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  • HJFudge's Avatar
    Wednesday, 3rd July, 2019, 12:54 AM
    My favorite 4E combat I ran was a room full of Magical Portals to the Abyss that the players had to close whilst fighting the things coming out of them. They COULD simply bash the portals to death, they had HP and such...but it was far quicker to, as a minor action each turn, try and close the portals through other methods. So I would consider this a use of a skill challenge in the game, as it...
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  • HJFudge's Avatar
    Tuesday, 2nd July, 2019, 05:28 PM
    So I guess it comes down to 2 things: 1) Do I let the party do it? Yes, absolutely they can decide to rest right outside the door of the BBEG. Of course, its extremely unwise and will lead to consequences. But can they do it? Of course! 2) If this situation occurs, it is most likely because I did not properly pace the preceding events. Of course, I do not do a lot of 'dungeon crawls', so it...
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  • HJFudge's Avatar
    Tuesday, 2nd July, 2019, 01:27 AM
    coughs Sir, I think you mean Alternative Facts. Maybe the statements are incorrect according to YOUR facts, but according to mine...
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  • HJFudge's Avatar
    Tuesday, 2nd July, 2019, 12:21 AM
    Maybe the Perfect Edition for D&D according to ENWorld really IS 4E. Since thats all people seem to wanna discuss in these threads haha. It definitely generates discussion :angel: To the points at hand: I have no issue with Elfcrusher opinions or how he has expressed them. I mean, I do not AGREE with him, but I don't agree with a lot of people...that doesn't make them bad people nor are...
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  • HJFudge's Avatar
    Sunday, 30th June, 2019, 06:29 AM
    And thats fine. But a good leader can inspire because they are charismatic. They don't have to be someone that the other person has a personal connection to. It is like a well orchestrated musical piece performed by a great musician. You cannot HELP but have the notes and music move you. Much as a passionate orator can inflame the crowd. It doesn't require a person to consent, it just...
    286 replies | 10747 view(s)
    2 XP
  • HJFudge's Avatar
    Sunday, 30th June, 2019, 04:34 AM
    I dunno. As someone who has done some physical training (running especially), it is VERY helpful to have someone come up to you when you are just exhausted and sapped and seeming like you can't go on to cheer you on. For me, anyway. Even if its someone I dislike telling me I'm a wimp...that can help too, as it inspires me to push beyond my limits. So I guess real life has 'magical healing'...
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  • HJFudge's Avatar
    Saturday, 29th June, 2019, 11:01 PM
    Well, when I opened this thread I expected to be talking about how to speed up player decision making, which in my experience has been the main source of 'slowdown' during the game. But it sounds like what you are experiencing is about dice rolling and such. How attached are your players to their trays and towers? Simply a 'Hey guys, this thing is slowing the game down, can we roll this way...
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  • HJFudge's Avatar
    Saturday, 29th June, 2019, 03:22 AM
    Storytellers from 1000 years from now: "...and legend says they are still debating the fine points of grammar and linguistics to this very day."
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  • HJFudge's Avatar
    Saturday, 29th June, 2019, 12:12 AM
    Interesting discussion. I think that the term rules lawyers gets used a bit too often and loosely. A couple posters have at least taken the time to clarify the difference between 'Knowing the rules and using them' and 'Exploiting the rules only when it benefits the player'. However, I think theres this idea that 'The GM is God of the table' that has made some call anyone who dare question...
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  • HJFudge's Avatar
    Friday, 28th June, 2019, 09:14 AM
    My campaigns are usually planned to be around 50-60 sessions. This may be extended or reduced, depending on the flow of things and how they go. TPK has really only ended one of my campaigns (I've had 5 I consider 'successful'...the TPK is one of those I consider successful). I find this is long enough for characters to feel they've reached peak power and kind of wrap up their goals, whatever...
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  • HJFudge's Avatar
    Friday, 28th June, 2019, 02:57 AM
    This ain't nothing. I'm just waiting for someone to bring up Oxford Comma's and watching everyone go mad.
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  • HJFudge's Avatar
    Friday, 28th June, 2019, 12:10 AM
    Hah, spit in the wind perhaps? But yes. You are correct. I doubt anyone is going to be 'Thank you random internet stranger, for enlightening us by nitpicking our use of a single word. We are forever in your debt'. Still! I feel better for having said that. Now lets get back to talking trash on misogynists and alt-right poo-heads.
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  • HJFudge's Avatar
    Friday, 28th June, 2019, 12:04 AM
    They may not MEAN that. However, then I'd kindly request they use a different word that doesn't mean that. Because that is what the word Gatekeeping refers to. It is, by definition, the activity of controlling (and usually limiting) access to something. I think the word/phrase that probably should be used is 'Being a Dick'. Or 'Oppressing.' They are not gatekeepers, but Oppressors....
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  • HJFudge's Avatar
    Thursday, 27th June, 2019, 11:49 PM
    ...I read this whole thing, not realizing until halfway through that most of the posts were from a year ago. I had to finish just to finish. I caught up to the 'recent' stuff and, well, I dunno. I have mixed feelings on all this guys. Mearls judgment of character due to the Zak S fiasco is pretty suspect. When the whole Zak S thing went down, people were 'shocked, SHOCKED' but the signs had...
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  • HJFudge's Avatar
    Thursday, 27th June, 2019, 11:28 PM
    I already have a perfect edition! Or as near perfect as it is going to get: The mishmash of editions and houserules I use at my table haha. Of course, the stuff posted by the original poster seems...I dunno. Lets just say I guess my games have a largely different style than most that posted in those threads and that we enjoy different things! Was never a fan of 'design by committee'.
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  • HJFudge's Avatar
    Thursday, 27th June, 2019, 12:50 PM
    It's situations like these that I kinda miss the preponderance of random tables being used in my games. I've largely gone away from them, preferring a more curated approach to encounter design, but sometimes random generation tools can be a great source of inspiration. So, here's six ideas for cool older dragons guards I just thought up cause I was bored: 1) A group of Paladins who have...
    16 replies | 572 view(s)
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  • HJFudge's Avatar
    Saturday, 22nd June, 2019, 07:46 PM
    I do not have children, but I think that a 'from scratch' campaign setting should take around 12-20 hours to be ready to run, and with just 4 hours a week of further fleshing out as they go as well as preparing for the you can have a top notch campaign. However, giving you simply that time frame without at least pointing you towards methods and tools for being able to put something together...
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  • HJFudge's Avatar
    Saturday, 22nd June, 2019, 03:40 AM
    But you are. You are doing the DEFINITION of Metagaming. You are tailoring the way you give out information because you are trying to prevent the players from engaging with the characters in a certain way. You are using out of game knowledge to try and force a certain behavior from the characters in the game. That, by definition, is Metagaming. In order to PREVENT metagaming you HAVE TO...
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  • HJFudge's Avatar
    Saturday, 22nd June, 2019, 01:02 AM
    But what words mean depends heavily on how they are presented. I can tell a friend, cheerfully, that I hate them for life. He knows, and I know, that it means "I love you bro." But if I tell someone whom I actually hate that I hate them for life, trust me. The words will be the EXACT SAME but the meaning will be ENTIRELY different. That isnt pop culture reference. It is using the exact...
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  • HJFudge's Avatar
    Friday, 21st June, 2019, 11:44 PM
    What? Of course players are allowed to consider your word choice. That is the primary tool that is used to communicate the game environment. It is not metagaming. You, the DM, are describing the scene to the players so that the players may make choices and react to the scene in character. Asking them to ignore what you tell them and not consider why you decided to describe the Spike Demon as...
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  • HJFudge's Avatar
    Friday, 21st June, 2019, 07:54 PM
    Word choice matters, yes. Anyone who doesn't think so should perhaps regard these two sentences: "Forgive me Father, for I have sinned." vs "Sorry Daddy, but I've been naughty." Synonyms all, but one of them sets a vastly different tone than the other :P That being said, how we present those words can be even MORE important. As the old song says: It ain't whatcha say, its the way...
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  • HJFudge's Avatar
    Tuesday, 18th June, 2019, 07:12 PM
    Sure! I'll give you one example that comes to mind right off the top of my head. Simulacurum - This spell allows the wizard to literally make another fighter and use that fighter in combat. There is nothing a fighter can do that is even remotely as powerful. That said, 5e is less egregious than editions prior to 4e in terms of LFQW. But it WAS brought back, and is much more prevelant than...
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  • HJFudge's Avatar
    Tuesday, 18th June, 2019, 05:53 AM
    Wait, what? Thats an odd restriction to put on things, looking JUST at utility abilities. What 4e fixed was that it allowed fighters to, IN COMBAT, be just as amazing as spell casting classes. Was some of the powers from a wizard due to its utility outside combat? Yes. And as you have so clearly demonstrated, they do keep that superiority by a straight reading of the PHB abilities. However,...
    245 replies | 12933 view(s)
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Thursday, 27th June, 2019


Tuesday, 18th June, 2019

  • 03:52 PM - lowkey13 mentioned HJFudge in post Should I play 4e?
    ...ell. C. Going back to the issue of preferences, and Essentials, one thing you tend to discount is people's strong desire for a simple class. Surveys of player preferences consistently show that the simplest classes rate as the highest; moreover, surveys of classes in use consistently show that the simplest classes are the most played. This isn't about "quality," but it shows that there is a strong desire in part of the player base for simplicity; something that they attempted to capture in Essentials, but lacked in the original core release. Now, I understand that you would say that simplicity can be measured in many ways (such as 'DM running the game simplicity'), and I would agree- just like "balance" can. I'm just stating that the simplicity that some players were looking for was lacking when 4e was initially released; you know, the whole, "Ima drinka beer and have a slice of pizza; tell me when it's my turn to roll a die." D. Finally, and this is regarding the great comments of @HJFudge as well, I wanted to briefly talk about the whole "market decides" issue. So, I said I reviewed a number of different arguments, pro- and con-, and after I posted, I saw someone else post (in a different thread here) about how 4e was terrible because the "MARKET IS ALWAYS RIGHT." This isn't a real claim; it's post hoc triumphalism. It's a slightly more wordy version of the athlete's "SCOREBOARD." That said, 4e did fail, and it failed in ways that were predictable. I described 4e as snakebitten, and, in some ways, it was, but in other ways ... look, Paizo got a lead out because Jason Buhlman went and playtested 4e, and reported back that 4e was ... well, what it was. So Paizo was able to concentrate on developing PF instead of waiting to see if a 4e license would come out. None of this addresses the issue of quality, or enjoyment, or whether the 4e system scratches the itch that you have. But there seems to be this lingering issue that you seem to find the fault in people who enjoy ...

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Wednesday, 3rd July, 2019

  • 03:52 AM - Garthanos quoted HJFudge in post Examples of a skill challenge within a combat and vice versi
    My favorite 4E combat I ran was a room full of Magical Portals to the Abyss that the players had to close whilst fighting the things coming out of them. They COULD simply bash the portals to death, they had HP and such...but it was far quicker to, as a minor action each turn, try and close the portals through other methods. So I would consider this a use of a skill challenge in the game, as it took multiple successes to close all the portals, and if they didn't succeed in time...well, they'd be overrun. Made for a VERY tense encounter, as the portals kept getting more and more dangerous each turn. I remember running a situation much like that in 1992 or so using Stormbringer rules and I think I wish I knew then what I know now it would have been way more dynamic.

Tuesday, 2nd July, 2019


Sunday, 30th June, 2019

  • 02:32 PM - Elfcrusher quoted HJFudge in post The perfect D&D edition (according to ENWORLD)
    And thats fine. But a good leader can inspire because they are charismatic. They don't have to be someone that the other person has a personal connection to. It is like a well orchestrated musical piece performed by a great musician. You cannot HELP but have the notes and music move you. Much as a passionate orator can inflame the crowd. It doesn't require a person to consent, it just happens. This is what makes such people quite powerful...and quite dangerous. So when a person is fighting, and feels as if they can't go on...and the man who knows how to move worlds with the right words comes in and says 'Get up'...your body responds. Regardless of choice. Again, this happens in real life too...and doesn't need personal connection, it doesn't require consent. It is just how our emotions and brains are wired...some people can pull on those strings. As to the deeper point of 'I just wont listen when someone tells me to strike cause I don't let others tell me what to do!'...okay. If you'd li...
  • 01:17 PM - Aldarc quoted HJFudge in post The perfect D&D edition (according to ENWORLD)
    Analogy to a typical 4-person rock band (and yes I know there are exceptions): Better use of the same terms to define a band - and a party: I'm not entirely sure what you are trying to argue with your rock band analogy. Would you mind rephrasing it in a more straightforward manner? It is like a well orchestrated musical piece performed by a great musician. You cannot HELP but have the notes and music move you. Much as a passionate orator can inflame the crowd. It doesn't require a person to consent, it just happens. This is what makes such people quite powerful...and quite dangerous. So when a person is fighting, and feels as if they can't go on...and the man who knows how to move worlds with the right words comes in and says 'Get up'...your body responds. Regardless of choice. Again, this happens in real life too...and doesn't need personal connection, it doesn't require consent. It is just how our emotions and brains are wired...some people can pull on those strings.That's act...
  • 11:41 AM - Garthanos quoted HJFudge in post The perfect D&D edition (according to ENWORLD)
    Again, this happens in real life too...and doesn't need personal connection, it doesn't require consent. It is just how our emotions and brains are wired...some people can pull on those strings. Nods it might be slightly different strings by person. Heck huge amounts of us are fairly suggestible too. Creating an opening or Even pointing out an opening ... ally ignores the opening because player has a case of spite that sure does not sound like roleplaying to me.
  • 05:38 AM - Elfcrusher quoted HJFudge in post The perfect D&D edition (according to ENWORLD)
    I dunno. As someone who has done some physical training (running especially), it is VERY helpful to have someone come up to you when you are just exhausted and sapped and seeming like you can't go on to cheer you on. For me, anyway. Even if its someone I dislike telling me I'm a wimp...that can help too, as it inspires me to push beyond my limits. So I guess real life has 'magical healing' too. >.> Cause thats exactly how I picture a Warlord Heal. "Don't stop fighting! Get back up!" doesn't magically close your wounds, but HP has never meant 'meat points' anyway. I'm not arguing it's meat. That's not the point. In one of these debates a few years ago, somebody brought up the trope of the guy (or gal) dying in the ICU, until a loved one comes in, and just their presence brings the person out of coma. Realistic or not, it's pretty common. My response was that this is exactly my point. It's not a stranger who walks into the ICU, it's a loved one. That kind of inter-PC relationship should...

Friday, 28th June, 2019

  • 04:27 AM - Elfcrusher quoted HJFudge in post Mearls' "Firing" tweet
    This ain't nothing. I'm just waiting for someone to bring up Oxford Comma's and watching everyone go mad. Never mind the Pennsylvania 'Postrophe. Right?
  • 12:13 AM - Gradine quoted HJFudge in post Mearls' "Firing" tweet
    They may not MEAN that. However, then I'd kindly request they use a different word that doesn't mean that. Because that is what the word Gatekeeping refers to. It is, by definition, the activity of controlling (and usually limiting) access to something. The people Mearls was talking about, in his "gatekeeping" tweet, the "oppressors", are the people who are using the activity of controlling (and definitely limiting) access to RPGs to target people from specific demographics.
  • 12:07 AM - Morrus quoted HJFudge in post Mearls' "Firing" tweet
    They may not MEAN that. However, then I'd kindly request they use a different word that doesn't mean that. Because that is what the word Gatekeeping refers to. It is, by definition, the activity of controlling (and usually limiting) access to something. I do not think that the world will acquiesce to your request. Sorry. You’ll just have to shout at the clouds. :)

Thursday, 27th June, 2019

  • 11:54 PM - Morrus quoted HJFudge in post Mearls' "Firing" tweet
    Another takeaway from this thread: A lot of people really hate gatekeeping, because they don't realize that gatekeeping is what everyone does on a daily basis to keep them and their social circle safe. I 100% gatekeep at my tables. I vet every player to ensure they won't be an issue and that they'll play nice with my tables expectations. This is for both my benefit and the benefit of the person being 'gatekept'. I have expectations at my table that there will be a high level of respect shown to me and my players. I also have expectations for niggly things like 'I do not allow you to just pick up and roll dice willy nilly, I will tell you when to roll.' Basically, its not a table everyone would be comfortable at. So its best that I curate who is a good fit and who is not. That is gatekeeping. It, like any tool, can be used with ill intent and for nefarious purposes. But don't knock the tool: It's too useful to get rid of. That’s not what people mean by ‘gatekeeping’. It’s not about keeping...

Saturday, 22nd June, 2019

  • 01:20 AM - Saelorn quoted HJFudge in post GM DESCRIPTION: NARRATION OR CONVERSATION?
    I can tell a friend, cheerfully, that I hate them for life. He knows, and I know, that it means "I love you bro."Exactly. The content of the message is infinitely more important than how you phrase it. You use whichever words are necessary to make your audience understand the reality of the situation, because the important thing is that they understand you. The box is part of the message. Pretending its not demonstrates a lack of understanding of how people Communicate and transmit information.Everyone suffers from cognitive bias, to some degree. Being aware of that bias is the first step toward compensating for it. The rules of an RPG declare flat-out that you must disregard the box for the purpose of playing the game. You are not allowed to investigate a particular area, simply because the way that the GM described it makes you believe that something is hidden there. You can't assume that one NPC is more important than the three next to him, simply because the GM gives you three paragrap...

Friday, 21st June, 2019

  • 11:59 PM - Saelorn quoted HJFudge in post GM DESCRIPTION: NARRATION OR CONVERSATION?
    Of course players are allowed to consider your word choice. That is the primary tool that is used to communicate the game environment. It is not metagaming. You, the DM, are describing the scene to the players so that the players may make choices and react to the scene in character. Asking them to ignore what you tell them and not consider why you decided to describe the Spike Demon as friendly as opposed to threatening is nonsense of the highest order.Don't react to my choice of words. React to what those words mean. The spike demon is equally threatening, regardless of which words I use to convey that threat. It isn't suddenly less-dangerous, just because I use cheap words and pop-culture references to convey that threat. It isn't more-dangerous, if I use scary words and graphic imagery. It is what it is, nothing more and nothing less, regardless of out-of-game factors such as the vocabulary of the one describing it. If you can't separate the content of a message from the box it's packaged...

Tuesday, 18th June, 2019

  • 08:18 PM - Imaro quoted HJFudge in post Should I play 4e?
    Sure! I'll give you one example that comes to mind right off the top of my head. Simulacurum - This spell allows the wizard to literally make another fighter and use that fighter in combat. There is nothing a fighter can do that is even remotely as powerful. That said, 5e is less egregious than editions prior to 4e in terms of LFQW. But it WAS brought back, and is much more prevelant than it was in 4e. How is this any different that the Wizards in 4e summoning say a fire warrior at 1st level or a Hammerfist Crusher at 10th to fight for them? What do 4e fighters do that is even as remotely powerful at those levels? this was my point earlier with the utilities. Yeah they gave the fighter more moves to use in combat (for the most part) but his actual versatility and power still wasn't anywhere near a wizard.
  • 12:32 PM - Imaro quoted HJFudge in post Should I play 4e?
    Wait, what? Thats an odd restriction to put on things, looking JUST at utility abilities. What 4e fixed was that it allowed fighters to, IN COMBAT, be just as amazing as spell casting classes. Was some of the powers from a wizard due to its utility outside combat? Yes. And as you have so clearly demonstrated, they do keep that superiority by a straight reading of the PHB abilities. However, out of combat utility was a far easier fix than In combat power is. In combat, LFQW fighters start pretty decent but are quickly outclassed by wizards (spell casters in general, really). 4E fixed that. Fighters and Wizards could do different things? But they both excelled in what they did and added similar value to the party as a whole. Many have decried this as 'all classes playing the same' but, again, as you so clearly demonstrated...there was a huge difference in how a wizard played and how a fighter played. That difference just wasnt in POWER. Emphasis mine that wasn't the original claim but ok. I'...

Monday, 17th June, 2019

  • 11:30 PM - Imaro quoted HJFudge in post Should I play 4e?
    No, you can't. People can like any ole thing and have no obligation to explain why. But people liking a thing has absolutely no bearing on the quality of a thing. Thats a huge issue that trips up otherwise very smart people. They conflate "I like this" with "This is good" I'll use myself as an example. When I was growing up, I read a TON of forgotten realms novels. I wont name specific books or authors because I don't wish to cast aspersions. When I try to go back and read them today, I still get a lot of enjoyment out of them. However, having grown up and become more educated in literature and art and such, I recognize that they are for the most part extremely poor quality works. They just...well, aren't good. They didn't have to be, I enjoyed them. I enjoyed them more (much more in some cases) than legitimately good works of literature. I'd much rather read me some Forgotten Realms than say the Great Gatsby, Moby Dick, or Catcher in the Rye. Does this mean forgotten realms is of an equal ...
  • 11:10 PM - Tony Vargas quoted HJFudge in post Should I play 4e?
    So when Tony claims "4e was as good a game as D&D ever managed to be"...coming back with 'But not as many people liked it!' is meaningless and doesn't address the point. Now, I mean, he doesn't really back up his claim with anything and its fine if you disagree. ::shrug:: A more accurate claim would be that "4e was not nearly as bad a game as every other edition of D&D." Because, honestly, it still wasn't that good. Scale of 1 to 10? D&D's never risen to 5. I'm not sure any RPG has, TTRPG is a new kind of game, and it's evolved very slowly over a mere 45 years. Well, the difference being that this would be the release of a system that is no longer supported, and isn't very popular (no offense). None taken. D&D has only been fairly popular in the fad years of the mid 80s and the current come-back. And /ad populum/ remains a fallacy. But that's not the only difference. Hasbro bought WotC with the 3.0 SRD a fiat acompli. The genie was out of the bottle, the 3.5 and 5e SRDs don't ...
  • 09:13 PM - lowkey13 quoted HJFudge in post Should I play 4e?
    I appreciate the analysis and think it was very well thought out. That being said, talking about 4e as to whether or not it was financially successful (the focus of your argument) is...well, largely missing the point. Unless they owned stock or shares in the company producing it, whether or not 4e sold 100 copies or a million copies doesn't matter to the average gamer. Yes, more sales means more support but just glancing at the 4e products I have sitting on my bookshelf, they had a LOT of product released for it. Actually, in my opinion, a bit too much. But as for financial success...honestly, it has no bearing on the quality of a thing. Well, I should start by saying that I'm not making an "argument." It's more of an analysis of the various claims (and counterclaims) that I see flying around about 4e; I decided to finally get around to researching them, and this is what I think of these main claims. That said, quality is completely subjective, right? I mean, someone who grew up in the 80...

Tuesday, 11th June, 2019

  • 08:49 PM - Bedrockgames quoted HJFudge in post Players 'distressed' by gang-rape role-playing game
    I disagree. I think its quite newsworthy. And that is fine. I am happy to have that discussion. I can see the value of the gaming community's issues reaching a broader community. But I was surprised to see the BBC covering an incident at a single game a convention. But the news isnt 'GM at a con does a skeezy rapey thing'. The news is that, finally, someone DID something about it instead of just shrugging and saying 'dats life, kiddo' The headline and the article put focus on the incident. It described that there was a resolution. But I don't think that is the lede here
  • 08:41 PM - Bedrockgames quoted HJFudge in post Players 'distressed' by gang-rape role-playing game
    Its also a bit telling that you seem more upset that someone might be 'attention seeking' by overstating how much an incident affected them then someone in a public venue telling/implying to the players that their characters were Raped. I am not terribly concerned about character rape. I am very concerned about real world rape. But yes, a character being raped in a game concerns me less than a person's life in the hobby being affected forever. Not saying the incident is nothing. I just don't think it warrants the urgency or large reaction it has been getting (I frankly didn't think it was a newsworthy event). Again, I find the scenario distasteful. I am even a bit offended by it. But I just don't think the rape of a character in a game is as troubling as people being affected by things in the real world.
  • 08:40 PM - Bedrockgames quoted HJFudge in post Players 'distressed' by gang-rape role-playing game
    I am quite frankly at a loss. Is my position that 'People shouldn't run rape scenarios in a public venue like a con, and if they do should be banned from running games at cons' an extreme position or side? If it is an extreme position to take...I am unsure I'd like to be part of a group where "lets not subject people to rape scenarios on-screen or off" is an extreme position. This isnt about me calling you toxic or terrible. I honestly don't know you? But the ideas you have expressed I find harmful in general...though unfortunately not rare. No, that position you just stated isn't extreme. Extreme is not allowing for any other points of view, or assuming anyone who doesn't take the exact same position as you on this issue is a bad actor or toxic. We all come from different backgrounds, have different experiences, and have seen different things. We reach different conclusions about this stuff.


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