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  • Fenris-77's Avatar
    Today, 12:18 AM
    If you want to take something really swingy, like rerolling 1's on a d20, and see that benefit on a nightly basis, you want to roll more dice. Obviously, if you roll X number of D20s the mathematical upside of rerolling 1's is the same regardless of the time frame of those roles. However, the occurrence of those roles in a given gaming evening, and thus the impact on how the ability feels like...
    15 replies | 381 view(s)
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  • Fenris-77's Avatar
    Yesterday, 11:56 PM
    Yeah, D&D is pretty clearly not meant to be played by players who need torches. If that was the case here would be more than two races without Darkvision. That horror in the dark storytelling vibe is definitely a thing, and can be done very well, but that's not the base play experience that's indexed by the 5E rules, or indeed any of the previous D&D rules sets.
    203 replies | 7178 view(s)
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  • Fenris-77's Avatar
    Yesterday, 11:40 PM
    D&D is a perfect fit with pulp 20's storytelling. D&D is pretty pulpy anyway, and the mechanics support pulp action in all three pillars quite well IMO. I don't know that I'd run the above, which sounds like pulp Shadowrun, but generally speaking pulp action work work well. *edit* Woodring-Stover's fantasy world of Ankhana has some good ideas in this direction. Not exctly 20's tech, but some...
    86 replies | 1859 view(s)
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  • Fenris-77's Avatar
    Yesterday, 11:35 PM
    Not really, the Savant class from Touch of Class II covers Intelligence-based combat pretty well. Multiclass that with Bladesinger and you're looking good.
    19 replies | 363 view(s)
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  • Fenris-77's Avatar
    Yesterday, 11:30 PM
    And Biff is a uniformly less powerful character for making that choice. Your table obviously doesn't have a problem with over-attention on optimization, but that's really neither here nor there for the current topic. In other news, Healer isn't auto-take now, so reducing to once a day makes in auto-pass for me. That's almost useless as an ability, never mind something I passed up an ASI for....
    72 replies | 2239 view(s)
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  • Fenris-77's Avatar
    Yesterday, 03:44 PM
    The grapple rules are weird for sure. Opposed rolls, not attacks, save and no saves. Yeesh. Plus thr fact that its wildly effective against most targets compared to normal melee because of their lack of skill. There's a lot not to like. When I said cinematically, I was actually indexing that classic movie trope where the sentry gets put into a carotid choke of some kind and rendered...
    13 replies | 395 view(s)
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  • Fenris-77's Avatar
    Saturday, 15th June, 2019, 11:10 AM
    People have been choosing character races specifically for Darkvision since it was a thing. It was one of the main reasons human characters sucked for so long. If you want a level playing field take darkvision away from almost everyone. Let them by torches. Problem solved. Keep it for the legit subterranean races and no one else.
    203 replies | 7178 view(s)
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  • Fenris-77's Avatar
    Saturday, 15th June, 2019, 11:05 AM
    Even if you wanted to add a DC save versus grappling, which i dont think is the answer, DCs for saves in 5e always favor the person doing the thing so it qould be 10+ not 8+. Really though, if you don't like the grappling rules it's way easier to just not use them. Let you PCs grapple for effect when they want to and rule it out as it goes on an encounter by encounter basis. The RAW doesn't...
    13 replies | 395 view(s)
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  • Fenris-77's Avatar
    Saturday, 15th June, 2019, 08:50 AM
    I think we can all agree the feat, full stop, should all be sky blue. If you're going to give up an ASI to get them they should be uniformly awesome, and they're not.
    72 replies | 2239 view(s)
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  • Fenris-77's Avatar
    Saturday, 15th June, 2019, 01:08 AM
    But ... all Warlocks can wield weapons.
    19 replies | 584 view(s)
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    Saturday, 15th June, 2019, 12:38 AM
    GW really does the best cult related stuff. I don't love WHFRP mechanically, but they write good material and they write great creeping darkness cult infestation adventures.
    21 replies | 624 view(s)
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  • Fenris-77's Avatar
    Saturday, 15th June, 2019, 12:12 AM
    Errata is a part of complex tabletop games. WoTC is pretty freakin' brilliant at releasing mostly functional product compared to some other popular game publishers *cough*Games Workshop*cough*. Play testing is great, and it catches lots of stuff, but it doesn't catch everything, it's the nature of the process. The system doesn't really get stress tested until it hits the general public and the...
    72 replies | 2239 view(s)
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  • Fenris-77's Avatar
    Friday, 14th June, 2019, 10:44 PM
    Encumbrance can help with the healer's kit. The bloody thing weighs three pounds and a character or party can only carry so much stuff (STR is a dump stat for some whole parties...). I know, a lot of campaigns don't really use encumbrance, but in this case it's helpful. When the party is going through them at the rate of one every other day that 50gp cost does (or at least should) start to feel...
    72 replies | 2239 view(s)
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  • Fenris-77's Avatar
    Friday, 14th June, 2019, 01:39 PM
    The power of the feat is one thing, and Healer is good, but the other part, as mentioned above, is who is actually going to take it and when. A lot of builds have less ASIs then they'd probably like to get their concept online. Melee/Ranged characters, for example, probably aren't taking Healer ever, regardless of how good it is. Most spellcasters have their first three ASIs penciled in as...
    72 replies | 2239 view(s)
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  • Fenris-77's Avatar
    Friday, 14th June, 2019, 12:34 AM
    Or just stick with Chainlock and, you know, just take the Psuedodragon. Whatever props your tent.
    37 replies | 958 view(s)
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  • Fenris-77's Avatar
    Thursday, 13th June, 2019, 10:38 PM
    I think once per round still sounds pretty good. That said, if you can talk the DM into the UA version, more power to you. *edit* Mostly I'm not going to spend a feat on it. I'd rather take the actual feat called Lucky and double on my luck. If I wanted all y'all to be lucky too I'd use the help action.:cool: Having just said that, a Halfling Inquisitive with the Lucky feat is starting to...
    15 replies | 381 view(s)
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  • Fenris-77's Avatar
    Thursday, 13th June, 2019, 09:30 PM
    Really, any spell third level or lower that gets a consistent sky blue rating in the Class guides should probably at least be glanced at. Some of the spell levels have less go-to obvious choices, and in a spell point environment the inclination, as you point out, is going to be to spam effective low level spells. There aren't that many that jump out at me though. At first level that could...
    19 replies | 545 view(s)
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  • Fenris-77's Avatar
    Thursday, 13th June, 2019, 09:04 PM
    Bountiful Luck is on pg 73 of XGE, so no need for unearthed arcana.
    15 replies | 381 view(s)
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  • Fenris-77's Avatar
    Thursday, 13th June, 2019, 08:54 PM
    I thought it was that "gentlemen prefer chaotic evil dog-faced humanoids"? Maybe it was brunettes. I can never keep my bon mot straight, and your can never tell with Coburn.
    1468 replies | 38601 view(s)
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  • Fenris-77's Avatar
    Thursday, 13th June, 2019, 08:30 PM
    A list of Warlock build related things to ask the DM: 1. What kind of campaign is this? 2. How much social pillar do you plan on including? 3. Are we using feats? 4. Are we using books other than the PHB? 5. Will you be granting two short rests a day on a regular basis? 6. If I make goo-goo eyes can I have a Psuedo Dragon? 7. What is the airspeed velocity of an unladen swallow?
    37 replies | 958 view(s)
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  • Fenris-77's Avatar
    Thursday, 13th June, 2019, 08:16 PM
    He was obviously talking about Fire on the Amazon. Possibly Bullock's finest work, and a ground breaking cinematic masterpiece. Followed very closely by the cult classic, Sandra Dances the Can Can with a Line of Paladins on a Fresh Bed of Dead Gnome. A lesser know work I'll admit, but one of my favorites.
    1468 replies | 38601 view(s)
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  • Fenris-77's Avatar
    Thursday, 13th June, 2019, 01:42 PM
    You mentioned a couple of pages ago that you liked twosix's implementation better so I thought that's what you were talking about but with scaling damage and -5/+10 tacked on. I'm not sure where you mentioned exactly how you envisioned that scaling damage working either, so I don't really have a model to run numbers on even if I wanted to. I'm not questioning any of the individual ideas in...
    203 replies | 5216 view(s)
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  • Fenris-77's Avatar
    Thursday, 13th June, 2019, 01:14 PM
    Do we want both a -5/+10 and scaling damage? That seems like too much. I like the scaling damage idea as a representation of combo hits, but maybe the +/- feat should be -5/+5 at that point? How to word the scaling damage rule is important too. Is is going to be on consecutive hits, or just total hits?
    203 replies | 5216 view(s)
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  • Fenris-77's Avatar
    Thursday, 13th June, 2019, 12:49 PM
    Melee/Ranged - Ranger (Gloomstalker) - Dread Amusher - extra attack on first round with +d8 damage (3rd level) Melee/Ranged - Fighter (Battle Master) - Superiority Dice: 4d8 scaling with level (3rd level, short rest recharge)
    3 replies | 162 view(s)
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  • Fenris-77's Avatar
    Thursday, 13th June, 2019, 12:28 PM
    Yup, that's the rub, without some work Warlocks are far better blasters than they are crumpers. Agonizing Blast is the Warlocks signature go-to move. Its also the easiest way for them to do reasonable combat damage without resorting to MC dips or Hexblade. The Archfey Chainlock that was the original idea would be fine in combat going that route, and could focus the rest of his build on control...
    37 replies | 958 view(s)
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  • Fenris-77's Avatar
    Thursday, 13th June, 2019, 11:29 AM
    Melee Warlock is probably best built as either Hexblade or with a fighter dip, as you really want that second attack if at all possible. The best option that keeps as much flavour as possible but still kicks some butt is to go Hexblade but with chain pact for the familiar. Hexblade works just fine without blade pact. You can dip fighter or not at your leisure. The kind of game you'll be in...
    37 replies | 958 view(s)
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  • Fenris-77's Avatar
    Thursday, 13th June, 2019, 02:34 AM
    This is really the key to this whole idea IMO, I agree that Dex probably should have a -X/+x option, or at least something like it. I think the Champion would be a good test though. If you're fishing for crits you might actually want a reduced chance to hit and a reroll, although advantage does already have that mostly covered. I'd be interested to see if TWF with out permanent advantage works...
    203 replies | 5216 view(s)
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  • Fenris-77's Avatar
    Thursday, 13th June, 2019, 02:17 AM
    The logic of making at least part of the fix into a feat is to have TWF scale the same way as the other fighting styles, which is to say have at least some of the tasty bits gated behind a feat. It makes sense to me. The proposed fix we're talking about here both boosts TWF for the non-feat user (the reroll basic attack misses part), which is badly needed, but also adds some juice to the more...
    203 replies | 5216 view(s)
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  • Fenris-77's Avatar
    Thursday, 13th June, 2019, 02:03 AM
    Not really. Someone spent a feat on that silly shizz, it should do something. Or less than nothing anyway, one of the two. It really is just rerolls minus stat mods. I don't think that's OP in a game where advantage is king. If it somehow stacked with, say, elven accuracy or the common advantage grabs (or whatever) I'd probably feel differently, but it doesn't. Attacking with advantage takes a...
    203 replies | 5216 view(s)
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  • Fenris-77's Avatar
    Thursday, 13th June, 2019, 01:50 AM
    Mastermind 3/Chainlock 3 - Master of tactics and a sexy familiar. That's a lot of help w/o using an actual action. Help in combat is fine IMO, and even a light amount of attention paid to swatting familiars should keep things in check. Out of combat? It need to pass the "uncle Jim being helpful" test. You know how that works, you're trying to do something fiddly and your helpful but useless...
    53 replies | 6329 view(s)
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  • Fenris-77's Avatar
    Thursday, 13th June, 2019, 01:18 AM
    It's been many moons since I use the HoL mechanics for anything. Basically it's exploding 2d6 for everything - plus stat and (maybe) skill with difficulties set by the DM. After I scraped off the satire I found it to be a very compact and useful base mechanic that i use to run smaller adventures that didn't fit into our groups usual games. Some Lovecraftian horror and modern stuff mostly. My...
    64 replies | 2139 view(s)
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  • Fenris-77's Avatar
    Thursday, 13th June, 2019, 01:12 AM
    Something I've started to use more in my Literacy instruction, and which is going to feature in the RPG club I'm going to start next year, will be actual, honestly to goodness improv. Not because I want every session to be an improv session (far from it) but I found that improv as a warm up really loosened kids up and got them working together and overcame some of the shyer kids' natural...
    1468 replies | 38601 view(s)
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  • Fenris-77's Avatar
    Thursday, 13th June, 2019, 12:51 AM
    Racial feats are in XGE on page 74.
    13 replies | 1392 view(s)
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  • Fenris-77's Avatar
    Thursday, 13th June, 2019, 12:46 AM
    If you want to maximize the number of ones you reroll, you need to maximize the number of dice you roll. Seems like some Captain Obvious stuff, but that's the place to start. The best way to roll the maximum number of d20s in combat is to maximize attacks and maximize the potential for advantage. If you want to (mostly) cap the discussion around 12th level you have a lot of room when it comes...
    15 replies | 381 view(s)
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  • Fenris-77's Avatar
    Wednesday, 12th June, 2019, 10:36 PM
    I never got the chance to get more than passingly familiar with Hackmaster, sadly. I just wasn't in groups with the right people at the right time.
    64 replies | 2139 view(s)
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  • Fenris-77's Avatar
    Wednesday, 12th June, 2019, 10:33 PM
    Having what amounts to a reroll is categorically not the same thing as having a separate or additional attack. The number of 'attacks' I have in combat is the same as how many times can I possibly hit in combat. The TWF rule above is not adding an attack or the possibility of an additional hit. It's more like advantage really.
    203 replies | 5216 view(s)
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  • Fenris-77's Avatar
    Wednesday, 12th June, 2019, 08:48 PM
    HoL is surprisingly playable. Satire it might be, but the system itself is pretty flexible and robust. I use(d) the mechanics to do a bunch of other stuff. Things I read and immediately decided not to play. Rolemaster, Wraith, GURPS (dunno why, just felt icky about it), Ars Magica (as much as I actually love it conceptually), Talislanta, 4E D&D, Conan ... it's a long list.
    64 replies | 2139 view(s)
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  • Fenris-77's Avatar
    Wednesday, 12th June, 2019, 05:10 PM
    It's not four attacks though, it's the same current three but with an additional chance for a lesser second attack should you miss the actual Attack action attack. The extra is a d6 with no stat mods, and all told it's probably less impactful than just having advantage on that first attack, and having advantage on your initial attacks greatly lessens the impact of TWF, whereas it makes the other...
    203 replies | 5216 view(s)
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  • Fenris-77's Avatar
    Wednesday, 12th June, 2019, 01:30 PM
    Not necessarily. Maybe the first. Someone who agrees that TWF should not take a bonus action would also agree that the monks additional MA attack shouldn't take a bonus action. Flurry of blows could probably stay a BA though, at least in my books.
    203 replies | 5216 view(s)
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  • Fenris-77's Avatar
    Tuesday, 11th June, 2019, 11:01 PM
    I second the rooftop setting for the big fight. Very theif-y and a great setting to use all the physical thief skills. Warehouses make great 3D battlegrounds too, with the added benefit of being more secluded. I might combine those two elements if I were feeling saucy.
    13 replies | 445 view(s)
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  • Fenris-77's Avatar
    Tuesday, 11th June, 2019, 02:47 PM
    What I did with my kids is run a pre-module exactly like you describe. It consisted of discrete, simple elements that highlighted the three pillars of play. Then there were a couple of bits that combined two elements, and then there was a very small dungeon crawl. That got them to level two and I ran a simplified version of Phandelver for them. The pre-module even linked into the Phandelver story...
    19 replies | 582 view(s)
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  • Fenris-77's Avatar
    Tuesday, 11th June, 2019, 01:24 PM
    Cyberpunk. Started some characters with a regular group and it seemed fine. I rolled up a Solo, because, you know, combat and stuff is fun. We were sitting around talking characters afterward and and I started to get the feeling that things weren't balanced, so we did a little thought experiment. My Solo against the rest of the party. I shot everyone else in the head twice, with a reload of my...
    59 replies | 3688 view(s)
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  • Fenris-77's Avatar
    Tuesday, 11th June, 2019, 01:00 AM
    I like GMs who are willing to admit that there exists more than just their way of running a game. GMs who are willing to read, and learn, and grow - all in service of a role at the table that needs all three. This doesn't even need to be about accommodating players, which is also sometimes necessary, but more directly about GMs who actively grow their skills. I'm always on the look out for new...
    18 replies | 661 view(s)
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  • Fenris-77's Avatar
    Tuesday, 11th June, 2019, 12:17 AM
    I think you guys should have a good time. Something that's going to be pretty key, at least if you want play to feel streamlined for both of you is you will probably have to change the way you present the information in each encounter. You're right to want to not overwhelm with the rules and at 10 that's a very real possibility. If he gets the d20 with rising difficulty thing he'll be fine...
    19 replies | 582 view(s)
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  • Fenris-77's Avatar
    Monday, 10th June, 2019, 11:58 PM
    You're not the only guy here Frog. And it's pretty obvious that opinion in the thread is informed by a much wider ranger of opinion and examples than just the one you started with. Don't fret sir, if I wanted to ask you a direct question, silly or otherwise, I would have.
    135 replies | 3922 view(s)
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  • Fenris-77's Avatar
    Monday, 10th June, 2019, 10:49 PM
    If we looked at some of the actual high end nova builds and what they are pumping out at mid-high levels I think this conversation would mean more. The more individual attacks a players has (nova or not) the better the chance that at least in some encounters you will fail to find optimal targets for your optimal damage. Seriously though, you want to piss off an Assassin? Send him 50 goblins. Nova...
    135 replies | 3922 view(s)
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  • Fenris-77's Avatar
    Monday, 10th June, 2019, 09:31 PM
    Now I know what to do with that Glaive/Shovel +2 Earthmover that I wrote up and never found a use for.
    13 replies | 382 view(s)
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  • Fenris-77's Avatar
    Monday, 10th June, 2019, 08:25 PM
    Monks have a separate issue similar to TWF more generally - a key ability tied to BA that prevents synergy. The Monk's ability is more baked in though, and they have some other options with dips to compensate, plus some other complicating factors, so that wouldn't be the top of my list of fixes, although it probably should be addressed at some point.
    203 replies | 5216 view(s)
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  • Fenris-77's Avatar
    Monday, 10th June, 2019, 03:09 PM
    TO be fair, the balance issue with feats versus featless is a little different. In a featless game the issue is straight up class abilities competing for bonus attacks. In that game I'm not overly worried about anyone except fighters - i think the fighting style needs to not cost a bonus actions, everyone else can pick IMO. The other styles give you additional stuff w/o costing the BA and TWF...
    203 replies | 5216 view(s)
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  • Fenris-77's Avatar
    Monday, 10th June, 2019, 01:26 PM
    I think that could work well, especially if the option to use your BA with the offhand was retained. Another option is to also/or base it hits providing extra attacks - lots of monsters have mechanics were they get an extra attack, usually with effect, if they hit their base attacks. That feels a little more exploding dice, but that might not be a bad thing. Either (or both!) might be useful...
    203 replies | 5216 view(s)
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  • Fenris-77's Avatar
    Monday, 10th June, 2019, 01:59 AM
    It doesn't have to be removed whole hog, it could easily e removed viw a feat, or two feats depending on how much you wanted to gate the ability. All the other styles require a whole build to maximize, so I don't see why TWF should be any different. Basing it on feats also helps keep the fighter more at the top of the style heap because he has the most ASIs to spend. You could even leave TWF as...
    203 replies | 5216 view(s)
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  • Fenris-77's Avatar
    Sunday, 9th June, 2019, 10:53 PM
    The bonus action is what it is, once a turn. It makes far more sense to change TWF if thats you goal since you need to change the fewest number of things.
    203 replies | 5216 view(s)
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  • Fenris-77's Avatar
    Sunday, 9th June, 2019, 10:21 PM
    It would help sure, but its boring. Having that rule in two different places is already probably one too many. Its an easy fix, and just leaves the matter of TWF using the bonus attack.
    203 replies | 5216 view(s)
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  • Fenris-77's Avatar
    Sunday, 9th June, 2019, 09:05 PM
    TWF might be more interesting if the difference was more than just damage dice. Damage dice is usesful but boring. Something in a rule that allows combo hits for added effect would be cool. Maybe even not just for TWF but for, say, any weapon not heavy, so sword and board fighters at higher level could getbin on the fun. I don't know what combos would like look like but something where sequential...
    203 replies | 5216 view(s)
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  • Fenris-77's Avatar
    Saturday, 8th June, 2019, 03:40 AM
    Your anecdotes, my anecdotes, whatever. There are too many long time players here for personal anecdotes to carry weight in a conversation like this. However, since that's what we're doing, I've played with THAC0 innmore campaigns I can count, and worked at a FLGS for years with access to hundreds of other players, and THAC0 was never a point of contention or complaint, not once I can remember....
    166 replies | 5310 view(s)
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    Saturday, 8th June, 2019, 01:18 AM
    Yeah, that's not really how THAC0 works. It does work with the sum total of your mods though, in that way it isn't any different than now. In your example if my THAC0 was 10 I'd need to roll a 12 to hit a -2 AC target.
    166 replies | 5310 view(s)
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    Saturday, 8th June, 2019, 12:30 AM
    The D&D crowd is certainly way different now than it was when I was in my teens, as far as the age range anyway. As is the Warhammer scene for that matter. That's actually a huge plus for me in both cases as I think the hobby is far more interesting, both the play and to post about, when that's the case. I've been a gamer for 30 years and I like having at some doodes my own age to trade the...
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    Saturday, 8th June, 2019, 12:20 AM
    Well, this thread really isn't about math, is it? It's about two groups of old dudes telling each other to get off their lawn. I'll take the Statler and Waldorf approach every time.
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    Friday, 7th June, 2019, 10:48 PM
    It depends on the situation really. If a player wanted toncast heat metal and then something frost related to help smash the hinges on big friggin door I'd probably allow it. On the other hand if a player wants to be sniping stuff out of peoples hands, or other overly ambitious stuff I would probably say no. But the wizard wants to nuke a basket of apples with Magic Missile to create a...
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    Friday, 7th June, 2019, 10:39 PM
    Yup, using Acrobatics to climb is common. That doesn't mean it's not (up to a point) a self serving move by groups who don't want to see their Dex maxed characters slighted by something as plebian as a skill check. One of the reasons, maybe the main reason, that the skills are spread over the different stats is so that every build has something they're good at and no one stat dominayes too much....
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  • Fenris-77's Avatar
    Friday, 7th June, 2019, 05:47 PM
    People aren't happy because the skill that lets them climb stuff is linked to a stat they want to dump. There's nothing inherently wrong with the idea that Strength should determine climbing ability either. Guys who free climb are not weak. Is there an argument for Dex maybe playing a role? Sure, but that's true of lots of skills. There's a pretty significant element of strength involved in...
    70 replies | 1736 view(s)
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  • Fenris-77's Avatar
    Friday, 7th June, 2019, 01:03 AM
    I never had any problems with THAC0 nor did any of my regular groups, at least to the best of my recollection. I always did the initial calculations for my characters weapons ahead of time and noted it on my character sheet. What I did really like about the THAC0 system was the immense sense of satisfaction when you finally got a fighter down to a negative AC. Then you were in business. I guess...
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    Friday, 7th June, 2019, 12:15 AM
    I like the Lore Bard a lot more. One, he feels more Bard-y to me from a fluff perspective (so, whatevs, ymmv) but I like the role of the Lore Bard as a skill monkey, party face, and buff master. The Valor Bard isn't good enough at combat for me to want to trade in all the Lore goodies, especially Magical Secrets. The College of Swords from XGE would be my pick if you wanted a fighty Bard,...
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    Thursday, 6th June, 2019, 08:52 PM
    It doesn't have to be complicated or overly houseruley. If the length of the SR is the issue, make it 5 minutes, or even instantaneous, and just hand it out every 2 or 3 encounters (assuming a 6-8 encounter day). The 5 minute recharge isn't hard to manage and it won't detract from the flow of the game. Narrate it in as part of the encounter - it happens at the end of a breakpoint encounter (i.e....
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    Thursday, 6th June, 2019, 06:04 AM
    If we want to be ostensibly intersted in balance, and we want to 'fix' perception i think the only real answer is to open it up outside of straight WIS. INT gets dumped toi much IMO and giving people a reason to not dump it is good. INT plus WIS works thematically and practically, and i do think that it qorks better as a mechanic that isn't a skill.
    70 replies | 1736 view(s)
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  • Fenris-77's Avatar
    Thursday, 6th June, 2019, 01:37 AM
    The problem is that the classes, especially the spell casting classes, are pretty obviously balanced on a 2 Shorts/day basis. On that basis the Warlock, Sorcerer, and Wizard all balance out really well as regards spell levels available per day (as do Bards and Clerics for that matter). If you don't plan for, or allow (whatever) the 'standard' 2 short rests you need to be upfront about how it...
    25 replies | 863 view(s)
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    Wednesday, 5th June, 2019, 11:59 PM
    With 2 short rests the Warlock is fine. The whole short rest issue needs to be brought for every campaign before dice even hit the table. More builds than just the Warlock suffer with no short rests and it only seems fair that players should know what the game day standard is going to be.
    25 replies | 863 view(s)
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  • Fenris-77's Avatar
    Wednesday, 5th June, 2019, 11:52 PM
    Part of the problem with Perception is how ubiquitous the idea of 'noticing stuff' is. That's a way bigger catch-all than any of the other skills. It sounds, to me anyway, like more of an ability or even game mechanic than a skill - at least when set next to the other skills. This big idea encompasses elements that might reasonably be described as being related to dexterity and intelligence as...
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  • Fenris-77's Avatar
    Wednesday, 5th June, 2019, 04:50 PM
    MoonSong I apologize if my last post came off as curt or dismissive. I rushed to finish it before my break finished. I was really just suggesting that talking about Feats isn't inappropriate in a conversation about class balance, not when it so obviously addresses the specific problem. The fact that you want to compare them without feats is obviously fine, but then the only remedy, assuming a...
    124 replies | 7426 view(s)
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  • Fenris-77's Avatar
    Wednesday, 5th June, 2019, 03:44 PM
    It's a fine patch, you just don't like the feel of it - which is fine btw, but how much you appreciate the feel of it doesn't change the effectiveness. The feat specifically addresses a key complaint about the Sorcerer class relating to spell knowledge and utility casting (which you agree is true). The fact that other classes can take it doesn't make any difference though, and that Champion...
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  • Fenris-77's Avatar
    Wednesday, 5th June, 2019, 03:38 PM
    Something I've been playing around with is Mastermind 3/Chainlock 3. Between your familiar and Master of Tactics you can use Help to give advantage to two other party members a round and still have your actual action left over to blast away. If you have the right two other party member that's excellent action economy and I'd bet there's a ton of good party builds that could kick some serious butt...
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  • Fenris-77's Avatar
    Wednesday, 5th June, 2019, 12:13 PM
    Welcome! Pull up a chair by the fire and tell us about that time you killed a Mind Flayer with a fork in a Waterdeep dive bar...
    914 replies | 160331 view(s)
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  • Fenris-77's Avatar
    Wednesday, 5th June, 2019, 12:10 PM
    Do Halfling Warlocks count? Halfling Assassins? Oooooh! Look as his fuzzy little feet, He's so cu ... URK?GLUGGPFFFT Players are generally paranoid though, for sure. Generally with good reason though. The cats and little dungeon girls are the fruits of devious and sadistic minds who enjoy playing with the PCs heads. I like it a lot.
    18 replies | 622 view(s)
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  • Fenris-77's Avatar
    Wednesday, 5th June, 2019, 11:21 AM
    Are we talking rules or feels here? Ritual casting does exactly what it says on the tin and closes the utility gap nicely. The fact that it ruffles someone's fluff sensibities isn't terribly important. No particular offense meant to Moonsong.
    124 replies | 7426 view(s)
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  • Fenris-77's Avatar
    Wednesday, 5th June, 2019, 12:11 AM
    I was thinking one up two down, just like the Last Man Standing threads.
    33 replies | 1104 view(s)
    1 XP
  • Fenris-77's Avatar
    Wednesday, 5th June, 2019, 12:10 AM
    You could open up a day spa in Waterdeep. You know, you could do Mani/Petis, Reiki sessions, get in touch with your Inner Halfling meditiation groups, Tiefling Hot Yoga. You'd make a mint.
    8 replies | 341 view(s)
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  • Fenris-77's Avatar
    Wednesday, 5th June, 2019, 12:06 AM
    This is very Odd. IN fact, it's Kind of worrying. What are we getting ourselves into here?
    33 replies | 1104 view(s)
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  • Fenris-77's Avatar
    Tuesday, 4th June, 2019, 10:00 PM
    The Hexblade/Assassin does a fine job stacking up static mods and gets multiple attacks, which are both good for DPR. If you dip fighter and add TWF to stack on the offhand attack even better (or better yet, go Archery). Between SA, Hex/cantrips, Hexblade's Curse, Eldritch Smite and the rest of the Blade pact upgrades you're doing a fine job with DPR. The Assassin nova is the icing on the cake...
    42 replies | 1501 view(s)
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  • Fenris-77's Avatar
    Tuesday, 4th June, 2019, 09:01 PM
    I feel ya. There's a pretty significant understanding gap between the people with long term actual 2E experience like you and I, and people who only understand it as an artifact. Thats not a value judgement either, before anyone gets up in arms. A huge part of that is that at the time each group was figuring it out for themselves as there was no site like this one. Just a different experience.
    162 replies | 6276 view(s)
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  • Fenris-77's Avatar
    Tuesday, 4th June, 2019, 05:12 PM
    Assbarbs? Yikes, I think we need to take care of some preliminaries first. My safe word is cheeseburgers.
    42 replies | 1501 view(s)
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  • Fenris-77's Avatar
    Tuesday, 4th June, 2019, 04:59 PM
    I think I prefer Monkasslock to Assmonklock, although Assmonklock does keep the spotlight squarely on the Asslock portion, which I have to applaud. I'm warming up to an Assassin/Warlock/Druid multiclass that I'm going to call the Assloid. So many possibilities. I also think we should start calling the Rogue 3 dip for Assassin the Ass dip. OK, I'm done. :lol: Seriously though, I am going to...
    42 replies | 1501 view(s)
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  • Fenris-77's Avatar
    Tuesday, 4th June, 2019, 01:10 PM
    There is some underrated utility in the Sorcerer class in Social Interaction pillar games. Obviously as a CHA character the Sorcerer will tend to be better at the skill side of things, but I'm more indexing Subtle Spell. Casting in social situations without permission is generally a no-no but the Sorcerer is way better equipped to manage it than the Wizard. Metamagic also does a really nice job...
    124 replies | 7426 view(s)
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  • Fenris-77's Avatar
    Tuesday, 4th June, 2019, 12:25 PM
    I think your DPR would look similar for the Rogue if you build him as, dare I say it, an Asslock. Wheeeeeee! Asslock ®. Best mutliclass name ever. Seriously though. Stack the hexing and whatnot on top of the assassin's nova potential and it's easily as good, especially when you factor in the couple of things from above that you need to fix. Plus mask of many faces and rogue sneakiness go together...
    42 replies | 1501 view(s)
    2 XP
  • Fenris-77's Avatar
    Tuesday, 4th June, 2019, 06:22 AM
    It doesn't clear anything up, because you're talking about a campaign, not a setting. Making a category mistake before you unlimber all that sarcastic rhetoric is really embarrassing, isn't it?
    44 replies | 1224 view(s)
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  • Fenris-77's Avatar
    Tuesday, 4th June, 2019, 04:07 AM
    This won't be a popular answer, but your best hi tech tool for character sheet creation is a pencil. Its the only way to make sure you get precisely the info you need on a given sheet. I'm old school though...
    7 replies | 435 view(s)
    2 XP
  • Fenris-77's Avatar
    Tuesday, 4th June, 2019, 04:03 AM
    Just a notion, but while they might all be optional, that doesn't mean there aren't elements of internal balance. Changing random rules without some foresight and planning is like managing an acne problem with a chainsaw. Unintended consequences could be rife.
    162 replies | 6276 view(s)
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  • Fenris-77's Avatar
    Tuesday, 4th June, 2019, 03:59 AM
    I think you need to be more specific about your actual goals. For example, your top drawer items seem to all be aimed at reducing the impact of optimization on class builds. There's nothing wrong with that goal, but your list of optimized stuff you want to deal with seems oddly incomplete. If I had to guess the list is a product of your most recent set(s) of players. It is not however, a complete...
    6 replies | 312 view(s)
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  • Fenris-77's Avatar
    Tuesday, 4th June, 2019, 03:43 AM
    My break point might be higher than some, but yeah, that's the idea. I like to try and keep the mechanics to a minimum when possible. Mostly, if a character is attempting a DC 10 task with a total mod of +5 I won't bother asking them to roll unless. That unless can either be a time crunch or some sort of heightened situational shizz, like trying to pick a lock while looking casual or with...
    231 replies | 12168 view(s)
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  • Fenris-77's Avatar
    Tuesday, 4th June, 2019, 12:28 AM
    I'm just struggling to figure out why this needed to be so complicated. There aren't many ways I can see this being abused other than maybe the use of empty off hands and TWF to allow for a grapple as a bonus action. Even then, I'm not sure that's exactly broken given how much competition there is for BAs. Its complicated and fuzzy enough it feels like there should be a really good reason for it.
    10 replies | 426 view(s)
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  • Fenris-77's Avatar
    Monday, 3rd June, 2019, 10:44 PM
    My main problem with asking players to roll for skill checks that don't have obvious consequences and should be a matter of course for their skill level is the potential for rolling that '1'. If there are no consequences and the task is easy, why add the potential for failure? It might be realistic for some definitions of that for an RPG, but mostly I think it just feels like a screw job. I save...
    231 replies | 12168 view(s)
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Thursday, 23rd May, 2019

  • 07:24 PM - Esker mentioned Fenris-77 in post How many classes in multiclass is to much?
    I don't think we're that far apart, Fenris-77. My point was simply that final build and progression need to be considered together, since the best progression toward the best final build may be worse than the best progression toward a second best final build. So since you don't necessarily want to settle on the end result first and then optimize a progression within that end result, I wouldn't say that the question about high level abilities is necessarily the first question.

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Monday, 17th June, 2019

  • 03:53 AM - Garthanos quoted Fenris-77 in post Intelligent Blademaster Swordmage from 4e, how might I build him for 5e.
    Not really, the Savant class from Touch of Class II covers Intelligence-based combat pretty well. Multiclass that with Bladesinger and you're looking good. Examined this closer and wow.... that is definitely the right direction
  • 01:51 AM - Blue quoted Fenris-77 in post Making the most of a Halfling's Lucky feature
    If you want to take something really swingy, like rerolling 1's on a d20, and see that benefit on a nightly basis, you want to roll more dice. Obviously, if you roll X number of D20s the mathematical upside of rerolling 1's is the same regardless of the time frame of those roles. However, the occurrence of those roles in a given gaming evening, and thus the impact on how the ability feels like part of the character, number of dice does change the results dramatically. That said, advantage is a clear winner in the roll more d20s competition, so it's not a bad idea anyway. However, the obvious is a trap that will lead you astray. We're not optimizing for number of times it comes into play. We're optimizing for the change it makes. The amout the boolean succeed/fail changes. For example, if we hit on a 2+, our chance to miss diminishes twentyfold with lucky, since we go from 1/20 chance (a 1) to a 1/400 chance (a 1 then a 1). Getting four attacks instead of two won't make that kind o...
  • 01:36 AM - Xeviat quoted Fenris-77 in post Durable Feat is weak, Healer feat is too strong
    Healer isn't even close to as prominent or game affecting as, say, sharpshooter, but I notice no one is running to beat that feat with the nerf bat. There were plenty of feats back in the day about nerfing Sharpshooter and Great Weapon Master. I feel like limiting them to -X/+2X, where X is proficiency bonus (which would buff them at the high end), and possibly not let them stack with Crossbow Expert (because the hand crossbow isn't a "two-handed weapon", and because using a polearm like a double weapon is TWFing to me). But that's a different discussion. I'm hearing people say that Healer isn't a must pick. I guess after the fact defensive things are less important, or it kind of works out to free healing potions.
  • 01:20 AM - Garthanos quoted Fenris-77 in post Durable Feat is weak, Healer feat is too strong
    And Biff is a uniformly less powerful character for making that choice. Your table obviously doesn't have a problem with over-attention on optimization, but that's really neither here nor there for the current topic. This speaks to the value of not forcing the choice
  • 01:00 AM - Esker quoted Fenris-77 in post Making the most of a Halfling's Lucky feature
    If you want to take something really swingy, like rerolling 1's on a d20, and see that benefit on a nightly basis, you want to roll more dice. Obviously, if you roll X number of D20s the mathematical upside of rerolling 1's is the same regardless of the time frame of those roles. However, the occurrence of those roles in a given gaming evening, and thus the impact on how the ability feels like part of the character, number of dice does change the results dramatically. That said, advantage is a clear winner in the roll more d20s competition, so it's not a bad idea anyway. Well, ok, if we're just optimizing for frequency of use, then sure, roll often and roll with advantage often. Blue's OP indicated that he cared about actual impact, not just how often you reroll. I guess you could optimize for frequency of rerolls making a difference, which lies between raw frequency of rerolls and expected gain from rerolls. I was just pointing out that expected gain isn't increased by spreading out impact ov...
  • 12:11 AM - Garthanos quoted Fenris-77 in post Intelligent Blademaster Swordmage from 4e, how might I build him for 5e.
    Not really, the Savant class from Touch of Class II covers Intelligence-based combat pretty well. Multiclass that with Bladesinger and you're looking good. Not something I have read but that does count as homebrew to be honest. Though using level dipping style multi-classing is actually almost like the cost in some ways of 4e feats.

Saturday, 15th June, 2019

  • 08:38 PM - Riley37 quoted Fenris-77 in post Spell save mechanic for grappling attacks
    The RAW doesn't do what people cinematically want out of grappling anyway. The combination of Grapple + Shove Prone works fine for me, both cinematically and mechanically.... hmm, except that it doesn't benefit from the grappler going to the mat *with* the target, and perhaps it should.
  • 07:35 PM - bedir than quoted Fenris-77 in post Durable Feat is weak, Healer feat is too strong
    I think we can all agree the feat, full stop, should all be sky blue. If you're going to give up an ASI to get them they should be uniformly awesome, and they're not. I think this is an example of a significant game-play difference. At my table we tend to look more at differentiation more than your table does. Only once in about 30 cases has an ASI been chosen. Players tend to look at feats as a way to help tell stories about origins and/or the way the character has developed beyond their intended path. A Feat tells a story more clearly than an ASI. Biff getting stronger tells me less than Biff started picking up steins and beaten people with them.
  • 05:42 AM - Azzy quoted Fenris-77 in post Durable Feat is weak, Healer feat is too strong
    WoTC is pretty freakin' brilliant at releasing mostly functional product compared to some other popular game publishers *cough*Games Workshop*cough*. Well, when you compare things to Games Workshop you're placing the bar pretty low.

Thursday, 13th June, 2019

  • 10:30 PM - krustyy quoted Fenris-77 in post Making the most of a Halfling's Lucky feature
    Bountiful Luck is on pg 73 of XGE, so no need for unearthed arcana. The UA version is better, though probably because it's imbalanced. XGtE is once per round. UA is whenever. edit: correction: It uses a reaction so both are only once per round, but the UA version lets you also​ use the lucky feature on yourself during that same duration.
  • 10:25 PM - tglassy quoted Fenris-77 in post Warlock build advice...
    7. What is the airspeed velocity of an unladen swallow? African or European?
  • 08:47 PM - MonkeezOnFire quoted Fenris-77 in post Warlock build advice...
    A list of Warlock build related things to ask the DM: 1. What kind of campaign is this? 2. How much social pillar do you plan on including? 3. Are we using feats? 4. Are we using books other than the PHB? 5. Will you be granting two short rests a day on a regular basis? 6. If I make goo-goo eyes can I have a Psuedo Dragon? 7. What is the airspeed velocity of an unladen swallow? Have I missed anything? You forgot about working with the DM to determine the nature of your pact and how active the entity you made a pact with will be in your life. But to be fair questions 1,2,3, 4, and 7 are questions players of any class will want clarified.
  • 08:26 PM - lowkey13 quoted Fenris-77 in post Is RPGing a *literary* endeavour?
    He was obviously talking about Fire on the Amazon. Possibly Bullock's finest work, and a ground breaking cinematic masterpiece. Followed very closely by the cult classic, Sandra Dances the Can Can with a Line of Paladins on a Fresh Bed of Dead Gnome. A lesser know work I'll admit, but one of my favorites. Hmmm... I swear he was thinking about The Wrong Side, or The Birds Box, or Speed by Speedwest, or perhaps it was Speed 2: A Stranger Named Jason Patric on a Train? But I'm not sure you can trust him. "Gentlemen, like Hitchock, prefer brunettes." Charles Coburn, indubitably.
  • 02:09 PM - FrogReaver quoted Fenris-77 in post Improving Two-Weapon Fighting
    You mentioned a couple of pages ago that you liked twosix's implementation better so I thought that's what you were talking about but with scaling damage and -5/+10 tacked on. I'm not sure where you mentioned exactly how you envisioned that scaling damage working either, so I don't really have a model to run numbers on even if I wanted to. I'm not questioning any of the individual ideas in question, or your preliminary results, just how they fit together and which ideas are actually a part of the model you're talking about. There have been a lot of different ideas and variations tossed around, and keeping them all straight is a lot harder when you're just reading them and not doing the actual number crunching. Have a little pity for those of us following along at home. I like stats and I like running numbers, but not everyone does at at the level of some of you in this thread. :) And don't think we (well, I) don't appreciate it. Unless I note otherwise or am replying to someone about a particu...
  • 01:21 PM - FrogReaver quoted Fenris-77 in post Improving Two-Weapon Fighting
    Do we want both a -5/+10 and scaling damage? That seems like too much. I like the scaling damage idea as a representation of combo hits, but maybe the +/- feat should be -5/+5 at that point? How to word the scaling damage rule is important too. Is is going to be on consecutive hits, or just total hits? Then youve not done the math. You just seeing big bonuses and screaming. My preliminary results results show that this change puts twf in the ballpark of a gwf when they both pick the style. (In all tiers) if he takes the new dial wielded feat it puts him him in the ballpark of a spear using polearm master in all tiers if he takes the dual wielded and -5/+10 feat I think he will be in the ball park of a pwn and GWM using pc. Please actually try to find a case where this change appear to much
  • 10:39 AM - ccs quoted Fenris-77 in post Systems You'd Never Play after Reading Them
    GURPS (dunno why, just felt icky about it), Probably because in the back of your mind you're thinking: ""GURPs :erm: You know, I'm playing a game named after the sound of a puking cat...."
  • 03:05 AM - TwoSix quoted Fenris-77 in post Improving Two-Weapon Fighting
    This is really the key to this whole idea IMO, I agree that Dex probably should have a -X/+x option, or at least something like it. I think the Champion would be a good test though. If you're fishing for crits you might actually want a reduced chance to hit and a reroll, although advantage does already have that mostly covered. I'd be interested to see if TWF with out permanent advantage works well for crits. You crunch it, I'll read it. :) I'm still running some numbers, and the numbers go up and down a little based on the target's AC, but generally the DW Champ 15 has about a 45% chance to crit per attack, and over a 90% chance to get at least one crit. A DW Champion/Rogue might do some really good damage! Edit: Ehh, Champion DW with Elven Accuracy still does less damage that a standard GWM Champion. It is close, though. It benefits more from things like Hex or Hunter's mark, too. I would probably prefer to have TWF use something other than -X/+X, just for variety's sake, but it'...
  • 02:23 AM - TwoSix quoted Fenris-77 in post Improving Two-Weapon Fighting
    Not really. Someone spent a feat on that silly shizz, it should do something. Or less than nothing anyway, one of the two. It really is just rerolls minus stat mods. I don't think that's OP in a game where advantage is king. If it somehow stacked with, say, elven accuracy or the common advantage grabs (or whatever) I'd probably feel differently, but it doesn't. Attacking with advantage takes a lot of the juice out of this proposed version of TWF (which I'm fine with). It is good for getting sneak attack off, but I'm fine with that too. Hmm, I'm trying to think of a DPR or nova superstar build that could abuse this rule and I can't think of one. Someone may though, and that would be a good litmus test. If you think of one, let me know. I would guess Hexblade something something, or maybe a crit-fisher. I tried a Vengeance Paladin with Hunter's Mark up, but it's not any better than PAM in that case. Most of my calculations showed that GWM and SS scale much better as accuracy bonuses ...
  • 02:11 AM - Xeviat quoted Fenris-77 in post Improving Two-Weapon Fighting
    Not really. Someone spent a feat on that silly shizz, it should do something. Or less than nothing anyway, one of the two. It really is just rerolls minus stat mods. I don't think that's OP in a game where advantage is king. If it somehow stacked with, say, elven accuracy or the common advantage grabs (or whatever) I'd probably feel differently, but it doesn't. Attacking with advantage takes a lot of the juice out of this proposed version of TWF (which I'm fine with). It is good for getting sneak attack off, but I'm fine with that too. Hmm, I'm trying to think of a DPR or nova superstar build that could abuse this rule and I can't think of one. Someone may though, and that would be a good litmus test. Oh, I'm not saying your idea was bad, just wanted to point out that your feat would do a little more additional damage I just would prefer to not make a fix into a feat. My idea requires a lot of other little changes, but I like to make house rules anyway.
  • 01:48 AM - Xeviat quoted Fenris-77 in post Improving Two-Weapon Fighting
    It's not four attacks though, it's the same current three but with an additional chance for a lesser second attack should you miss the actual Attack action attack. The extra is a d6 with no stat mods, and all told it's probably less impactful than just having advantage on that first attack, and having advantage on your initial attacks greatly lessens the impact of TWF, whereas it makes the other styles straight up better. I don't see how it's OTT. d8, because Dual Wielder still takes away the light weapon requirement. Does that change your calculations much?


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