tuesday, 4th June, 2019, 10:42 PM
    Yes, he wrote "In Defense Of Rape", so that his coming to their defense is but damning with faint praise.
    419 replies | 18366 view(s)
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  • dragoner's Avatar
    Tuesday, 4th June, 2019, 07:37 PM
    There is a certain irony in this statement in that it appears that the GM had a decidedly unpleasant game experience in being ejected from the con. You reap what you sow.
    419 replies | 18366 view(s)
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  • dragoner's Avatar
    Sunday, 2nd June, 2019, 08:50 PM
    Any rape or anything, nope. We have kicked GM's from the group, it's why some of us get asked to GM all the time, because we can run an interesting game without resorting to "shock", and some aren't allowed to GM.
    419 replies | 18366 view(s)
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  • dragoner's Avatar
    Saturday, 1st June, 2019, 02:46 PM
    Rules mastery is a thing, and is important from creating encounters to world building; however, to err to benefit the players is better, and often that's where I see a question of the rules is usually being discussed.
    50 replies | 1936 view(s)
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Tuesday, 25th June, 2019

  • 09:28 PM - Hussar mentioned dragoner in post GM DESCRIPTION: NARRATION OR CONVERSATION?
    It might be but I wouldn’t describe that as narration or a scene But, see, at least three other people - dragoner, Michael Silverbane and myself WOULD describe this as bog standard narration and a scene. The fact that you happen to be using an idiosyncratic definition of the word seems to be the major sticking point here. Had you actually posted something like this a long time ago, when asked repeatedly to do so, would have saved a LOT of time. So, fair enough, call it a throat warbler mangrove if that floats your boat. For everyone else, this is just a scene (gambling den in a city) with (very sparse) narration. It requires that the players know the setting very, very well and that the majority of the details have already been established. This generally isn't true for my groups because we tend to change settings very often and rarely spend enough time in any one setting to have that level of familiarity that we can forego more details - as Celebrim has very nicely illustrated. So, no, Bedrockgames, it's not about any sort of semantic trap to show that you aren't playing the way y...

Saturday, 22nd June, 2019

  • 03:24 PM - Aldarc mentioned dragoner in post GM DESCRIPTION: NARRATION OR CONVERSATION?
    ...It cant be that hard to give an example or two of the style you prefer... can it??I have already contributed at multiple points with me weighing in on the topic in good faith. :erm: In one of those contributions, which you must have unintentionally glossed over, I indicated that I don't so much have a conversational or prose narration preference, but, rather, a pragmatic one concerned with conveying relevant information so players can engage the fiction through their roleplay: i.e., "what the freak is going on?" I had also said that I view a lot of the GM-PC exchange as a negotiation of the shared fiction. This pragmatic approach can lend itself well towards a more conversational style of GMing, but whatever the case, it will be more of a general byproduct of my main GMing goal rather than a goal or value in itself. I don't think that this contribution was "fishing for attention" any more than other posts that have likewise noted that this need not be an either/or situation, with dragoner even astutely noting that this was a false dilemma.

Friday, 21st June, 2019

  • 08:47 AM - Hussar mentioned dragoner in post Why are we okay with violence in RPGs?
    Wow. it just never stops does it. A. It doesn't offend me therefore it's not offensive. B. Folks are just looking for something to be offended about so they can feel good about themselves for opposing it. C. People are just too stupid to actually know what's really going on, but, I'm smarter than everyone else, so look at my superiority and be amazed. Did I miss any of the typical arguments? I probably did. I'm just too disgusted frankly to bother to look any harder. This is just sad. I'm going to take the dragoner option and bow out now. it's just so not worth my time.

Thursday, 13th June, 2019

  • 04:57 PM - lowkey13 mentioned dragoner in post Why are we okay with violence in RPGs?
    I think it is also just a natural thing that people like to see in their entertainment. Violence isn't unique to RPGs. It exists in movies, books, television and even music. I watch a lot of Kung Fu films and a lot of action movies. And I think the reason I like those is probably tied to the same reason I like killing monsters in an RPG or having a campaign that is about a massive sect war. It is exciting and cathartic. It also creates very high stakes (the threat of character death for example). Well .... Okay, so I've been looking at what everyone has been saying (and a LOT of good stuff in here), including dragoner and his very thoughtful, albeit gut-punchy comment above yours (I don't know how else to refer to it ...) ... and I'm thinking something along the lines of the following: It is interesting, to me, that the following two statements are GENERALLY true, if not true in all aspects: 1. The media I consume is much, much, much more comfortable with the depiction of violence. I mean- sure, there was some violent and transgressive stuff in the lates 70s and early 80s, of course, but it's somewhat interesting to me how much more mainstream it is in all media. From video games (do you remember when the original Mortal Kombat was a BIG DEAL) to movies (ahem, JW3) to tv (GoT etc.). Arguably, this started in the 80s and has just accelerated. 2. OTOH, I am much less comfortable with violence in my D&D and RPGs. Wait, that's not quite right. I mean, as I wrote in the beginning, I can be just as murderhobo-y as the next person, but I am certainly much more aware and sensitive to certain issues, suc...

Monday, 4th March, 2019


Friday, 15th February, 2019

  • 05:35 PM - Mustrum_Ridcully mentioned dragoner in post Generation Ships--- Can we build one now?
    dragoner Well, there is still a "long-term" need for your O'Nell Cylinder to fly somewhere else - the Sun won't be there forever. That is really long term, of course, but it's almost the only reason to actually bother with the Cylinder in the first place, I think. If you expect you can stay on the solar system, no planet is really a safer bet than Earth, because the base environmental conditions are just so much better here, even if we assume severe changes due to asteroids, super vulcanos, nuclear war or even zombie apocalypses. An O'Neill Cylinder that stays in the solar system has a few conveniences that it would not have in deep space flight hasn't. There are planetary bodies and asteroids that could be mined. And there is a sun that radiates energy. One of the really hard parts is the time in isolation when you're too far from any star system to mine resources or collect solar energy.

Wednesday, 12th December, 2018

  • 06:20 AM - Maxperson mentioned dragoner in post Do you believe we are alone in the universe?
    ...lease. Have you not ever heard of "colloquial use" before? Everyone who studies enough science gets that point drilled in there - that what we know is the best we know at the time, and that science is always learning new things, and that we must be prepared to accept new information when it comes. It gets tiresome when you have to say, "....the best we know at the moment, which may not be the Eternal Truth" over and over. Every. Gorram. Other. Sentence. So, we tend to shorten it. He had the opportunity when I challenged him on that to say something along the lines of, "I'm shortening it, because I repeat it a lot." or "You're right, it is only the best based on or limited knowledge." Instead, he doubled down on it being the absolute best possible solution, eliminating "colloquial use" as an option for him. Interesting - more hubris allegations. Is that a common approach for you, in general? Mostly when people insist that what we "know" is absolutely correct, like dragoner with the dark matter theory, and the guy that insisted that there was absolutely no possibility of aliens existing.

Friday, 27th July, 2018

  • 04:43 AM - pemerton mentioned dragoner in post The Sandbox and the Railroad
    Dungeon World is a well known RPG that, if played in accordance with the rules, is neither railroad nor sandbox. I was obliquely asking for more examples of how Dungeon World was "both railroad and sandbox." That sounded interesting. Though he said: "...neither railroad nor sandbox"; except that I am interested in how that works also.Like dragoner said, neither railroad nor sandbox. Not both railroad and sandbox. Here's a rough account of what a railroad is: Railroad: The main events of the shared fiction are determined by the GM, either in advance, or perhaps by improvisation in the course of play. By determining and event I mean deciding what fictional elements it will include (or at least the main ones) and deciding how it starts and what important consequences flow from it. (Speaking loosely, this is "the story".) The function of player contributions to the fiction is largely to add colour (often by way of characterisation) and perhaps to determine some minor details of events, some matters of sequencing, and perhaps some minor events. Examples of minor details: How exactly do the heroes beat the bandits? (The player often get to decide this, if even only through their choices about their PCs' capabilities.) Do the heroes get the clue by interrogating a bandit, or by having a friendly townsperson give it to them...

Tuesday, 12th June, 2018

  • 05:17 PM - Gradine mentioned dragoner in post Why Did "Solo" and "Rogue One" Feel Like RPG Sessions?
    people might catch on that we're binning people into groups to dehumanize them so they can be dealt with appropriately. I know the thread moved on from this, but there were a couple of important points that didn't really get addressed: 1) "Incel" is not a label people created for a group of people they don't like just because they hate specific Star Wars or Marvel movies or what have you. It's a distinct community that chose the label for themselves and that has an ideology that is explicitly misogynistic, to the extent that they idolize a mass shooter who specifically targeted women. This is not a group that anybody needs to champion, not even for S&G "devil's advocate" play. 2) The only group of people I see dragoner as having specifically referred to as "incels" were the folks who bullied and harassed Kelly Marie Tran off of Instagram. Given that the Incel community took credit for and congratulated themselves for this feat (having already chased Daisy Ridley off of social media earlier), I don't really think that it was any sort of out-of-left-field reference. I feel like it more reflects a need to partially balance the new cast against the old one - make the young heroes feel more like the "newbies" by contrasting them with the older leaders. But you could have a point - there's a lot of YA-type fiction guiding movies lately, and therefore more conflict of Hero vs. Authority. Idea worth exploring, I'd say. I think you're definitely right about the YA-fiction tropes; as someone who's read a few YA fantasy books (and whose partner devours them constantly) there's a ton of those tropes at play in the new trilogy (especially all the Rey/Rylo stuff in TLJ). Then again, as someone else pointe...

Monday, 21st May, 2018

  • 03:06 AM - Sadras mentioned dragoner in post Harassment Policies: New Allegations Show More Work To Be Done
    If the behaviour is severe enough or repeated enough, sure. Revisiting your initial post to me I feel then I have answered your query between my posts to you and to @dragoner. Specifically (1) dealing with what is considered extreme can be murky and (2) that whose outrage is more important, those that want him/x or those that don't. And yes it is easier to just uninvite him/x. It is not necessarily the correct choice. Stop trying to warp the conversation by forcing the issue to be about this one guy. I'm frelling sick of it. The difference between your example about the kids and this Larry/x - is that they (the kids) had nothing to gain but being clowns, while this guy/x is at a Gaming Con presumably to sell/promote his products. There ended. I'm about two more "What about Laaaarrrryyy!????"s from putting you on my ignore list for it. I know how these games work. I ain't playing. Good grief. Where am I?

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Tuesday, 25th June, 2019

  • 04:27 PM - Michael Silverbane quoted dragoner in post GM DESCRIPTION: NARRATION OR CONVERSATION?
    Yes, with the GM as narrator. There is also some player narration in there... ME: Yes, it is just down the street, across from a bunch of inns PLAYER B: I lead the way to the gambling hall ME: When you get to the door there are men in blue robes at the entrance. PLAYER B: I step inside and look around for this Iron God Meng guy. Player B's statements there are classic first person narration. Since there is no conflict or uncertainty to resolve in them, they require no further input from the DM, who simply continues narration descriptive dialogue assuming the new state of the fiction narrated by Player B.

Saturday, 22nd June, 2019


Thursday, 20th June, 2019

  • 10:25 PM - Celebrim quoted dragoner in post Why are we okay with violence in RPGs?
    Да, конечно. ;) Good. And indeed, you have the advantage of me if you can read it in the original. But I still haven't the faintest idea what you are trying to say.
  • 09:45 PM - Celebrim quoted dragoner in post Why are we okay with violence in RPGs?
    We still are considered subhumans, they hate us for just existing. The book is in fact a brilliant take on the tale. Who is "we" and "they"? And what is "the tale"? And if by "the book" you mean, "The Last Ringbearer", have you actually read it?

Wednesday, 19th June, 2019

  • 09:56 PM - Istbor quoted dragoner in post Geekdom Takes a Bow
    In what way? In any way, really. I'll quote you again. STEM people as a rule aren't into very geeky stuff, for example, I sometimes have a pint with propulsion engineers from Neil Armstrong hall of engineering, and only one out of the group actually likes science fiction. It's a pretty button down group overall, STEM people.
  • 07:47 PM - Istbor quoted dragoner in post Geekdom Takes a Bow
    As a STEM (engineer) person, I didn't find anything about TBBT offensive, I haven't watched it a lot. Mostly it seemed about academics, and I'm in the field, what I do is mundane enough that no-one would make a TV program about it. I have helped other engineers get jobs at Boeing or Tesla, that would be more exciting than an elevator installation. STEM people as a rule aren't into very geeky stuff, for example, I sometimes have a pint with propulsion engineers from Neil Armstrong hall of engineering, and only one out of the group actually likes science fiction. It's a pretty button down group overall, STEM people. I am a STEM person and everyone I work with are STEM people. I would not generalize that group of academic and industry fields in such a way. I certainly wouldn't say STEM people as a rule are anything, other than STEM people. For my personal experience, I am into geeky stuff. *cough* Posting on EN World *cough* My colleagues run the gamut on geeky or nerdiness. Some aren't geeky...

Saturday, 15th June, 2019


Thursday, 6th June, 2019

  • 06:16 PM - billd91 quoted dragoner in post Players 'distressed' by gang-rape role-playing game
    Then again, if this is the same person that ran a kickstarter and never delivered, their honesty and character are suspect. You know, people are bitching about that a lot, but it's not connected with the behavior at UKGE at all. Plus, while the kickstarter is years late - it's actually still generating updates and content, which is doing better than others in the industry (Ken Whitman, I'm looking at you). Frankly, I get tired of the raging complaints lodged by people about Kickstarters. There are people who actually engage in fraud (Ken) and there are others who are just really bad at project management. They aren't the same.

Wednesday, 5th June, 2019


Tuesday, 4th June, 2019


Friday, 24th May, 2019

  • 03:53 PM - Numidius quoted dragoner in post Situation, setting and "status quo"
    No locations? It seems that: "no self sustained authority" would be the status quo? Also the scarcity. Except "the party" is there? This seems confusing.No "prewritten" locations. Although a lot of stuff is suggested in the examples of the text. In the First session of play characters are made, and also worldbuilding, but not a whole fantasy world, just the locations in which the players, or the party, live and start playing, a smallish postapoc setting, supposedly rich of npcs and connections.
  • 03:44 PM - Umbran quoted dragoner in post Situation, setting and "status quo"
    The first thing I did was to look up the definition of status quo: Huh. Beware short definitions. They tend to miss meeting. There is a connotation to "status quo" beyond that - the status quo is the existing state of affairs and that has been the state for some significant time. The status quo is the current state that is relatively stable or static, and has not been changing much. You do not refer to the status quo of a highly dynamic situation in which the current state is new, and highly likely to change soon. For our purposes, a status quo setting is one in which the various powers have found some sort of balance, and settled into it - if the PCs do not act, there will be no significant change to that situation. This is in contrast to a setting with a metaplot, where the setting is going somewhere specific unless the PCs act to stop it.
  • 03:33 PM - Numidius quoted dragoner in post Situation, setting and "status quo"
    The first thing I did was to look up the definition of status quo: Huh. Personally I find settingless RPG's to lack depth and continuity, ok for a one shot.Actually AW is intended to start "clicking" after half a dozen sessions, at best. The setting is heavily implied in the text. There are no locations, tho, since it is a post apoc setting. No status quo means no self sustained authority bigger than "the party" that cannot be subverted if They so choose. Lots of connections, tho, between all the factions/npcs involved. Lots of procedures to create a coherent environment with scarce resources needed by anyone, but not enough for everybody, hence no status quo. Hope it helps

Friday, 17th May, 2019

  • 08:22 AM - R_Chance quoted dragoner in post Traveller 5th Edition Reprint Is Kickstarting
    I'd buy the Galaxiad to read it, Marc is full of good ideas. My current setting is Classic Traveller, as it's more adaptable to hard sf: fusion rockets and realistic star maps, etc.. I ran a T5 adventure back in 2012, and ran a mongoose game for seven years; I have slowed down on buying RPG material unless I see a use for it. That said, as one of the old play testers, I should get an updated version of the pdf? So I have heard, though I wouldn't blink twice about buying this hard copy if I were going to be playing T5. Traveller is a funny animal, such as on the Traveller discord, which serves both Mongoose and T5 mostly, I saw both of those groups demanding more rules and crunch, which just isn't me anymore. The days like when I made war games with 4,000 unit equipment files are over, and I even look back on that and think of how crazy I was, even if people are still playing them and having fun. My problem is settling on an edition. There are things I like about each (well, except TNE). ...

Thursday, 16th May, 2019

  • 05:01 AM - R_Chance quoted dragoner in post Traveller 5th Edition Reprint Is Kickstarting
    One thing that a cleaned up T5 presages is the Galaxiad, moving the Traveller official setting along to 1900: http://wiki.travellerrpg.com/Galaxiad I'm not that excited by the concept in the Galaxiad, but my heavily modified Third Imperium (with no Rebellion) is still good and the various eras / setting available provide solid backdrops so it's all good :)

Sunday, 28th April, 2019


Friday, 19th April, 2019


Friday, 12th April, 2019

  • 10:16 PM - chrisshorb quoted dragoner in post There's An Altered Carbon RPG Coming
    So like a supers RPG, where you can't play a Superhero? I feel like I am the only one who has read the book. I think the problem is dragoner, is you have only read the first book. The other two books don't take place on earth; and are much more "team" books. Team books where many team members die - but then that sort of depends on the GM doesn't it?


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