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  • dragoner's Avatar
    Wednesday, 17th July, 2019, 04:37 PM
    I go to GenCon, game around here, etc.; 90% of gaming sounds like wish fulfillment, I'd say +50% could be realistic. It really does a disservice to GenCon to say it is 90% D&D, it's not at all.
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  • dragoner's Avatar
    Wednesday, 17th July, 2019, 06:06 AM

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  • dragoner's Avatar
    Wednesday, 17th July, 2019, 05:38 AM
    Never really had a hard stop, had dry spells, and just lack of time; mostly through the late 1990's and early 2000's as my boys were in High School, then college, I was working at one firm while pulling a second shift at a business I was building (work could easily be 100 hours a week), then later divorce, and moving from California after selling my business. Late 2000's I formed a group when I...
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  • dragoner's Avatar
    Wednesday, 17th July, 2019, 05:23 AM
    As a factoid, "lingua franca" or literally "tongue of the Franks", is a medieval dig at Rome by Constantinople, in that Latin was the language of Barbarians (the Byzantines called all Germanic barbarians Franks), because Rome had been conquered by barbarians.
    32 replies | 925 view(s)
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  • dragoner's Avatar
    Tuesday, 16th July, 2019, 04:16 PM
    8+ on a 2d6 from Classic Traveller, fairly elegant in it's simplicity.
    37 replies | 1248 view(s)
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  • dragoner's Avatar
    Tuesday, 16th July, 2019, 03:46 PM
    That's Koine, a form of Greek spoken from 3rd century BC to the middle ages, the bible was written in it; it translates as common.
    32 replies | 925 view(s)
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  • dragoner's Avatar
    Sunday, 14th July, 2019, 04:47 PM
    Legion of Honor's location is one of the most beautiful I have ever seen, right on the bluffs above the pacific at the mouth of the bay. Getting out of SF, not too far up north there is Bohemian Grove, which is pretty well known among conspiracy theorists: https://en.wikipedia.org/wiki/Bohemian_Grove Down south there is Hearst Castle, a huge and ornate mansion: ...
    14 replies | 543 view(s)
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  • dragoner's Avatar
    Sunday, 14th July, 2019, 06:36 AM
    In the Bay Area - Grande Vista Sanitarium, later known as Belgum Sanitarium in Alvarado Park (across the bay from SF), it's largely burned by now, but my ex-wife and I used to ride horses around there, it's a fairly creepy area. https://logdriver.tumblr.com/post/107069551757/belgum-sanitarium https://en.wikipedia.org/wiki/Alvarado_Park Claremont Hotel in the Oakland/Berkeley hills,...
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    Sunday, 14th July, 2019, 05:29 AM

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  • dragoner's Avatar
    Saturday, 13th July, 2019, 05:10 PM
    My drinking team has a gaming problem. Used to be games were a good excuse to drink beer, now it is drinking beer is a good reason to play games. Real life group, online it's just the perpetual game: if it weren't for NPC's I'd have no reason to be there at all. The face to face group we usually play at pubs, and the establishments are pretty happy to have us at a table, we're low effort...
    19 replies | 689 view(s)
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  • dragoner's Avatar
    Thursday, 11th July, 2019, 05:56 PM
    I have been blocked for just +1'ing stuff.
    46 replies | 2431 view(s)
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  • dragoner's Avatar
    Thursday, 11th July, 2019, 04:35 PM
    Around here, we say "Game Group". I tried to play 5e when it came out, it wasn't very satisfying, I could chalk it up to and inexperienced GM, but it is what it is. Various stuff I have played recently is Traveller (classic) running a game mostly from the free starter set download on drive thru. Some Mythras, and some M-Space; I'd like to play a Call of Cthulhu or Delta Green game, that would be...
    88 replies | 3121 view(s)
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  • dragoner's Avatar
    Thursday, 11th July, 2019, 07:22 AM
    I read this on twitter yesterday or day before, I didn't know the guy or company, but good riddance.
    46 replies | 2431 view(s)
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  • dragoner's Avatar
    Wednesday, 10th July, 2019, 04:44 PM
    They are welcome to post, not trying to exclude them at all.
    47 replies | 3261 view(s)
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  • dragoner's Avatar
    Tuesday, 9th July, 2019, 11:37 PM

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  • dragoner's Avatar
    Tuesday, 9th July, 2019, 03:44 PM
    A lot of these discussion seem to boil down to who one is gaming with, someone called my group a "mini-UN" the other day, but bottom line is that we're all just a group of friends. Not running a fun game means the game grinds to a halt as people stop paying attention to it; too many rules is a problem, but also the question of if what happens is important, and is it important to the other...
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  • dragoner's Avatar
    Monday, 8th July, 2019, 04:42 AM
    I know myself well enough that I get bored with a setting after about four years. Yes, though, the players often faff about, so it is impossible to really tell what will be going on at any time with any true accuracy. Even if I come up with a good little adventure that I know the players will go for, I often have to take copious amounts of notes, so I remember it all when they are finally ready...
    48 replies | 2255 view(s)
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  • dragoner's Avatar
    Thursday, 4th July, 2019, 01:45 AM
    Honestly I see it both ways depending on the importance of the situation. I mean if it's for them to decide the outcome, I can use that to give them a bit of information. Otherwise, it's a challenge, time to roll some bones and let chance have it's way with them. For example, both of those types of players exist in my Traveller game right now: those that want the deep role playing, and those that...
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  • dragoner's Avatar
    Tuesday, 2nd July, 2019, 03:37 AM
    What's not forbidden is mandatory ... heh
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  • dragoner's Avatar
    Monday, 1st July, 2019, 04:13 PM
    It does have a simple elegance to it, and it is very much "you know the odds" sort of dice rolling. Another 3 things, this time about M-Space: #1 Character generation is in depth and gives you the character you want to play. It takes longer than Classic Traveller, but a lot that you need to know is right there on the sheet. The skills list is very good, with a wide range of coverage....
    47 replies | 3261 view(s)
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  • dragoner's Avatar
    Monday, 1st July, 2019, 02:46 AM
    I use a wooden bowl that I put a piece of felt at the bottom:
    22 replies | 1096 view(s)
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  • dragoner's Avatar
    Saturday, 29th June, 2019, 11:55 PM
    You should do both; I'm resigned to the fact of the player's doing whatever slowly, it's just what they do. Rolling each die individually does sound annoying though.
    22 replies | 1096 view(s)
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  • dragoner's Avatar
    Saturday, 29th June, 2019, 05:34 AM
    This one comes with a joke: Woman: My husband has been sick for days, it's driving me crazy! Father: Have you thought about trying euthanasia? Mother (in the back ground): It's echinacea!
    298 replies | 28937 view(s)
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  • dragoner's Avatar
    Saturday, 29th June, 2019, 02:39 AM
    That is funny. haha I was in Prague visiting friends and "can't get you outta my head" was playing everywhere (games, clubs) until I couldn't get it outta my head. Earworm warning:
    298 replies | 28937 view(s)
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  • dragoner's Avatar
    Friday, 28th June, 2019, 05:38 PM

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  • dragoner's Avatar
    Thursday, 27th June, 2019, 06:04 PM
    Recently finished an M-Space game, hard-ish sci-fi setting: 3-4 hours per session, around 20-30 sessions a years, just over 2 years. Approximately 60 sessions, or about 200 hours. Edit: This seems slightly below average, where average is around 3-4 years.
    48 replies | 2255 view(s)
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  • dragoner's Avatar
    Tuesday, 25th June, 2019, 04:38 PM
    They are having a conversation between narrators ...
    181 replies | 5783 view(s)
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  • dragoner's Avatar
    Tuesday, 25th June, 2019, 04:08 PM
    Yes, with the GM as narrator.
    181 replies | 5783 view(s)
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  • dragoner's Avatar
    Saturday, 22nd June, 2019, 12:55 AM
    Heh I don't know what speaking in "boxed text" means either, but I looked up "Prose" in Merriam-Webster: 2: to write or speak in a dull or ordinary manner https://www.merriam-webster.com/dictionary/prose Not sure if that sounds like a good thing.
    181 replies | 5783 view(s)
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  • dragoner's Avatar
    Saturday, 22nd June, 2019, 12:40 AM
    What does "evocative narration" even mean?
    181 replies | 5783 view(s)
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  • dragoner's Avatar
    Saturday, 22nd June, 2019, 12:36 AM
    We played most of the modules, in the World of Greyhawk setting as a campaign, adding stuff too; we also war gamed the little states using the rules and counters from TSR's Battle of Five Armies. Played MERP, converted it first to AD&D then to RuneQuest. I still think that the D1-3/Q1 were pretty great series of modules.
    350 replies | 13579 view(s)
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  • dragoner's Avatar
    Friday, 21st June, 2019, 05:18 PM
    One country stands out in being the most violent and warlike.
    350 replies | 13579 view(s)
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  • dragoner's Avatar
    Thursday, 20th June, 2019, 10:59 PM
    It does not matter, nothing I can say would change it.
    350 replies | 13579 view(s)
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  • dragoner's Avatar
    Thursday, 20th June, 2019, 09:57 PM
    An Orc? Or maybe a Hobgoblin, who knows what they will say tomorrow. The truth remains, that I would only turn my back to find your knife there; or at least what counts. Да, конечно. ;)
    350 replies | 13579 view(s)
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  • dragoner's Avatar
    Thursday, 20th June, 2019, 09:33 PM
    We still are considered subhumans, they hate us for just existing. The book is in fact a brilliant take on the tale.
    350 replies | 13579 view(s)
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  • dragoner's Avatar
    Wednesday, 19th June, 2019, 09:32 PM
    It was bound to happen sooner or later. ;) What is interesting is that five different people could mention different aspects of the same game they like, and five others can mention similar aspects of five different games they like.
    47 replies | 3261 view(s)
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Tuesday, 25th June, 2019

  • 09:28 PM - Hussar mentioned dragoner in post GM DESCRIPTION: NARRATION OR CONVERSATION?
    It might be but I wouldn’t describe that as narration or a scene But, see, at least three other people - dragoner, Michael Silverbane and myself WOULD describe this as bog standard narration and a scene. The fact that you happen to be using an idiosyncratic definition of the word seems to be the major sticking point here. Had you actually posted something like this a long time ago, when asked repeatedly to do so, would have saved a LOT of time. So, fair enough, call it a throat warbler mangrove if that floats your boat. For everyone else, this is just a scene (gambling den in a city) with (very sparse) narration. It requires that the players know the setting very, very well and that the majority of the details have already been established. This generally isn't true for my groups because we tend to change settings very often and rarely spend enough time in any one setting to have that level of familiarity that we can forego more details - as Celebrim has very nicely illustrated. So, no, Bedrockgames, it's not about any sort of semantic trap to show that you aren't playing the way y...

Saturday, 22nd June, 2019

  • 03:24 PM - Aldarc mentioned dragoner in post GM DESCRIPTION: NARRATION OR CONVERSATION?
    ...It cant be that hard to give an example or two of the style you prefer... can it??I have already contributed at multiple points with me weighing in on the topic in good faith. :erm: In one of those contributions, which you must have unintentionally glossed over, I indicated that I don't so much have a conversational or prose narration preference, but, rather, a pragmatic one concerned with conveying relevant information so players can engage the fiction through their roleplay: i.e., "what the freak is going on?" I had also said that I view a lot of the GM-PC exchange as a negotiation of the shared fiction. This pragmatic approach can lend itself well towards a more conversational style of GMing, but whatever the case, it will be more of a general byproduct of my main GMing goal rather than a goal or value in itself. I don't think that this contribution was "fishing for attention" any more than other posts that have likewise noted that this need not be an either/or situation, with dragoner even astutely noting that this was a false dilemma.

Friday, 21st June, 2019

  • 08:47 AM - Hussar mentioned dragoner in post Why are we okay with violence in RPGs?
    Wow. it just never stops does it. A. It doesn't offend me therefore it's not offensive. B. Folks are just looking for something to be offended about so they can feel good about themselves for opposing it. C. People are just too stupid to actually know what's really going on, but, I'm smarter than everyone else, so look at my superiority and be amazed. Did I miss any of the typical arguments? I probably did. I'm just too disgusted frankly to bother to look any harder. This is just sad. I'm going to take the dragoner option and bow out now. it's just so not worth my time.

Thursday, 13th June, 2019

  • 04:57 PM - lowkey13 mentioned dragoner in post Why are we okay with violence in RPGs?
    I think it is also just a natural thing that people like to see in their entertainment. Violence isn't unique to RPGs. It exists in movies, books, television and even music. I watch a lot of Kung Fu films and a lot of action movies. And I think the reason I like those is probably tied to the same reason I like killing monsters in an RPG or having a campaign that is about a massive sect war. It is exciting and cathartic. It also creates very high stakes (the threat of character death for example). Well .... Okay, so I've been looking at what everyone has been saying (and a LOT of good stuff in here), including dragoner and his very thoughtful, albeit gut-punchy comment above yours (I don't know how else to refer to it ...) ... and I'm thinking something along the lines of the following: It is interesting, to me, that the following two statements are GENERALLY true, if not true in all aspects: 1. The media I consume is much, much, much more comfortable with the depiction of violence. I mean- sure, there was some violent and transgressive stuff in the lates 70s and early 80s, of course, but it's somewhat interesting to me how much more mainstream it is in all media. From video games (do you remember when the original Mortal Kombat was a BIG DEAL) to movies (ahem, JW3) to tv (GoT etc.). Arguably, this started in the 80s and has just accelerated. 2. OTOH, I am much less comfortable with violence in my D&D and RPGs. Wait, that's not quite right. I mean, as I wrote in the beginning, I can be just as murderhobo-y as the next person, but I am certainly much more aware and sensitive to certain issues, suc...

Monday, 4th March, 2019


Friday, 15th February, 2019

  • 05:35 PM - Mustrum_Ridcully mentioned dragoner in post Generation Ships--- Can we build one now?
    dragoner Well, there is still a "long-term" need for your O'Nell Cylinder to fly somewhere else - the Sun won't be there forever. That is really long term, of course, but it's almost the only reason to actually bother with the Cylinder in the first place, I think. If you expect you can stay on the solar system, no planet is really a safer bet than Earth, because the base environmental conditions are just so much better here, even if we assume severe changes due to asteroids, super vulcanos, nuclear war or even zombie apocalypses. An O'Neill Cylinder that stays in the solar system has a few conveniences that it would not have in deep space flight hasn't. There are planetary bodies and asteroids that could be mined. And there is a sun that radiates energy. One of the really hard parts is the time in isolation when you're too far from any star system to mine resources or collect solar energy.

Wednesday, 12th December, 2018

  • 06:20 AM - Maxperson mentioned dragoner in post Do you believe we are alone in the universe?
    ...lease. Have you not ever heard of "colloquial use" before? Everyone who studies enough science gets that point drilled in there - that what we know is the best we know at the time, and that science is always learning new things, and that we must be prepared to accept new information when it comes. It gets tiresome when you have to say, "....the best we know at the moment, which may not be the Eternal Truth" over and over. Every. Gorram. Other. Sentence. So, we tend to shorten it. He had the opportunity when I challenged him on that to say something along the lines of, "I'm shortening it, because I repeat it a lot." or "You're right, it is only the best based on or limited knowledge." Instead, he doubled down on it being the absolute best possible solution, eliminating "colloquial use" as an option for him. Interesting - more hubris allegations. Is that a common approach for you, in general? Mostly when people insist that what we "know" is absolutely correct, like dragoner with the dark matter theory, and the guy that insisted that there was absolutely no possibility of aliens existing.

Friday, 27th July, 2018

  • 04:43 AM - pemerton mentioned dragoner in post The Sandbox and the Railroad
    Dungeon World is a well known RPG that, if played in accordance with the rules, is neither railroad nor sandbox. I was obliquely asking for more examples of how Dungeon World was "both railroad and sandbox." That sounded interesting. Though he said: "...neither railroad nor sandbox"; except that I am interested in how that works also.Like dragoner said, neither railroad nor sandbox. Not both railroad and sandbox. Here's a rough account of what a railroad is: Railroad: The main events of the shared fiction are determined by the GM, either in advance, or perhaps by improvisation in the course of play. By determining and event I mean deciding what fictional elements it will include (or at least the main ones) and deciding how it starts and what important consequences flow from it. (Speaking loosely, this is "the story".) The function of player contributions to the fiction is largely to add colour (often by way of characterisation) and perhaps to determine some minor details of events, some matters of sequencing, and perhaps some minor events. Examples of minor details: How exactly do the heroes beat the bandits? (The player often get to decide this, if even only through their choices about their PCs' capabilities.) Do the heroes get the clue by interrogating a bandit, or by having a friendly townsperson give it to them...

Tuesday, 12th June, 2018

  • 05:17 PM - Gradine mentioned dragoner in post Why Did "Solo" and "Rogue One" Feel Like RPG Sessions?
    people might catch on that we're binning people into groups to dehumanize them so they can be dealt with appropriately. I know the thread moved on from this, but there were a couple of important points that didn't really get addressed: 1) "Incel" is not a label people created for a group of people they don't like just because they hate specific Star Wars or Marvel movies or what have you. It's a distinct community that chose the label for themselves and that has an ideology that is explicitly misogynistic, to the extent that they idolize a mass shooter who specifically targeted women. This is not a group that anybody needs to champion, not even for S&G "devil's advocate" play. 2) The only group of people I see dragoner as having specifically referred to as "incels" were the folks who bullied and harassed Kelly Marie Tran off of Instagram. Given that the Incel community took credit for and congratulated themselves for this feat (having already chased Daisy Ridley off of social media earlier), I don't really think that it was any sort of out-of-left-field reference. I feel like it more reflects a need to partially balance the new cast against the old one - make the young heroes feel more like the "newbies" by contrasting them with the older leaders. But you could have a point - there's a lot of YA-type fiction guiding movies lately, and therefore more conflict of Hero vs. Authority. Idea worth exploring, I'd say. I think you're definitely right about the YA-fiction tropes; as someone who's read a few YA fantasy books (and whose partner devours them constantly) there's a ton of those tropes at play in the new trilogy (especially all the Rey/Rylo stuff in TLJ). Then again, as someone else pointe...

Monday, 21st May, 2018

  • 03:06 AM - Sadras mentioned dragoner in post Harassment Policies: New Allegations Show More Work To Be Done
    If the behaviour is severe enough or repeated enough, sure. Revisiting your initial post to me I feel then I have answered your query between my posts to you and to @dragoner. Specifically (1) dealing with what is considered extreme can be murky and (2) that whose outrage is more important, those that want him/x or those that don't. And yes it is easier to just uninvite him/x. It is not necessarily the correct choice. Stop trying to warp the conversation by forcing the issue to be about this one guy. I'm frelling sick of it. The difference between your example about the kids and this Larry/x - is that they (the kids) had nothing to gain but being clowns, while this guy/x is at a Gaming Con presumably to sell/promote his products. There ended. I'm about two more "What about Laaaarrrryyy!????"s from putting you on my ignore list for it. I know how these games work. I ain't playing. Good grief. Where am I?

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Wednesday, 17th July, 2019

  • 08:21 PM - Umbran quoted dragoner in post Homogenized Races?
    As a factoid, "lingua franca" or literally "tongue of the Franks", is a medieval dig at Rome by Constantinople, in that Latin was the language of Barbarians (the Byzantines called all Germanic barbarians Franks), because Rome had been conquered by barbarians. There was a trade language at the time that was based in Italian (mostly northern dialects) with a whole lot of loan words from other languages. This pidgin, sometimes otherwise called "Mediterranean Lingua Franca" or Sabir, was what they were referring to, rather than Latin.

Sunday, 14th July, 2019

  • 08:21 AM - MGibster quoted dragoner in post Odd Places that Make Decent Locations in Game
    The Legion of Honor fine arts museum is a beautiful building housing many great works of art and interesting historical objects: I've been using Google Maps, Wikipedia, and other online sources to get a better idea of what's in San Francisco and selected the Legion of Honor museum as the location of my chronicle's next Elysium. While I'm sure I could have used any general art museum it's really nice to be able to use real locations. I've also been using real businesses and locations in my game. One of my player's character owns The Power Exchange (club) in San Francisco and I have a Ventrue set up in the Transamerica building.

Thursday, 4th July, 2019

  • 01:16 AM - Xaelvaen quoted dragoner in post 3 Favorite Things About Your Favorite System
    Just to throw some positive vibes back into the forum. Tell us the 3 favorite things about your favorite system Talislanta 5E I'll start with a caveat - for our most popular games, this system plays a role as the backbone, with all of the details hashed out by my permanent gaming group. We played it, we loved it, we keep formatting it to fit our needs, no matter the occasion (except those whimsical times we want a more 'lite' system). 1) Success Chart: Roll a d20, add modifiers, reduce by the enemy's appropriate modifier. Does away with base defense values (10+), and instead focuses on a simple chart mechanic. ------ Result of 0 or less, Critical Failure. ------ Result of 1 - 5, Failure. ------ Result of 6 - 10, Partial Success. ------ Result of 11 - 19, Success. ------ Result of 20+, Critical Success. 2) Player Agency: As you can vaguely guess by the chart, the creature rolling the die has a bit of advantage. During a monster's attack, a player can choose to roll a defense roll instead...

Tuesday, 2nd July, 2019

  • 02:17 AM - pemerton quoted dragoner in post 3 Favorite Things About Your Favorite System
    Another 3 thingsWell, if this is allowed . . . Prince Valiant: (1) PC build is quick and easy, yet despite the mechanical simplicity PCs seem without much effort to take on quite a degree of colour and distinctiveness (2) Action resolution is straightforward and generally easy to adjudicate (simple dice/coin pools tallying successes); (3) When jousting, shaking a pool of 10 or 14 dice/coins nicely emulates the thundering of hooves as the two knights charge at one another!

Sunday, 30th June, 2019

  • 07:43 AM - pemerton quoted dragoner in post 3 Favorite Things About Your Favorite System
    Just to throw some positive vibes back into the forum. Tell us the 3 favorite things about your favorite system, just what you like. I'll start: <snip> #-1 for the anti-bonus, the biggest negative is the 2d6 system, very limited granularity, +1 is a huge bonus, it just doesn't look that way. Plus, what am I supposed to do with all these lovely polyhedral dice I own?I really enjoy the 2d6 in Classic Traveller. In play it seems to produce a similar feel to a dice pool system, rather than the randomness of d20 or d100 systems. Anyway, while I've got a lot of systems I like (4e D&D, Classic Traveller, MHRP/Cortex+ Heroic, Prince Valiant), in this thread I'll go for Burning Wheel: (1) Lifepath PC gen - just as in Traveller, this creates PCs with rich backstory and integration into the setting. BW takes this further than Traveller via systems like Circles, Relationships and the like. (2) The PC improvement system - in some ways it resembles traditional Runequest (improve by doing) but...

Friday, 28th June, 2019

  • 08:36 PM - jonesy quoted dragoner in post What are you listening to?
    https://www.youtube.com/watch?v=-G39GjFeYdA Wow, nostalgia trip. Years ago as me and dad were driving somewhere this song came on the radio. Dad: "Who is that girl singing? Sounds familiar." Me: "Kylie Minogue." Dad: "No, seriously. I know I know her from something. Really famous singer." Me: "It's Kylie Minogue." Dad: "No, she used to be on television when she was younger. Several shows." Me: "Yes, we are still talking about the same person. It's Kylie Minogue." Dad: "Fine, be that way. I'm asking your mother when we get back. She'll remember." Me: "I know she will. Kylie Minogue is a favourite of hers."

Tuesday, 25th June, 2019

  • 04:27 PM - Michael Silverbane quoted dragoner in post GM DESCRIPTION: NARRATION OR CONVERSATION?
    Yes, with the GM as narrator. There is also some player narration in there... ME: Yes, it is just down the street, across from a bunch of inns PLAYER B: I lead the way to the gambling hall ME: When you get to the door there are men in blue robes at the entrance. PLAYER B: I step inside and look around for this Iron God Meng guy. Player B's statements there are classic first person narration. Since there is no conflict or uncertainty to resolve in them, they require no further input from the DM, who simply continues narration descriptive dialogue assuming the new state of the fiction narrated by Player B.

Saturday, 22nd June, 2019


Thursday, 20th June, 2019

  • 10:25 PM - Celebrim quoted dragoner in post Why are we okay with violence in RPGs?
    Да, конечно. ;) Good. And indeed, you have the advantage of me if you can read it in the original. But I still haven't the faintest idea what you are trying to say.
  • 09:45 PM - Celebrim quoted dragoner in post Why are we okay with violence in RPGs?
    We still are considered subhumans, they hate us for just existing. The book is in fact a brilliant take on the tale. Who is "we" and "they"? And what is "the tale"? And if by "the book" you mean, "The Last Ringbearer", have you actually read it?

Wednesday, 19th June, 2019

  • 09:56 PM - Istbor quoted dragoner in post Geekdom Takes a Bow
    In what way? In any way, really. I'll quote you again. STEM people as a rule aren't into very geeky stuff, for example, I sometimes have a pint with propulsion engineers from Neil Armstrong hall of engineering, and only one out of the group actually likes science fiction. It's a pretty button down group overall, STEM people.
  • 07:47 PM - Istbor quoted dragoner in post Geekdom Takes a Bow
    As a STEM (engineer) person, I didn't find anything about TBBT offensive, I haven't watched it a lot. Mostly it seemed about academics, and I'm in the field, what I do is mundane enough that no-one would make a TV program about it. I have helped other engineers get jobs at Boeing or Tesla, that would be more exciting than an elevator installation. STEM people as a rule aren't into very geeky stuff, for example, I sometimes have a pint with propulsion engineers from Neil Armstrong hall of engineering, and only one out of the group actually likes science fiction. It's a pretty button down group overall, STEM people. I am a STEM person and everyone I work with are STEM people. I would not generalize that group of academic and industry fields in such a way. I certainly wouldn't say STEM people as a rule are anything, other than STEM people. For my personal experience, I am into geeky stuff. *cough* Posting on EN World *cough* My colleagues run the gamut on geeky or nerdiness. Some aren't geeky...

Saturday, 15th June, 2019


Thursday, 6th June, 2019

  • 06:16 PM - billd91 quoted dragoner in post Players 'distressed' by gang-rape role-playing game
    Then again, if this is the same person that ran a kickstarter and never delivered, their honesty and character are suspect. You know, people are bitching about that a lot, but it's not connected with the behavior at UKGE at all. Plus, while the kickstarter is years late - it's actually still generating updates and content, which is doing better than others in the industry (Ken Whitman, I'm looking at you). Frankly, I get tired of the raging complaints lodged by people about Kickstarters. There are people who actually engage in fraud (Ken) and there are others who are just really bad at project management. They aren't the same.

Wednesday, 5th June, 2019


Tuesday, 4th June, 2019


Friday, 24th May, 2019

  • 03:53 PM - Numidius quoted dragoner in post Situation, setting and "status quo"
    No locations? It seems that: "no self sustained authority" would be the status quo? Also the scarcity. Except "the party" is there? This seems confusing.No "prewritten" locations. Although a lot of stuff is suggested in the examples of the text. In the First session of play characters are made, and also worldbuilding, but not a whole fantasy world, just the locations in which the players, or the party, live and start playing, a smallish postapoc setting, supposedly rich of npcs and connections.
  • 03:44 PM - Umbran quoted dragoner in post Situation, setting and "status quo"
    The first thing I did was to look up the definition of status quo: Huh. Beware short definitions. They tend to miss meeting. There is a connotation to "status quo" beyond that - the status quo is the existing state of affairs and that has been the state for some significant time. The status quo is the current state that is relatively stable or static, and has not been changing much. You do not refer to the status quo of a highly dynamic situation in which the current state is new, and highly likely to change soon. For our purposes, a status quo setting is one in which the various powers have found some sort of balance, and settled into it - if the PCs do not act, there will be no significant change to that situation. This is in contrast to a setting with a metaplot, where the setting is going somewhere specific unless the PCs act to stop it.


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